Characters in The Legend of Zelda: Majora's Mask: Difference between revisions
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==Tatl & Tael== |
==Tatl & Tael== |
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[[Image:Tatl_and_Tael.jpg|thumb|right|250px| Tatl & Tael]] |
[[Image:Tatl_and_Tael.jpg|thumb|right|250px| Tatl & Tael]] |
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Tatl and Tael are siblings, the [[fairy]] companions of the Skull Kid. Tatl is female and glows with a light color, while Tael is male (the only clearly male fairy in the series to date) and glows with a dark color |
Tatl and Tael are siblings, the [[fairy]] companions of the Skull Kid. Tatl is female and glows with a light color, while Tael is male (the only clearly male fairy in the series to date) and glows with a dark color. Tatl and Tael's names are a play on “tattletale,” hinting at their childish natures and also explaining Tatl's function of "telling on" the bad guys, telling you their secrets and weaknesses. Early direct translations from the Japanese (“Chat” and “Trail”, respectively) were used by importers to discuss the characters before the North American version became available.<ref>[http://www.rpgamer.com/games/zelda/zeldamm/info/zeldamm_a.txt This walkthrough] says “Stalkid: An imp with only two friends, Chat and Trail, [...]”. [http://www.legendofzelda.com/z6characters.html A fan site] says “Stalkid - An imp who once had no friends, he is the companion of Chat and Trail.” Also, the [http://faqs.ign.com/articles/387/387456p1.html French-language Majora’s Mask FAQ] says “Ces deux fées s’appellent Chat et Trail (JP), connues sous les noms Tatl et Tael dans la version nord-américaine.” This translates to: “These two fairies are called Chat and Trail (JP), known by the names Tatl and Tael in the North American version.”</ref> |
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==The Indigo-Go's== |
==The Indigo-Go's== |
Revision as of 16:32, 30 November 2006
This article is about fictional characters from the video game The Legend of Zelda: Majora’s Mask for the Nintendo 64.
The game’s setting, Termina, is a parallel universe version of Hyrule, and many of these characters are “clones” or “alternate versions” of characters from The Legend of Zelda: Ocarina of Time, since the game was made using a version of the Ocarina of Time engine, and a number of the character models were reused.
???
An emaciated hand that reaches out of the Stock Pot Inn's squatting toilet is simply referred to as ???, and demands only a piece of paper (obviously to use it as toilet paper) in exchange for a Heart Piece. This mysterious hand also makes an appearance in Oracle of Ages, in the past-times of Labyrinna, living in an abandoned house. He also asks for a piece of paper.
They (Aliens)
A mysterious race of ghost-like entities (known as They in dialog or ghosts in the Bomer's notebook) which appear each year, a few days before The Carnival of Time, to raid Romani Ranch and abduct its cows. Their mode of transport appears to be a shining ball of energy, possibly a spacecraft, which will fly over the ranch and send in more troops should the first waves fall. Their methods and motives are never explained. Romani and Link are the ranch’s only defense against the invaders, and if Link fails to stop Them, They will blow the roof off the barn and abduct the cows and Romani, (who are both in the barn), and a mourning Cremia is found the next day. If Romani has been abducted, she can be found at the ranch on the Third Day, apparently wiped of her memories. At the end of the game Romani and Cremia train to counter future attacks. According to Pamela's father, it's possible that They are related to the Garos that roam Ikana Canyon, although they look quite different.
Anju
A young woman whose family runs the Stock Pot inn in Clock Town. Anju says that before her family rented out their rooms they used to be a cafeteria. A terrible cook with a bad memory, Anju tends to apologize a lot and leave things until the last minute. Anju is engaged to Kafei, and although their wedding is in jeopardy at the beginning of the game, she later marries him. She is shown in her wedding dress during the end credits.
Anju is the Termanian Counterpart to the Cucco Lady from OoT, who could not handle her Cuccos due to unfortunate allergies. A second Counterpart also apears in Minish Cap again as being unable to handle Cuccos but does not have an allergy to them.
