Jump to content

Wikipedia:Sandbox: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m clear sandbox
No edit summary
Line 1: Line 1:
===Video games===
{{Please leave this line alone (sandbox heading)}}<!--
Video games can use blockchain for different purposes. Some common uses are for in-game [[digital asset]] storage and payments. However, games can also be completely decentralized similar to [[Bitcoin]].
* Welcome to the sandbox! *

* Please leave this part alone *
Most blockchain games are built on top of an existing blockchain platform, such as Enjin, EOS, [[Ethereum]], Loom (an Ethereum sidechain), or XAYA. While two older games have their own blockchain, Huntercoin and Motocoin,<ref>{{cite news |last1=Wagner |first1=Andrew |title=Cryptocurrencies in Video Games: Preview Roundup |url=https://bitcoinmagazine.com/articles/cryptocurrencies-in-video-games-preview-roundup-1416609489 |accessdate=8 July 2019 |publisher=Bitcoin Magazine |date=21 November 2014|quote=Unlike Huntercoin, however, Motocoin players never interact with one another, rendering most in-game events unnecessary to store on the Motocoin blockchain.}}</ref> a company in South Korea plans to release games each with their own blockchain.<ref>{{cite news |last1=Chung |first1=Inseon |title=Every Game This South Korean Startup Makes Has Its Own Blockchain |url=https://www.coindesk.com/every-game-this-south-korean-startup-makes-has-its-own-blockchain |accessdate=17 July 2019 |publisher=Coindesk |date=5 June 2019}}</ref>
* The page is cleared regularly *

* Feel free to try your editing skills below *
The world's first blockchain game is Huntercoin,<ref>{{Cite journal
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■-->
|url=https://ledger.pitt.edu/ojs/index.php/ledger/article/view/15/64/
|title=Game Channels for Trustless Off-Chain Interactions in Decentralized Virtual Worlds
|last1=Kraft
|first1=Daniel
|author-link=https://www.domob.eu/
|year=2016
|access-date=2019-06-21
|journal=Ledger Journal
|doi=10.5195
|volume=Vol 1 (2016)
|publisher=University Library System, [[University of Pittsburgh]], [[University of Pittsburgh Press]]
|issn=2379-5980
|pages=84-98
|quote=Another very interesting situation where blockchains can help remove trusted parties is online gaming. This is pioneered by Huntercoin, which uses a blockchain to implement a multi-player online game world without any central servers.}}</ref><ref>{{Cite news|url=https://www.forbes.com/sites/darrynpollock/2019/05/06/blockchain-technology-can-give-billion-dollar-gaming-industry-a-decentralized-leg-up/|title=Blockchain Technology Can Give Billion Dollar Gaming Industry A Decentralized Leg Up|author=Darryn Pollock|date=2019-05-06|access-date=2019-06-21|work=[[Forbes]]|quote=A lot was made of Huntercoin as far back as 2014 when it became the first real blockchain and decentralized strategy MMO game.}}</ref><ref>{{Cite news|url=https://hackernoon.com/blockchain-a-game-changer-for-game-developers-e023d4543901/|title=Blockchain — A Game Changer for Game Developers?|author=Sadie Williamson|date=2018-09-11|access-date=2019-06-21|work=[[Hackernoon]]|quote=This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.}}</ref><ref>{{Cite news|url=https://cointelegraph.com/news/huntercoin_earn_btc_by_playing_online_multiplayer_game/|title=Huntercoin: Earn BTC by playing online multiplayer game|author=Armand Tanzarian|date=2014-02-21|access-date=2019-06-21|work=[[Coin Telegraph]]}}</ref><ref>{{cite web |last1=Drake |first1=David |title=Will the Gaming Industry be the Next Big Frontier for Blockchain Adoption? |url=http://www.hedgeco.net/blogs/2019/03/22/will-the-gaming-industry-be-the-next-big-frontier-for-blockchain-adoption/ |website=HedgeCo |publisher=HedgeCo LLC |accessdate=8 July 2019 |date=22 March 2019 |quote=Realizing the huge potential in the gaming industry and capitalizing on some of the challenges in the sector, Huntercoin, a premier blockchain-based game was launched in 2013.}}</ref> a completely decentralised<ref>{{Cite news|url=https://bitcoinmagazine.com/articles/cryptocurrencies-in-video-games-preview-roundup-1416609489/|title=Cryptocurrencies in Video Games: Preview Roundup|author=Andrew Wagner|date=2014-11-21|access-date=2019-06-21|work=[[Bitcoin Magazine]]|quote=Huntercoin is possibly the most decentralized video game on the market, and has been mention before on our site.}}</ref> [[Massively_multiplayer_online_game|MMOG]]<ref>{{Cite news|url=https://hackernoon.com/blockchain-a-game-changer-for-game-developers-e023d4543901/|title=Blockchain — A Game Changer for Game Developers?|author=Sadie Williamson|date=2018-09-11|access-date=2019-06-21|work=[[Hackernoon]]|quote=This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.}}</ref><ref>{{Cite news|url=https://bitcoinmagazine.com/articles/huntercoin-the-massive-multiplayer-online-cryptocoin-game-mmocg-1409336751/|title=HunterCoin: The Massive Multiplayer Online Cryptocoin Game (MMOCG)|author=Reuben Alexander|date=2014-08-24|access-date=2019-06-21|work=[[Bitcoin Magazine]]|quote=HunterCoin (HUC) is a fork from Namecoin and was the brainchild of user SnailBrain and the late user thecoder who helped make Namecoin.}}</ref> that runs on its own blockchain and allows players to collect coins on a map that can be sold for bitcoins.

