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==={{anchor|orig}} Origins===<!-- Section linked from [[Horus Heresy]] [[Horus Heresy (novels)]]. Please do NOT remove crosslinked anchors!! --> |
==={{anchor|orig}} Origins===<!-- Section linked from [[Horus Heresy]] [[Horus Heresy (novels)]]. Please do NOT remove crosslinked anchors!! --> |
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In the distant future, the Emperor of Mankind creates the twenty [[The Primarchs|Primarchs]]: genetically engineered superhumans possessing immense physical and psychic power. Created from modified stocks of his own DNA, each Primarch's genome serves as a template for a Legion of Space Marines. However, they were separated from him and their legions by the Chaos Gods while they were still in incubation and scattered on worlds spread through the galaxy. This would have a lasting impact on each Primarch and their Legion. During the late 30th millennium AD, the Emperor uses the Space Marine Legions to conquer the human-inhabited worlds of the galaxy, uniting them in the Imperium of Man and reuniting the Primarchs with their Legions. As the campaign draws to a close, a number of Primarchs and their Legions convert to the worship of the evil [[Chaos (Warhammer 40,000)|Chaos Gods]] and rebel against the Emperor. The rebels are ultimately defeated and banished, though they continue to harass the Imperium as [[Chaos Space Marines]]. The Legions of Space Marines who remained loyal to the Emperor are restructured into smaller units called "Chapters" to make a future mass rebellion unlikely. |
In the distant future, the Emperor of Mankind creates the twenty [[The Primarchs|Primarchs]]: genetically engineered superhumans possessing immense physical and psychic power. Created from modified stocks of his own DNA, each Primarch's genome serves as a template for a Legion of Space Marines. However, they were separated from him and their legions by the Chaos Gods while they were still in incubation and scattered on worlds spread through the galaxy. This would have a lasting impact on each Primarch and their Legion. During the late 30th millennium AD, the Emperor uses the Space Marine Legions to conquer the human-inhabited worlds of the galaxy, uniting them in the Imperium of Man and reuniting the Primarchs with their Legions. As the campaign draws to a close, a number of Primarchs and their Legions convert to the worship of the evil [[Chaos (Warhammer 40,000)|Chaos Gods]] and rebel against the Emperor in a massive civil war known as the [[Horus Heresy]]. The rebels are ultimately defeated and banished, though they continue to harass the Imperium as [[Chaos Space Marines]]. The Legions of Space Marines who remained loyal to the Emperor are restructured into smaller units called "Chapters" to make a future mass rebellion unlikely. |
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===Creation of a Space Marine=== |
===Creation of a Space Marine=== |
Revision as of 05:50, 26 October 2016
In the table-top wargame Warhammer 40,000, Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Space Marines have been one of the starter armies in every box edition of Warhammer 40,000, Space Hulk, and Epic. They also feature heavily in other Games Workshop products, such as books, films, and video games, and are central to the universe's setting.
History
The background shown in Codex: Space Marines (Haines and McNeill, 2004) states that the Space Marines were the successors of the Thunder Warriors, the powerful but unstable superhuman warriors of the Emperor of Mankind used to reunify Terra after the Age of Strife. Following the galaxy-wide civil war known as the Horus Heresy, in which nine of the twenty original legions rebelled and betrayed the Emperor, the remaining Space Marine Legions were split into multiple "chapters", which are then each divided into ten "companies", traditionally with the 1st Company being elite veterans and the 10th Company beings composed solely of Scout Marines.
Fictional characteristics
Space Marines are warrior-monks. From the time of their initiation to their deaths in battle, they spend their entire multi-century lives fighting in the name of the immortal God-Emperor of Mankind. They have been genetically and physically enhanced with gene-material and organ implants that ultimately derive from the Emperor's own flesh. They wear power armor and wield the finest weaponry available to the Imperium.
Origins
In the distant future, the Emperor of Mankind creates the twenty Primarchs: genetically engineered superhumans possessing immense physical and psychic power. Created from modified stocks of his own DNA, each Primarch's genome serves as a template for a Legion of Space Marines. However, they were separated from him and their legions by the Chaos Gods while they were still in incubation and scattered on worlds spread through the galaxy. This would have a lasting impact on each Primarch and their Legion. During the late 30th millennium AD, the Emperor uses the Space Marine Legions to conquer the human-inhabited worlds of the galaxy, uniting them in the Imperium of Man and reuniting the Primarchs with their Legions. As the campaign draws to a close, a number of Primarchs and their Legions convert to the worship of the evil Chaos Gods and rebel against the Emperor in a massive civil war known as the Horus Heresy. The rebels are ultimately defeated and banished, though they continue to harass the Imperium as Chaos Space Marines. The Legions of Space Marines who remained loyal to the Emperor are restructured into smaller units called "Chapters" to make a future mass rebellion unlikely.
