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List of The Legend of Zelda characters

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This is a list of recurring characters from The Legend of Zelda video game series. This list only covers those that appear in more than one game. For any others, please refer to the respective list of characters for the game the character appears in.

Agahnim

Agahnim is a mysterious sorcerer who arrived at the Hyrule Kingdom not long before the beginning of A Link to the Past. Although his motives were at first unclear, he gained favorable reputation with the royal family by ridding them of a number of problems plaguing their kingdom using unknown magic. He later developed an interest in the wise men who sealed away the mythical Golden Land ages ago, and realized that once this land was found, he could have all of its power for himself. He then placed a spell on the knights of the land, putting them under his direct control, and ordered them to find the descendants of these sages of lore, not the least of which was Princess Zelda herself. After murdering her father, the King of Hyrule, Agahnim was in the very act of to sending Princess Zelda to the Dark World when Link intervened, and escaped to the other world himself. Eventually Link returns to challenge him again in the Dark World, defeating Agahnim once and for all. Link then learns that Ganon is the true enemy, and that Ganon was merely possessing Agahnim to avoid suspicion. Agahnim is knocked out/off by Ganon when Link defeats Agahnim a second time.

Agahnim reappears as one of the shadow bosses near the end of Link's Awakening, as a mere black outline or silhouette, but he acts the same as his old self. Someone that looks a lot like Agahnim (and possibly is him) appears in Oracle of Seasons as a mini-boss. It is not made clear if this incarnation of Agahnim is Agahnim himself, or the spirit of Agahnim, or merely someone mimicking the Ganon's Tower equivalent. He looks and acts significantly different from his original self.

Beedle

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Beedle

In The Wind Waker, Beedle is a peddler of the Great Sea. He travels in a boat and usually sells finite items such as bait and bombs as opposed to permanent items like a bow. His multitude of boats cover much of the Great Sea, so the nearest store generally isn't too far away in case Link requires an item for a task. In the game, the player will receive a letter which turns out to be a map that discloses the general location of Beedle's boats. One square of this map is marked different from the others, by a golden-helmeted image of Beedle. In this anomalous boat, Beedle wears a large golden helmet and pretends not to know Link, yet offers the purchase of a Heart piece, an empty bottle, and a treasure chart at a far greater price than his other wares. These items are one-offs, and when they are all sold out, will be replaced by generic renewable items again like in all his other boats.

The patrons of Beedle's shop are rewarded with points that work in conjunction with the points system, in which the customer acquires a point after each transaction. When a particular amount of points is reached, the customer receives a discount which works in levels, reaching the highest level in discount requires a superfluous level of patronage for most players. When Link enters the store, he receives a high pitched audible greeting from Beedle.

Beedle also appears in The Minish Cap. Once a mat on the floor has been cleared up, he begins to sell Picolyte.

Biggoron

Biggoron is a very large Goron who will forge a sword for Link if he brings Biggoron certain items dependent on the game. Biggoron's Sword is stronger and larger than the Master Sword but Link must hold it with both hands, so he cannot hold a shield at the same time. There seem to be other Biggorons in other locations, such as Holodrum, but it may actually be the same Biggoron traveling. Biggoron has a (comparatively) little brother called Medigoron. Medigoron is not nearly as good as Biggoron when it comes to making swords, since it took him 7 years to make a very frail Giant's Knife in Ocarina of Time. However, he has mastered the art of making powder kegs, which are huge barrels of gunpowder that can blow up giant boulders. Powder kegs are only found in Majora's Mask. In The Minish Cap, Biggoron appears on the top of the mountains of Veil Falls and will give Link the Mirror Shield in exchange for the regular shield. He also appears as one of the collectible figurines in the same game.


