Tom Clancy's Rainbow Six: Vegas: Difference between revisions
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==Multiplayer== |
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[[Image:Rainbow Six Vegas Online.jpg |thumb|left| |
[[Image:Rainbow Six Vegas Online.jpg |thumb|left|220px|Online Multiplayer Gameplay of Rainbow Six Vegas.]] |
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The multiplayer modes also gained a lot of praise for the same great tactical action as the single player mode whilst adding some improvements. These include customizable characters ([[Xbox Live Vision Camera]] owners can "digimap" their face onto their character), the ability to choose equipment and add things such as laser-sights to weapons and to choose the armour's camouflage scheme. As the player progresses online play, their character gains experience points after every match, and rises in rank. When players rise in rank, they will unlock new equipment and weapons, intended to offer more options for customization whilst not giving an advantage, which stops experienced players from always dominating novice players [http://www.youtube.com/watch?v=B89oBqBM3hU]. There are currently eight multiplayer game modes; Survival, Team Survival, Sharpshooter, Team Sharpshooter, Retrieval, co-op Terrorist Hunt, as well as two new modes, Attack & Defend and Co-op Campaign. Multiplayer mode supports up to 16 players. Each mode can also be customized, by changing options such as the amount of respawns each player gets (respawns off, 3 lives, 5 lives etc.) and restricting certain equipment and weapons. |
The multiplayer modes also gained a lot of praise for the same great tactical action as the single player mode whilst adding some improvements. These include customizable characters ([[Xbox Live Vision Camera]] owners can "digimap" their face onto their character), the ability to choose equipment and add things such as laser-sights to weapons and to choose the armour's camouflage scheme. As the player progresses online play, their character gains experience points after every match, and rises in rank. When players rise in rank, they will unlock new equipment and weapons, intended to offer more options for customization whilst not giving an advantage, which stops experienced players from always dominating novice players [http://www.youtube.com/watch?v=B89oBqBM3hU]. There are currently eight multiplayer game modes; Survival, Team Survival, Sharpshooter, Team Sharpshooter, Retrieval, co-op Terrorist Hunt, as well as two new modes, Attack & Defend and Co-op Campaign. Multiplayer mode supports up to 16 players. Each mode can also be customized, by changing options such as the amount of respawns each player gets (respawns off, 3 lives, 5 lives etc.) and restricting certain equipment and weapons. |
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Tom Clancy's Rainbow Six: Vegas | |
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File:Rainbow Six Vegas - Box Art.jpg | |
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Engine | Unreal Engine 3.0 |
Platform(s) | Xbox 360, PS3, PSP, PC |
Release | NA November 20, 2006 AUS November 30, 2006 EU December 1, 2006 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, multiplayer |
Tom Clancy's Rainbow Six: Vegas is the sixth full game in the Rainbow Six series. It was released for Xbox 360 on November 21st 2006. The PC version will be released on December 12th, 2006. The Playstation Portable and Playstation 3 versions are expected to be released early in 2007. The storyline will introduce a new Rainbow Six team that has been dispatched to re-take Las Vegas from a terrorist organization.
Gameplay
Rainbow Six: Vegas features a health system where the player regenerates health whilst not taking fire, identical to the system used in Call of Duty 2, Halo 2 and Gears of War, which in turn results in less dying. If the player does not move to cover quickly enough, one or two bullets may lead to death. Furthermore, a third person view has been included for moments where players can blind-fire around corners or lay down suppressive cover. Other changes includes fewer enemies with much tougher artificial intelligence, a shift in focus where kills will be much harder to obtain, a new aiming system similar to the aiming system of Call of Duty 2, a d-pad based commanded system for the player's squad and sections of gameplay where the player will scale buildings and cause environmental damage. The developers have also opted to not include any cutscenes at all, instead telling the story through plot-advancing sections during gameplay.
Multiplayer
The multiplayer modes also gained a lot of praise for the same great tactical action as the single player mode whilst adding some improvements. These include customizable characters (Xbox Live Vision Camera owners can "digimap" their face onto their character), the ability to choose equipment and add things such as laser-sights to weapons and to choose the armour's camouflage scheme. As the player progresses online play, their character gains experience points after every match, and rises in rank. When players rise in rank, they will unlock new equipment and weapons, intended to offer more options for customization whilst not giving an advantage, which stops experienced players from always dominating novice players [1]. There are currently eight multiplayer game modes; Survival, Team Survival, Sharpshooter, Team Sharpshooter, Retrieval, co-op Terrorist Hunt, as well as two new modes, Attack & Defend and Co-op Campaign. Multiplayer mode supports up to 16 players. Each mode can also be customized, by changing options such as the amount of respawns each player gets (respawns off, 3 lives, 5 lives etc.) and restricting certain equipment and weapons.
