Minecraft mods are independent, user-made modifications to the 2011 Mojang video game Minecraft. Thousands of these mods exist, and users can download them from the internet for free. Utilizing additional software, several mods are typically able to be used concurrently in order to enhance the gameplay and create an entirely different gaming experience when compared to standard issue Minecraft. Mods are credited as one of the foremost reasons why Minecraft became as successful as it did, with the Minecraft modding community described as one of the most active modding communities in gaming.
Minecraft mods are available for computer and mobile versions of the game, but legacy console versions cannot be modded. Mods for the Bedrock version of the game are officially known as "add-ons".
Minecraft is a video game particularly known for its adaptability for modifications. Over the course of the years, many independent programmers have made use of that in order to create additional content for the game, known as "mods".
The Java Edition of Minecraft (available for Windows, macOS, and Linux) can be modded through the client or server. Client mods require the player to modify game files by inserting new files or installing a mod loader such as Forge, while server modding leaves the client's files untouched and only changes files on a server, to which the player can then log on and use the mods. In any case, modding can result in loss of performance (due to resource demands) for older or weaker computers. All of these modifications to the Java Edition of Minecraft are possible because programmers can capitalize on Minecraft's source code, written in Java.[full citation needed]
Modding to the mobile and console versions of Minecraft on the Bedrock codebase are different, because that iteration of the game is written in C++ rather than Java. Players who wish to mod their game on Bedrock codebase versions have a simpler process, due to the version's built-in official support for "add-ons", which can be installed faster than Java Edition mods, and require no external mod loaders.
Although the first version of Minecraft was released in May 2009, client-side modding of the game did not start in earnest until the game reached its alpha stage in June 2010. The only mods that appeared prior to this were server-side mods, which gave server owners more control over their Minecraft environments. With the release of Alpha, the first client-side mods began to appear; these added relatively simple things, like other textures or amendments to the in-game compass.
Towards the end of 2010, new mods were released which featured more content than previous ones. Minecraft was now preparing to move into its beta development phase, and popular mods such as IndustrialCraft, Railcraft and BuildCraft were first released. As opposed to their predecessors, these mods had the potential to change the entire game instead of simply tweaking minor aspects of it.
Around November 2011, the mod Forge was released. Rather than adding new gameplay features to Minecraft, Forge allowed players to be able to run several client-side mods simultaneously. Before becoming compatible with Forge, IndustrialCraft and BuildCraft would not run side-by-side, because both of them needed to overwrite the same Minecraft base Java files. Forge ended the necessity to manipulate these files, allowing separate mods to run together without requiring them to touch the base source code.
After Minecraft was fully released in November 2011, the game's modding community continued to grow. In February 2012, Mojang hired developers of the Bukkit mod to work on an official modding API, allowing mod developers easier access to the Minecraft game files. In May 2015, Mojang announced on social media that they were "still working" on this API, despite announcing it over three years ago. An official modding API is still yet to come to the Java Edition of the game.
Concern arose following Microsoft's acquisition of Mojang in late 2014. Members of the modding community feared that Minecraft's new American owners would put an end to Mojang's established practice of giving free rein to mod developers. Despite the concerns, Microsoft did not announce any changes to Mojang's policies, and modding was unaffected.
In April 2015, Microsoft announced that it was adding a Minecraft Mod Developer Pack to Microsoft Visual Studio, granting users of the application creation software an easier way to program Minecraft mods. Microsoft released the new pack open source and free of charge, amidst a drive to push towards more open source software.
A new Windows 10 version of Minecraft was announced shortly after which, unlike the previous versions, was to be programmed in C++. This announcement sparked concern amongst the game's fanbase that the Java-based versions would end up being phased out entirely, which would hamper the production of mods as C++ is not as "reverse engineerable" as Java is known to be. However, Mojang developer Tommaso Checchi reassured fans on Reddit that modding was "too important" to Minecraft for the Java-based versions to be discontinued.
Mojang released version 1.9 of Minecraft for Java Edition in February 2016, and with this update the company promised that the creation and updating of mods would be significantly simplified. Previous updates have been known to break available mods, forcing creators to spend considerable time updating them. Newer updates furthered this simplification of modding.[needs update]
In April 2017, Mojang announced the upcoming creation of the Minecraft Marketplace, where players would be able to sell user-created content for the Windows 10 version of the game (running on the Bedrock codebase). Although this new digital store would specialize in adventure maps, skins, texture packs, PC World did note that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original Java Edition.
Over the course of the years, there have been mod-related controversies with Minecraft. One surrounded a mod called GregTech, which was aimed at increasing Minecraft's difficulty. In 2013, its developer, Greg, noticed that some of GregTech's added recipes had been overwritten by another mod named Tinkers' Construct. Greg, in retaliation, deliberately inserted code into GregTech which would crash the game client if it detected any other mods (such as Tinkers' Construct). The authors of both mods later settled their dispute.
Another surrounded the mod Bukkit, an API which enabled others to install server-side mods. Due to the project frequently switching hands, several developers began to argue about who presided over the rights to the project. Ultimately, in 2014, a developer named Warren "EvilSeph" Loo tried to pull the rights to use his code in the game, effectively forcing Bukkit to fall in a state of disrepair for a time. Mojang stepped in to save the project.
Another controversy came about in March 2017, when Slovakian cybercompany ESET revealed that 87 examples of trojan horses were distributed through the Google Play Store under the guise of Minecraft mods. Their purpose was to either aggressively display ads or con players into downloading other apps. Combined, these fake mods gathered over one million downloads in the first three months of 2017.