Anju's Grandmother
A very old woman who seems to think Link is her (apparently) deceased son Tortus (Anju’s father). It may be inferred that she is partially blind and sees blurred images. Though she appears to be totally senile, it may be argued that this is just an act. The entries in her diary indicate that her brain is working correctly, and that she is either trying to avoid eating her granddaughter’s cooking (which is terrible), or depressed and trying to live in a time that has long since passed. She tells extremely long stories that only the wearer of a rare mask—namely, the expensive All-Night Mask purchased at the Curiosity Shop—can listen to without falling asleep, and awards Pieces of Heart to those who listen well. It appears that she was a Clock Town schoolteacher back in the day; when you speak to her wearing the Kafei Mask she mistakes you for Dotour and tells you to talk to teacher if you get picked on again. Her diary entry on the second and third days mentions that the family will be taking refuge at Romani Ranch to avoid the fall of the moon, and that she'll maybe "take along some of Gampy's favorite books". It is unknown who this "Gampy" character is, presumably the name of her husband and Anju's grandfather, the name of Anju's mother, or a typo of/way of saying grampy (grandfather). If you hang around the Stock Pot Inn, you can follow Anju as she makes lunch for her grandmother and view a humorous conversation between the two as the granny fakes senility in order to avoid eating Anju's cooking.
Her Hyrulian counterpart is the old hag who makes the blue potion in Ocarina of Time.
Anju's Mother
Anju's mother is a stocky woman who wears a large green coat and keeps her hair up in a bun. She can be found sometimes attending the front desk of the Stock Pot Inn when Anju is absent. If you wear the Kafei Mask when speaking to her, she gets angry and thows a fist into the air while yelling at you to not show that face around her, or something similar. From this reaction it can be assumed that she disapproves of Kafei going missing and supposedly abandoning Anju, or that she just doesn't like him in general. This is further proved on the night of the second day, if Link has the inn key. Sometime after the inn closes, if you listen though the weak spot in the wall in "your" room, an interesting conversation between Anju and her mother can be heard, discussing refuge in Romani Ranch and Kafei's disappearance. Her mother apparently thinks he has run off with Cremia, and implies her husband once did the same thing to her.
Beaver Bros.
Two beavers of a fraternal nature. They live atop a waterfall at the end of the Great Bay Coast, and horde bottles and heart pieces—refusing to give their treasures to anyone who can’t outswim them both. In the first round, the player must swim through 20 rings in under 2 minutes; in the second, 25 rings.
Bombers Secret Society of Justice
A group of young boys, lead by a boy named Jim, who are out to help the people of Clock Town. There are six members, one of whom guards the entrance to the Astral Observatory, which they use as a hideout. As a Deku Scrub, Link must play hide and seek and find five of them in order to get the password to their secret base (Similar, though different to the game of hide and seek played with the Killer Bee Gang in Wind Waker). Once he learns the password, he can use it to easily join their club (after going back in time and regaining his human form). They give him the Bomber’s Notebook, which can be used to catalog items, people and events.
They are nearly identical to the boy in OoT who impersonates Dampé and buys the Spooky Mask from Link.
Cremia
A friend of Anju, she runs Romani Ranch with her sister Romani. They’re famous for their prized Romani Milk, but lately bandits have been stealing it. Cremia delivers Milk to clock town, but will be attacked en route if Link doesn’t protect her. Once Link successfully defends her coach from the bandits, she'll give him Romani's Mask, which allows him to access the Milk Bar in East Clocktown. If he goes back in time and does it again, he will either get two hundred rupees or a hug from Cremia (which makes Link feel "All warm and fuzzy inside").
