User:Laraenge/sandbox: Difference between revisions
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* [https://medium.com/@slsoftworks/javascript-world-domination-af9ca2ee5070 JavaScript World Domination] - written by Flaki. This article discusses the incredible growth of JavaScript and mentions the Atomic Game Engine's use of [http://www.duktape.org Duktape] for embedded scripting. |
* [https://medium.com/@slsoftworks/javascript-world-domination-af9ca2ee5070 JavaScript World Domination] - written by Flaki. This article discusses the incredible growth of JavaScript and mentions the Atomic Game Engine's use of [http://www.duktape.org Duktape] for embedded scripting. |
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* [http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/ Five Realistic Steps to Starting a Game Development Company] - written by Jeff Tunnell. This blog post gives insight into the challenges of starting a game development company and recommends using the Atomic Game Engine. |
* [http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/ Five Realistic Steps to Starting a Game Development Company] - written by Jeff Tunnell. This blog post gives insight into the challenges of starting a game development company and recommends using the Atomic Game Engine. |
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{{AFC submission|||ts=20150410215527|u=Laraenge|ns=2}} |
Revision as of 21:55, 10 April 2015
Developer(s) | THUNDERBEAST GAMES |
---|---|
Initial release | March 4th, 2015 (Early Access) |
Written in | C++, JavaScript |
Platform | Windows, Mac, Linux, HTML5, Android, iOS |
Type | Game Engine |
Website | atomicgameengine |
Atomic Game Engine is a cross-platform 2D/3D game engine developed by THUNDERBEAST GAMES LLC, featuring standards compliant JavaScript, full C++ Player and Editor source code on GitHub[1], with deployment to Windows, Mac, HTML5, Android, and iOS.[2]
Features
- 2D Module - 2D renderer, Tiled and Spriter support, advanced lighting with shadows, Box2D physics.
- 3D Module - OpenGL/Direct3D renderers, Bullet physics, real-time lighting with shadows, terrain, water, skeletal animation, particles, and post processing.
- Scripting - Standards compliant JavaScript scripting. Component model. CommonJS compatible code modules.
- Platforms - Deployment to Windows, Mac, HTML5, Android, and iOS directly from the editor.
- Editors - 2D & 3D scene editors, integrated JavaScript code editor.
- Examples - 2D physics platformer, 3D town with terrain and day/night cycles, retro arcade space game, etc.
- Source Code - Full C++ Engine and Editor source code available on GitHub.
- Licensing - Royalty-free, no limitations on where the technology can be used, Free and Pro licensing options are available.[3]
See Also
References
- ^ "Atomic Game Engine on GitHub".
- ^ "Atomic Game Engine (homepage)". THUNDERBEAST GAMES LLC.
- ^ "Atomic Game Engine (licensing)". THUNDERBEAST GAMES LLC.
External Links
- Official Website
- Atomic Game Engine on GitHub
- JavaScript World Domination - written by Flaki. This article discusses the incredible growth of JavaScript and mentions the Atomic Game Engine's use of Duktape for embedded scripting.
- Five Realistic Steps to Starting a Game Development Company - written by Jeff Tunnell. This blog post gives insight into the challenges of starting a game development company and recommends using the Atomic Game Engine.
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