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Similarly themed works: removal: references to Saw and exploration of "elements" (note: is this synthetic? is it research?)
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* ''[[Persons Unknown (TV series)|Persons Unknown]]'' (13-episode TV series) (2010) — featuring seven primary participants
* ''[[Persons Unknown (TV series)|Persons Unknown]]'' (13-episode TV series) (2010) — featuring seven primary participants


As well, the ''[[Saw (franchise)|Saw]]'' films and ''[[Vile (film)|Vile]]'' are somewhat similar to the ''Cube'' films, but the unwilling participants are not all strangers in the latter, which features nine, and often not strangers in the former. The 2006 film ''[[Unknown (2006 film)|Unknown]]'' involves a group of five men with temporary amnesia, locked inside of a remote, abandoned factory, but not faced with a challenge structure. The film ''[[Predators (film)|Predators]]'' involves a group of seven largely martial or hardened, armed strangers awakening in an unfamiliar [[Nature reserve|preserve]].
The 2006 film ''[[Unknown (2006 film)|Unknown]]'' involves a group of five men with temporary amnesia, locked inside of a remote, abandoned factory, but not faced with a challenge structure. The film ''[[Predators (film)|Predators]]'' involves a group of seven largely martial or hardened, armed strangers awakening in an unfamiliar [[Nature reserve|preserve]].


While the specific [[Theme (arts)|theme]] has definition, it does not yet have a designation as a [[film genre]] even as a niche, in any parlance. There are elements of [[Observation|remote observation]], [[Physical restraint|bondage]], [[Torture|torment]], [[penance]], [[sacrifice]], [[sport]] or [[puzzle]], perhaps [[Graphic violence|gorily]] expressed or psychological in form, and [[Distrust|mutual distrust]] or [[personality clash]], but the common attribute of storyline is that of a group of people awakening stuck in unfamiliar surroundings or unknown location, without complete understanding of how or why they are there and of who is responsible for them being there, which is merely the beginning of the matter.
The [[Theme (arts)|theme]] has no a designation as a [[film genre]] even as a niche, in any parlance. The common attribute of storyline is that of a group of people awakening stuck in unfamiliar surroundings or unknown location, without complete understanding of how or why they are there and of who is responsible for them being there, which is merely the beginning of the matter.


==See also==
==See also==

Revision as of 03:05, 27 April 2014

Cube (film series)
Directed byVincenzo Natali
Andrzej Sekuła
Ernie Barbarash
Written byVincenzo Natali
Sean Hood
Ernie Barbarash
Release dates
1997
2002
2004
CountryCanada
LanguageEnglish

Cube is a Canadian psychological thriller horror film series. The three films were directed by Vincenzo Natali,[1] Andrzej Sekuła,[2] and Ernie Barbarash[3] respectively.

All three films are based on the same premise: there is a gigantic, mechanical, cubical structure of unknown purpose and origin, made up of lots of smaller cubical rooms. Each of these rooms has six doors, one on each face of the cube, which lead into adjacent, identically decorated rooms, only differing by colour. Some of these rooms are "safe", while others are equipped with deadly booby traps such as flamethrowers and razorwire. In some cases it is possible to detect a trap by throwing an object into the room first, although this method is not always reliable due to the trigger mechanism of certain traps.

In each case, a group of strangers awakens in this mysterious structure, without any knowledge of how or why they are there. In order to escape from the prison, they must band together and use their combined skills and talents to avoid the traps and navigate out of the maze, while also trying to solve the mystery of what the cube is and why they are in it. However, the pressure of being in the cube generally turns one of the prisoners into a homicidal maniac who preys on the others.

Cube Zero was slightly different from the first two films in that it also dealt with the people on the outside of the cube whose job it was to control the cube and oversee those within.

In March 2011, Lionsgate announced it was considering an additional film in the series, tentatively titled Cube 3D.[4]

Films

  • Cube (1997), the first film in the series, follows a group of seven frightened strangers who find themselves trapped in a bizarre maze of cubical rooms, with no memory of how they arrived there.[1] Searching for a way out, they soon discover that many rooms contain lethal booby traps, while others are safe. Initially the prisoners band together in attempt to escape, however as their stay becomes longer the prisoners begin to fight each other because of the stress of their imprisonment. Despite the film's low budget, it achieved moderate commercial success and has developed a cult following due to its surreal, Kafkaesque setting.
  • Cube 2: Hypercube (2002) is a sequel to the film Cube.[2] The dusky, dingy rooms of the first film are replaced with high-tech, brightly lit rooms, and the conventional technology of the original traps are replaced with threats based on abstract mathematics. A new group of prisoners quickly discovers that, unlike the original Cube, the rooms in their prison appear to shift instantaneously. They realize they are inside a hypercube in which gravity, space, and time are distorted. This time the prisoners each have a connection to the cube's suggested creator.
  • Cube Zero (2004) is a prequel to the film Cube.[3] Unlike the first two films, which were limited to the prisoners' point of view, the film concerns two characters, Eric Wynn and Dodd, who are technicians observing the prisoners. Wynn finds himself caring about the fate of Cassandra Rains, a woman in the Cube, and decides to risk his job and even his life to help her try to escape. The rooms are similar to the original film, except that the colors are not as bright as in the first film.