Plot summary
The player begins the game as newly appointed team leader Logan Keller, with two team members, Gabriel Nowak and Kan Akahashi, in a border town in Mexico. As Logan fast-ropes from the helicopter, the area become too dangerous and the helicopter must retreat, leaving Logan alone. The player must continue through the town to the rally point, a church, where he can meet up with Gabe and Kan. The team then progresses to a trainyard in pursuit of terrorist named Irena. Once inside the train station, they rappel down into an old mine shaft and continue to hunt down Irena. When they finally come upon her, they order her to surrender which she reluctantly does. She then tells them that she knows who they are and all about Rainbow, and proves this by telling them their names. Next she quickly triggers a bomb which burries Logan in a pile of falling debris. A conversation can be heard among Gabe, Kan, Irena, and other terrorists who come in and capture Gabe and Kan. Irena orders a terrorist to make sure Logan is dead, and the terrorist remarks, "You look dead to me," takes everything but Logan's pistol, and leaves. Logan then pulls himself from the rubble lacking his two main weapons and his Night-Vision/Thermal-Vision Goggles. Logan proceeds to hunt down Irena where she provides a broadcast to Joanna, the intel woman who briefs Logan in the helicopter, who forwards it to Logan that Kan and Gabe are going to be killed unless they leave the terrorists alone. Logan eventually makes it up to the ground level and is extracted. He then has a conversation with new leader of Rainbow, and thus designated "Rainbow Six," Domingo Chavez. They argue about Logan being forced to leave his team to go to Las Vegas, citing the fact that Domingo went against orders to save Dieter Weber in Rainbow Six: Lockdown. Chavez explains he had more experience at the time and dismisses Logan's request.
Upon reaching Las Vegas, Logan is taken outside of the Calypso Casino where he meets with his new team, Michael Walters, an African-British demolitions expert specializing in heavy weapons. The other team member is Jung Park, a Korean recon and electronics expert. The main weapons that Michael and Jung use are the M249SAW and the G36C respectively. The team infiltrates the Calypso casino by blasting a hole in a side wall and entering. Once they clear out the Casino, they must rescue Doctor Philip Smythe, a NATO weapons researcher. They extract with Doctor Smythe who tells the FBI agents who are there to meet the team that they need to save another weapons researcher.
The team is taken to a Chinese restaurant in order to rescue reporter Trish Gracie. Once they clear out the restaurant and rescue her, she informs them that the terrorists are using a news van as a communications hub. The team makes their way down Fremont Street and eventually reaches the van. Jung hacks into the system while Logan and Michael keep terrorists away while they come in a wave. Afterwards, Michael places a demolition charge on the van and detonates it, destroying the van. The team is then extracted via helicopter and taken to rescue the other NATO researcher.
On their way to their next location, Vertigo Spire, which is similar to the Stratosphere, the team's helicopter is almost hit by an RPG, Brodi, the pilot takes evasive action and quickly drops the team on the roof, where they must infiltrate downward. When they near the doctor, a civilian news helicopter breaks the no-fly-zone to broadcast a message from the terrorists where one terrorist is seen holding the doctor with a gun to him. The team quickly eliminates the threat and the doctor informs them that a micropulse bomb is on site. They tell him to go to the elevator and that the FBI is waiting for him at the bottom and that they'll take care of the micropulse. He also tells them that there is another bomb, a standard explosive bomb in the building directly across from them. Soon after he tells them this, a massive explosion is seen in the top floor of the building and the shockwave reaches the tower a few seconds later, shattering glass and shaking the ground as well as bringing a tremendous noise. The team makes their way to the Micropulse bomb and Michaels barely disables it, almost setting it off as he does. The team makes it back to the roof to be extracted and sent to Dante's Casino because of a message Irena sends to Logan that Gabe and Kan are there.
The team reaches Dante's Casino, still under construction, fastropes down from the helicopter and begins clearing the roof. During the roof clearing, it it expected that the player will accidentally shoot an explosive barrel, as there are many around, setting off a major explosion that begins weakening the support beams of a giant bell in the tower. This forces the team to rappel over the side to get away from the hazard. Even if no barrel is hit, as soon as the team rappels, the barrels explode. Later, once they go down a few stories, the bell falls and destroys much of the middle of the floors on the way down, and causes much fire and debris on the lower floors. The team eventually takes out all the terrorists on their way to the bottom, and begin to make their way through rooms of the casino that are not quite finished, due to the casino still being under construction. They eventually reach Gabe and free him, and he yells at the team for not rescuing him in Mexico, but terrorists come and the team must eliminate them, so they stop bickering to kill the terrorists. Gabe then extracts to the roof after pleading with Logan to go with them, but Logan denies him the opportunity. The team eventually makes it to Kan, who is shot just before they reach him. Once they do, Kan tells them that there is a bigger plot, and that Vegas was just a distraction to draw the military away. Although the team do their best to stabilize Kan, he dies after telling Logan of the terrorist plot. The team makes their way to the Casino's theater to download data to find out the plot, where Logan and Michael must once again defend Jung from an onslaught of terrorists. The group then extracts via the ceiling after finding out that the real target is the Nevada Dam, which is very similar in resemblance to the Hoover Dam.