[[CryptoKitties]] launched in November 2017<ref>{{Cite news|url=http://www.atimes.com/article/internet-firms-try-luck-blockchain-games/|title=Internet firms try their luck at blockchain games|author=|date=22 February 2018|accessdate=2018-02-28|work=[[Asia Times]]}}</ref> and made headlines in December 2017 when a cryptokitty character - an in-game [[virtual pet]] - was sold for more than [[United States dollar|US$]]100,000.<ref>{{Cite news|url=https://www.cnbc.com/2017/12/06/meet-cryptokitties-the-new-digital-beanie-babies-selling-for-100k.html|title=Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania|author=Evelyn Cheng|date=6 December 2017|accessdate=2018-02-28|work=[[CNBC]]}}</ref> CryptoKitties illustrated scalability problems for games on Ethereum when it created significant congestion on the Ethereum network with about 30% of all Ethereum transactions being for the game.<ref name="fortune">{{Cite news|url=http://fortune.com/2018/02/13/cryptokitties-ethereum-ios-launch-china-ether/|title=CryptoKitties is Going Mobile. Can Ethereum Handle the Traffic?|author=Laignee Barron |date=13 February 2018|accessdate=2018-09-30|work=[[Fortune (magazine)|Fortune]]}}</ref>

In-game assets on the blockchain can take on different forms with [[non-fungible token|non-fungible tokens]] (NFTs) being common. NFTs on the blockchain were pioneered in [[Namecoin]] and are used in the Cryptokitties game<ref>{{Cite news|url=https://www.bbc.com/news/technology-42237162|title=CryptoKitties craze slows down transactions on Ethereum|date=12 May 2017|deadurl=no|archiveurl=https://web.archive.org/web/20180112143517/http://www.bbc.com/news/technology-42237162|archivedate=12 January 2018}}</ref> among many others.

Adoption of blockchain technology for video games is garning greater mainstream acceptance with well-known brands such as [[Formula 1]] licensing its brand to Animoca to release the F1 Delta Time game<ref>{{cite news |last1=McCaskill |first1=Steve |title=F1 To Release Official Blockchain Game |url=https://www.forbes.com/sites/stevemccaskill/2019/03/29/f1-to-release-official-blockchain-game/ |accessdate=17 July 2019 |work=Forbes |agency=Forbes |publisher=Forbes |date=29 March 2019 |quote=For its own Blockchain-related project, Formula 1 has agreed a licensing agreement with Hong Kong-based gaming firm Animoca Brands to release F1 Delta Time. The company works with other brands, including several children’s entertainment franchises, and uses gamification, Blockchain and AI technologies to appeal to target audiences.}}</ref>. [[Atari, SA|Atari]] shares rose over 60% after it announced it would become involved in the blockchain video game space.<ref>{{cite news |last1=Pham |first1=Lisa |title=Atari Is Jumping on the Crypto Bandwagon |url=https://www.bloomberg.com/news/articles/2018-02-15/pac-man-video-game-maker-atari-is-now-a-cryptocurrency-play |accessdate=17 July 2019 |work=Bloomberg |agency=Bloomberg |publisher=Bloomberg |date=15 February 2018 |archiveurl=https://webcache.googleusercontent.com/search?q=cache:vY-k4VpKu0cJ:https://www.bloomberg.com/news/articles/2018-02-15/pac-man-video-game-maker-atari-is-now-a-cryptocurrency-play+&cd=2&hl=en&ct=clnk&gl=ca |archivedate=14 Jul 2019 |quote=Forget the joystick. Atari SA -- perhaps best known for 1980s video-games “Pac-Man” and “Space Invaders” -- is now jumping on the cryptocurrency bandwagon.}}</ref>

Revision as of 17:53, 17 July 2019

Video games

Video games can use blockchain for different purposes. Some common uses are for in-game digital asset storage and payments. However, games can also be completely decentralized similar to Bitcoin.

Most blockchain games are built on top of an existing blockchain platform, such as Enjin, EOS, Ethereum, Loom (an Ethereum sidechain), or XAYA. While two older games have their own blockchain, Huntercoin and Motocoin,[1] a company in South Korea plans to release games each with their own blockchain.[2]

The world's first blockchain game is Huntercoin,[3][4][5][6][7] a completely decentralised[8] MMOG[9][10] that runs on its own blockchain and allows players to collect coins on a map that can be sold for bitcoins.