Creation of a Space Marine
Recruits are chosen from the best warriors among humanity. However, they must be young adolescent males as deviating age or gender will result in guaranteed death if the subject in question has augmentation attempted. Naturally, this makes Feral Worlds prized recruitment grounds, as such harsh and primal conditions produce the best warriors. However, Hive Worlds are considered the ideal source of potential recruits, the populace of the lower levels composed of some of the most murderous scum in the human Imperium. Whole gangs of hive scum are sometimes hunted down and captured for recruitment. Among the most valued traits in a recruit are aggression and psychotic killer instinct. Much more rarely, certain Civilised Worlds are also recruited from.
The potential recruit is first subjected to testing, including tissue compatibility tests and psychological screening. Relatively few get past this initial selection process. Those that do pass are termed "neophytes", and the process continues with the surgery, indoctrination, conditioning, and training that will make them Marines.
The surgical process takes a great deal of time and can be lethal. The recruit receives implants, along with chemical- and hypnotherapy, and training necessary for allowing the functioning and development of the implanted organs. The implants transform their bodies and minds and give them inhuman abilities - such as enhanced strength or operating for long periods without sleep by temporarily switching off parts of their brains. After this implantation process is initiated and after associated training is taken, the recruit becomes a "Scout Marine" and charged with sniping, infiltration, and reconnaissance duties.
Intense indoctrination and conditioning strengthens the recruit's resolve and increases mental capabilities, honing them into dedicated and merciless warriors. After more general training and the completion of their augmentations, they join the Chapter as full "battle brothers".
Organization
Space Marines are organized into "Chapters", which conventionally contain about a thousand Space Marines plus an unspecific number of Initiates and support staff. The majority of Chapters follow the organisational structure detailed in the Codex Astartes. If a Chapter grows larger than a thousand Space Marines the Imperium may order it to split into smaller Chapters. Prior to the Horus Heresy, the Space Marines were organized into 20 legions with numbers ranging from tens to hundreds of thousands of Space Marines under their progenitor Primarch. However, after half of the Legions rebelled and nearly destroyed the Imperium, the remaining legions who remained loyal were divided up into Chapters to prevent the mobilisation of a force that is potent enough to throw the Imperium into another galaxy wide civil war. Currently there are only four chapters which have numbers exceeding one thousand Space Marines: the Black Templars, Exorcists, Grey Knights, and Space Wolves.
Each Chapter has its own heraldry, traditions, and style of combat. The Ultramarines are a very conventional Chapter, and the game treats them as the standard. The Blood Ravens have an unusually high number of Space Marines with psychic powers, whereas the Black Templars mistrust psykers and thus have none whatsoever. The Imperial Fists specialize in siege warfare, and the Blood Angels specialize in jump pack tactics. The Grey Knights are a unique and ultra-secretive Chapter composed entirely of psykers that focuses exclusively on hunting daemons, so secretive that very few outside of the Inquisition or the Space Marine Chapter Masters are even aware of their existence.
Each Chapter is a fully integrated military unit, possessing starships, aircraft, and land vehicles (they do not possess sea units as the tabletop game does not model sea combat). A Chapter's main headquarters is its "fortress monastery", which could either be a citadel on a planet, Space Hulk, or a large starship. Each Chapter also rules one or more worlds from which they draw resources and recruits.
Each Chapter is led by a Chapter Master. Chapter Masters rank among the Imperium's highest elite. They are one of the few people with the authority to order an Exterminatus, the annihilation of a planet's population in the face of Chaos corruption.
Each Chapter is autonomous; there is no higher authority that commands all Space Marines (except the Emperor, if only in principle). Nonetheless, any Chapter may be subject to censure or even excommunication by the Inquisition should it waver in its duty to the Emperor.
Forces of the Space Marines
Each of the Space Marine chapters (known in-game as the Adeptus Astartes) specializes in a different type of warfare, with some being descendants of nine of the original Legions (which remained loyal) and some with unknown descent.