Cremia doesn't believe what Romani says about the aliens at first. However, if Romani ends up abducted by them on the first day, she'll be too depressed to deliver milk, although that might also be because the cows will also be gone. On the other hand, if the aliens are successfully fended off, she seems to have believed her by the time Link saves Termina, as she is shown watching Romani practice in the credits. Also of interest is her relationship to Anju and Kafei. The dialogue from Anju's mother and Cremia herself hints at a possible love triangle, where Cremia has (possibly unreturned) feelings towards Kafei. However, she's happy for Anju and doesn't intervene at any point, although Anju's mother apparently thinks otherwise.
Cremia is but one of two Counterparts to the character Malon in OoT.
Darmani
A Goron warrior who fell — literally — in a quest to end the unnaturally long winter in Goron Village: in traveling to the Snowhead Temple, he was blown off the narrow path by the concealed Biggoron. After Link plays the Song of Healing for Darmani’s spirit at his gravesite, he receives the Goron Mask, enabling Link to inhabit Darmani’s body and carry out his final mission. While in this form, the Ocarina of Time becomes a set of marching quint drums known as the Goron Drums. Link's standard green cap and tunic are assumed into his Goron visage while wearing the mask; however, to all others he appears to look exactly like Darmani.
Darmani was a fairly accomplished Goron racer, and the personal hero of the Goron Elder’s son when he was alive. He seems to have had a close relationship with the Goron Elder and his son: the Elder explained that he used to play the Goron's Lullaby for Darmani when he was younger, hinting that the Goron Elder is also his father and that the Goron Elder's son is his brother.
Due to his resemblance to the character Darunia from Ocarina of Time, some believe him to be Darunia's Termanian Counterpart.
Deku Butler
A butler to the Deku King of Termina. If Link can defeat the butler in a race, he will receive the Mask of Scents. The twisted dead Deku Tree seen early in the game and after the end credits is generally believed to be the butler’s missing son, of whom Link’s Deku form reminds him. It's also theorized that Link's Deku form is the Butler's son, since all of his other forms were taken from nearby members of their respective races who had recently died, and the twisted deku tree is close to the place where Link was first transformed. At the end of the game the Deku Butler is also seen crying in front of the twisted deku tree.
Deku King
Ruler of the Deku tribe in Termina, his daughter is the Deku Princess. Deku society in Termina is very different from that of the forest primitives in Hyrule, and has developed into a full-fledged civilization with an apparent social hierarchy. He appears to have quite a temper and has a tendency to overreact.
Deku Princess
Link must rescue her from the Woodfall Temple by defeating Odolwa, and return her to her father, the Deku King. Somehow, she is able to ride inside one of Link’s bottles. A monkey friend of hers is accused of kidnapping her, but he is innocent. She beat up her father after she found out about him torturing the monkey.
Goron Elder
He is the patriarch of the Goron tribe in Termina, and thus leader of their Northern mountain civilization. His son is still only a child in Goron terms, a baby or a toddler at most. It’s not clear exactly how old the Goron Elder is; but examining his diminished physique and degenerative body, it’s obvious he is exceedingly old.
Goron Elder’s Son
The Elder’s only son. He cries a lot when his father is not around, and can only be calmed by Goron’s Lullaby. He also seems to be close to Darmani (although their relationship is not clarified, most likely they are friends, although the Goron Elder hints that they may also be brothers since the Goron Elder claimed he played the Goron's Lullaby for Darmani when he was younger), calling the older Goron "Darmi".
Happy Mask Salesman
Link met the Happy Mask Salesman in Hyrule, where he had set up shop in Hyrule Castle Town. Having learned the legends of the ancient Terminians and uncovered information about Majora’s Mask, he set out to find it and add it to his collection. On his way back to Hyrule he was confronted by the Skull Kid, who knocked him out and stole Majora’s Mask.
He encounters Link, though he may not recognize the boy, and employs him to retrieve Majora’s Mask.
There is more to this character than meets the eye. His facial expressions do not gradually change, but rather flash into a new emotion as if he were swapping masks. The five children on the moon all have an identical hair style and skull structure. One of the children even comments "Are you going to be a mask salesman too?" This character also mysteriously vanishes when walking away from Link and the Skull Kid. It is unknown what his tie to the mask really is because of these oddities and his desire for having it so badly.
