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Suggestion: We should give performance all numbers per single core. If you need performace for MP2 chip (dual-core), just multiple them by two. <!-- Template:Unsigned --><small class="autosigned">—&nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Tomkan1|Tomkan1]] ([[User talk:Tomkan1#top|talk]] • [[Special:Contributions/Tomkan1|contribs]]) 09:10, 11 December 2017 (UTC)</small> <!--Autosigned by SineBot-->
Suggestion: We should give performance all numbers per single core. If you need performace for MP2 chip (dual-core), just multiple them by two. <!-- Template:Unsigned --><small class="autosigned">—&nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Tomkan1|Tomkan1]] ([[User talk:Tomkan1#top|talk]] • [[Special:Contributions/Tomkan1|contribs]]) 09:10, 11 December 2017 (UTC)</small> <!--Autosigned by SineBot-->


? performances is already per core
? performances is already per core [[User:Unknowcontributor|Unknowcontributor]] ([[User talk:Unknowcontributor|talk]]) 09:15, 11 December 2017 (UTC)

Revision as of 09:15, 11 December 2017

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Open GL in the chart

As we can see, Tegra K1 will support Open GL ( not the ES version). and probably in the future all arm based gpu will also support Open GL and not only Open GL ES. So I think its good that it will be noticed now that there is also possibility for Open GL support. Tegra K1

MP vs. MP2 vs. MP4

What the difference between these trailing model numbers? The number of GPU cores? Maybe these should be added the table if someone knows definitively?--Castaa (talk) 05:30, 2 March 2013 (UTC)[reply]

Yes, its the number of cores. Alawadhi3000 (talk) 20:07, 26 May 2013 (UTC)[reply]

FYI

Just a heads up about what is coming down the pike:

"OpenGL ES 3.0 “Haiti” to be released this summer" Source: http://www.androidauthority.com/opengl-es-3-0-haiti-to-be-released-this-summer-98192/

No need to update the page until it gets released. --Guy Macon (talk) 04:36, 25 April 2013 (UTC)[reply]

DirectX?! Not actually used, as such?

What does DirectX in the context of Mali mean? See: [1]. Does it mean that it's capable of the same things as DirectX? You could say that that hardware is DirectX capable even if there is no DirectX driver. However is there any DirectX driver available? I know ARM has been used with Windows RT but I think only without Mali hardware. DirectX is also "emulated" in Linux with Wine I think by some translation to OpenGL? comp.arch (talk) 12:20, 19 February 2014 (UTC)[reply]

First of all, its not DirectX but Direct3D, and you are right, through so-called "software renderer" even some x86 or ARM or MIPS CPU can achieve OpenGL support. See e.g. Mesa 3D#Software renderer. Because of that, I would guess, that we (at least me) declare Mali to support or not support a rendering API based on the available device drivers. But to avoid false declarations, citations would be nice. User:ScotXWt@lk 13:39, 23 June 2014 (UTC)[reply]

display controller, video acceleration

Mali SIP blocks from ARM do not comprise

Usage

The 'Usage in SoCs' column of the variants table and 'Implementations' section are redundant. In particular the 'Implementations' list is a bit obtuse in my opinion. I believe these should be combined. Any thoughts? Dbsseven (talk) 18:53, 31 October 2016 (UTC)[reply]

Hello Dbsseven, including them to the table with

 {{Collapsible list
  | exemple 1
  | exemple 2
}}

would be better maybe. :

Header 1 Header 2
number 1 number 56
List
  • exemple 1
  • exemple 2

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Fillrate & GFLOPS. Per core?

Which configuration (MP1, MP4...) are performance numbers assigned? One core or maximum chip configuration, p.e. MP8 (8-core)? Suggestion: We should give performance all numbers per single core. If you need performace for MP2 chip (dual-core), just multiple them by two. — Preceding unsigned comment added by Tomkan1 (talkcontribs) 09:10, 11 December 2017 (UTC)[reply]

? performances is already per core Unknowcontributor (talk) 09:15, 11 December 2017 (UTC)[reply]