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Tempest (video game)

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Tempest
Tempest gameplay
Developer(s) Atari Inc.
Publisher(s) Atari Inc.
Designer(s)Dave Theurer
Platform(s)Arcade
Release1980
Genre(s)Fixed shooter
Mode(s)Up to 2 players, alternating turns

Tempest is an arcade game by Atari Inc., originally designed and programmed by David Theurer. Released in October, 1981[1], it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed, but is viewed from a three-dimensional perspective.

Gameplay

The object of Tempest is to survive as long as possible and score as many points as possible by clearing levels of enemies. The game takes place in a closed tube or open field (referred to as the playfield, whose shape depends on the level) which is viewed from one end and is divided into a number of segments. The player controls a claw-shaped spaceship that crawls along the near edge of the playfield, moving from segment to segment. This ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)

Enemies swirl around at the far end of the playfield, then enter the playfield and move toward the player. When all enemies in a level are destroyed or reach the near end of the playfield, the player "warps" to the next level by traveling down the playfield. The player must avoid or shoot down any spikes left behind while warping. The player loses a life when an enemy comes into contact with their ship, shoots it or otherwise destroys it, or the ship hits a spike while warping. The game is over when the player loses all lives.

The game consists of sixteen levels that have unique geometric shapes, some of which are closed tubes that allow the player to loop around, while others are open fields that have distinct left and right edges. When all sixteen levels have been played, the sequence repeats with a different color set and a higher difficulty level.

There are five enemies in Tempest:

  • Flippers are bowtie-shaped enemies that flip from segment to segment. They move toward the near end of the playfield, then begin flipping directly toward the player. If a flipper lands on the player, it captures the ship and takes it to the far end of the playfield, costing the player a life.
  • Tankers are diamond-shaped enemies that move in a straight line. When shot (or when close to the near end of the playfield), they split into two other enemies. Several different types of Tankers exist, with more difficult and dangerous Tankers appearing later in the game.
  • Spikers are spirals that move toward the near end of the playfield and leave a spike behind them, then turn around and head back to the far end of the playfield. If allowed to reach the far end, they reappear as Tankers. The player must either avoid or shoot away any spikes left on the playfield when they warp to the next level.
  • Fuseballs are multicolored sparks that move rapidly up and down the playfield along the edges of its segments, then move slowly across segments. When at the near end of the playfield, Fuseballs can only be destroyed by using the Superzapper. They are the only enemy that cannot fire at the player, although the player is destroyed instantly on touching a Fuseball.
  • Pulsars move similarly to Flippers and can also capture the player's ship. However, a Pulsar is shaped like a zig-zag that expands and contracts, and it electrifies the playfield segment it's occupying at regular intervals (all Pulsars do this in unison). If the player's ship occupies or enters an electrified segment, it is blown apart.

Production

Tempest introduced several new features for its time. It was one of the first video games to use Atari's Color-QuadraScan vector display technology (along with Space Duel, which was released around the same time.) It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature would increase the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue, a feature that became a standard in later video games. Finally, Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same level with increasing difficulty levels.

The game was initially meant to be a 3D remake of Space Invaders, but such early versions had many problems, so a new design was used. Theurer says that the design came from a dream where monsters crawled out of a hole in the ground.

Three different cabinet designs exist for Tempest. The most common cabinet is an upright cabinet in the shape of a triangle sitting on top of a rectangle, when viewed from the side. This cabinet sported colorful side art. A shorter and less flashy cabaret-style cabinet was also released with optional side art, and a cocktail-style table cabinet allowed two players to play at opposite ends of the table. In this configuration, the screen would flip vertically for each player.

Ports and sequels

Shortly after the original game was released, an arcade owner hacked the level data and made an altered, more difficult version called Tempest Tubes. This enjoyed a lot of success in his arcade, but was unofficial (although supported by MAME) until Atari included it as the "Enhanced Mode" of Tempest in its Arcade Games Pack #1 for PC.

An official port has been released for the Atari ST. Prototypes exist for the Atari 2600 and 5200. While the Atari 2600 version suffered in both graphics and playability, the 5200 version showed more promise. An official port (bearing the Atari logo) was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum in 1987. A PC port of the game was released for Microsoft Windows 3.x as part of the Microsoft Arcade package.

The game had two sequels, Tempest 2000, for Atari Jaguar, Sega Saturn, MS-DOS, Apple Macintosh, and Sony PlayStation (the latter under the name Tempest X3), and Tempest 3000 for Nuon enhanced DVD players.

In 2005, the original Tempest was included as part of Atari Anthology for the Xbox and PlayStation 2, and was released on Xbox Live Arcade for the Xbox 360 on December 19, 2007.

Also in 2005, a port and graphical "remix" of the original Tempest was included as part of Retro Atari Classics for the Nintendo DS. This version deviates significantly from the basic rules and experience of the original game.

Reception

Tempest is #10 on the KLOV's list of most popular games, tied with Centipede.

  • Tempest is featured as the video game Reggie plays in the film Night of the Comet, and plays a main part in a standing thread throughout the movie. While at the movie theater that saves her from exposure to the comet, she becomes obsessed with knocking someone with the initials "DMZ" off the high score list. Additionally, the identity of "DMZ" is revealed at the film's conclusion when another survivor suddenly appears with the custom license plate of "DMZ". [2]

References

  1. ^ Vendel, Curt. "ATARI Coin-Op/Arcade Systems 1980 - 1982". Retrieved 2007-05-09.
  2. ^ Wright, Rob (April 11, 2007). "The Top Video Game Scenes in Movie History - 12. Night of the Comet (1984): Hot Tempest Nights". Tom's Games. Retrieved 2008-01-03.