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Factorio logo.png
Developer(s)Wube Software
Publisher(s)Wube Software
Director(s)Michal "Kovarex" Kovařík
Tomas Kozelek
Designer(s)Michal Kovařík
Programmer(s)Michal Kovařík
Tomas Kozelek
Artist(s)Albert Bertolin (art director)
Vaclav "V453000" Benc
Composer(s)Daniel James Taylor
Platform(s)Microsoft Windows, macOS, Linux
Genre(s)Construction and management simulation, real-time strategy, survival
Mode(s)Single-player, multiplayer

Factorio is a construction and management simulation video game in development by Wube Software. It has been available as an early-access game since 2014. Development of Factorio, based in Prague, began in 2012, and there has been crowdfunding to support it since 2013. An Indiegogo campaign raised more than its goal, and early-access versions have been sold on Steam and other distributors to raise further funds.

The game follows a person who crash-landed on an alien planet and must harvest resources and create industry to build a rocket[1]; however, as an open-world game, the storyline's end is not necessarily the end of the game. The game has both single and multiplayer modes.


Factorio is a construction and management game focused on resource-gathering with real-time strategy and survival elements, with influences from the BuildCraft and IndustrialCraft mods for the Minecraft video game.[2] The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines. The game progresses as the player continues to build and manage their automated factory-style system, which automates the mining, transportation, processing, and assembly of resources and products. Players research advanced technologies that allow them to create new structures, items, and upgrades, starting with basic automation and eventually leading to oil refining, robots, and power armor.[3][4]

The current version of the game is formally "won" by launching a rocket, although choosing to ignore this goal and instead continue building a factory is possible, as Factorio is an open world game. Construction of a rocket requires massive amounts of resources, motivating the player to set up a sizable, effective factory in order to achieve this goal.


The player is concerned with defending themselves and their factory from the planet's indigenous fauna, known as 'Biters', 'Spitters' and 'Worms', who become increasingly more hostile as pollutant emissions created by the player's factory increase, necessitating consideration of the balance between the player's production and the enemy's aggressiveness. The player can utilize defensive turrets, tanks, and other weapons to eliminate enemies.[5][6] As the game progresses, enemies become more evolved and harder to defeat.


Multiplayer mode allows people, both locally and via the internet to play together cooperatively or versus one another.[better source needed][7][8][9] Factorio supports both dedicated servers as well as player-hosted listen servers. In the past, the game used peer-to-peer connectivity, however this was removed as more robust options were developed.[10][11] Saved world files can be seamlessly loaded either single- or multiplayer. By default, all players on a server share technologies, unless a system of multiple teams has been instituted by the server host. Friendly fire is present. While the hard limit for players is 65,535, the most popular servers were able to handle a couple hundreds of players.[12] Players can share construction blueprints with other players on their server, via a public blueprint library.[13]

User-made modifications[edit]

Factorio is designed to be customisable via mods to create additional content, such as modifications to gameplay or re-texturing of visual elements. The developers offer an online portal on the Factorio website for mod developers to host their content. To help support the modding community, there is an in-game mod manager that allows players to quickly download mods hosted on the Factorio website. Modifications to the game can be written in Lua.


The game has been developed by a team of developers from Prague since mid 2012. The development team originally consisted of a single person, but has grown larger. Wube Software was created in September 2014 by Michal Kovařík and Tomáš Kozelek in Prague, Czech Republic. To fund the game the development team began an Indiegogo campaign, which started on 31 January 2013 and concluded on 3 March 2013. The campaign raised 21,626 of the €17,000 goal.[14][15][16] Following the crowdfunding success, Wube sold early access editions of the game to raise further funds. The developer credits the April 2014 release of the game's trailer as a significant driver of those sales.[17] As of July 2017, the team consists of 15 members.[18]

One of the game's designers cited the "IndustrialCraft" and "BuildCraft" Minecraft mods for inspiration during the game's development.[2]

The game was released on Steam Early Access on 25 February 2016, and its developers aimed for a full release in summer 2018.[7] Near the end of 2018, the developers estimated that 1.0 would release near the end of 2019. [19]


Although it is still in early access, Factorio has received positive reviews from critics, notably Rock, Paper, Shotgun and Eurogamer.[20][21]