The original nine Space Marine Legions (and their modern-day chapters) are as follows:
- Dark Angels, once the I legion of the twenty original Space Marine legions. Their primarch, Lion El' Jonson, was renowned for his strategic level of tactical brilliance, but was distrusted by his brother primarchs for his secretive nature. The Dark Angels have a terrible secret that remains only known to the upper ranks of the chapter. At the very end of the Horus Heresy, half of the Legion rebelled against the Emperor under the command of Luther, a high ranking commander and Lion's own foster father. After a brutal battle, in which Lion disappeared, the traitors were sent through the Warp by a powerful warp storm and scattered across time and space. Now the Dark Angels seek to expunge their shame by bring each and every one of these traitors, the Fallen, to justice in secret. Their chapter is unique in that their 1st Company, colloquially known as the Deathwing, is composed solely of elite veterans outfitted with heavy white-colored Terminator Armor, and their 2nd Company, colloquially known as the Ravenwing, is composed solely of black armored skirmishers mounted on heavy combat bikes. Their chapter master, or Supreme Grand Master, is Azrael.
- White Scars, once the V legion of the twenty original Space Marine legions. Their primarch, Jaghatai Khan, was a highly cultured individual but was seen as a barbarian. The White Scars are a chapter dedicated to fast attacks, and so use combat bikes extensively. Clad in white armor, they tear into enemies before fleeing as fast as they had arrived. Their chapter master, or Great Khan, is Jubal Khan.
- Space Wolves, once the VI legion of the twenty original Space Marine legions. Their primarch, Leman Russ, was one of the mightest warriors of the Imperium, known for a fierce and wild personality. The Space Wolves were instrumental in carrying out the destruction of the XV legion, the Thousand Sons, and decimating them on their homeworld on Prospero. The Space Wolves suffer a mutation that lead them to develop wolf like features, with their Scout Company's failed initiates and battle-brothers who lose discipline in the midst of battle becoming monstrous creatures known as Wulfen. Rejecting the Codex Astartes, they are composed of 13th Companies, with the long-lost 13th composed of the forgotten battle brothers who have turned into Wulfen after millennia in the Warp-space wormhole known as the Eye of Terror. Their chapter master, or Great Wolf, is Logan Grimnar.
- Imperial Fists, once the VII legion of the twenty original Space Marine legions. Their primarch, Rogal Dorn, was fiercely loyal to the Emperor, and absolved to lead a crusade of penitence against their sworn enemy, the traitor legion the Iron Warriors, for failing to protect the Emperor at the end of the Heresy. Known for their stubborn resilience and their role in protecting the Imperial Palace during the final battle of the Horus Heresy, the Imperial Fists are also known as the "Defenders of Terra" and are renown for their stubbornness and skill in siege warfare and fortification. Their chapter master is Vorn Hagen.
- Blood Angels, once the IX legion of the twenty original Space Marine legions. Their primarch, Sanguinius, was one of the noblest primarchs. Sanguinius sacrificed himself to save the Emperor's life, earning the respect and adulation of the subsequent Imperium. His legion, devastated by the psychic force of his death, developed a malady within their genetic augmentations known as the Black Rage that leads to all Blood Angels eventually becoming insane berserkers who are forced relive Sanguinius' death at Horus' hands. In addition, the Blood Angels are secretly afflicted with an urge called the Red Thirst to drink blood that can turn them into madmen who are literally bloodthirsty if not kept in check. These afflictions have led to the creation of a Death Company within the Blood Angels and their successor chapters, watched constantly by Sanguinary Priests and reluctantly used as suicidal shock troops. Their chapter master is Dante.
- Iron Hands, once the X legion of the twenty original Space Marine legions. Their primarch, Ferrus Manus, was the first primarch casualty of the Horus Heresy, having been killed by his sworn friend (and later enemy) Fulgrim, the primarch of the Emperor's Children. Known as the Gorgon, Ferrus Manus along with his sons from the Iron Hands both revered metal and technology, with the latter often replacing organic parts with metal ones while greatly admiring mechanical skills. In fact, the first augmentation the chapter's initiates receive is replacing their left hand upon being inducted into the chapter. They are also known for greatly disdaining anything that can be a potential weakness, whether it be physical or psychological. They possess no chapter master, instead relying on a Council of Iron Fathers for leadership with Iron Father Kardan Stronos as their current elected head.
- Ultramarines, once the XIII legion of the twenty original Space Marine legions. Their primarch, Roboute Gulliman, was the one who wrote the Codex Astartes and separated the Space Marine Legions into the multiple companies. Having almost been decimated by the Tyranid race during the Battle of Armageddon, the Ultramarines are possibly the most prominent and influential chapter amongst the Space Marines. Their chapter master, or Lord Macragge, is Marneus Augustus Calgar.