It should also be noted that what he carries includes what appears to be a Mario mask, and one that resembles Elvis Presley.
Kafei
Fiancé of Anju. Before the wedding was to take place, he and Anju constructed masks to use in the ceremony. She made the Mask of the Moon, he, the Mask of the Sun. On his way to the milk bar to show his friends, Kafei bumped into the Skull Kid, who used the evil magic of Majora’s Mask to transform Kafei into a child. Kafei traveled to North Clock Town to ask the Great Fairy there for help, but to make matters worse he then encountered Sakon, ‘the smiling thief’, who stole his wedding mask. Kafei spends most of the three day cycle hidden in the back of the Curiosity Shop, in the laundry pool area, hoping to track down Sakon. He always wears a Keaton Mask during the game. If you go behind the curtain in the room next to Madame Aroma's office, you can read an entry of Kafei's diary, which appears to be written a short while before Kafei is transformed into a child by the Skull Kid and has his mask stolen. Upon speaking to the astronomer in the observatory while wearing the Kafei Mask, he tells you that Kafei was a member of the Bombers when he was young.
If Link intervenes, Kafei can get the Sun’s Mask back, and be reunited with Anju, who still loves him even though he is transformed. When they reunite (moments before the moon hits), they exchange oaths and join their masks together to form the Couple’s Mask. They give Link the mask for being their witness, and wait together for the world to end. If Link stops the moon, the end credits show Anju in a wedding dress walking down the aisle, but the camera shows Kafei’s perspective, so it is never definitively shown whether or not Kafei transforms back into a man when Majora’s Mask is destroyed (though the camera angle suggests that he is around Anju’s height). It is suggested that he did become an adult again due to the fact that he knew the Great Fairy could help him beforehand, so he most likely went to her again.
It is notable that during this optional quest to recover the Sun’s Mask, the player is able to directly control Kafei for some brief segments, making him the only character in the entire Legend of Zelda series to be under player control while not carrying or being inhabited/possessed by Link, with the exception of Princess Zelda herself in two of the licensed CD-i games, as well as Tingle's upcoming RPG on Nintendo DS.
Koume and Kotake
Kotake, the potion shop owner in the Southern Swamp, and Koume, the boat cruise attendant, are twin witch sisters. Kotake, in her old age, is losing her sense of smell so Koume goes and finds mushrooms for their potions for her.
They are the alternate versions of Ganondorf's surragate mothers and the Spirit Temple bosses in Ocarina of Time who share the same names and combine into Twinrova.
Link
The protagonist. The Link in Majora’s Mask is the “Hero of Time” from Ocarina of Time. At the end of that game, he was sent back in time to relive the years of his childhood he had lost, and he is now on an adventure to find a missing friend, generally believed to be Navi. Robbed by the Skull Kid, who turns him into a Deku Scrub, Link is drawn into the parallel world of Termina, where he must track down his stolen possessions, change himself back, and save the people of that world from a cataclysmic event using his power over time.
The Link in this game has the ability of wearing different masks to assume the form of others whom he has "healed" with the Song of Healing.
Coincidentally, a Goron tourist with the same name as Link enters the town on the first day and makes a reservation at the Stock Pot Inn. The player can claim the reservation as their own, in which case the Goron is forced to sleep outside. Some people could consider that this Goron may be the alternate form of the young Goron in Ocarina of Time, also named Link by his father, Darunia. Because it's an alternative dimension, the young Goron may be an adult in Termina.
NOTE: After obtaining every mask in the game, Link can trade them all away before the final battle for possession of the mighty "Fierce Deity" mask, and becomes Fierce Deity Link, also known as Oni Link. Many fans consider this different version of Link to be his own character, as it is said that the Fierce Deity was an overwhelmingly powerful god or spirit who relished in battle, and his essence was compounded into a mask. Link becomes older when donning the mask, and significantly darker and more violent (according to the official manga).
