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| title = Super Monday Night Combat
| title = Super Monday Night Combat
| image = [[File:Supermnc.png|255px]]
| image = [[File:Supermnc.png|255px]]
| developer = Uber Entertainment
| developer = [[Uber Entertainment]]
| publisher = Uber Entertainment
| publisher = Uber Entertainment (PC)<ref>{{cite web |url=http://store.steampowered.com/app/104700/ |title=Super Monday Night Combat on Steam|accessdate=2012-04-19 |publisher=[[Steam (software)|Steam]]}}</ref>
| distributor =[[Uber Entertainment]] <small>(online)</small><br />[[Steam (software)|Steam]] <small>(online)</small><br />[[Amazon]] <small>(online)</small>
| released = '''Microsoft Windows'''<br />April 18, 2012
| genre = [[Third-person shooter]]
| engine = [[Unreal Engine]]
| version = Rule changes: 21 (v39069)
| released = '''[[Microsoft Windows]]'''<br />April 18, 2012
| genre = [[Third-person shooter]]<br />[[Multiplayer online battle arena]]
| modes = [[Online game|Online multiplayer]]
| modes = [[Online game|Online multiplayer]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: Rating Pending
| ratings = [[Entertainment Software Rating Board|ESRB]]: T
| platforms = [[Microsoft Windows]] ([[Steam (software)|Steam]])
| platforms = [[Microsoft Windows]] ([[Steam (software)|Steam]])
| media = [[Download]]
| media = [[Digital Distribution|Digital download]]
| input = [[Keyboard]]
| input = [[Keyboard]]
}}
}}


'''''Super Monday Night Combat''''' (abbreviated as '''''Super MNC''''' and '''''SMNC''''') is a [[free to play]] [[third-person shooter]] [[multiplayer online battle arena]] (MOBA) [[video game]] developed and published by [[Uber Entertainment]] for [[Microsoft Windows]]. It is the second release set in the Monday Night Combat universe and and a sequel to ''[[Monday Night Combat]]''. Uber Entertainment announced ''Super Monday Night Combat'' on August 24, 2011 during [[Penny_Arcade_Expo#PAX_Prime_2011|Pax Prime 2011]]. The game was accidentally released on April 17, 2012 on [[Steam]]. A patch was deployed hours later and on April 18, 2012 the game was officially released.
'''''Super Monday Night Combat''''' is a [[free to play]] game developed by Uber Entertainment. It is a sequel to ''[[Monday Night Combat]]'', and was officially released on Steam on April 17, 2012.<ref>http://store.steampowered.com/app/104700/</ref> The release was originally scheduled for later in the year, but the developers accidentally released the game to the Steam Platform early.<ref>http://www.joystiq.com/2012/04/17/super-monday-night-combat-accidentally-hits-steam-dev-rolls-wit/</ref><ref>http://www.dotmmo.com/super-monday-night-combat-9233.html</ref> The game had a closed beta for several months before the official release. Uber Entertainment continues to release regular weekly updates to the game, adding Pros, maps, cosmetic items, and general balance changes.

SMNC is, like its predecessor, a class-based [[third person shooter]] where each team's goal is to destroy the other team's moneyball. This game, however, has more elements in common with [[multiplayer online battle arena]] games, rather than other class based shooters.


==Gameplay==
==Gameplay==
===General===
Inspired by [[Defense of the Ancients]], a custom map and modification for ''[[Warcraft III]]'', Super Monday Night Combat puts players in a familiar position but from a third-person preceptive. Players are begin playing by getting into a [[matchmaking]] system which picks the amount of required players in order to form a match, which is 10 in Super Crossfire and Turbocross, and 5 in Super Blitz. Players are then separated into two teams, the Hotshots and the Iceman and must chose the character they will be played, so called as a Pro in the Monday Night Combat universe.