The team's next mission starts with them in the helicopter flying over the Colorado River towards the Dam as National Guard helicopters join in formation. As they reach the bridge spanning the river, a few hundred feet short of the dam, a National Guad helicopter is shot down with an RPG. The team immediately fastrope down onto the bridge instead of the dam, in an effort not to get shot down. Once they are down, a worker tells them that the terrorists said they would blow the bridge if anyone came to stop them. Rainbow progresses anyway, pacifies the terrorists, and disarms the bomb, almost setting it off like the Micropulse. The team then makes their way to the underside of the bridge and use safety cables to fastrope down several hundred feet to the bottom and infiltrate the dam via tunnels underneath. The team slowly makes their way through the dam and meet a technician who tells them the dam will break because the explosions weakened it unless they open some of the spillways. The team gets to the control panel with the technician who says it's no good, and they must manually override it by going to another panel. The team makes there way there and must defend Jung a third time while he works on the panel. The spillways are then opened and the team learns that the dam is really a converted Cold War era bunker, so they infiltrate it and make their way to the secret labs. Once they are deep inside the complex, the find the two NATO researchers they rescued before, who inform them that the terrorists have a micropulse prototype missle on top of the dam. The team makes their way to the control center where Jung must lock Irena in the control booth to prevent her from escaping, before they go to the top and stop the missile. The team must defend Jung again for the fourth and final time and eventually make their way to Irena and kill her, where she once again reveals she knows an eerie amount of information about team Rainbow before she dies. During this part of the game, it is also learned that Irena has a backer who can afford high-tech weapons so they must have a lot of money. The team tries to contact Joanna and Brodi, but they have lost contact with them, concerned, they ignore that for the moment and take an elevator to the top. The team makes their way out where a missle on the back of a truck is prepped for launch, Michael straps an explosive on it just before it takes off and detonates it in mid-air, without triggering the micropulse payload. They then receive a transmission from Gabe who tells them that he is the leak on the inside of Rainbow and that this isn't over. The team rushes to the other side of the dam to see Joanna and Brodi kicked out of the helicopter, Brodi unconscious. The team must protect Joanna and Brodi from terrorists momentarily; Gabe and the terrorist get away. The game ends with a "To Be Continued" screen before going to the credits, which start with a brief overlay of news reports about Las Vegas being saved.
Demo
The demo was released on October 23, 2006 in Europe and Asia. The demo arrived in North America on November 1, 2006.
The demo features a level that takes place in 'Dante's Casino,' the casino still under construction that is under attack by terrorists. The demo features the new cover system, as well as new gameplay tactics.
The Xbox 360 multiplayer demo was also released on November 17th 2006 using Xbox Live Marketplace. The level featured was "Calypso Casino."
Multiplayer Glitches and Tips
Quick experience glitch
To do this you must be in a coop mission mode with the difficuly Realistic and level Countdown selcted when the mission starts ou must intially run up to the elevator and try to take cover on to it if you do it correctly you will glitch through the elevator. once that has been done run up the stairs and quickly run through the far or close door it doesnt matter (once your are through the door dont go back into the small room even after the 2 guys spawn in there for when you do it will spawn all the other guys and we dont want that) once you are through the door head towards the giant truck with the missle on it from the back of the truck it will say "press and hold 'A' to activate" then once its down you home free and you can just hide till the mission ends. If your good you can get 200xp in about 46 seconds which is then about 4000xp in 20min Message brainlessziggy if you need more help
Experince needed per rank
Private 1st Class (3000 exp) xp per bar- 900 times doing countdown- 5 times
Specialist (8400 exp) xp per bar- 1017 times doing countdown- about 6 times
Corporal (14500 exp) xp per bar- 1500 times doing countdown- 8 times
Sergeant (23500 exp) xp per bar- 2500 times doing countdown- about 13 times
Staff Sergeant (38500 exp) xp per bar- 3000 times doing countdown- about 15 times
Sergeant First Class (56500 exp) xp per bar- about 4334 times doing countdown- about 22 times
Master Sergeant (82500 exp) xp per bar- 4500 times doing countdown- about 23 times
First Sergeant (109500 exp) xp per bar- 4917 times doing countdown- about 26 times
Sergeant Major (139000 exp) xp per bar- 5500 times doing countdown- about 28times
2nd Lieutenant (172000 exp) xp per bar- 7000 times doing countdown- 35
1st Lieutenant (214000 exp) xp per bar- about 8334 times doing countdown- about 42 times
Captain (264000 exp) xp per bar- 11000 times doing countdown- 55
Major (330000 exp) xp per bar- about 15834 times doing countdown- about 80
Lt. Colonel (425000) xp per bar- about 18334 times doing countdown- about 92
Colonel (535000 exp) xp per bar- about 23334 times doing countdown- about 117
Elite (675000 exp) wow u made it u either have no life or u are the ulimate cheater
give your thanks to brainlessziggy for this information
Reaction
The Xbox 360 edition of Rainbow Six: Vegas won rave reviews from major gaming news outlets like GameSpy [2] (5 out of 5 stars), GameSpot [3] (9.1/10) and IGN [4](9.3/10) and console-specific outlets such as TeamXbox.com [5](9.5/10).