Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight: Difference between revisions
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'''''Persona 3: Dancing in Moonlight'''''{{efn|Known in Japan as '''''Persona 3: Dancing Moon Night''''' ({{Nihongo||ペルソナ3 ダンシング・ムーンナイト|Perusona Surī: Danshingu Mūn Naito)|lead=yes}}}} is a [[rhythm game]] developed and published by [[Atlus]] for the [[PlayStation 4]] and [[PlayStation Vita]], which released in Japan on May 24, 2018. Forming part of the ''[[Persona (series)|Persona]]'' series—itself part of the larger ''[[Megami Tensei]]'' franchise—the game features the central cast of the 2006 [[role-playing video game]] ''[[Shin Megami Tensei: Persona 3|Persona 3]]''. Gameplay focuses on characters from ''Persona 3'' taking part in rhythm-based gameplay set to original and remixed music from ''Persona 3''. |
'''''Persona 3: Dancing in Moonlight'''''{{efn|Known in Japan as '''''Persona 3: Dancing Moon Night''''' ({{Nihongo||ペルソナ3 ダンシング・ムーンナイト|Perusona Surī: Danshingu Mūn Naito)|lead=yes}}}} is a [[rhythm game]] developed and published by [[Atlus]] for the [[PlayStation 4]] and [[PlayStation Vita]], which released in Japan on May 24, 2018. Forming part of the ''[[Persona (series)|Persona]]'' series—itself part of the larger ''[[Megami Tensei]]'' franchise—the game features the central cast of the 2006 [[role-playing video game]] ''[[Shin Megami Tensei: Persona 3|Persona 3]]''. Gameplay focuses on characters from ''Persona 3'' taking part in rhythm-based gameplay set to original and remixed music from ''Persona 3''. |
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Development began in 2015 following the release and positive reception of ''[[Persona 4: Dancing All Night]]''. Multiple staff returned from ''Dancing All Night'', including character designer [[Shigenori Soejima]] and composer Ryota Kozuka. ''Dancing in Moonlight'' was the first of two rhythm games planned as follow-ups to ''Dancing All Night'', the other being the simultaneously-developed ''[[Persona 5: Dancing |
Development began in 2015 following the release and positive reception of ''[[Persona 4: Dancing All Night]]''. Multiple staff returned from ''Dancing All Night'', including character designer [[Shigenori Soejima]] and composer Ryota Kozuka. ''Dancing in Moonlight'' was the first of two rhythm games planned as follow-ups to ''Dancing All Night'', the other being the simultaneously-developed ''[[Persona 5: Dancing in Starlight]]''. Both games lack the story mode included with ''Dancing All Night'', with ''Dancing in Moonlight'' incorporating acrobatic dance routines. |
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==Premise and gameplay== |
==Premise and gameplay== |
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==Development and release== |
==Development and release== |
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Following the positive response to ''Dancing All Night'' following its 2015 release, P-Studio—an [[Atlus]] department responsible for managing the ''Persona'' series—were encouraged to make a rhythm game based on the setting and characters of ''Persona 3''. ''Dancing in Moonlight'' was developed simultaneously with ''[[Persona 5: Dancing |
Following the positive response to ''Dancing All Night'' following its 2015 release, P-Studio—an [[Atlus]] department responsible for managing the ''Persona'' series—were encouraged to make a rhythm game based on the setting and characters of ''Persona 3''. ''Dancing in Moonlight'' was developed simultaneously with ''[[Persona 5: Dancing in Starlight]]'' due to ''[[Persona 5]]'' being in development at the time. Using their experience from developing ''Dancing All Night'', the team focused on improving the experience for their new projects.<ref name="PDanceInterviewA"/> The development proved challenging as the team were creating two game's worth of content at the same time.<ref name="GemInfo"/> Kazuhisa Wada, who produced and directed ''Dancing All Night'', returned as producer. Originally intending to produce and direct again, the game was instead directed by Nobuyoshi Miwa.<ref name="PDanceInterviewB"/> [[Shigenori Soejima]] returned as character designer.<ref name="PDanceStaff"/> The game was developed for both [[PlayStation 4]] (PS4) and [[PlayStation Vita]], with the main difference being that the PS4 version ran at a higher frame rate.<ref name="PDanceInterviewB"/> The team initially intended to have both ''Dancing'' titles as a single game, but decided against this due to the two projects' strong and contrasting identities.<ref name="PDanceInterviewD"/> |