The main objective of the two teams is to destroy the other team's Moneyball. To do so, they must venture beyond several turrets which can only be destroyed by pushing bots through their lane. Once the bots reach the enemy turrets, their shield will go down and the Pros can destroy the turrets all the way till the Moneyball. As Pros destroy enemy bots and kill enemy Pros they will gain money which will award [[experience points]] that increases the character's level and allows to upgrade skills depending on the chosen Pro. The money looted can be spent to spawn more waves of bots, purchasing products at vending machines to refill health and speed up the character, and activate multiple functioning buttons which vary in use depending on the map.
In Super Monday Night Combat, two 5 player teams fight each other to complete the game's objective, which is to destroy the opposing team's Moneyball. Similar to other MOBA games, each team spawns bot waves, which advance in order to destroy the opposing teams turrets, and eventually their Moneyball. Killing bots or enemies grants money, which can be spent purchasing additional types of bots and power-ups. The character the player uses is called a ''pro'' in SMNC, as opposed to a hero or champion in other games, and each has a unique set of skills that can be leveled up during a game as experience is earned.


===Turbocross===
Pro classes are divided into five distinct roles. Strikers are mobile, versatile Pros which can be useful in a variety of situations. Enforcers are high-health but low mobility Pros which can deal heavy damage with their close range weaponry. Defenders heal the team and lock down areas of the map with their powerful turrets. Sharpshooters deal in precise accuracy for damage and general debuffs for the opposing team. Finally, Commandos are low health but extremely high mobility Pros who can dash in to do heavy damage and escape before they can be killed. The rotation of 6-7 free Pros is changed every Thursday, though Pros can be purchased for the player to use permanently with cash or in-game coins earned by playing.
Since the gameplay was greatly changed from the predecessor ''[[Monday Night Combat]]'', [[Uber Entertainment]] has released a gamemode which re-imagines the gameplay of it, called Turbocross.
In Turbocross, players play for the same objective as Super Crossfire, but are faced with multiple changes. Such changes include an instant health recharge upon using juice, purchasable and upgradeable turrets, no increased damage upon leveling up and many more. Due to the lack of players joining the Turbocross gamemode, the matchmaking has been set differently. Instead of putting the game server in a locked state, the game allows other players to join if a person leaves which decreases the amount of time require to find a match.


===Super Blitz===
Most of the action in the game happens in two areas of the maps, the lanes and the jungle. The lanes are the primary combat area where each teams bots spawn and move along their predetermined paths toward the enemy turrets and, eventually, Moneyball. Since the objective of the game is to destroy your enemies bots and push your own to the enemy base, this is where most of the combat in a match occurs. The jungle is an open area which allows Pros to quickly traverse the map and jump down in opportune situations, but it is populated by powerful neutral bots, making it a dangerous area. A superweapon known as the Annihilator is also in the jungle, and every five minutes it allows a team to completely destroy all of the enemy teams bots and heavily injure their Pros. Controlling the jungle, and therefore the Annihilator, is a key strategy in Super MNC.
Super Blitz is a horde [[survival mode]] which sets 5 players against the announcer of the game, GG Stack (voiced by Greg Stackhouse). The players must face horde waves of bots which aim to take down the players' Moneyball while being taunted by the announcer. As the match goes on, the announcer will take a break every 10 rounds which will allow the players time to build, rebuild or heal turrets and play various minigames to prepare for the upcoming wave of bots. Although this horde mode does not have an end, every 10 rounds before the break a final wave will begin which spawns the strongest type of bots, Jackbots.