Majora
Majora's Mask is an accursed item from legend that is said to have been used by an ancient tribe in its hexing rituals. It is said that an evil and wicked power is bestowed upon the one who wears that mask. According to legend the troubles caused by Majora's Mask were so great the ancient ones, fearing catastrophe, sealed the mask in shadow forever, preventing its misuse. But now, that tribe from the legend has vanished, so no one really knows the true nature of the mask's power.
The Legend of Zelda series Manga (although non-canon) states that the mask itself was an ancient and dangerous artifact made from the armor of a legendary and evil beast named Majora that was danced to dying exhaustion by a being disguised as a human traveler. According to a legend devised "by the humans themselves," any who obtain the beast's armour gains hold of a great and terrible power. All who approached it, warriors, men, and women alike, even with good intentions, were devoured without remorse. The early Terminian tribes used the mask in their cursed hexing rituals, but when the evils caused by the mask became too much to bear, they sealed it away in darkness forever.
The power of Majora is very great, rivaling even the power of the Four Giants. His mask alone is powerful enough to control its wearer and bears obvious sentience (there are numerous references to Skull Kid being "controlled" by the mask). It was only using Skull Kid as a puppet, and perhaps took enough strength from the Skull Kid to move of its own accord. Majora's mask can incarnate itself, giving itself a body. The Mask also possesses various demonic powers, from transformations to the heightening of the wearer's senses. Majora possesses a very mischievous nature, as well as a sadistic one, often making its victims suffer emotionally for no reason other than its own pleasure, rather than causing them physical harm. (Often inducing or suggesting madness and sorrow.)
The dark, evil, and demented nature of the mask can be seen on various occasions, such as the battle with its second form, where it randomly dances around in a child-like, yet disturbing manner, and when its eerily disturbing theme song plays.
Its madness is also evident in that its method of destroying lives is seemingly random and nonsensical as opposed to other Zelda villains who lust for power. However, its host’s memories mixed with a large emotional surge from that host can apparently cause Majora great mental pain and stress as it struggles for dominance over its body. The entity, Majora, seems deeply disturbed, such examples include the interior of the moon and its surreal environment (or the final battleground) and its choice of children as its manifestation inside the moon. While fighting it, Majora displays crazed and spontaneous movements and can often be heard jabbering to itself or laughing maniacally.
Majora's Mask makes a cameo in Metroid Prime Hunters, on one of the walls in Alinos Perch.
Mutoh, the Head Carpenter
The head carpenter in charge of constructing the fireworks tower in the center of Clocktown. He seems to be extremely stubborn and is mostly always seen in his pose of arms crossed and laughing in a scoffing manner. Mutoh can be first found arguing with Captain Viscen in the mayor's office over whether or not to flee the town in the wake of the impending moon or to continue on with the carnival; both men trying to convince the uncertain mayor of their respective opinions. Should Link quell this feud with the Couple's Mask, Mutoh seems to disappear until the night of the final day, where he can be found at the foot of the completed fireworks tower (no other carpenters in sight) yelling spitefully at the moon "If you're gonna fall, then fall already, you monster!"
Notably, he seems to have some sons who already fled the town and a wife, about whom he wonders of her whereabouts (whether she's fled or not) during the end of the meeting in the mayor's office. Also, he seems to dislike Kafei for going missing and compares him to his sons.
Mutoh is the Termanian Counterpart to the unnamed head carpenter from Ocarina of Time.
Postman
The Postman is usually running around Clock Town, delivering mail. While he’s in his office, he does some mental exercises and invites Link to join him. He is utterly devoted to the mail and to his delivery schedule, and will not flee the doomed town unless Link helps him get official orders to do so. His Hyrulian Counterpart was seen running around Hyrule Field in Ocarina of Time. He gives Link the Postman’s Hat. You can also see him in The Minish Cap.