Dampé the Gravekeeper

Dampé is a mysterious old man whose likenesses and/or descendants play similar roles in the storylines of Ocarina of Time, Majora's Mask, The Minish Cap and Four Swords Adventures. In Ocarina of Time (in which he was first introduced) he will dig around the graveyard at night for a small fee. When Link is an adult, he dies and his ghost resides at his grave just outside Kakariko Village. He offers to race Link in a lengthy dungeon below his grave. Link cannot win this race, but by finishing without being shut out by one of the timed falling doors Dampé rewards him with the Hookshot. If Link makes it to the end in a minute or less, he is also rewarded with a Heart Piece. During the race Dampé pelts Link with fireballs, and he takes many quick and sharp turns which could throw the player off of the correct course.

Epona

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Link and Epona as they appear in The Legend of Zelda: Twilight Princess

Epona is Link's horse, a light sorrel mare with flaxen mane and tail. In Ocarina of Time, Epona was born and raised at the Lon Lon Ranch. After the ranch was taken over from Talon and Malon by the cruel Ingo, Link saved Epona from being given to Ganondorf by winning her in a race. Later, in Majora's Mask, the Skull Kid stole her, and Epona ended up at the Romani Ranch in Termina. Link reobtained her there. Epona also makes a brief appearance in The Minish Cap, however, this time she's only seen pulling a cart of Lon Lon Milk. Although she isn't available to ride, it's possible to fuse Kinstones with her. Epona also appears in The Legend of Zelda: Four Swords Adventure mostly in one level where you can obtain her after saving Malon, although there are four horses that are ridden, as there are four Links. In The Legend of Zelda: Twilight Princess, Link rides a horse that looks very similar to Epona; however, players are able to name Link's horse in this new adventure. ("Epona" is the horse's default name, just as "Link" is the main character's default name.) Epona plays a much larger role in this game, even being used by Link in multiple horseback battles. Epona has her own song, which is often used as a way to tame and/or summon her. Epona is named after a Celtic goddess of horses.

Ganon

Ganon (ガノン), also known as Ganondorf (ガノンドロフ, Ganondorofu) in his human forms, the King of Evil, is by far the most commonly used villain in the series and frequently serves as the final boss, sometimes unexpectedly, thereby giving him the status of archenemy to Link. Although he made numerous appearances in the series, he was first given a backstory in A Link To The Past which was first shown in-game in The Legend of Zelda: Ocarina of Time, and was given a diffrent backstory in The Legend of Zelda: Four Swords Adventures.

Great Deku Tree

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The Great Deku Tree in Ocarina of Time with Link

The Great Deku Tree, appearing in Ocarina of Time, is the 'Father of the Forest' charged with watching over the Kokiri who live in Kokiri Forest. He is an exceptionally large tree with a human-like face.

When Ocarina of Time begins, the Deku Tree is suffering from a curse cast upon him by Ganondorf in an effort to gain the Spiritual Stone of Forest which is in the Deku Tree's possession. Knowing Link's destiny, the Deku Tree sends Navi the fairy to retrieve the boy and asks him to destroy the curse spider named Queen Gohma within him. Although Link defeats Queen Gohma, the Deku Tree was doomed before Link had begun; before he dies, the Deku Tree gives Link the Kokiri Emerald and tells him to seek out The Princess of Destiny at Hyrule Castle. After adult Link completes the Forest Temple, however, he discovers a little sprout, which grows into the Deku Sprout. It is this sprout who tells Link the truth about his past, and reveals that Link is not a member of the Kokiri, but rather a Hylian who was given to them by his mother, who died soon after.

In The Wind Waker, the Great Deku Tree is the guardian of Forest Haven and a is legendary forest/earth spirit. He is at first plagued by ChuChus and, after assisting him, he tells Link about Forest Haven and the Koroks who live there. He confesses to Link that his energy is actually waning and that he has become feeble with age. It is assumed that this is the same Deku Tree that was a sprout in Ocarina of Time, as he speaks Hylian and rememberes old times when he sees Link's green tunic. He gives Link the Deku Leaf to help him on his quest, and later Farore's Pearl after Link rescues Makar from the Forbidden Woods. Like Valoo, he speaks Hylian, but he can also speak the modern language of the Great Sea.

