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==Reception==
==Reception==
In a review for [[Screwjumper!]], while calling it the spiritual successor to ''Freefall 3050 A.D.'', the [[Gamesradar]] reviewer was very critical of ''Freefall 3050 A.D.'', mentioning it "sucked" and how "no one bothered playing for more than a few minutes".<ref name=GRadar /> An in-depth review of the game by Nuon-Dome was critical of the unpolished graphics and high difficulty, but praised the [[Full motion video|FMV]] cutscenes, the [[Hardcore (electronic dance music genre)|techno-rave]] soundtrack and the very original concept.<ref name=NDome /> Andy Slaven, in his ''[[Video Game Bible|Video Game Bible: 1985–2002]]'', also agrees that ''Freefall 3050 A.D.'' stood out as innovative amongst other [[Nuon (DVD technology)|Nuon]] games.<ref name=VGBible /> Ars Technica called it "strange and disorienting" although it confirms that those who have played it praise its originality.<ref name=ArsT /> The game has sold less than 10,000 units.<ref name=ArsT />
In a review for [[Screwjumper!]], while calling it the spiritual successor to ''Freefall 3050 A.D.'', the [[Gamesradar]] reviewer was very critical of ''Freefall 3050 A.D.'', mentioning it "sucked" and how "no one bothered playing for more than a few minutes".<ref name=GRadar /> An in-depth review of the game by Nuon-Dome was critical of the unpolished graphics and high difficulty, but praised the [[Full motion video|FMV]] cutscenes, the [[Hardcore (electronic dance music genre)|techno-rave]] soundtrack and the very original concept.<ref name=NDome /> Andy Slaven, in his ''[[Video Game Bible|Video Game Bible: 1985–2002]]'', also agrees that ''Freefall 3050 A.D.'' stood out as innovative amongst other [[Nuon (DVD technology)|Nuon]] games.<ref name=VGBible /> Ars Technica called it "strange and disorienting" although it confirms that those who have played it praise its originality.<ref name=ArsT /> The game has sold less than 10,000 units.<ref name=ArsT />

Reviewers struggled with the controls (it was developed with an Analogue controller with numerous buttons,similar to the Nintendo 64, however the DVD players launched with standard D-pads which made for tricky controls in a hard core game) and it was not all bad with comments from Gaming Arcryphon <nowiki>''</nowiki>the creator of the game, Tony Takoushi, liked to describe as “Quake meets Pilotwings”. There really isn’t anything quite like it out there in the wide world of video games that I have ever played.<nowiki>''</nowiki>

It rated in 8/10 in Gamefan magazine who said <nowiki>''</nowiki>a game that's originality and ideas may just set a new precedent in game design....how do you spell originality? T-A-K-S<nowiki>''</nowiki> The review went on to say <nowiki>''</nowiki>The gameplay is still the same, revolutionary originality which will still require some getting used to via the Nuon's control pad.<nowiki>''</nowiki>

Gamers mostly embraced the game and were vocal if they liked it:

mw_carter" (Irmo, SC USA)

<nowiki>''</nowiki>Freefall by Total Arkade Software is one of the most unique titles to be released on any platform in recent memory.  TAKS has crafted what can best be described as a 360 degree free-falling joyride.

Freefalling at top-speed, you must rotate in 360 degrees while blasting and manoeuvring, taking out targets to complete missions.

Dynamic control scheme, groundbreaking gameplay & techno soundtrack all contributes to a game that breaks the action shooter mould in every conceivable way.<nowiki>''</nowiki>


==References==
==References==

Revision as of 04:31, 16 March 2016

Freefall 3050 A.D.
File:Freefall 3050 AD boxart.jpg
Boxart
Developer(s)Total ArKade Software
VM Labs
Publisher(s)DVD International
Platform(s)Nuon
Release2000
Genre(s)Action game
Mode(s)Single-player

Freefall 3050 A.D. is an action video game developed by Total ArKade Software and VM Labs, and published in 2000 by DVD International for the Nuon DVD player technology.[1] It was one of only eight games released for the Nuon platform.[2][3]

Gameplay

The player controls Commander Alexander Menon, a cop in the year 3050. In this futuristic setting, humanity has been forced into extremely tall buildings which stretch into an environmentally controlled stratosphere. The increased population density also brought an increase in criminal activity, leading to the formation of the "Drop Corps", an elite group of law enforcers equipped with laser weapons and advanced skydiving technology.[4]