Romani
A girl around Link’s age who runs Romani Ranch with her sister Cremia. They’re famous for their prized Romani Milk, but lately bandits have been stealing it. Mysterious ghosts/aliens also plague the ranch, stealing the cows before the Festival of Time every year. Romani tries to defend the cows by practicing with a bow, but she can't do it alone. If she fails, then she too, will be taken away by the aliens. When she returns on the third day, parts of her memory will be erased, although the player can still practice shooting aliens on Epona and get new records (she won't remember what the practice is for, however). She talks about herself in third person and likes to call Link "Grasshopper".
Romani is but one of two Counterparts to the character Malon in Ocarina of Time.
Sakon
Known as "The Smiling Thief", Sakon is a man who steals from the more vulnerable inhabitants of Clock Town. He steals the Sun's Mask from Kafei, who had been turned into a child by then, and when Link arrives in Clock town, he witnesses Sakon robbing an old woman of the bomb bags for her Bomb Shop. Eventually Link travels back in time and intervenes in both of these victims' situations. He is also notable as the only normal human that Link can kill, albeit through trying to stop him stealing the bomb bag. If an arrow is shot at him while he's trying to escape, the bomb bag, apparently full of explosives, blows up, killing Sakon in the process. However, this has no practical value, and not only does the old woman not give you a mask, but Kafei's quest cannot be completed in that cycle.
He is the Termanian Counterpart to the man prancing around in Hyrule Castle's Marketplace during Link’s childhood in Ocarina of Time.
Skull Kid
The Skull Kid is a character first seen in his currently most popular form in The Legend of Zelda: Ocarina of Time. He could be found in the lost woods, a maze-like forest near the starting location of the game, playing a flute whilst standing upon a tall stump. Link can play "Saria's Song" for him for a piece of heart and give him a “Skull Mask” to hide his face (or lack thereof). Afterwards he shows friendship towards Link. However, he also tends to show fear or hatred toward adults, as he would attack adult Link on sight by shooting darts out of his flute. Skull Kid also shows the ability to disappear into thin air. Link is told that he was once a child that became lost in the woods.
In the sequel to Ocarina of Time, Majora's Mask The Skull Kid was a main character in the storyline. He was somewhat of a bully and always played tricks, hence he could never make any friends (ironically, he never realized why). One day, he was taking shelter from the pouring rain, all alone and very unhappy. He then met Tatl and Tael and quickly became friends with them. He continued to play tricks, eventually scaring the Happy Mask Salesman. Looking through his masks, he stole his favorite, the cursed artifact, "Majora's Mask". The mask took at least some degree of control over him as his mischief ("I'd just thought I'd have a little fun with you...") turned to outright malevolence. Under its influence and with the help of the mask’s power, he cursed many people in Termina (including Link), sealed away the Four Giants, and caused the moon to fall from the sky. Link eventually summons the Four Giants again, who then catch the moon before it hits Termina, causing Skull Kid to collapse due to the great emotional surge combined with the Mask’s attempt to keep control. At the end of the game, after the mask has been sealed again Skull Kid regains his friendship with the Giants. The Skull Kid also sniffs Link and tells him "You smell like the fairy kid who taught me that song in the woods".
His appearance generally revolves around his dark, bark-colored skin and glowing orange eyes. The rest of his face is obscure, save for a beak-like appendage. (Whether this is actually part of his face or not is speculation. Generally, the Skull Kid looks like a wooden bird with a hat and tattered clothing). One description says that Skull Kid is unhappy “not to have a face”. There is more than one Skull Kid in the lost woods (three altogether) but only one is featured in Majora's Mask.
Swamp Shooting Gallery Owner
A man similar to the shooting gallery owner in Ocarina of Time, he lives in the swamp.
The Clock Town shooting gallery owner, as well as the pictograph contest man in the southern swamp all share very similar character models which were believed to be a modified Goron model (different head, shaped up a bit).