It is unknown where The Great Deku Tree along with the Kokiri were during the events of Twilight Princess and how they may have been affected, but it is possible that Twilight Princess doesn't feature the exact same areas as previous games. Even though the Lost Woods and the Forest Temple (complete with Kokiri symbols) were present in the game, the only reference to the Kokiri were their symbol on the temple doors and Saria's song playing in the Sacred Grove. It is possible that the Forest Temple itself or a gigantic dead tree found near Lake Hylia is the Great Deku Tree. Notably, Chus fall down when the player travels under the dead tree, perhaps a reference to Wind Waker, where the Great Deku Tree was attacked by Chuchus. There are also Skulltulas in the Forest Temple, like in Ocarina of Time's Deku Tree.

The Great Deku Tree is not to be confused with the two Maku Trees in Oracle of Seasons and Oracle of Ages.

Happy Mask Salesman

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Happy Mask Salesman

The bizarre man known as the Happy Mask Salesman first appeared in Ocarina of Time, offering to let Link work for him as a Happy Mask Salesman. After selling all the masks, Link receives the Mask of Truth, allowing him to understand what the Gossip Stones say.

His origins are unknown, as he may either be from Hyrule or its parallel universe Termina, and it is never established which. He was introduced in Ocarina of Time when he gives you the Keaton Mask from his shop in Hyrule, but he also knows how to travel from Hyrule to Termina, which could mean that he is native to either land, or possibly somewhere else.

In Majora's Mask, the Happy Mask Salesman played a larger role, as it was his mask, dubbed Majora's Mask, that the Skull Kid had stolen and was planning to use to destroy Termina. Asking the transformed Link for help and returning him to his original form, he teaches the hero the Song of Healing, one of the songs used several times throughout the game. When Link finally returns the mask to him, he simply vanishes. The Happy Mask Salesman is best known for his bipolarity, his wacky theme tune (which is in fact a remix of the Song of Healing) and his ability to change position without moving, i.e. without occupying any intervening frames. In a particular scene, the Happy Mask Salesman plays on a massive organ that appears seemingly out of nowhere. This organ is used to teach Link (still in his Deku Scrub form) the Song of Healing. This scene is considered by many fans to be one of the more comical scenes in the Zelda series. It is interesting to note that in The Legend of Zelda: Majora's Mask, walking behind the Happy Mask Salesman reveals masks resembling the faces of Mario, Darth Maul, the face on the Mirror Shield, the stone face-like thing thats on the chair of the mayor of Clock Town, and a sad Elvis Presley on his large backpack, which can also be seen in his artwork.

Near the end of Majora's Mask, Link travels to the moon and meets several kids who resemble the Mask Salesman. One of them even hints that all of them are destined to become mask salesmen. This adds many questions to the origin of the Mask Salesman. The Mask Salesman, knowing of the apocalyptic nature of the Majora's Mask, hints that he has experienced it first-hand. Further with this evidence is if the Moon falls, it will show you with The Mask Salesman, and he will say, "You have met with a terrible fate, haven't you?" Given this shows hints of a type of immortality or an ability to reset things to the way they were. Some fans have speculated that he represents the series creator Shigeru Miyamoto, due to his eccentricity and his similar appearance.

His most recent appearance was in Oracle of Ages, where he owns a shop on the outskirts of Labrynna Town. He is very hungry, and will give the player a mask in exchange for something to eat. He also seems to have a split personality, as he starts to politely speak to Link and then quickly starts yelling at him.

There is a mask salesman in The Wind Waker, but he is a different character from the ones who appeared in Ocarina of Time and Majora's Mask.

Impa

Impa (インパ, Inpa) is a caretaker to Princess Zelda. There are multiple versions of the character named Impa throughout the Zelda series, just as there are multiple Link and Zelda characters. As with Link and Zelda, all versions of the character share personality traits.

