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==Development==
==Development==
The game was first revealed on April 7, 2011, when [[Sega]] posted a teaser trailer on their [[Facebook]] page.<ref>http://currentaffairs99.com/sonic-generations-teaser-trailer-hits-facebook-and-youtube</ref> The teaser depicted both modern and classic interpretations of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] running alongside each other. The game was officially unveiled as ''Sonic Generations'' on April 18, 2011, along with the first gameplay trailer.<ref>http://www.tssznews.com/2011/04/18/sega-officially-unveils-sonic-generations/</ref> The game's plot is being penned by [[Ken Pontac]] and [[Warren Graff]], who previously worked on ''[[Sonic Colors]]''.<ref>http://www.tssznews.com/2011/04/18/report-sonic-colors-writers-a-part-of-sonic-generations/</ref> Sega's Community Manager Aaron Webber revealed that Classic Sonic will be speechless. Both Classic and Modern Sonic will have their own sets of physics, the former of which Webber claims will be "closer to the classics than anything since, including ''[[Sonic the Hedgehog 4|Sonic the Hedgehog 4: Episode 1]]''."<ref>http://www.tssznews.com/2011/04/20/webber-dishes-on-sonic-generations-classic-sonic/</ref> Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] has confirmed that although other characters will be making cameos and are also part of the story, only the two Sonics shall be playable. Iizuka also confirmed that each returning level shall feel familiar but will also feature a new visual element like the cave seen in Modern Sonic's Green Hill stage.
The game was first revealed on April 7, 2011, when [[Sega]] posted a teaser trailer on their [[Facebook]] page.<ref>http://currentaffairs99.com/sonic-generations-teaser-trailer-hits-facebook-and-youtube</ref> The teaser depicted both modern and classic interpretations of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] running alongside each other. The game was officially unveiled as ''Sonic Generations'' on April 18, 2011, along with the first gameplay trailer.<ref>http://www.tssznews.com/2011/04/18/sega-officially-unveils-sonic-generations/</ref> The game's plot is being penned by [[Ken Pontac]] and [[Warren Graff]], who previously worked on ''[[Sonic Colors]]''.<ref>http://www.tssznews.com/2011/04/18/report-sonic-colors-writers-a-part-of-sonic-generations/</ref> Sega's Community Manager Aaron Webber revealed that Classic Sonic will be speechless. Both Classic and Modern Sonic will have their own sets of physics, the former of which Webber claims will be "closer to the classics than anything since, including ''[[Sonic the Hedgehog 4|Sonic the Hedgehog 4: Episode 1]]''."<ref>http://www.tssznews.com/2011/04/20/webber-dishes-on-sonic-generations-classic-sonic/</ref> Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] has confirmed that although other characters will be making cameos and are also part of the story, only the two Sonics shall be playable. Iizuka also confirmed that each returning level shall feel familiar but will also feature a new visual element like the cave seen in Modern Sonic's Green Hill stage.<ref>http://www.segabits.com/?p=12513</ref>


==References==
==References==

Revision as of 18:38, 20 May 2011

Sonic Generations
File:Sonic Generations Logo.jpg
Official Sonic Generations Logo
Developer(s)Sonic Team
Publisher(s)Sega
Producer(s)Takashi Iizuka
SeriesSonic the Hedgehog
EngineHedgehog Engine
Platform(s)PlayStation 3, Xbox 360
ReleaseHoliday 2011
Genre(s)Platform game
Mode(s)Single-player

Sonic Generations (ソニック ジェネレーションズ, Sonikku Jenerēshonzu) is an upcoming 2011 platformer in the Sonic the Hedgehog series, which is currently in production by Sonic Team for the PlayStation 3 and Xbox 360 consoles. It celebrates the 20th Anniversary of the original Sonic the Hedgehog game and will be released by Sega in late 2011.[1][2]

Plot

An unknown enemy causes the appearance of multiple "time holes", forcing Sonic and his friends back in time. As a result, Sonic must band together with his past self to defeat this enemy and fix the timestream.[2]

Gameplay

The game features levels derived from 20 years of Sonic history, spreading across three eras: Classic, Dreamcast and Modern. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level.[3] Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and Spin Dash. Modern Sonic's levels, on the other hand, carry on the modern 2D/3D gameplay of recent titles such as Sonic Unleashed and Sonic Colors, featuring homing attacks, boosting, and the quick step.[2]

Development

The game was first revealed on April 7, 2011, when Sega posted a teaser trailer on their Facebook page.[4] The teaser depicted both modern and classic interpretations of Sonic the Hedgehog running alongside each other. The game was officially unveiled as Sonic Generations on April 18, 2011, along with the first gameplay trailer.[5] The game's plot is being penned by Ken Pontac and Warren Graff, who previously worked on Sonic Colors.[6] Sega's Community Manager Aaron Webber revealed that Classic Sonic will be speechless. Both Classic and Modern Sonic will have their own sets of physics, the former of which Webber claims will be "closer to the classics than anything since, including Sonic the Hedgehog 4: Episode 1."[7] Producer Takashi Iizuka has confirmed that although other characters will be making cameos and are also part of the story, only the two Sonics shall be playable. Iizuka also confirmed that each returning level shall feel familiar but will also feature a new visual element like the cave seen in Modern Sonic's Green Hill stage.[8]

References