Tatl & Tael
Tatl and Tael are siblings, the fairy companions of the Skull Kid. Tatl is female and glows with a light color, while Tael is male (the only clearly male fairy in the series to date) and glows with a dark color. Tatl and Tael's names are a play on “tattletale,” hinting at their childish natures and also explaining Tatl's function of "telling on" the bad guys, telling you their secrets and weaknesses. Early direct translations from the Japanese (“Chat” and “Trail”, respectively) were used by importers to discuss the characters before the North American version became available.[1]
The Indigo-Go's
The Indigo-Go's are a musical band consisting of six Zoras. They are known especially for their old standby, "Ballad of the Wind Fish," which featured Lulu's mother as the lead singer and is distinctly different from the "Ballad of the Wind Fish" heard in Link's Awakening. At times during the game, the members of the band can be heard playing renditions of theme music from earlier The Legend of Zelda series games, such as the original The Legend of Zelda and A Link to the Past. The band's name may be based upon The Go-Go's.
Lulu
Lulu is the lead singer of The Indigo-Go's and has a beautiful singing voice. Unfortunately, when her eggs were stolen by the Gerudo Pirates she lost her voice, and she cannot regain it until she hears the "New Wave Bossa Nova" played on Mikau's guitar, which is taught to Link by the very Zora children she bore. Her voice has the power to rouse any person, including the Giant Turtle that takes Link to the Great Bay Temple. She is the Termanian Counterpart to the character Princess Ruto from Ocarina of Time. However, an obvious discrepancy between the two is that Ruto is unclothed, while Lulu wears a long, flowing dress.
Mikau
Mikau is the guitarist of The Indigo-Go's, and often holds jam sessions with fellow band member Japas. Mikau is covered in many tattoos, which no other Zora seems to have. His guitar is made from the skeleton of a large fish. Link first encounters Mikau when he sees the guitarist floating in the ocean, at the verge of death from attempting to rescue Lulu's eggs from the Gerudo pirates. When Link brings the wounded Mikau to shore, Mikau gets to his feet and in a rather humorous manner tells Link what happened to him by playing a song and singing. Afterwards, he collapses. Link must play the "Song of Healing" to free Mikau's spirit of his troubles and receive the Zora Mask, which allows Link to take the form of a Zora. It is hinted that Mikau was romantically involved with Lulu, and could perhaps be the father of her children, as she initially doesn’t want to tell him that the Gerudo pirates took her eggs.
Evan
Evan is the band's leader, keyboardist and main songwriter. He looks fairly different from other Zoras, featuring more golden or brown scales. He sent Mikau to retrieve Lulu's missing eggs. Evan writes most of the songs for the band, and dislikes it when others write songs without his input. His scales may not be one-of-a-kind, as the Golden Scale is similar to his scales. He plays the "Game Over" theme from the original Legend of Zelda for the NES.
Japas
Japas is the bassist of The Indigo-Go's. He is friends with Mikau, and has his cephalic fins styled like typical "grunge" hair (Kurt Cobain, for example); his manner of speech reflects his "slacker" demeanour also. His bass guitar is constructed from the body and forearm of a large crustacean. He and Mikau are reputed to regularly jam together. He plays the dungeon theme from the original Legend of Zelda for the NES.
Tijo
Tijo is the drummer of The Indigo-Go's. He is somewhat larger than the average Zora and resembles a manta. He plays a large drum set seemingly made of pufferfish of various sizes. He knows a little bit about what's troubling Lulu. He plays the Cave Theme from The Legend of Zelda: A Link to the Past for the SNES.
Toto
Toto is the manager of The Indigo-Go's. He is found at the Mayor's Office, trying to arrange the concert in Clock Town for the Carnival of Time, and in the Milk Bar thereafter. He somewhat resembles King Zora in shape, but has a different face and is much smaller.
Of note is that he is the only Zora in Majora's Mask to notice that Link is not Mikau while Link is using the Zora Mask.