Ingo

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Ingo

Ingo (ēn'gō) is a tall, lanky man with a large black moustache who bears a striking resemblance to fellow Nintendo character Luigi. When Link first meets Ingo, he is working as a farmhand at Lon Lon Ranch. He is a hard worker but complains about how he must do all the work while Talon, the ranch's actual owner, just lies around and sleeps. When Link returns to Lon Lon Ranch seven years later as an adult, he finds that Ingo, with the assistance of Ganondorf, has taken over the ranch and kicked Talon out. Once Link wins Epona from Ingo and awakens Talon in Kakariko Village, Talon returns to the ranch and takes back ownership. Ingo, apparently regretful of his actions, and fearful of being punished by Ganondorf for losing Epona to Link, returns to working as a farmhand. Malon says "He must have been tempted by evil powers". There are Ingo-like characters all named Gorman in The Legend of Zelda: Majora's Mask (as three brothers) and The Legend of Zelda: The Minish Cap.

Jabu-Jabu

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Lord Jabu-Jabu in Zora's Fountain in Ocarina of Time

Jabu-Jabu (jä'boo jä'boo), refered to as Lord Jabu-Jabu by the Zoras, first appeared in Ocarina of Time. He is a giant whale-like creature (his tail is that of a whale), worshipped by the Zora race as their patron deity and guardian. His name most likely comes from ジャブ (jabu), the Japanese onomatopoeia for splashing.

In Ocarina of Time, he lives in Zora's Fountain where the Zoras care for him and bring him food. Ganondorf places a curse on him, causing him to act strangely and swallow his Zora caretaker, Princess Ruto, while she is bringing him food. Link must then enter Lord Jabu-Jabu's belly to rescue her and break the curse. Sometime during the seven years Link is trapped in the Sacred Realm, Lord Jabu-Jabu disappears from Zora's Fountain, and is never seen or mentioned in the game again.

He also appears in Oracle of Ages in the underwater Zora Village. In this game there is also a dungeon in his belly. In the past age, the player can encounter a younger and significantly smaller Jabu-Jabu (too small for the player to enter and explore), while in the present the player sees him at his more well-known size. The filthy water from Veran's curse in the Zora Seas leaves Lord Jabu-Jabu fatally ill when a baby, and it is Link's quest to clean the waters of the impurities in order to gain access to his innards in the future.

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Jabun in The Wind Waker

In The Wind Waker, there is a giant fish named Jabun who may be Jabu-Jabu, or a descendant, and is the protector and overlooker of Greatfish Isle. He is a giant, supposedly holy fish worshipped by its residents. Due to his rising power, Ganondorf was able to destroy Greatfish Isle, forcing Jabun to hide in a cave behind Outset. He is the one who gives Link the final key to raise the Tower of the Gods from the sea, Nayru's pearl. Like Valoo and the Great Deku tree, his main language is Hylian, of which only the King of Red Lions, the Great Deku Tree, Valoo (and, apparently, Tingle) can understand. Also, when you complete the first quest of Wind Waker, Link is able to understand Hylian as well (words are spelled in English, not Hylian symbols).

In the Lakebed Temple of Twilight Princess, sculptures that heavily resemble Jabu-Jabu can be seen.

In Link's Awakening, it is revealed the entire island of Koholint to be the dream of a sleeping deity known as "The Wind Fish" who has some passing resemblance to Jabu-Jabu.

