The Hunt for Red October (1987 video game)

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The Hunt for Red October
The Hunt for Red October
Cover art (ZX Spectrum)
Developer(s) Oxford Digital Enterprises Ltd.
Publisher(s) Argus Press Software Ltd.
Programmer(s) Commodore 64:
Jef Gamon
Amiga:
Richard T. Horrocks
Artist(s) Jason Kingsley
Platform(s) Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS, ZX Spectrum, MSX
Release date(s)
Genre(s) Submarine simulator
Mode(s) Single-player

The Hunt for Red October is a video game based on the book The Hunt for Red October. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, ZX Spectrum, MSX, Commodore 64 and IBM PC. A port for the Apple IIGS was released in 1989. The player must navigate the Red October towards U.S. waters while avoiding the Soviet Navy. The game is a combination of submarine simulator and strategy game.

Reception[edit]

Computer Gaming World in 1988 described it as an excellent submarine simulator, controlled entirely by mouse. The replay value of the game was also praised, as the Soviets change tactics with each game.[1] A 1992 survey in the magazine of wargames with modern settings was much more negative, giving the game one and a half stars out of five and stating that it "probably did more to turn off purchasers to the wargame genre than any other product".[2]

References[edit]

  1. ^ Battles, Hosea (June 1988), "The Hunt for Red October", Computer Gaming World: 14–15, 18 
  2. ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013. 

External links[edit]