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Game of the Seven Kingdoms

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Game of the Seven Kingdoms
Starting position
Years activeSince 13th century
GenresAbstract strategy game
Chess variant
Players7
SkillsStrategy, tactics
SynonymsSeven-handed xiangqi
Qiquo xiangqi
Game of the Seven Kingdoms symbolizes the Seven Warring States period (403–221 BC).[1]

Game of the Seven Kingdoms (Chinese: 七國象棋, p qī-guó-xiàng-qí ;) is a seven-player variant of the game xiangqi ("Chinese chess"). It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. The rules of the game can be found in his book, 古局象棋圖.[2][3] There is skepticism regarding the game's 13th-century formulation.[4]

Game rules

Players

The game is normally played by seven players. If there are fewer players, the extra kingdoms can be removed, or some players can own more than one kingdom. Players are allowed to team up, but may not discuss with their teammates during the game.

Equipment and setup

The board is the same as a Go board. Each side has 17 pieces: a general (將), a chancellor (偏), a diplomat (裨), a cannon (砲), a go-between (行人), an archer (弓), a crossbowman (弩), two dagger soldiers (刀), four swordsmen (劍), and four knights (騎). The name of the general varies according to the kingdom it represents. The seven kingdoms are:

  • Qin (秦), the white army, in the west
  • Chu (楚), the red army, in the south
  • Han (韓), the orange army, in the south
  • Qi (齊), the blue army, in the east
  • Wei (魏), the green army, in the east
  • Zhao (趙), the purple army, in the north
  • Yan (燕), the black army, in the north

The position of the seven armies somewhat reflects the geographical position of the seven Warring States. (It is possible that the original rules mistakenly swapped Zhao and Yan.)[5]

The yellow piece in the board center is "the emperor" (周), which does not belong to any player.

Gameplay

The game starts with Qin, the white kingdom, and then the order of play is counterclockwise.

The mechanism of the game is similar to many chess variants: pieces have their own moves and may capture one another by displacement. Except for the cannon and go-between, all pieces capture the same way that they move. There is no check in this game (so, it is not mandatory to remove an attack on the general).

Moves of pieces

Note that pieces are placed at intersections.

Piece Diagram Description
General
The general moves any distance orthogonally or diagonally (like a chess queen).
Chancellor
The chancellor moves any distance orthogonally (like a chess rook).
Diplomat
The diplomat moves any distance diagonally (like a chess bishop).
Cannon
The cannon moves any distance orthogonally without capturing. To capture, it jumps exactly one piece in its way (like a xiangqi cannon).
Go-between
行人
The go-between moves any distance orthogonally or diagonally. It cannot capture nor can it be captured. Thus, it is used for defense, or for a cannon to jump.
Dagger Soldier
The dagger soldier moves one intersection diagonally.
Swordsman
The swordsman moves one intersection orthogonally.
Archer
The archer moves up to four intersections orthogonally or diagonally.
Crossbowman
The crossbowman moves up to five intersections orthogonally or diagonally.
Knight
The knight moves one intersection orthogonally first, then continues one to three intersections diagonally outward. It can be blocked like a xiangqi knight.
Emperor





The emperor does not move and cannot be captured.

Victory

A player is out when he loses his general or more than 10 pieces. The player who captures the general or the most pieces of the loser wins his remaining army. The final victory goes to the first player who wins two kingdoms or captures more than 30 pieces.

See also

References

  1. ^ Pritchard (1994), p. 265
  2. ^ Sima Guang(司馬光). 古局象棋圖.
  3. ^ "七國象棋局(光緒觀古堂本) 第2頁 (圖書館) - 中國哲學書電子化計劃".
  4. ^ "The imbalance in the array must reflect on the play (assuming that the game was ever played), and can perhaps be attributed to the fact that a weiqi board rather than a bespoke board was used. The existence of pieces moving as Q and B at least two centuries before their introduction into orthochess is a phenomenon few will credit. (Leventhal, Chess of China)" (Pritchard 2007:343) [But note that the queen and bishop are already present in Japan in the game of chu shogi, which is recorded by the 14th century and was the most commonly played version of chess in 15th-century Japan. They are also present in dai shogi, which may have already existed by the 13th century.]
  5. ^ Cazaux, Jean-Louis and Knowlton, Rick (2017). A World of Chess, pp. 119, 366. McFarland. ISBN 9780786494279.

Bibliography