Kaepora Gaebora

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Kaepora Gaebora

Kaepora Gaebora is a wise owl that guides Link throughout various Legend of Zelda games. One of the gossip stones in Ocarina of Time (found in the Sacred Forest Meadow) says that he is the reincarnation of an ancient Sage. Another gossip stone in the same area tells Link that Kaepora Gaebora "may look big and heavy, but its character is rather lighthearted." He is sometimes presumed to be the reincarnation of Rauru, the Sage of Light, or at least his physical manifestation in Hyrule realm. It is more likely he is the reincarnation of an entirely different ancient sage. Despite him being pretty much right behind Link throughout his childhood in the Ocarina of Time, he isn't encountered while an adult except near the end. He is seen in shadows when Link learns the Requiem of Spirit, but other than that he makes no appearance until Link completes the child half of the Spirit Temple.

It is interesting to note that he claimed (during his meeting with young Link in the Desert Colossus) to not have believed in the Hero of Time, making him the only character in the game to do so. He also appeared in Majora's Mask, first appearing in the swamp area to teach Link the Song of Soaring, and in Snowhead to help Link cross a large abyss. He has statues to his likeness spread across Termina, mainly used to warp to with the Song of Soaring, but also as an alternative of the Song of Time to save the game. By saving this way, you would keep all of your items and rupees but you would not go back in time and would have to quit the game. In Link's Awakening, a similar owl guides Link on his quest - It is possible that this owl was the basis for Kaepora Gaebora from Ocarina of time, it also shares his wisdom. In Four Swords Adventures, he is a very loyal friend who gives instructions.

In Twilight Princess, ancient flat-topped owl statues are spread out across Hyrule. Perhaps an homage to Gaebora, Link must use the Dominion Rod to move the statues off their bases, on which is inscribed a letter of an ancient language. Upon collecting all these letters, Link can complete the ancient incantation needed to gain access to the Sky Cannon, subsequently needed to access the City in the Sky. Their ability to interact within the Dominion Rod suggests that the statues may be of Oocca design themselves.


Link (リンク, Rinku) is a young man who lives in the land of Hyrule, although his age varies from game to game. He is also one of the few left-handed protagonists in video games. Link often journeys through the realm of Hyrule, defeating evil forces and Hyrule's nemesis Ganon, also known as Ganondorf. To defeat Ganon, Link will typically need the mystical Master Sword, usually obtained after many trials and battles using other swords and shields, as well as auxiliary weaponry such as boomerangs, bombs, bows and arrows. Although young, Link is portrayed as a great courageous warrior who has (or develops, depending on the game) a close relationship with Princess Zelda, whom he inevitably rescues. In several games in the series, Link must learn how to play a musical instrument that usually features in the game's plot and can magically unlock several spells.

Malon

Malon (マロン, Maron) is a fictional character in The Legend of Zelda series created by Nintendo. She has appeared in several games in the series, and is almost always found at the Lon Lon Ranch with her father Talon. Like Link and Princess Zelda, Malon is depicted with many varying incarnations.

Princess Zelda

Princess Zelda (ゼルダ姫, Zeruda-hime) is a member of Hyrule's royal family and plays an integral role in the history of Hyrule. Usually, Zelda is in some way kidnapped or imprisoned by Ganon. In some games she appears as one of the sages (wise men and women), and in later games she has been shown to be some kind of prophet. In The Legend of Zelda: Ocarina of Time and The Legend of Zelda: The Minish Cap she displayed other magical powers, such as powerful attacks and force fields.

Talon

Talon

Talon (tä'lōn) is a fat, rather lazy man who bears a striking resemblance to fellow Nintendo character Mario, although fatter. He wears a pendant that resembles Bowser, Mario's arch-enemy (and wears similar clothes), as well as Tarin of Link's Awakening. He is the father of Malon and the owner and operator of Lon Lon Ranch. When Link first encounters Talon, he is asleep beside a shipment of milk he had been delivering to Hyrule Castle. After Link awakens him, he returns to Lon Lon Ranch. At some point during the seven years Link spends asleep in the Sacred Realm, Ingo, the Lon Lon Ranch farmhand, takes over the ranch and kicks Talon out. Once again, Link can find him asleep, this time in Kakariko Village. If Link participates in the Biggoron's Sword side-quest, he can also be awakened by the sound of Link presenting the Pocket Cucco to him. When he discovers that Ingo turns over a new leaf, after Link ruins his business, he does so as well. He has a counterpart in Majora's Mask as Mr. Barten, who works at the milk bar and serves the milk. In the ending festival of Ocarina of Time, Talon and Ingo have apparently become friends and are seen shambling in a drunken state.