Prisoners details in each film

Cube

Name Occupation Gender Prison Connection Played by Status
Kazan Autistic Savant Male Kazan Prison (Russia) Andrew Miller Alive after exiting the Cube
David Worth Architect Male Leavenworth Prison (U.S.A.) David Hewlett Dead
Quentin Police officer Male San Quentin State Prison (U.S.A.) Maurice Dean Wint Dead
Joan Leaven Mathematics Student Female Leavenworth Prison (U.S.A.) Nicole de Boer Dead
Dr. Helen Holloway Free Clinic Doctor Female Holloway Women's Prison (U.K.) Nicky Guadagni Dead
Rennes Prison escapist Male Centre pénitentiaire de Rennes (France) Wayne Robson Dead
Alderson Unknown Male Alderson Federal Prison Camp (U.S.A.) Julian Richings Dead

Cube 2: Hypercube

Name Occupation Gender Played by Status
Kate Filmore Psychotherapist/Soldier Female Kari Matchett Dead after exiting the Cube
Simon Grady Private Detective Male Geraint Wyn Davies Dead
Alexandra "Sasha" Trusk Computer Hacker Female Grace Lynn Kung Dead
Rebecca "Becky" Young IZON Technician Female Greer Kent Dead
Julia Attorney Female Lindsey Connell Dead
Max Reisler Computer Game Designer Male Matthew Ferguson Dead
Mrs. Paley Retired Theoretical Mathematician Female Barbara Gordon Dead
Jerry Whitehall Engineer Male Neil Crone Dead
Col. Thomas H. Maguire Colonel Male Bruce Gray Dead
Dr. Phil Rosenzweig Scientist/Author (Nobel Prize Nominee) Male Andrew Scorer Dead

Cube Zero

Name Occupation Gender Played by Status
Eric Wynn Junior Cube Technician Male Zachary Bennett Alive after exiting the Cube and being placed again
Dodd Senior Cube Technician Male David Huband Dead
Owen Senior Cube Technician Male Tony Munch Dead
Chickliss Junior Cube Technician Male N/A Dead
Cassandra Rains Political Protester Female Stephanie Moore Alive after exiting the Cube
Jax Senior Cube Supervisor Male Michael Riley Alive; is a supervisor of the Cube
Robert P. Haskell Soldier Male Martin Roach Dead
Meyerhold Unknown Male Mike "Nug" Nahrgang Dead
Jellico Unknown Female Terri Hawkes Dead
Bartok Unknown Male Richard McMillan Dead
Ryjkin Unknown Male Jasmin Geljo Dead
Chandler Unknown Female Sandi Ross Unknown
Smith Unknown Male Dino Bellisario Unknown
McCaw Unknown Female Ashley James Unknown

Mythology

The world in which the Cube series is set is kept secret from the viewer of the films throughout. The first Cube, in particular, portrays nothing of the world in which the film is set, who is responsible for the Cube, or why the prisoners are there. Hints are, however, given throughout the second and third films.

The second film reveals that a company named "IZON" (/zɑːn/ as in "eyes on") is responsible for the development of the Cubes, and the third film indicates that their construction and operation has either been ordered or directly carried out by an unidentified government.

Similarly themed works

Each of the following films begins with a group of strangers awakening captive somewhere—though not a place quite as high-tech and obviously otherworldly as the cube complex—after having been abducted, and being faced with a structure of deadly challenges.

  • Breathing Room — featuring fourteen participants
  • Die — featuring six participants (one for each face of a traditional die)
  • House of 9 — featuring nine participants (as the title suggests)
  • Nine Dead — likewise featuring nine participants
  • Persons Unknown (13-episode TV series) (2010) — featuring seven primary participants

The 2006 film Unknown involves a group of five men with temporary amnesia, locked inside of a remote, abandoned factory, but not faced with a challenge structure. The film Predators involves a group of seven largely martial or hardened, armed strangers awakening in an unfamiliar preserve.

The theme has no a designation as a film genre even as a niche, in any parlance. The common attribute of storyline is that of a group of people awakening stuck in unfamiliar surroundings or unknown location, without complete understanding of how or why they are there and of who is responsible for them being there, which is merely the beginning of the matter.

See also

References

  1. ^ a b Gates, Anita (September 11, 1998). "Cube (1997) FILM REVIEW; No Maps, Compasses Or Faith". The New York Times.
  2. ^ a b "Cube 2: Hypercube". The New York Times.
  3. ^ a b "Cube Zero". The New York Times.
  4. ^ "Lionsgate Wants to Return to the Cube". ShockTillYouDrop.