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While the characters remained faithful to their designs, they were given highly acrobatic dance movements.<ref name="PDanceInterviewA"/> To increase the variety of dance moves between characters, each character had a specific dancer and unique choreography.<ref name="GemInfo"/> In ''Dancing All Night'' each character was assigned a dance genre and given limited moves due to their lack of experience in the game's story, but ''Dancing in Moonlight'' allowed for customised choreography based on character personalities.<ref name="PDanceInterviewD"/> Compared to ''Dancing All Night'', the visual quality of character models was raised.<ref name="GemFamitsu"/> They also moved more smoothly due to a large number of "double joint" parts in the internal skeleton not present in the models for ''Dancing All Night''.<ref name="PDanceInterviewD"/> ''Dancing in Moonlight'' was the first time the cast of ''Persona 3'' had been rendered with realistic proportions.<ref name="GemFamitsu"/> It was also the first time the models accurately copied Soejima's artwork.<ref name="PDanceInterviewA"/> Creating the models for ''Persona 3'' cast members was a challenge due to the variety of ways they had been portrayed in anime and manga since the original game's release. Aigis, who required robotic movements without sacrificing flexibility or fluidity, was the most difficult character model to create.<ref name="PDanceInterviewD"/> The movement of clothing—which was based solely on physics calculations in ''Dancing All Night''—used a combination of physics and clothing material combined with character choreography.<ref name="PDanceInterviewC"/> |
While the characters remained faithful to their designs, they were given highly acrobatic dance movements.<ref name="PDanceInterviewA"/> To increase the variety of dance moves between characters, each character had a specific dancer and unique choreography.<ref name="GemInfo"/> In ''Dancing All Night'' each character was assigned a dance genre and given limited moves due to their lack of experience in the game's story, but ''Dancing in Moonlight'' allowed for customised choreography based on character personalities.<ref name="PDanceInterviewD"/> Compared to ''Dancing All Night'', the visual quality of character models was raised.<ref name="GemFamitsu"/> They also moved more smoothly due to a large number of "double joint" parts in the internal skeleton not present in the models for ''Dancing All Night''.<ref name="PDanceInterviewD"/> ''Dancing in Moonlight'' was the first time the cast of ''Persona 3'' had been rendered with realistic proportions.<ref name="GemFamitsu"/> It was also the first time the models accurately copied Soejima's artwork.<ref name="PDanceInterviewA"/> Creating the models for ''Persona 3'' cast members was a challenge due to the variety of ways they had been portrayed in anime and manga since the original game's release. Aigis, who required robotic movements without sacrificing flexibility or fluidity, was the most difficult character model to create.<ref name="PDanceInterviewD"/> The movement of clothing—which was based solely on physics calculations in ''Dancing All Night''—used a combination of physics and clothing material combined with character choreography.<ref name="PDanceInterviewC"/> |
Revision as of 19:17, 7 June 2018
Persona 3: Dancing in Moonlight | |
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File:P3D cover.jpg | |
Developer(s) | P-Studio |
Publisher(s) | Atlus |
Director(s) | Nobuyoshi Miwa |
Producer(s) | Kazuhisa Wada |
Artist(s) | Shigenori Soejima |
Composer(s) | Ryota Kozuka |
Series | Megami Tensei (Main) Persona (Sub-series) |
Platform(s) | PlayStation 4 PlayStation Vita |
Release | |
Genre(s) | Rhythm |
Mode(s) | Single-player |
Persona 3: Dancing in Moonlight[a] is a rhythm game developed and published by Atlus for the PlayStation 4 and PlayStation Vita, which released in Japan on May 24, 2018. Forming part of the Persona series—itself part of the larger Megami Tensei franchise—the game features the central cast of the 2006 role-playing video game Persona 3. Gameplay focuses on characters from Persona 3 taking part in rhythm-based gameplay set to original and remixed music from Persona 3.
