Divinity: Original Sin II
Divinity: Original Sin II | |
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Developer(s) | Larian Studios |
Publisher(s) |
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Director(s) | Swen Vincke |
Producer(s) | Octaaf Fieremans |
Programmer(s) | Bert Van Semmertier |
Artist(s) | Joachim Vleminckx |
Writer(s) |
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Composer(s) | Borislav Slavov |
Series | Divinity |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin II is a 2017 role-playing video game developed and published by Larian Studios. It is the sequel to the 2014 game Divinity: Original Sin and the fifth main entry in the Divinity game series. The game takes place in the fantasy world of Rivellon, which has increasingly come under attack by interdimensional monstrous creatures known as Voidwoken. The player assumes the role of a Sourcerer, an individual with a powerful yet dangerous type of magic named Source, who has the chance to ascend to godhood and save Rivellon from the Voidwoken threat. The game is played from an isometric perspective. Over the course of the game, the player completes quests and develops their character, explores the world and interacts with its non-player characters, and engages in turn-based combat using a variety of weapons and skills.
Larian launched a crowdfunding campaign on Kickstarter for Original Sin II in August 2015, raising over US$2 million. Following an early access release in September 2016, the game was fully released for Microsoft Windows in September 2017. An enhanced version, Divinity: Original Sin 2 - Definitive Edition, was released for Windows, PlayStation 4 and Xbox One in August 2018. The game was released for macOS in January 2019, and a port for the Nintendo Switch was released in September 2019.
Divinity: Original Sin II received critical acclaim upon release, with praise for its narrative, characters, interactivity, combat system and music. It was a commercial success, selling over a million copies in two months following its release. The game won multiple awards and accolades from several gaming publications, and has been cited as one of the best role-playing games of all time.
Gameplay
Divinity: Original Sin II is a role-playing video game played from an isometric perspective.[2] The player begins the game by selecting one of six pre-made characters with their own backstories, or creating a custom character and choosing their stats, race, gender and origin story. The choices of races are human, elf, lizard, dwarf, and undead, a race not available in Original Sin.[3][4] Players can play solo or with up to three companions in their party.[5] All companions are fully playable, and will potentially have unique interactions with the environment and non-player characters (NPCs). Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both online and local multiplayer modes, both competitive and cooperative.[6]
While Original Sin II offers a wide variety of preset class builds, it has an otherwise open-ended class system that allows a high degree of flexibility. Combat of the game is turn based and uses an action-point system. During each turn, the player may perform multiple actions until they run out of action points.[4] Enemies can be fought using skills from as many as ten different families, many of which can also be used out of combat. Different skills, when used in combination, can cause significant damage or unique effects.[7] Both the player and enemies can utilize high ground and environmental elements such as water, ice, oil and fire to their advantage.[8] In addition to health, characters may also be protected by physical and/or magic armor, which will negate incoming physical or magical damage and block negative status effects. Once the armor is fully destroyed, a character becomes vulnerable to direct damage on their health as well as status effects.[9]
The player can interact with both party members and non-playable characters. A dialogue tree offers several dialogue options for the player to select. Many situations in the game offer multiple solutions, which may result in consequences that affect the game world and progression.[10] All NPCs can die, though killing certain individuals may render some quests incompletable or force the player to find other ways to proceed.[4]
Synopsis
Setting
The game is set on the fantasy world of Rivellon, centuries after Divinity: Original Sin. Certain living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast enhanced spells or improve their physical combat abilities. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, the Divine. The most recent Divine, Lucian, used his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon. Monstrous creatures of the Void known as Voidwoken, guided by the God King, their dark deity, have begun to invade Rivellon. They are drawn to the use of Source, and so an organization called the Divine Order is persecuting Sourcerers.
The player character can be one of the six pre-made characters or a custom character, and the game usually refers to them as "Godwoken". The pre-made characters not chosen as the player character may be recruited as companions. They include Ifan ben-Mezd, a mercenary and former soldier; Lohse, a famed musician who is possessed by a demon; The Red Prince, an exiled lizard nobleman; Beast, a dwarven sea captain; Sebille, an elven assassin; and Fane, an undead from a mysterious race called Eternals.
Plot
The player character, a Sourcerer, is captured by the Divine Order and sent to an island prison known as Fort Joy. On the way there, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved by a mysterious voice. On Fort Joy, the Sourcerer witnesses the brutal regime of the Divine Order, led by Lucian's son Alexandar and his enforcer Dallis. Sourcerers at Fort Joy are "purged" of their Source, turning them into mindless husks. The Sourcerer escapes the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where they encounter one of the Seven. The God explains that they had rescued the Sourcerer on the ship, and that the weakened Veil has allowed the Void to enter Rivellon, draining the Gods' powers. The God declares the Sourcerer to be a "Godwoken" and urges them to become the next Divine and hold back the Void. The Godwoken then escapes from the island after capturing the warship Lady Vengeance from Dallis.
