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== Reception ==
== Reception ==
Although it is still in early access, Factorio has received positive reviews from critics, namely [[Rock, Paper, Shotgun]] and [[Eurogamer]].<ref>{{Cite web|url=https://www.rockpapershotgun.com/2016/03/07/factorio-review-early-access/|title=Factorio: The End Of Management Games|last=Meer|first=Alec|date=2016-03-07|website=Rock, Paper, Shotgun|language=en-US|access-date=2018-01-14}}</ref><ref>{{Cite web|url=http://www.eurogamer.net/articles/2016-02-26-meet-factorio-the-wonderfully-complex-game-about-designing-factories|title=Meet Factorio, the wonderfully complex game about designing factories|last=Yin-Poole|first=Wesley|date=2016-02-26|website=Eurogamer|language=en-UK|access-date=2018-01-14}}</ref>
Although it is still in early access, Factorio has received positive reviews from critics, notably [[Rock, Paper, Shotgun]] and [[Eurogamer]].<ref>{{Cite web|url=https://www.rockpapershotgun.com/2016/03/07/factorio-review-early-access/|title=Factorio: The End Of Management Games|last=Meer|first=Alec|date=2016-03-07|website=Rock, Paper, Shotgun|language=en-US|access-date=2018-01-14}}</ref><ref>{{Cite web|url=http://www.eurogamer.net/articles/2016-02-26-meet-factorio-the-wonderfully-complex-game-about-designing-factories|title=Meet Factorio, the wonderfully complex game about designing factories|last=Yin-Poole|first=Wesley|date=2016-02-26|website=Eurogamer|language=en-UK|access-date=2018-01-14}}</ref>


In summer 2017, Wube Software announced that ''Factorio'' passed 1 million copies sold,<ref>{{Cite web|url=https://www.factorio.com|title=Factorio|website=www.factorio.com|access-date=2017-12-15}}</ref><ref>{{Cite web|url=https://techraptor.net/content/factorio-has-sold-over-1-million-copies|title=Factorio Has Sold Over 1 Million Copies|website=techraptor.net|language=en-US|access-date=2018-01-14}}</ref> and at the end of 2017 that it had passed 1.2 million copies.<ref>{{Cite web|url=https://factorio.com/blog/post/fff-223|title=Friday Facts #223 - Reflections on 2017 {{!}} Factorio|website=factorio.com|access-date=2018-01-14}}</ref>{{Better source|date=January 2018}}
In summer 2017, Wube Software announced that ''Factorio'' passed 1 million copies sold,<ref>{{Cite web|url=https://www.factorio.com|title=Factorio|website=www.factorio.com|access-date=2017-12-15}}</ref><ref>{{Cite web|url=https://techraptor.net/content/factorio-has-sold-over-1-million-copies|title=Factorio Has Sold Over 1 Million Copies|website=techraptor.net|language=en-US|access-date=2018-01-14}}</ref> and at the end of 2017 that it had passed 1.2 million copies.<ref>{{Cite web|url=https://factorio.com/blog/post/fff-223|title=Friday Facts #223 - Reflections on 2017 {{!}} Factorio|website=factorio.com|access-date=2018-01-14}}</ref>{{Better source|date=January 2018}}

Revision as of 23:35, 26 February 2018

Factorio
File:Factorio logo.png
Developer(s)Wube Software
Publisher(s)Wube Software
Director(s)Michal "Kovarex" Kovarik
Tomas Kozelek
Designer(s)Michal Kovarik
Programmer(s)Michal Kovarik
Tomas Kozelek
Artist(s)Albert Bertolin (art director)
Vaclav "V453000" Benc
Composer(s)Daniel James Taylor
Platform(s)Microsoft Windows, macOS, Linux
Genre(s)Action, real-time strategy, survival
Mode(s)Single-player, multiplayer

Factorio is a real-time strategy video game in development by Wube Software. It has been available as an early-access game since 2014. Development of Factorio, based in Prague, began in 2012, and there has been crowdfunding to support it since 2013. An Indiegogo campaign raised more than its goal, and early-access versions have been sold to raise further funds.

The game follows a man who crash-landed on an alien planet and must harvest resources and create industry to build a rocket[1]; however, as an open-world game, the storyline's end is not necessarily the end of the game. The game has both single- and multiplayer modes.

Gameplay

Factorio is a resource-gathering game with real-time strategy and survival elements, with influences from the BuildCraft and IndustrialCraft mods for the Minecraft computer game.[2] The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines. The game progresses as the player continues to build and manage their automated factory-style system, which automates the mining, transportation, processing, and assembly of resources and products. Players research advanced technologies that allow them to create new structures, items, and upgrades, starting with basic automation and eventually leading to oil refining, drones, and power armor.[3][4]

The current version of the game is formally "won" by launching a rocket with a satellite, although choosing to ignore this goal and instead continue building a factory is possible, as Factorio is an open world game. Construction of a rocket requires massive amounts of resources, motivating the player to set up a sizable, effective factory in order to achieve this goal. There is an achievement for finishing the game in under 15 hours and one for finishing in under 8 hours, which indicates the expected completion time for a skilled player. The any% single-player speed-running world record is 1 hour 58 minutes 15 seconds; however, that game was set up using a favorable map seed and aliens set to peaceful (aliens will not attack first),[5] conditions that are not usually considered cheating but allow a more controlled playthrough. It was also in a previous version where it was possible to complete the game more quickly.