- Salamanders, once the XVIII legion of the twenty original Space Marine legions. Their primarch, Vulkan, was uniquely able to regenerate any wounds from battle. The Salamanders were severely crippled at the onset of the Heresy and so were unable to participate much. They are known for their devotion to humanity, great willpower, and their hardiness; in short, the ideal of a Space Marine. They possess ivory dark skin and glowing red eyes due to interactions between their genetic augmentations and intense radiation on their homeworld. They have a focus on flame themed weapons and weapons craftsmanship. Their chapter master is Tu'Shan.
- Raven Guard, once the XIX legion of the twenty original Space Marine legions. Their primarch, Corvus Corax, was a master of guerrilla warfare, and the legion shared his specialty for it. Precisely applying force, the Raven Guard specialized in hit and run and stealth tactics. Physically, they possess unnaturally pitch dark eyes, jet black hair, and pale white skin. Their chapter master is Kayvaan Shrike.
Alongside the chapters of the Legions, there have been many Space Marine Successor Chapters. Some of the most notable ones are as follows:
- Black Templars, a successor chapter of the Imperial Fists. Created by the Emperor's Champion, Sigismund, the Templars are on a never-ending crusade. Their chapter master, or High Marshal, is Helbrecht.
- Crimson Fists, a successor chapter of the Imperial Fists. Formed of the younger members of the Imperial Fists legion, they specialize in fighting Orks and are known to be one of the most traditional of the Space Marine chapters. Their chapter master is Pedro Kantor.
- Flesh Tearers, a successor chapter of the Blood Angels. They are infamous for their savagery in battle, as all of their marines have been touched by the Black Rage. Their chapter master is Gabriel Seth.
- Lamenters, a successor chapter of the Blood Angels. Afflicted with constant misfortune, they betrayed the Imperium during the Badab War out of honor, later punished by being sent on a hundred-year crusade. Their chapter master is Malakim Phoros.
- Scythes of the Emperor, a successor chapter of the Ultramarines. They were decimated by the Tyranids during the Second Tyrannic War, and have sought vengeance against them ever since. Their chapter master is Thrasius.
- Black Dragons, allegedly a successor chapter of the Salamanders. They possess bony blade-like protrusions from their wrists that they often use in battle.
- Carcharodons, allegedly a successor chapter of the Raven Guard. They are infamous for their ruthlessness and savagery in battle, as well as possessing white hair, pale white skin, and pure black eyes. Their chapter master is Tyberos.
- Raptors, a successor chapter of the Raven Guard. They are known for their dedication to jungle warfare. Their chapter master is Lias Issodon.
- Blood Ravens, a successor chapter of unknown origin. They are known for their dedication to knowledge and usage of psychic powers, possessing many Librarians. Their origins are also obscured and appear deliberately suppressed, resulting in their obsession with finding any possible artifacts and documents to their origins. Their chapter master is Gabriel Angelos.
- Minotaurs, a successor chapter. They are known for their brutality, leaving no survivors in their wake. Their chapter master is Asterion Moloc.
- Red Scorpions, a successor chapter. They are known for their obsession with purity. Their chapter master, or Lord High Commander, is Carab Culin.
- Relictors, a successor chapter. They are known for their use of alien relics, which has earned the scorn of the Inquisition and resulting in them being censored and driven into exile. Their chapter master is Artekus Bardan.
- Legion of the Damned, the lost remnants of a successor chapter from the Ultramarines known as Fire Hawks. They are the most mysterious of all the Space Marine factions loyal to the Emperor, possessing black armor adorned with flaming death imagery, afflicted by a terminal Warp contagion that makes them almost invincible but also insane, and appearing on battlefields in flashes of light to aid Imperial forces during times of extremely dire need before vanishing without a trace.
There are also two Space Marine Chapters, unique in that they are not exclusive successors of the Space Marine Legions and are organized under the nominal command of Inquisition rather than being fully autonomous.
- Deathwatch, the Chamber Militant of the Ordo Xenos (Alien Hunters) of the Inquisition. These Space Marines are chosen from the elite of all previous Space Marine Chapters, and are dedicated to the elimination of the xenos threat to the Imperium. Rather than being led by a single Chapter Master, the Deathwatch is led by a series of Deathwatch Commanders in charge of every major Watch Fortress in the Imperium.