Development began in 2015 following the release and positive reception of Persona 4: Dancing All Night. Multiple staff returned from Dancing All Night, including character designer Shigenori Soejima and composer Ryota Kozuka. Dancing in Moonlight was the first of two rhythm games planned as follow-ups to Dancing All Night, the other being the simultaneously-developed Persona 5: Dancing in Starlight. Both games lack the story mode included with Dancing All Night, with Dancing in Moonlight incorporating acrobatic dance routines.
Premise and gameplay
Persona 3: Dancing in Moonlight is a rhythm game based on the role-playing video game Persona 3. Featuring the central cast of Persona 3, gameplay follows a similar pattern to Persona 4: Dancing All Night; a chosen character performs a song in a story location from Persona 3, with the player using a six-button system to hit notes in time to the present musical track.[1][2] During a section of the song dubbed "Fever", a chosen partner joins in for the routine, with unique choreography for each partner reflecting the characters' relationship within Persona 3.[1] Interactions between characters between songs take place in the Velvet Room, a recurring location in the Persona series.[2]
Development and release
Following the positive response to Dancing All Night following its 2015 release, P-Studio—an Atlus department responsible for managing the Persona series—were encouraged to make a rhythm game based on the setting and characters of Persona 3. Dancing in Moonlight was developed simultaneously with Persona 5: Dancing in Starlight due to Persona 5 being in development at the time. Using their experience from developing Dancing All Night, the team focused on improving the experience for their new projects.[3] The development proved challenging as the team were creating two game's worth of content at the same time.[1] Kazuhisa Wada, who produced and directed Dancing All Night, returned as producer. Originally intending to produce and direct again, the game was instead directed by Nobuyoshi Miwa.[4] Shigenori Soejima returned as character designer.[5] The game was developed for both PlayStation 4 (PS4) and PlayStation Vita, with the main difference being that the PS4 version ran at a higher frame rate.[4] The team initially intended to have both Dancing titles as a single game, but decided against this due to the two projects' strong and contrasting identities.[6]
While the characters remained faithful to their designs, they were given highly acrobatic dance movements.[3] To increase the variety of dance moves between characters, each character had a specific dancer and unique choreography.[1] In Dancing All Night each character was assigned a dance genre and given limited moves due to their lack of experience in the game's story, but Dancing in Moonlight allowed for customised choreography based on character personalities.[6] Compared to Dancing All Night, the visual quality of character models was raised.[7] They also moved more smoothly due to a large number of "double joint" parts in the internal skeleton not present in the models for Dancing All Night.[6] Dancing in Moonlight was the first time the cast of Persona 3 had been rendered with realistic proportions.[7] It was also the first time the models accurately copied Soejima's artwork.[3] Creating the models for Persona 3 cast members was a challenge due to the variety of ways they had been portrayed in anime and manga since the original game's release. Aigis, who required robotic movements without sacrificing flexibility or fluidity, was the most difficult character model to create.[6] The movement of clothing—which was based solely on physics calculations in Dancing All Night—used a combination of physics and clothing material combined with character choreography.[8]
While a story mode and new location were used in Dancing All Night, the team decided to replace it with a system based on character interactions within the original settings and scenario.[3][8] This decision was made following talks between Wada and Miwa. Creating the dormitory setting for Dancing in Moonlight was easy due to its simplistic design.[6] Due to the game's tone compared to the main Persona series, the team felt had greater freedom to put lighter and colorful elements into Dancing in Moonlight.[7]