Talon also appears in The Minish Cap, where he once again runs Lon Lon Ranch.

In Majora's Mask, Talon's double is the owner and bartender of the Milk Bar in Clock Town.

Talon is simmilar to the character Tarin from The Legend of Zelda: Link's Awakening.

The King of Hyrule

King Daphnes Nohansen Hyrule is the last king of the long forgotten land of Hyrule. He is of the Royal Blood Line, just like Princess Zelda. In The Wind Waker, to meet with Link he remotely operates the King of Red Lions, a talking boat, using magic. Judging by how he fades in and out of existence and how he's still living in Hyrule despite the fact that it had been sealed away by the gods long ago, he may be a ghost with a particularly strong presence. He may also be grounded spiritually to Hyrule as Link only meets him in person while in Hyrule. By the end of the game, the King wishes to the Triforce for Hyrule to be drowned, and stays with the kingdom as it is flooded.

Kings also visually appear in A Link to the Past and The Minish Cap. The King in the former shows up only in the ending and isn't given a name, and is uncommonly referred to throughout the game. In the latter, the current, ruling king is named Daltus, while a former, dead king, named Gustaf, appears in the Royal Tomb, and gives Link a golden Kinstone piece, which is required to open the door blocking the upper part of Veil Falls, and the pathway to the Cloud Tops.

The Old Man

The Old Man is a character found in the original The Legend of Zelda for the NES, and also in BS Zelda for the Satellaview. The Old Man was a bald character who wore a red gown and had a white beard in the game. The player could usually find the old man in dungeons or inside caves, usually between two torches (if the player attacked the old man in a dungeon location, the two torches would defend him by shooting fireballs). The Old Man was used for several things in the game, ranging from giving the player items to help him in his quest to giving the player advice on how to move forward in the game. He also gambled with Link for rupees, and at times would demand that Link pay a "door repair charge;" a slightly humorous reference to the fact that in order to access him, Link had either burned down a bush or bombed a wall. There is speculation that the old man who teaches spells to Link in the various villages of Zelda II: The Adventure of Link is this same old man, or at least based from him. It is generally believed that all the Old Men in the game are the same person; this is somewhat backed up by a translated quotation of the Old Man in the first cave location in the remake in which he says "heed my words", referring only to himself. He also refers to the Old Woman as 'the' Old Woman, meaning there might be one of her as well.

The Old Man is known for his vague and/or badly translated advice in the original version (one of his most famous pieces of advice is "DODONGO DISLIKES SMOKE", meaning that the Dodongo enemy had a weakness to bombs). It should be noted that nearly all of the game's text resembled this, not just the Old Man's quotations. In the versions of the game on the GameCube Zelda promotion disc, Game Boy Advance, and Virtual Console, the translation was corrected.

In the Oracle games, if the player burns a tree down, it may reveal stairs that will lead the player to a small underground room with a bearded old man wearing a robe. If talked to, he will either give the player rupees, or take away rupees to pay for burning down the door to his "house".

The Oracles

Din

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Din

Din is the legendary Oracle of Seasons, with power over the rhythmic cycles of natural order (in other words, the seasons). Pursued by Onox, she traveled incognito as a talented dancer with a circus troupe; Zelda's guardian Impa also posed a member of this troupe, hoping to protect Din as she traveled. When Link is sent to Holodrum by the Triforce, Din finds him unconscious and cares for him. However, Onox soon finds Din and abducts her, putting the Oracle in a crystal seal, in order to turn Holodrum into a barren wasteland as part of the Twinrova sisters' plan. Once Din is rescued, she spends her time in Horon Village, dancing, and when Princess Zelda is abducted by Twinrova, she uses her powers to help Link follow them. She will come to Labyrnna in a linked Ages game after Zelda is captured.