==Development==
{{Video game requirements
|useminandrec = no
|platform1 = [[Microsoft Windows]]<ref name="Steam App 104700">{{cite web | url = http://store.steampowered.com/app/104700/ | title = Team Fortress 2 | accessdate = 2012-09-16 | work = [[Steam (software)|Steam]] | publisher = [[Valve Corporation]]}}</ref>
|os1 = [[Windows XP|Windows XP (SP3)]], [[Windows Vista]], [[Windows 7]]
|cpu1 = 2 [[Hertz|GHz]]
|memory1 = 1 [[Gigabyte|GB]] [[RAM]]
|gpu1 = [[DirectX]] 9 video card; Shader 3.0 compatible; 512MB minimum video card memory. (NVIDIA GeForce 7800 series or ATI Radeon X1900 or higher)
|sound1 = DirectX 9.0c compatible sound cards
|hdspace1 = 2 GB of free space
|network1 = Internet Connection
}}
''Super Monday Night Combat'' was announced on August 24, 2011 during [[Penny_Arcade_Expo#PAX_Prime_2011|Pax Prime 2011]]. Being a sequel to ''[[Monday Night Combat]]'', the game was largely expanded in terms of content and functions and greatly increased in accessibility as the game was set to free of charge in a [[free-to-play]] model. The game began [[closed beta]] testing around October 2012 under an [[NDA]], doing so allowed the developer to communicate and receive feedback from their testers in order to advance.
Alongside of the original 6 Pros, multiple other Pros have been added and are continued to be added often in updates.
Every week to two weeks an update is released named as rule changes to the games. These include new content into the game such as new Pros, maps, gamemodes and equipment alongside of multiple features, gameplay tweaks and bug fixes.

==Distribution==
Distribution of ''Super Monday Night Combat'' began in late 2011 to early 2012 on [[Steam]] in closed beta testing which included the option to gift invitation to the game.
On April 17, 2012 the game was accidentally released on [[Steam]], [[Uber Entertainment]] decided to carry on with what has happened and allow the release of the game. On April 18, 2012, the game was officially announced to be released and was distributed by Steam for the public.
On July 2012 Uber Entertainment began to distribute ''Super Monday Night Combat'' by themselves on their own website, which eventually led to the creation of the Uber Launcher that allows of easily updating the game.
The game is also available on Amazon as a free-to-play download.

==Reception==
{{Video game reviews
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| GR = 82.75%<ref name=GameRankings>{{cite web|title=Super Monday Night Combat for PC - Game Rankings|url=http://www.gamerankings.com/pc/641080-super-monday-night-combat/index.html|publisher=GameRankings|accessdate=16 September 2012}}</ref>
| MC = 79%<ref name=Metacritic>{{cite web|title=Super Monday Night Combat for PC|url=http://www.metacritic.com/game/pc/super-monday-night-combat|publisher=Metacritic|accessdate=16 September 2012}}</ref>
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''Super Monday Night Combat'' has received generally favorable reviews, and currently holds a [[Metacritic]] score of 79 out of 100.


==References==
==References==
{{Reflist|2}}
{{Reflist|2}}

==External links==
* {{Official website|http://uberent.com/}}
* [http://forums.uberent.com/forums/viewforum.php?f=36 Official forums]
* [http://store.steampowered.com/app/104700/ Steam page]

{{Uber Entertainment games|state=uncollapsed}}
{{MOBA}}


[[Category:2012 video games]]
[[Category:2012 video games]]
[[Category:Free-to-play video games]]
[[Category:Free-to-play video games]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online battle arena games]]
[[Category:Third-person shooters]]
[[Category:Third-person shooters]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]

Revision as of 11:42, 16 September 2012

Super Monday Night Combat
Developer(s)Uber Entertainment
Publisher(s)Uber Entertainment
EngineUnreal Engine
Platform(s)Microsoft Windows (Steam)
ReleaseMicrosoft Windows
April 18, 2012
Genre(s)Third-person shooter
Multiplayer online battle arena
Mode(s)Online multiplayer

Super Monday Night Combat (abbreviated as Super MNC and SMNC) is a free to play third-person shooter multiplayer online battle arena (MOBA) video game developed and published by Uber Entertainment for Microsoft Windows. It is the second release set in the Monday Night Combat universe and and a sequel to Monday Night Combat. Uber Entertainment announced Super Monday Night Combat on August 24, 2011 during Pax Prime 2011. The game was accidentally released on April 17, 2012 on Steam. A patch was deployed hours later and on April 18, 2012 the game was officially released.

Gameplay

General

Inspired by Defense of the Ancients, a custom map and modification for Warcraft III, Super Monday Night Combat puts players in a familiar position but from a third-person preceptive. Players are begin playing by getting into a matchmaking system which picks the amount of required players in order to form a match, which is 10 in Super Crossfire and Turbocross, and 5 in Super Blitz. Players are then separated into two teams, the Hotshots and the Iceman and must chose the character they will be played, so called as a Pro in the Monday Night Combat universe.