In summer 2017, Wube Software announced that Factorio passed 1 million copies sold,[22] and in summer 2018, the game surpassed 1.5 million copies sold.[23][24]

In winter 2018, Steam listed Factorio as having hit a "peak simultaneous players" in 2018 of between 15,000 and 25,000 simultaneous players, placing Factorio in their top 114 games ranked by number of peak simultaneous players on Steam. At the same time Steam ranked Factorio in the "Bronze" category for sales revenue in 2018, placing Factorio in the top 100 games by revenue earned on Steam. Both Steam metrics only count sales or simultaneous players of the Steam-based Factorio client, ignoring stand-alone sales.[25] [26]


  1. ^ Dobrovský, Pavel. "Zabijte planetu průmyslem v české budovatelské strategii Factorio". Games.cz. Retrieved 19 May 2014.
  2. ^ a b "kovarex comments on Nerd³ FW – Factorio". Reddit. Retrieved 5 September 2014.
  3. ^ Jauch, Daniel. "Our Nation's Factorio Review". APGNation. Archived from the original on 17 May 2014. Retrieved 16 May 2014.
  4. ^ Priestman, Chris. "Factorio Is A Machine-Fetishist's Best Friend". Indie Statik. Retrieved 16 May 2014.
  5. ^ Livingston, Christopher (28 July 2014). "The Lighthouse Customer: Factorio". Retrieved 4 June 2019.
  6. ^ "Factorio – Content". www.factorio.com. Retrieved 10 January 2015.
  7. ^ a b "Factorio FAQ". www.factorio.com. Retrieved 28 August 2017.
  8. ^ Rogers, Tristan (1 November 2014). "Factorio Gets Multiplayer". SandboxDB. Archived from the original on 21 November 2014. Retrieved 21 November 2014.
  9. ^ "Version 0.15.0 - Factorio Forums". forums.factorio.com. Retrieved 5 June 2019. New scenarios: PvP...
  10. ^ "Factorio Headless download". www.factorio.com. Retrieved 25 April 2017.
  11. ^ Kovarik, Michal (15 July 2016). "Friday Facts #147 - Multiplayer rewrite". www.factorio.com. Retrieved 10 September 2018.
  12. ^ Kozelek, Tomas (16 September 2016). "Friday Facts #156 - Massive Multiplayer". www.factorio.com. Retrieved 10 September 2018.
  13. ^ Majerech, Ondřej (23 December 2016). "Friday Facts #170 - Blueprint library GUI design and redesign". www.factorio.com. Retrieved 10 September 2018.
  14. ^ Smith, Graham. "Factorio Trailer Looks Like A Fun Factory, Has Demo". Rock, Paper, Shotgun. Retrieved 16 May 2014.
  15. ^ "Factorio". Indiegogo. Retrieved 16 May 2014.
  16. ^ Kozelek, Tomas. "Here we are". www.factorio.com. Retrieved 16 May 2014.
  17. ^ Mike Rose (27 May 2014). "How a single game trailer turned the tide for Factorio". Gamasutra. Retrieved 28 November 2015.
  18. ^ "Factorio - Team". www.factorio.com. Retrieved 18 July 2017.
  19. ^ "Friday Facts #269 - Roadmap update & Transport belt perspective | Factorio". Factorio.com. Retrieved 28 January 2019.
  20. ^ Meer, Alec (7 March 2016). "Factorio: The End Of Management Games". Rock, Paper, Shotgun. Retrieved 14 January 2018.
  21. ^ Yin-Poole, Wesley (26 February 2016). "Meet Factorio, the wonderfully complex game about designing factories". Eurogamer. Retrieved 14 January 2018.
  22. ^ "Factorio Has Sold Over 1 Million Copies". techraptor.net. Retrieved 14 January 2018.
  23. ^ "Factorio". www.factorio.com. Retrieved 10 September 2018.
  24. ^ "Finální verze české hry Factorio by měla být do roka". České noviny (in Czech). 23 July 2018. Retrieved 14 January 2018.
  25. ^ "Steam: Best of 2018". Retrieved 13 January 2019.
  26. ^ "Steam Best of 2018". Steam. Retrieved 13 January 2019.

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