The game features 15 levels, and 4 training levels. Each mission starts with the main character launching into a freefall to pursue and shoot down criminals.[1][5][6] The player can use weaponry such as laser guns, homing missiles and grenades, as well as specialized tools such as airbrakes or anti-gravity boots to slow the character's descent. The player must also manage an oxygen supply, as well as the character's health and shield, all of which can be replenished by collecting pick-ups throughout the levels.[4]

Development

Tony Takoushi, an Australian veteran of the video game industry who had previously worked as a game developer for Sega, was looking for a new project when his friend Jeff Minter (who was in the process of porting Tempest 3000 to the Nuon) suggested that Takoushi pitch a game idea to VM Labs, who proceeded to approve the project that became Freefall 3050 A.D. Difficulties arose over the course of the production of the game, because VM Labs hadn't finished the software on which the game would run.[2] Tony Takoushi founded Total ArKade Software (TAKS) to develop this game specifically. He later spent time working for Halfbrick Studios before relaunching Total ArKade Software in 2012 to produce mobile games.[7]

Reception

In a review for Screwjumper!, while calling it the spiritual successor to Freefall 3050 A.D., the Gamesradar reviewer was very critical of Freefall 3050 A.D., mentioning it "sucked" and how "no one bothered playing for more than a few minutes".[8] An in-depth review of the game by Nuon-Dome was critical of the unpolished graphics and high difficulty, but praised the FMV cutscenes, the techno-rave soundtrack and the very original concept.[4] Andy Slaven, in his Video Game Bible: 1985–2002, also agrees that Freefall 3050 A.D. stood out as innovative amongst other Nuon games.[6] Ars Technica called it "strange and disorienting" although it confirms that those who have played it praise its originality.[2] The game has sold less than 10,000 units.[2]

Reviewers struggled with the controls (it was developed with an Analogue controller with numerous buttons,similar to the Nintendo 64, however the DVD players launched with standard D-pads which made for tricky controls in a hard core game) and it was not all bad with comments from Gaming Arcryphon ''the creator of the game, Tony Takoushi, liked to describe as “Quake meets Pilotwings”. There really isn’t anything quite like it out there in the wide world of video games that I have ever played.''

It rated in 8/10 in Gamefan magazine who said ''a game that's originality and ideas may just set a new precedent in game design....how do you spell originality? T-A-K-S'' The review went on to say ''The gameplay is still the same, revolutionary originality which will still require some getting used to via the Nuon's control pad.''

Gamers mostly embraced the game and were vocal if they liked it:

mw_carter" (Irmo, SC USA)

''Freefall by Total Arkade Software is one of the most unique titles to be released on any platform in recent memory.  TAKS has crafted what can best be described as a 360 degree free-falling joyride.

Freefalling at top-speed, you must rotate in 360 degrees while blasting and manoeuvring, taking out targets to complete missions.

Dynamic control scheme, groundbreaking gameplay & techno soundtrack all contributes to a game that breaks the action shooter mould in every conceivable way.''

References

  1. ^ a b "Freefall 3050 A.D." IGN. Retrieved 3 January 2016.
  2. ^ a b c d Moss, Richard (28 June 2015). "Remembering Nuon, the gaming chip that nearly changed the world—but didn't". Ars Technica. Condé Nast. Retrieved 3 January 2016.
  3. ^ "NUON Technology". Video Game Console Library. March 13, 2001. Retrieved January 4, 2016.
  4. ^ a b c Manne, Kevin. "FreeFall 3050 A.D. – NUON Game Review". Nuon-dome. Archived from the original on 15 April 2015. Retrieved 3 January 2016.
  5. ^ Kennedy, Sam (6 January 2000). "First Look: NUON Freefall 3050 A.D." Gamespot. CBS Interactive. Retrieved 3 January 2016.
  6. ^ a b Slaven, Andy (2002). Video Game Bible, 1985–2002. Trafford Publishing. pp. 357–358. ISBN 1553697316. Retrieved 3 January 2016. Some of the games stand out as being innovative themselves, such as Freefall 3050 AD. In this title, game play occurred as your character was, oddly enough, free falling through various levels in which the action would occur.
  7. ^ Williams, Mike (17 April 2012). "Halfbrick's Tony Takoushi creates Total ArKade Software". GamesIndustry.biz. Gamer Network. Retrieved 3 January 2016.
  8. ^ Stewart, Greg (16 November 2007). "SCREWJUMPER! – XBOX LIVE ARCADE REVIEW". Gamesradar. Future plc. Retrieved 3 January 2016. There was a game released for the short-lived Nuon system called Freefall 3050 AD. It was about this supercop who apparently jumped down large holes to save the world or something. No one really knows, because the game sucked, so no one bothered playing for more than a few minutes.