The types and sorts of content added by these modifications also take on many different forms.
For instance, there are mods that add new dimensions that can be visited by the player. The Galacticraft mod allows players to build rockets in order to fly to the Moon and several planets, and collect their resources and Twilight Forest creates a dimension that enables players to explore a fantasy-style forest and hunt for treasures.
Some mods mainly focus on technology, and add an assortment of machines that can help the player to automate the production of certain in-game materials. Examples of technology-oriented mods include Extra Utilities, a mod that introduces various machines that can be used to generate power, and a random assortment of other blocks and items; BuildCraft, a classic mod known for its many variants of machines, pumps, and pipes; and IndustrialCraft, a mod which adds metals, electric tools, generators, including nuclear reactors., jetpacks, powered armor, and nuclear items.
In addition to IndustrialCraft's metal weapons, other projects allow for an even wider range of available weaponry: Flan's Mod has modern-style warfare including guns, tanks and grenades, while Tinkers' Construct allows players to forge and customize their own tools and weapons, some involving a foundry or a forge.
Other mods attempt to customize the natural elements in Minecraft, with mods like Natura and Forestry adding new trees and crops, with the latter adding multiblock automatic farms, beekeeping and butterfly-keeping. Mo' Creatures, on the other hand, focuses rather on allowing more animal species into Minecraft, while Pixelmon (since said to be shut down on the official site) supplements the game with monsters and mechanics from the Pokémon franchise. Fossils & Archaeology provides for dinosaurs, while CustomNPCs and Millenaire upgrade the game's NPC's.
Not all mods will add gameplay elements, however. Others merely tweak the GUI, for example by adding a minimap, try to smoothen the game rendering, like Optifine,  or by allowing the player to browse through all the items in both the base game and the player's mods and look up how to craft them, like JEI (Just Enough Items).
Mods are sometimes grouped together in so-called "modpacks", which can be easily downloaded and played by the end user without requiring the player to have extensive knowledge on how to set up the game. Content creators use that to their advantage in order to allow mods to interact so that a particular experience can be delivered, sometimes aided by throwing configuration files and custom textures into the mix. The most popular modpacks can be downloaded and installed through launchers, like the Twitch Desktop App, Feed the Beast, Technic Launcher and ATLauncher.
Minecraft's creator Markus Persson admitted in 2012 that he was initially skeptical of mods, fearing that the usermade content would threaten his vision for the game. Persson says he came around, as he claims to have realized that mods are "a huge reason of what Minecraft is". In some cases, authors of mods even ended up getting a job at Mojang, and some in-game features, such as pistons and horses, were originally from mods. In 2016, Mojang announced their official support for mods for the Bedrock version of Minecraft, where they are known as "add-ons".
Mods have influenced the main Minecraft game on three occasions. Mod developer Dr. Zhark added horses to the game through the Mo' Creatures mod. Later on he helped Mojang adapt horses for use in standard issue Minecraft. Pistons were also originally a part of a mod too, but impressed Minecraft's creators so much that they added the feature to the main game.
Mojang also admitted that they admired all of the work done on server side modding API Bukkit. In 2012, the Swedish company ended up hiring the lead developers of the project.
Minecraft mods are credited for being a gateway for children to pick up coding and programming. Several educational projects have been created to further encourage students to learn coding through Minecraft, including LearnToMod, ComputerCraftEdu, and Minecraft: Pi Edition, all of which are offered free to teachers. Programming classes utilizing Minecraft were also started by the University of California, which aims to teach children aged 8–18 how to program applications.
In 2011, MinecraftEdu formed to sell a version of Minecraft to schools that enabled the teaching of a wider variety of subjects including language, history and art. In January 2016, Microsoft announced a new tool, "Minecraft: Education Edition", which would be designed specifically for classroom use and which would continue on the legacy of "MinecraftEdu" to teach a wide variety of subjects using Minecraft.
In The Parent's Guidebook to Minecraft, author Cori Dusmann denotes that homeschooling and Minecraft make for an interesting match, as creating simple mods can be an "illustration of scientific principles," to which homeschooling providers are receptive.
The idea of introducing Minecraft into school curriculums was resisted by Tom Bennett, who serves as an adviser to the British government. According to Bennett, Minecraft was a gimmick, and schools would do well to "drain the swamp of gimmicks" and resort to just books for teaching. Bennett's condemnation was rebutted by a number of journalists for The Guardian, who thought that Minecraft in schools was a worthwhile innovation.
PC World's Nate Ralph calls installing mods for Minecraft "a somewhat convoluted process", but does admit it could serve the player who desires "a little more out of the experience" of playing the game.
Max Eddy of PC Magazine also raises a point concerning the process of setting up a game augmented with mods, claiming "it seems rather complicated" and that at first he was "too afraid to mod Minecraft at all", but learned to appreciate it when he realized that modding Minecraft is "pretty forgiving". Eddy does nevertheless mention that he feels Mojang's fast development pace regarding the main game has slowed down the progress of the most popular mods.
Matt Smith of MakeUseOf says he is disappointed with most of the Minecraft mods available, claiming they don't modify the game "in a way most people would care to enjoy", or have "bugs that grind the experience to a halt".
At San Jose Mercury News, George Avalos claims that mods are definitely suited for "mainstream enthusiasts", but does warn that precaution must be taken in order to avoid downloading "dangerous and spammy software" when looking for Minecraft mods. Avalos also remarks that installing mods will probably require adult attention, even though Minecraft typically appeals to children.
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