Dancing in Moonlight features 25 songs from Persona 3.[8] Original music was composed by Ryota Kozuka, who had previously worked on Dancing All Night;[5] one of his compositions was the opening move theme "Our Moment".[9] Remixes of tracks from Persona 3 were supervised by Kozuka and original composer Shoji Meguro, along with Atsushi Kitajoh and Toshiki Konishi.[2][4] Additional remixes were done by guest musicians Yuu Miyake, Hideki Naganuma, Yuyoyuppe, Tetsuya Kobayashi, ATOLS, Novoiski, Lotus Juice, Sasakure.UK, T.Komine and Daisuke Asakura.[2] The list of tracks that would be included was modified throughout the development process.[6] Due to the long-established sound of Persona 3 since the original game's release, the theme song of Dancing in Moonlight was designed to reflect that sound.[4] A particular Persona 3 track released as downloadable content (DLC), "Jika Net Tanaka", was initially planned as a very difficult track for Dancing All Night before being cut.[6]
The game was first announced in August 2017 alongside Dancing Star Night and the spin-off title Persona Q2.[5] The team plans to release downloadable content for the game.[8] The game was released in Japan on May 24, 2018. Two special editions were created for PS4 and Vita. The PS4 version came with physical copies of Dancing Moon Night and Dancing Star Night, a download code for the digital-exclusive PS4 port of Dancing All Night, and a full soundtrack. The Vita version included Dancing Moon Night and Dancing Star Night, the full soundtrack, and costume DLC based on protagonists from the wider Megami Tensei series.[10] The game also supports PlayStation VR.[11]
Persona 3: Dancing in Moonlight was chosen as the title for the game's NA and EU release. The game is to be released with a full English dub, dual audio options and subtitles in English, French, Italian, German, and Spanish.[12]
Notes
References
- ^ a b c d Romano, Sal (December 25, 2017). "Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night have new mode with character interactions". Gematsu. Archived from the original on December 29, 2017. Retrieved December 29, 2017.
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suggested) (help) - ^ a b c d Higham, Michael (December 24, 2017). "Persona 3 And Persona 5 Dancing Games' Japan Release Date, Gameplay, And Tracklist Revealed". GameSpot. Archived from the original on December 26, 2017. Retrieved December 29, 2017.
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suggested) (help) - ^ a b c d Dengeki PlayStation (in Japanese) (644). ASCII Media Works: 106–109. August 10, 2017.
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: missing title part (help) - ^ a b c d Famitsu (in Japanese) (1497). Enterbrain: 24–27. August 10, 2017.
{{cite journal}}
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: missing title part (help) - ^ a b c 『ペルソナ3』、『ペルソナ5』のリズムゲームが2018年春同時発売決定! 『ペルソナQ2(仮題)』も開発中 (in Japanese). Famitsu. August 2, 2017. Archived from the original on August 9, 2017. Retrieved August 9, 2017.
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suggested) (help) - ^ a b c d e f g Dengeki PlayStation (in Japanese) (663). ASCII Media Works: 24–25. May 24, 2018.
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: missing title part (help) - ^ a b c Romano, Sal (August 8, 2017). "Persona 3 and Persona 5 Dancing games will have new songs, story mode replacement [Update 2]". Gematsu. Archived from the original on October 9, 2017. Retrieved December 29, 2017.
{{cite web}}
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suggested) (help) - ^ a b c d Famitsu (in Japanese) (1517). Enterbrain: 68–69. December 27, 2017.
{{cite journal}}
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: missing title part (help) - ^ Romano, Sal (April 13, 2018). "Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night opening movies". Gematsu. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (December 24, 2017). "Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night launch May 24 in Japan". Gematsu. Archived from the original on December 24, 2017. Retrieved December 29, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Higham, Michael. "PS4's Persona 3 And Persona 5 Dancing Games Will Support PSVR". GameSpot. Archived from the original on February 27, 2018. Retrieved February 27, 2018.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ "Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight Hit PS4, PS Vita Early 2019". June 7, 2018. Retrieved June 7, 2018.