- Grey Knights, the Chamber Militant of the Ordo Malleus (Daemon Hunters) of the Inquisition. These Space Marines are all psykers (beings who possess psychic powers) and are dedicated to the extermination of Chaos and its minions. Unlike the other Space Marines, their genetic augmentations came directly from the Emperor rather than from the Primarchs. Their chapter master, or Supreme Grand Master, is Kaldor Draigo.
Tabletop game mechanics
Space Marines are a playable army in the tabletop miniatures war game Warhammer 40.000.[1] Because each individual Space Marine is so powerful, their armies tend to be small, thus a player can buy and assemble a functional army for relatively little money and effort. In terms of playing style, they are a versatile army that neither excels nor fails at any particular tactic, though certain Chapters do have variant rules. Individual units are typically not strongly specialised and can substitute in other roles, meaning mistakes and setbacks are easy to compensate for. Their tough armour means that they do not have to be maneuvered as carefully as units of other armies (such as the frail Eldar). These qualities make them ideal for beginners.[2]
Video game appearances
Space Marines are the most common protagonists in Warhammer 40,000 related videogames. They have appeared in the following titles:
- Space Hulk (MS-DOS 3.3 or higher, Amiga, PC-98) (1993) (Terminator-armoured Space Marines).
- Space Hulk: Vengeance of the Blood Angels (PC, PlayStation, Sega Saturn, 3DO) (1996) (sequel to Space Hulk).
- Final Liberation: Warhammer Epic 40,000 (Microsoft Windows) (1997).
- Chaos Gate (Microsoft Windows) (1998).
- Rites of War (Microsoft Windows) (1999).
- Fire Warrior (PlayStation 2, Microsoft Windows) (2003).
- Dawn of War (2004) and its expansion packs Winter Assault (2005), Dark Crusade (2006), and Soulstorm (2008).
- Squad Command (2007).
- Dawn of War II (2009) and its expansion packs Chaos Rising (2010) and Retribution (2011).
- Space Marine (2011).
- Kill Team (2011).
- Warhammer 40,000: Eternal Crusade (Expected 2016).
- Warhammer 40,000: Inquisitor coming in 2016 on PC, Mac, PS4 and Xbox One
- The Horus Heresy: Drop Assault (iOS, Android, and Amazon devices)
- Warhammer 40,000: Regicide (PC, Android, iOS) (2016)
- Warhammer 40,000: Space Wolf (Android)
- Warhammer 40,000: Storm of Vengeance (Android)
- Warhammer 40,000: Carnage (Android, iOS)
- Warhammer 40,000: Armageddon (PC, iPad) (2014)
Films
Books
Space Marines are featured in numerous fantasy novels, predominantly published by Black Library, a division of Games Workshop.
Trademark controversy
In December 2012, Games Workshop claimed the use of the phrase "space marine" infringed on their trademark of the term and requested that online retailer Amazon remove the e-book Spots the Space Marine by M.C.A. Hogarth.[3] The row received a lot of publicity during February 2013, with authors such as Cory Doctorow, Charles Stross, and John Scalzi supporting Hogarth. Amazon restored the e-book for sale.[4][5]
References
- ^ http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat440176a&rootCatGameStyle=wh40k
- ^ http://screammonkey.wordpress.com/2010/05/03/warhammer-40k-choosing-an-army/
- ^ Barnett, David (7 February 2013). "Superheroes, space marines and lawyers get into trademark fight". The Guardian. London. Retrieved 8 February 2013.
- ^ "Row blows up over ownership of 'space marine' term". BBC News. London. 8 February 2013. Retrieved 8 February 2013.
- ^ http://www.amazon.com/Spots-Space-Marine-Defense-ebook/dp/B006MGJYOE
Bibliography
- Chambers, Andy (1998). Warhammer 40,000 Codex: Space Marines. Nottingham: Games Workshop. ISBN 1-869893-28-X.
- Haines, Pete; McNeill, Graham (2004). Warhammer 40,000 Codex: Space Marines (4th ed.). Nottingham: Games Workshop. ISBN 1-84154-526-0.
- Johnson, Jervis (2004). Battlefleet Gothic: Armada. Nottingham: Games Workshop. ISBN 978-1-84154-506-6.
- Priestly, Rick, Warhammer 40,000 Rogue Trader, Games Workshop, Nottingham, 1987, ISBN 1-869893-23-9
- Warhammer 40,000 5th edition rule book, Games Workshop, Nottingham 2008
- Priestly, Rick (February 1988). "Chapter Approved: The Origin of the Legiones Astartes". White Dwarf (98). Nottingham, UK: Games Workshop: 12–17.