Jon Radoff: Difference between revisions
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==External links== |
==External links== |
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*[http://radoff.com Jon Radoff's blog] |
*[https://web.archive.org/web/20080820161917/http://radoff.com/ Jon Radoff's blog] |
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*[http://www.gamerdna.com/company/radoffbio.html GamerDNA bio] |
*[http://www.gamerdna.com/company/radoffbio.html GamerDNA bio] |
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*[http://www.gamasutra.com/php-bin/news_index.php?story=12425 Interview] with [[Gamasutra]] |
*[http://www.gamasutra.com/php-bin/news_index.php?story=12425 Interview] with [[Gamasutra]] |
Revision as of 01:05, 20 September 2017
Jon Radoff | |
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![]() Photograph of Jon Radoff c. 2008 | |
Born | United States | September 17, 1972
Alma mater | Harvard University |
Occupation(s) | CEO, Disruptor Beam, Inc. |
Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games.
Radoff dropped out to found NovaLink, an early internet service provider.[1] In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs.[1]
In 1997, he founded Eprise Corporation, a creator of Web content management software.[2][3] Eprise went public on the NASDAQ stock market in 2000[4] and was acquired by Divine Inc. in 2001.[5]
On September 21, 2006, Radoff founded GamerDNA, a social media company that developing social gaming communities and an videogame advertising network.[6] GamerDNA is now part of Live Gamer.
As of March 2010, Radoff was working on a new social game company called Disruptor Beam that would be focused on building games for Facebook.[7][8] In February 2013, the company released Game of Thrones Ascent.[9]
Writing
Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.
Early career
Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for Atari ST BBS systems.[10] [11] Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink.[12]
Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson. [13] Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Commodore Amiga; Radoff named the ported software Paragon BBS. After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.
Games
The games developed, co-developed and/or directed by Jon Radoff:
Game | Release | Notes |
---|---|---|
Space Empire Elite[14] | 1987 | Classic BBS Door for Atari ST. Later released/ported for Amiga, VAX, PC and many other computers. |
Final Frontier[12] | 1988 | BBS Door for Atari ST |
Legends of Future Past | 1991 | Multiplayer interactive fiction game played on Tymnet, CompuServe Network |
Cyber Corp | 1993 | Multiplayer online tactical strategy game |
True Pirates | 2011 | Social network game set in the Golden Age of Piracy |
50 Cent Blackjack | 2012 | Social network game in connection with 50 Cent |
Game of Thrones Ascent | 2013 | Mobile game based on Game of Thrones |
Star Trek Timelines | 2016 | Mobile game based on Star Trek |
The Walking Dead: March to War | 2017 | Mobile game based on The Walking Dead |
References
- ^ a b Online Company SparkForge Formed, Coins 'MSOGs', GamaSutra, September 22, 2006
- ^ Ed Scannell, InfoWorld, February 11, 2000, "Eprise CTO guides businesses through Web maze," "Archived copy". Archived from the original on 2008-09-19. Retrieved 2006-12-31.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help)CS1 maint: archived copy as title (link) - ^ Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992[permanent dead link]
- ^ Eprise Expected To Rocket On Offering, Forbes, March 22, 2000
- ^ http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001
- ^ GamerDNA company website
- ^ Rodney Brown, Mass High Tech, Radoff surfaces at Facebook game maker Disruptor Beam
- ^ Scott Kirsner, Boston.com, Vidgame couple build new venture around 'social gaming' trend
- ^ John Gaudiosi (22 February 2012). "Jon Radoff Explains How Game Of Thrones Ascent Opens Westeros To Facebook Fans". Forbes. Retrieved 1 March 2013.
- ^
Jason McMaster (20 March 2007). "Making Games Viral for Fun and Profit". GigaGamez. Archived from the original on March 28, 2007. Retrieved 19 October 2012.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^
"Jon Radoff bio". Gamasutra. Archived from the original on February 27, 2008. Retrieved 19 October 2012.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Josh Renaud (2 February 2016). "Jon Radoff, creator of Space Empire Elite and Final Frontier". Break Into Chat. Retrieved 11 December 2016.
- ^ Dick Pederson. "Space Empire Elite v11.34 documentation". Retrieved 19 October 2012.
- ^ Wolf, Mark J P (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. ABC-CLIO. p. 155.