CryptoKitties launched in November 2017[11] and made headlines in December 2017 when a cryptokitty character - an in-game virtual pet - was sold for more than US$100,000.[12] CryptoKitties illustrated scalability problems for games on Ethereum when it created significant congestion on the Ethereum network with about 30% of all Ethereum transactions being for the game.[13]

In-game assets on the blockchain can take on different forms with non-fungible tokens (NFTs) being common. NFTs on the blockchain were pioneered in Namecoin and are used in the Cryptokitties game[14] among many others.

Adoption of blockchain technology for video games is garning greater mainstream acceptance with well-known brands such as Formula 1 licensing its brand to Animoca to release the F1 Delta Time game[15]. Atari shares rose over 60% after it announced it would become involved in the blockchain video game space.[16]

  1. ^ Wagner, Andrew (21 November 2014). "Cryptocurrencies in Video Games: Preview Roundup". Bitcoin Magazine. Retrieved 8 July 2019. Unlike Huntercoin, however, Motocoin players never interact with one another, rendering most in-game events unnecessary to store on the Motocoin blockchain.
  2. ^ Chung, Inseon (5 June 2019). "Every Game This South Korean Startup Makes Has Its Own Blockchain". Coindesk. Retrieved 17 July 2019.
  3. ^ Kraft, Daniel (2016). "Game Channels for Trustless Off-Chain Interactions in Decentralized Virtual Worlds". Ledger Journal. Vol 1 (2016). University Library System, University of Pittsburgh, University of Pittsburgh Press: 84–98. doi:10.5195. ISSN 2379-5980. Retrieved 2019-06-21. Another very interesting situation where blockchains can help remove trusted parties is online gaming. This is pioneered by Huntercoin, which uses a blockchain to implement a multi-player online game world without any central servers. {{cite journal}}: |volume= has extra text (help); Check |author-link= value (help); Check |doi= value (help); External link in |author-link= (help)
  4. ^ Darryn Pollock (2019-05-06). "Blockchain Technology Can Give Billion Dollar Gaming Industry A Decentralized Leg Up". Forbes. Retrieved 2019-06-21. A lot was made of Huntercoin as far back as 2014 when it became the first real blockchain and decentralized strategy MMO game.
  5. ^ Sadie Williamson (2018-09-11). "Blockchain — A Game Changer for Game Developers?". Hackernoon. Retrieved 2019-06-21. This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.
  6. ^ Armand Tanzarian (2014-02-21). "Huntercoin: Earn BTC by playing online multiplayer game". Coin Telegraph. Retrieved 2019-06-21.
  7. ^ Drake, David (22 March 2019). "Will the Gaming Industry be the Next Big Frontier for Blockchain Adoption?". HedgeCo. HedgeCo LLC. Retrieved 8 July 2019. Realizing the huge potential in the gaming industry and capitalizing on some of the challenges in the sector, Huntercoin, a premier blockchain-based game was launched in 2013.
  8. ^ Andrew Wagner (2014-11-21). "Cryptocurrencies in Video Games: Preview Roundup". Bitcoin Magazine. Retrieved 2019-06-21. Huntercoin is possibly the most decentralized video game on the market, and has been mention before on our site.
  9. ^ Sadie Williamson (2018-09-11). "Blockchain — A Game Changer for Game Developers?". Hackernoon. Retrieved 2019-06-21. This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.
  10. ^ Reuben Alexander (2014-08-24). "HunterCoin: The Massive Multiplayer Online Cryptocoin Game (MMOCG)". Bitcoin Magazine. Retrieved 2019-06-21. HunterCoin (HUC) is a fork from Namecoin and was the brainchild of user SnailBrain and the late user thecoder who helped make Namecoin.
  11. ^ "Internet firms try their luck at blockchain games". Asia Times. 22 February 2018. Retrieved 2018-02-28.
  12. ^ Evelyn Cheng (6 December 2017). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Retrieved 2018-02-28.
  13. ^ Laignee Barron (13 February 2018). "CryptoKitties is Going Mobile. Can Ethereum Handle the Traffic?". Fortune. Retrieved 2018-09-30.
  14. ^ "CryptoKitties craze slows down transactions on Ethereum". 12 May 2017. Archived from the original on 12 January 2018. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ McCaskill, Steve (29 March 2019). "F1 To Release Official Blockchain Game". Forbes. Forbes. Forbes. Retrieved 17 July 2019. For its own Blockchain-related project, Formula 1 has agreed a licensing agreement with Hong Kong-based gaming firm Animoca Brands to release F1 Delta Time. The company works with other brands, including several children's entertainment franchises, and uses gamification, Blockchain and AI technologies to appeal to target audiences.
  16. ^ Pham, Lisa (15 February 2018). "Atari Is Jumping on the Crypto Bandwagon". Bloomberg. Bloomberg. Bloomberg. Archived from the original on 14 Jul 2019. Retrieved 17 July 2019. Forget the joystick. Atari SA -- perhaps best known for 1980s video-games "Pac-Man" and "Space Invaders" -- is now jumping on the cryptocurrency bandwagon.