The main objective of the two teams is to destroy the other team's Moneyball. To do so, they must venture beyond several turrets which can only be destroyed by pushing bots through their lane. Once the bots reach the enemy turrets, their shield will go down and the Pros can destroy the turrets all the way till the Moneyball. As Pros destroy enemy bots and kill enemy Pros they will gain money which will award experience points that increases the character's level and allows to upgrade skills depending on the chosen Pro. The money looted can be spent to spawn more waves of bots, purchasing products at vending machines to refill health and speed up the character, and activate multiple functioning buttons which vary in use depending on the map.

Turbocross

Since the gameplay was greatly changed from the predecessor Monday Night Combat, Uber Entertainment has released a gamemode which re-imagines the gameplay of it, called Turbocross. In Turbocross, players play for the same objective as Super Crossfire, but are faced with multiple changes. Such changes include an instant health recharge upon using juice, purchasable and upgradeable turrets, no increased damage upon leveling up and many more. Due to the lack of players joining the Turbocross gamemode, the matchmaking has been set differently. Instead of putting the game server in a locked state, the game allows other players to join if a person leaves which decreases the amount of time require to find a match.

Super Blitz

Super Blitz is a horde survival mode which sets 5 players against the announcer of the game, GG Stack (voiced by Greg Stackhouse). The players must face horde waves of bots which aim to take down the players' Moneyball while being taunted by the announcer. As the match goes on, the announcer will take a break every 10 rounds which will allow the players time to build, rebuild or heal turrets and play various minigames to prepare for the upcoming wave of bots. Although this horde mode does not have an end, every 10 rounds before the break a final wave will begin which spawns the strongest type of bots, Jackbots.

Development

System requirements
Requirements
Microsoft Windows[1]
Operating system Windows XP (SP3), Windows Vista, Windows 7
CPU 2 GHz
Memory 1 GB RAM
Free space 2 GB of free space
Graphics hardware DirectX 9 video card; Shader 3.0 compatible; 512MB minimum video card memory. (NVIDIA GeForce 7800 series or ATI Radeon X1900 or higher)
Sound hardware DirectX 9.0c compatible sound cards
Network Internet Connection

Super Monday Night Combat was announced on August 24, 2011 during Pax Prime 2011. Being a sequel to Monday Night Combat, the game was largely expanded in terms of content and functions and greatly increased in accessibility as the game was set to free of charge in a free-to-play model. The game began closed beta testing around October 2012 under an NDA, doing so allowed the developer to communicate and receive feedback from their testers in order to advance. Alongside of the original 6 Pros, multiple other Pros have been added and are continued to be added often in updates. Every week to two weeks an update is released named as rule changes to the games. These include new content into the game such as new Pros, maps, gamemodes and equipment alongside of multiple features, gameplay tweaks and bug fixes.

Distribution

Distribution of Super Monday Night Combat began in late 2011 to early 2012 on Steam in closed beta testing which included the option to gift invitation to the game. On April 17, 2012 the game was accidentally released on Steam, Uber Entertainment decided to carry on with what has happened and allow the release of the game. On April 18, 2012, the game was officially announced to be released and was distributed by Steam for the public. On July 2012 Uber Entertainment began to distribute Super Monday Night Combat by themselves on their own website, which eventually led to the creation of the Uber Launcher that allows of easily updating the game. The game is also available on Amazon as a free-to-play download.

Reception

Super Monday Night Combat has received generally favorable reviews, and currently holds a Metacritic score of 79 out of 100.

References

  1. ^ "Team Fortress 2". Steam. Valve Corporation. Retrieved 2012-09-16.
  2. ^ "Super Monday Night Combat for PC - Game Rankings". GameRankings. Retrieved 16 September 2012.
  3. ^ "Super Monday Night Combat for PC". Metacritic. Retrieved 16 September 2012.

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