The Godwoken sails to the continent of Reaper's Coast. There, they expand their Source powers. Encountering their God again, they are directed to the Well of Ascension, where they can absorb enough Source to become Divine. The Godwoken also learns that Dallis has excavated the Aeteran, an artifact able to purge Source from the entire world. Additionally, the Godwoken meets Aetera, an immortal being who claims to be a member of the Eternal race, the original inhabitants of Rivellon. She explains that the Seven Gods were Eternals who craved power and betrayed the other Eternals, banishing them to the Void. The Seven then created the mortal races of Rivellon and maintain their own power by draining Source from them.
The Godwoken sails to the Nameless Isle where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and the Eternals' former king has become the God King. The God King and the Voidwoken intend to return to Rivellon and reclaim it as theirs. The Godwoken reaches the Well but before they can become Divine, Dallis appears and steals all the Source from Well with the Aeteran, destroying it in the process. The Godwoken's failure enrages their God, who attacks them, but ends up being killed by them.
The Godwoken pursues Dallis to the Tomb of Lucian, in the city of Arx, and finds Lucian alive within. Lucian reveals that he faked his death and hid in his tomb and that he, not the Void, has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, to bring peace to the world. Dallis, secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, a tyrannical Sourcerer king who died around a thousand years ago. Braccus breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus is defeated, the ending varies depending on player choice: the Godwoken can become the next Divine, purge all Source from Rivellon, release the Source and the powers of Divinity to the world, or allow the God King to return to Rivellon, restoring Eternal rule.
Development
Larian Studios began working on Divinity: Original Sin II in earnest in 2015, after wrapping up on the enhanced edition of its predecessor, Divinity: Original Sin. In order to develop the game, the studio expanded from 40 people to a team of 130, and from one studio in Belgium to four international studios.[11]
The game was formally announced on 12 August 2015.[12] It was announced that the game would launch on Kickstarter on 26 August.[13] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[14][15] Some of the stretch goals were reached before they were even announced.[16] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[17] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.[18]
The game was released for early access for Windows on 15 September 2016,[19] and was fully released on 14 September 2017.[20] Despite a power outage in Ghent, the location of Larian's development studio, on the day of launch, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time.[21][22] In addition to a free "enhanced edition" update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on 31 August 2018.[23][24][25] It was also released for macOS on 31 January 2019, and for the Nintendo Switch on 4 September 2019.[26][27]
Reception
Aggregator | Score |
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Metacritic | PC: 93/100[28] PC (Definitive Edition): 95/100[29] PS4: 92/100[30] XONE: 92/100[31] NS: 93/100[32] iOS: 98/100[33] |
Publication | Score |
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Destructoid | 9/10[34] |
Game Informer | 9.75/10[10] |
GameSpot | 10/10[8] |
Hardcore Gamer | [35] |
IGN | 9.6/10[4] |
PC Gamer (UK) | 92/100[36] |
Polygon | 7/10[37] |
TouchArcade | [38] |
USgamer | [7] |
Divinity: Original Sin II received "universal acclaim", according to review aggregator Metacritic.[28] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time.[10][8][4][36][39][40] Rick Lane of Eurogamer considered it a "masterpiece", thinking it would be many years before he could play another RPG that was even close to being "that rich with choice and charisma".[41] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.[2] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre.[4] GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that.[8] Mike Williams of US Gamer called it the "pinnacle" of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.[7] Janine Hawkins of Polygon was less positive than most, calling it "stunningly ambitious", but that it failed to "pull all its pieces together".[37]
A month after release, the game sold over 700,000 copies, with over a million sold by November 2017.[42][43] The game was nominated for "Best Role-Playing Game" at The Game Awards 2017,[44] and for "Best Narrative Design" and "Best Adventure/Role-Playing Game" at the Titanium Awards;[45] it was also nominated for "Game of the Year" and "Best Story", and was a runner-up for best PC game and best RPG at IGN's Best of 2017 Awards.[46][47][48][49] The game also received a nomination for "Best PC Game" at Destructoid's Game of the Year Awards 2017.[50] The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the "Best Co-Op Game" award.[51] The staff of GameSpot voted it as their fifth best, while Eurogamer ranked it 11th on their list of the "Top 50 Games of 2017".[52][53][54] Readers and staff of Game Informer gave it the "Best PC Exclusive", "Best Turn-Based Combat", and "Best Side-Quests" awards,[55][56][57] and also placed it second for the "Best Co-op Multiplayer" award.[58] The game was also nominated for "Role-Playing Game of the Year" at the D.I.C.E. Awards,[59] for "Game Engineering" and "Game, Franchise Role Playing" at the NAVGTR Awards,[60][61] and for "Best Sound Design for an Indie Game" and "Best Music for an Indie Game" at the Game Audio Network Guild Awards;[62] and won the award for "Multiplayer" at the 14th British Academy Games Awards.[63] It was also nominated for "Music Design" and "Writing or Narrative Design" at the 2018 Develop Awards.[64] The PlayStation 4 and Xbox One versions were nominated for "Best RPG" at the 2018 Game Critics Awards,[65][66] and won the award for "Best Role-Playing Game" at Gamescom 2018, whereas its other nomination was for "Best Strategy Game".[67][68]
References
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