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Animal Crossing: City Folk

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This is an old revision of this page, as edited by WikiLoco (talk | contribs) at 15:37, 16 March 2007 (removed unconfirmed and unproven 2007 release date. stop changing it). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:Future game

Animal Crossing Wii
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Platform(s)Wii
ReleaseJapan TBA
United States TBA
Europe TBA
Australia TBA
Genre(s)Simulation game

Animal Crossing Wii is the working title of a Wii game currently in development by Nintendo EAD. It is part of the Animal Crossing series. The title was announced as the first Wii game that markets the Wii's WiiConnect24 feature, (not including Elebits although Elebits sends levels and photos only). [1] Little information about the game is known. But on February 22 2007, the title was confirmed for a 2007 release date in Japan.[2]

In a recent interview Katsuya Eguchi--the man in charge of the development of Animal Crossing--stated that "someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter..." [3]

In an IGN interview, Katsuya Eguchi discussed how his team is exploring potential ways to take advantage of the WiiConnect24 feature, such as allowing friends to visit your town or leave messages while the machine is in standby mode. [4]

On September 26, 2006, Satoru Iwata commented on the Wii's message board system, saying:

For example, if you're playing Animal Crossing, a message like 'Concert next Saturday in town' will automatically be posted on the Message Board. The user doesn't even have to be playing the game.

In an interview, Katsuya Eguchi--the creator of Animal Crossing--discussed user designed furniture in the game:

I think it's a great idea. Of course, if you made your own furniture, you'd want to share it with others, to be able to give and receive hand-made stuff. Otherwise why would you make it? To be able to do that, you have to build in some place to keep that in the memory. The save data would be pretty huge, then. That's a challenge I'd like to face, though.[5]

In the Wii manual there is a play history message illustration which says "Animal..." and features a "bitten leaf", which represents furniture and Tom Nooks store in previous Animal Crossing games.

References

  1. ^ "E3 2005: Animal Crossing Revolution". IGN.
  2. ^ [1]
  3. ^ Orry, James (2006-06-06). "Nintendo exec talks Animal Crossing Wii and peripherals". Pro-G. {{cite web}}: Check date values in: |date= (help)
  4. ^ "Interview: Wii Sports". IGN. Retrieved 2006-05-19.
  5. ^ "Interview- "Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing"". Gamasutra. Retrieved 2006-11-01.