The Minish Cap refers to her as a famous dancer from Holodrum and she shares her name with Din, the goddess of Power (many fans believe she might be a human incarnation of the Goddess herself).

Farore

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Farore

Farore is the Oracle of Secrets. She meets Link and helps him use codes and passwords. In both games, she lives in the Maku Tree, and if you give her a code, she gives you an item. Exchanging codes between games is needed to get some secret items.

The Minish Cap's figurine gallery refers to Farore as a helpful person looking for a house. Like Din and Nayru, she was named after a Triforce Goddess, Farore, the Goddess of Courage.

There was planned to be a third Oracle game, The Legend of Zelda: Mystical Seed of Courage, which would have had Farore star equally as Nayru and Din are in Ages and Seasons. However, Capcom ultimately decided that it would be too hard to link three different games, so they abandoned the third and integrated Farore into the two remaining Oracle games as the "Oracle of Secrets," who was responsible for unlocking special items and features in one game after the player reached various points in the other game.

Nayru

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Nayru

Nayru is a singer with one of the most beautiful voices to be heard and the legendary Oracle of Ages, with the power to shift through the folds of time. Upon Link's arrival in Labrynna, he is asked by Impa to lead her into the forest, where Nayru can be found. However, it is revealed that Impa has been possessed by Veran, who in turn possesses Nayru. All of time is thrown into chaos as Veran uses Nayru's powers to alter Labrynna's timeline as part of the Twinrova's plan to resurrect Ganon.

Nayru has a magical harp, the Harp of Ages, which is kept in the basement of her house in the Labrynnan forest and allows Link to travel through time. Her childhood friend and guardian is Ralph.

In The Minish Cap, Nayru is referred to as coming from a line of priestesses from Labrynna. She shares her name with Nayru, the goddess of Wisdom (she's actually believed to be an incarnation of the goddess).

The Three Goddesses

Din

Din is the Goddess of Power. According to legend (told by the Great Deku Tree), she used her strong flaming arms to sculpt the land and create the red earth. She also helped create the sacred and legendary Triforce, along with fellow goddesses Nayru and Farore. That being the case, she is often associated with the Triforce of Power, wielded by Ganondorf. She is generally linked with the colors red and orange as well as mountains, earth, and the element fire.

In Ocarina of Time the Great Fairy in the fairy fountain outside of Hyrule Castle can grant Link the knowledge of "Din's Fire", a magic attack that creates an expanding globe of flame, starting from his fist as he drives it into the ground, and expanding for a limited distance around him. In addition to killing enemies, it can light torches. In Super Smash Bros. Melee, Princess Zelda wields this in a modified form. She can shoot a ball of fire out of her hand and can control it for a distance, targeting the opponent.

Din's Goddess Statue in The Wind Waker looks a lot like the oracle Din.

The spirit of light Eldin from Twilight Princess is named after Din.

Farore

Farore is the Goddess of Courage. According to legend, with her rich soul, she created all the life forms who would uphold the spirit of law. She also helped create the sacred and legendary Triforce, along with Din and Nayru. She is often associated with the Triforce of Courage, wielded by Link. She is generally linked with the colors green and yellow, as well as forests, wildlife, and wind (air).

In Ocarina of Time the Great Fairy inside a cave in Lord Jabu-Jabu's lair in Zora's Domain can grant Link the knowledge of "Farore's Wind", a magic ability that can teleport him to a warp point previously created. In Super Smash Bros. Melee, Princess Zelda uses this as her third jump, a form of horizontal, vertical or diagonal teleport. Recovers great distances, but does not move around terrain.

Farore's Goddess Statue in The Wind Waker looks a lot like the oracle Farore. Instead of two buns however, she has two flowers.