Combat

The player is concerned with defending themselves and their factory from the planet's increasingly aggressive indigenous fauna, who become increasingly more hostile as pollutant emissions created by the player's factory increase, necessitating consideration of the balance between the player's production and the enemy's aggressiveness.[6]

Multiplayer

Multiplayer mode allows people, both locally and via the internet to play together cooperatively.[7][8] Factorio supports both dedicated servers as well as player-hosted listen servers. In the past, the game used peer-to-peer connectivity, however this was removed as more robust options were developed.[9][10][better source needed] Saved world files can be seamlessly loaded either single- or multiplayer. By default, all players on a server share technology, unless a system of multiple teams has been instituted by the server host. Friendly fire is present. While the hard limit for players is 65,535, the most popular servers were able to handle slightly over a hundred players.[11][better source needed]

As of the game's 0.15 update, players can also share construction blueprints with other players on their server, via a server-sided public blueprint library.

User-made modifications

The game was designed to be customisable via mods to create additional content, such as modifications to gameplay or re-texturing of visual elements. The developers offer an online portal on the Factorio website for mod developers to host their content. To help support the modding community, there is an in-game mod manager that allows players to quickly download mods hosted on the Factorio website. Modifications to the game can be written in Lua.

Development

The game has been developed by a team of developers from Prague since mid 2012. The development team originally consisted of a single person, but has grown larger. Wube Software (/ˈwˌbɛ/) was created in September 2014 by Michal Kovarik and Tomas Kozelek in Prague, Czech Republic. To fund the game the development team began an Indiegogo campaign, which started on 31 January 2013 and concluded on 3 March 2013. The campaign raised 21,626 of the €17,000 goal.[12][13][14] Following the crowdfunding success, Wube sold early access editions of the game to raise further funds. The developer credits the April 2014 release of the game's trailer as a significant driver of those sales.[15] As of July 2017, the team consists of 15 members.[16]

One of the game's designers cited the "IndustrialCraft" and "BuildCraft" Minecraft mods for inspiration during the game's development.[2]

The game was released on Steam Early Access on 25 February 2016, and its developers aim for a full release in summer 2018.[7]

Reception

Although it is still in early access, Factorio has received positive reviews from critics, notably Rock, Paper, Shotgun and Eurogamer.[17][18]

In summer 2017, Wube Software announced that Factorio passed 1 million copies sold,[19][20] and at the end of 2017 that it had passed 1.2 million copies.[21][better source needed]

References

  1. ^ Dobrovský, Pavel. "Zabijte planetu průmyslem v české budovatelské strategii Factorio". Games.cz. Retrieved 19 May 2014.
  2. ^ a b "kovarex comments on Nerd³ FW – Factorio". Reddit. Retrieved 5 September 2014.
  3. ^ Jauch, Daniel. "Our Nation's Factorio Review". APGNation. Archived from the original on 17 May 2014. Retrieved 16 May 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Priestman, Chris. "Factorio Is A Machine-Fetishist's Best Friend". Indie Statik. Retrieved 16 May 2014.
  5. ^ https://www.speedrun.com/Factorio
  6. ^ "Factorio – Content". www.factorio.com. Retrieved 10 January 2015.
  7. ^ a b "Factorio FAQ". www.factorio.com. Retrieved 28 August 2017.
  8. ^ Rogers, Tristan (1 November 2014). "Factorio Gets Multiplayer". SandboxDB. Retrieved 21 November 2014.
  9. ^ "Factorio Headless download". www.factorio.com. Retrieved 25 April 2017. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  10. ^ "Multiplayer - Factorio Wiki". wiki.factorio.com. Retrieved 25 April 2017.
  11. ^ "Multiplayer - Factorio Wiki". wiki.factorio.com. Retrieved 29 September 2017.
  12. ^ Smith, Graham. "Factorio Trailer Looks Like A Fun Factory, Has Demo". Rock, Paper, Shotgun. Retrieved 16 May 2014.
  13. ^ "Factorio". Indiegogo. Retrieved 16 May 2014.
  14. ^ Kozelek, Tomas. "Here we are". Factorio blog. Retrieved 16 May 2014.
  15. ^ Mike Rose (27 May 2014). "How a single game trailer turned the tide for Factorio". Gamasutra. Retrieved 28 November 2015.
  16. ^ "Factorio - Team". www.factorio.com. Retrieved 18 July 2017.
  17. ^ Meer, Alec (7 March 2016). "Factorio: The End Of Management Games". Rock, Paper, Shotgun. Retrieved 14 January 2018.
  18. ^ Yin-Poole, Wesley (26 February 2016). "Meet Factorio, the wonderfully complex game about designing factories". Eurogamer. Retrieved 14 January 2018.
  19. ^ "Factorio". www.factorio.com. Retrieved 15 December 2017.
  20. ^ "Factorio Has Sold Over 1 Million Copies". techraptor.net. Retrieved 14 January 2018.
  21. ^ "Friday Facts #223 - Reflections on 2017 | Factorio". factorio.com. Retrieved 14 January 2018.