Tingle
Tingle is a man of 35, but short and immature. He believes he is a fairy child like the Kokiri (and dresses accordingly). He floats high above the ground using a red balloon, and while he’s in the air he paints useful maps. Seeing Link’s outfit, he shares his "magic words" (Tingle, Tingle! Kooloo-Limpah!) and sells Link his maps.
Tingle makes a reappearance in The Wind Waker; see here.
The Four Guardians
The Four Guardians are giant beings worshipped in ancient times as gods. They protected the people of Termina from danger in ages past, but are now all but forgotten. When they assumed the responsibility of protector deities and stood guard in the four compass directions, their friend, the Skull Kid, felt that they had wronged him and, using the power of Majora’s Mask, sealed them in evil deity masks in four temples throughout the land. The true nature of this story is unknown, as the tale is supposedly a legend of bygone days, but the events are contemporary to Link’s adventure. It is possible that this tale refers to a recurring historical event, similar to the repeating struggle between Hyrulean heroes Link and Zelda and the villainous Ganon(dorf). These four gods of Termina are worshipped at the Carnival of Time with song at the top of the Clock Tower, in hopes of a good harvest in the year to come. They may be compared with the Four Heavenly Kings of the Buddhist faith, which are also gods associated with the four cardinal directions. They are shown at the end of the game as being enormous, orange creatures with greenish-grey beards, though they are completely naked. Their construction is extremely simple (perhaps the most simple in the game); basically, they are giant orange balls with legs, arms, a beard, pointed nose, and two black dots for eyes.
Boss characters
Masked Jungle Warrior, Odolwa
Odolwa is the boss of Woodfall Temple and the one who is guarding the Deku Princess. He resembles a giant African tribal warrior with an equally huge sword and shield. He uses the giant blade and various summoned insect creatures to battle Link, all the while repeating mysterious chants.
Masked Mechanical Monster, Goht
Goht is the boss of Snowhead Temple. When the player first encounters Goht, it is frozen in ice, forcing the player to unleash him by the use of fire arrows. Goht is an immense, bull-like mechanical being with incredible strength. It attempts to trample Link with its hooves and uses its stomping to cause landslides in the cave. Goht also throws bombs and bolts of lightning at Link. Link battles it with his Goron transformation mask and/or, though not as easily, using ranged weaponry.
Giant Masked Fish, Gyorg
Gyorg is the boss of Great Bay Temple. It is a massive, carnivourous fish creature that battles Link in a large tank area. It attempts to devour the player by ramming the pedestal the player stands on and causing him/her to fall into the water. It also releases smaller fish in to the water. Link battles Gyorg using his Zora transformation, as well as his normal form for the Bow. Gyorg returns in The Wind Waker, but instead the smaller fish are a species of shark that hunt Link while he sails across the Great Sea. An even smaller form also appears in Twilight Princess.
Giant Masked Insect, Twinmold
Twinmold are the bosses of Stone Tower Temple. They are an immense pair of centipede-like insectoids that are initially much too large for Link to battle. Link uses the Giant's mask to greatly increase his size, allowing him to fight them head on. Although thick, impenetrable armor covers most of their bodies, their head and tail are more lightly armored and are susceptible to damage. They may be somewhat counterparts of the boss of the Fire Temple (Volvagia) in Ocarina of Time, the worm creature in A Link to the Past, and in the Wind Waker with a similar size, but different shape, Molgera.
Majora's Mask
See Majora.
Footnotes
- ^ This walkthrough says “Stalkid: An imp with only two friends, Chat and Trail, [...]”. A fan site says “Stalkid - An imp who once had no friends, he is the companion of Chat and Trail.” Also, the French-language Majora’s Mask FAQ says “Ces deux fées s’appellent Chat et Trail (JP), connues sous les noms Tatl et Tael dans la version nord-américaine.” This translates to: “These two fairies are called Chat and Trail (JP), known by the names Tatl and Tael in the North American version.”