The spirits of light Faron and Ordon from Twilight Princess are named after Farore.

Nayru

Nayru is the Goddess of Wisdom. According to legend, she used her wisdom to give the spirit of law to the world. She also helped Din and Farore create the sacred and legendary Triforce. She is often associated with the Triforce of Wisdom, wielded by Princess Zelda, and the key to being able to control the Triforce of Power. She is generally linked to the element of water, the colors blue and purple, and love.

In Ocarina of Time, the Great Fairy at the Desert Colossus can grant Link the knowledge of "Nayru's Love", a magic defense that created a force field around his body in the form of a crystal similar to the one Princess Zelda is later imprisoned in by Ganondorf, yet he is fully able to attack while using it. While active, he can still be knocked by enemy attacks, but will take no damage from them. In Super Smash Bros. Melee, Zelda uses this as an active defense which also damages her attacker and reflects thrown items or ranged attacks.

Nayru's Goddess Statue in The Wind Waker looks a lot like the oracle Nayru.

The spirit of light Lanayru from Twilight Princess is named after Nayru.

Tingle

Tingle (チンクル, Chinkuru) is a short, paunchy 35-year-old man who is completely obsessed with "forest fairies" and dresses up in a green costume which slightly resembles that of the main character, Link. He is about a foot shorter than Link in his The Wind Waker incarnation, and so can be judged as less than three feet tall, although he appears to be much taller in The Legend of Zelda: Majora's Mask. In Majora's Mask, he wears tight red shorts and a necklace with a clock that is permanently stuck at 4 o'clock. Tingle is normally seen floating around on his red balloon, drawing and selling maps for his father, who sees him as a fool. He is also known for his catchphrase, "Tingle-Tingle, Kooloo-Limpah!"

Tingle's Siblings

Ankle

Ankle is a brother of Tingle and Knuckle's twin. He is younger than Tingle. In The Wind Waker, he is found turning the grinding wheel at Tingle Tower with David Jr. The reason he does so much work is to support his brother, Knuckle. He also had a love of gardening. He also made a small appearance in Four Swords Adventures and later in The Minish Cap where he would fuse kinstones behind Lon Lon Ranch.

David Jr.

Although identical to Tingle and his brothers, David Jr. is actually a normal person from Windfall Island. After getting shipwrecked on Tingle Island, he was set to work to turn the wheel. Unenthusiastic about his role, he does it anyway, although he is prone to complaining. He also made a small appearance in Four Swords Adventures and later in The Minish Cap where he would fuse kinstones in Lake Hylia.

Knuckle

Knuckle is a brother of Tingle and Ankle's twin. In The Wind Waker he is largely a sidequest character that requires using the Tingle Tuner to find. By doing so the player can gain the Hand-Me-Down Tuner which has more options. He also made a small appearance in Four Swords Adventures and later in The Minish Cap where he would fuse kinstones in the Trilby Highlands.

Twinrova

Kotake (コタケ) and Koume (コウメ, Kōme), collectively referred to as the Twinrova Sisters (双生魔術師ツインローバ, Sōseimajutsushi Tsuinrōba, lit. "Twin Magicians Twinrova"), are a pair of Gerudo witches who play an important role in a few of the games in the series series. They are both the surrogate mothers of the Gerudo King, Ganondorf, being somewhat his more devoted servants. Their specialty is brainwashing others to serve Ganondorf and merging to form the stronger witch "Twinrova", where their combined power is much deadlier. The brooms the sisters use to fly become scepters Twinrova performs her spells with.

Vaati

Vaati (グフー, Gufū), the Wind Mage, is the main antagonist of Four Swords, Four Swords Adventures and The Minish Cap. His most common appearance is a black orb with a single eye, although his original appearance, in The Minish Cap, was that of a purple-skinned Minish. He is the second-most frequently recurring villain in the series, after Ganon.