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* [https://medium.com/@slsoftworks/javascript-world-domination-af9ca2ee5070 JavaScript World Domination] - written by Flaki. This article discusses the incredible growth of JavaScript and mentions the Atomic Game Engine's use of [http://www.duktape.org Duktape] for embedded scripting.
* [https://medium.com/@slsoftworks/javascript-world-domination-af9ca2ee5070 JavaScript World Domination] - written by Flaki. This article discusses the incredible growth of JavaScript and mentions the Atomic Game Engine's use of [http://www.duktape.org Duktape] for embedded scripting.
* [http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/ Five Realistic Steps to Starting a Game Development Company] - written by Jeff Tunnell. This blog post gives insight into the challenges of starting a game development company and recommends using the Atomic Game Engine.
* [http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/ Five Realistic Steps to Starting a Game Development Company] - written by Jeff Tunnell. This blog post gives insight into the challenges of starting a game development company and recommends using the Atomic Game Engine.

{{AFC submission|||ts=20150410215527|u=Laraenge|ns=2}}

Revision as of 21:55, 10 April 2015

Atomic Game Engine
Developer(s)THUNDERBEAST GAMES
Initial releaseMarch 4th, 2015 (Early Access)
Written inC++, JavaScript
PlatformWindows, Mac, Linux, HTML5, Android, iOS
TypeGame Engine
Websiteatomicgameengine.com

Atomic Game Engine is a cross-platform 2D/3D game engine developed by THUNDERBEAST GAMES LLC, featuring standards compliant JavaScript, full C++ Player and Editor source code on GitHub[1], with deployment to Windows, Mac, HTML5, Android, and iOS.[2]

Features

  • 2D Module - 2D renderer, Tiled and Spriter support, advanced lighting with shadows, Box2D physics.
  • 3D Module - OpenGL/Direct3D renderers, Bullet physics, real-time lighting with shadows, terrain, water, skeletal animation, particles, and post processing.
  • Scripting - Standards compliant JavaScript scripting. Component model. CommonJS compatible code modules.
  • Platforms - Deployment to Windows, Mac, HTML5, Android, and iOS directly from the editor.
  • Editors - 2D & 3D scene editors, integrated JavaScript code editor.
  • Examples - 2D physics platformer, 3D town with terrain and day/night cycles, retro arcade space game, etc.
  • Source Code - Full C++ Engine and Editor source code available on GitHub.
  • Licensing - Royalty-free, no limitations on where the technology can be used, Free and Pro licensing options are available.[3]

See Also

References

  1. ^ "Atomic Game Engine on GitHub".
  2. ^ "Atomic Game Engine (homepage)". THUNDERBEAST GAMES LLC.
  3. ^ "Atomic Game Engine (licensing)". THUNDERBEAST GAMES LLC.