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Command & Conquer 3: Tiberium Wars

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Command & Conquer 3: Tiberium Wars
Cover art (Windows version)
Developer(s)EA Los Angeles (Windows)
TransGaming Inc. (Mac OS X)
Publisher(s)Electronic Arts
Designer(s)Jason Bender
EngineSAGE engine
Platform(s)Microsoft Windows, Xbox 360, Mac OS X
Release
Genre(s)Real-time strategy
Mode(s)Single player, Multiplayer

Command & Conquer 3: Tiberium Wars is a real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and was released internationally in March 2007[1]. The direct sequel to the 1999 RTS title Command & Conquer: Tiberian Sun by Westwood Studios, a now defunct company that was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin.

Tiberium Wars takes place in the year 2047, at the advent of and during the "Third Tiberium War" when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative; abruptly ending seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope.

Gameplay

It appears that EA has reneged on their intentions of releasing patch 1.10. This patch will be just one more in EA's record of patches that never amount to be more than vaporware. Shame on you, EA.

Electronic Arts Los Angeles designed Command & Conquer 3: Tiberium Wars with the intention to return the Command & Conquer RTS series to its roots, as originally established by creator Westwood Studios. As such, numerous features that were characteristic of the Command & Conquer games prior to the release of Command & Conquer: Generals in 2003 define the gameplay of Tiberium Wars;

  • The return of the Tiberium substance as the game's sole and hazardous resource, and all the in-game economics traditionally associated with it.
  • Return of the pre-Generals "right-sidebar" user interface, a feature announced early on in an interview with IGN[6].
  • Destroyable and repairable bridges, destroyable civilian buildings, etc.
  • Forward-base construction through "mobile construction vehicles" (or "MCVs"), and "construction yard" buildings.
  • From version 1.05 and onward, a "Classic C&C Mouse Setup" option was added to the game's configuration menu, allowing the player to issue commands to units and structures with the left mouse button, in an identical fashion to the C&C games produced by Westwood Studios[7].

Command & Conquer 3's gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces to assault and conquer the opponent's base with. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" or "drone platform" buildings - which typically begin as large-sized vehicles or aircraft capable of deploying themselves into the aforementioned construction yards or drone platforms - or alternatively at the supporting "crane" and "foundry" structures. When a construction yard, drone platform, crane or foundry has finished building a new structure, the player can select a spot near to a pre-existing structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner.

Tiberium, the game's sole resource (except for the optional "Tiberium Spikes" and occasional "money crates"), is acquired by specialized "harvester" units which bring their cargo to a "refinery" structure. This in turn will convert the Tiberium crystals into usable resources, expressed as credits. The Tiberium itself requires storage space in the form of refineries and, in the case of excess when playing as the Global Defense Initiative or Brotherhood of Nod factions, "storage silo" structures.

Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting "power plant" structures.

Base defense is provided by specialized defensive towers. Later on in the game, the player can begin to build lethal defensive structures such as the Global Defense Initiative's "Sonic Emitters", the Scrin's "Storm Columns" or the iconic "Obelisk of Light" of the Brotherhood of Nod.

Single player

File:Command-and-Conquer-3-screenshot.png
In-game screenshot of conflict in one of the world's "Yellow Zones".

The story driven single player mode of Command & Conquer 3 consists of 38 missions[8], spread over three campaigns. Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can elect to start with either the Global Defense Initiative or the Brotherhood of Nod campaign. However, both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third Scrin faction is unlocked and becomes playable.

Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are additionally present, which can, when completed, make it easier for the main objectives to be completed. All campaign missions can separately be given a difficulty rating on the "theatre" screen before they are started; the available difficulty settings range from "Easy" to "Normal" to "Hard".

As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. However, due to bugs in the game's code two entries cannot be collected without the use of a downloaded mod. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's "Transmission Log" menu.

The skirmish mode in Tiberium Wars features numerous AI settings which each embody a type - or a combination of types - of classic RTS strategies[9], such as "turtler", "rusher" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard" to "Brutal", along with "handicap" settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has successfully won the skirmish on a certain difficulty level.

Multiplayer

Command and Conquer 3: Tiberium Wars supports multiplayer games over LAN, and online play over Gamespy servers[10]. Players can participate in "1v1", "2v2", and clan-based "1v1" and "2v2" ladders - each using separate Elo rating systems - or they can elect to play unranked. In addition to the official ladders, a number of independent ladders have been set up, the most prominent of which currently is "clanwars.cc[1]".

Broadband-based multiplayer features VoIP support[5].

BattleCast

Electronic Arts is making an attempt through Command & Conquer 3: Tiberium Wars to market "RTS as a sport"[10], through a project entitled "BattleCast". A service centred on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are currently being played, and to serve as a centralized replay archive of previously played matches. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a Paint-style brush to draw onto the screen.

A free "BattleCast Viewer" is available for download from the official C&C website[2]. This viewer will allow for people who do not own the game to watch others playing[11].

Plot

File:GDI Patrol in a red zone.jpg
The scenery of a "Red Zone".

The storylines of the game's three factions are closely interwoven in the same fashion seen previously in the Firestorm expansion pack of Command & Conquer: Tiberian Sun. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other two factions.

Command & Conquer 3: Tiberium Wars begins roughly sixteen to seventeen years after the events of Tiberian Sun: Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation[12]. 30% of the world's surface has been designated as "Red Zones", which have suffered the worst contamination and can no longer support human or otherwise carbon-based life. 50% of the regions in the world have been designated as "Yellow Zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "Blue Zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.

In March of 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station GDSS Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing enforcement of stability, strategically placed medical aid and hate-mongering against GDI and the Blue Zone populations from within the Yellow Zone territories, the Brotherhood is now supported by a significant percentage of the world's population. Unprepared to handle the coordinated offensives led by Black Hand shock troops across the entire globe, the remainder of the Global Defense Initiative's top military and political officials take charge and begin rallying all of their standing forces, determined to turn the tide and achieve a new victory over Nod.

As the conflict unfolds however, extraterrestrial forces known only as the "Scrin" suddenly enter in the battle, and alter the nature of the Third Tiberium War entirely.

Factions

Global Defense Initiative
Early concept artwork of GDI Zone Troopers crossing a Tiberium field.

The Global Defense Initiative's internal structure and organization is quite similar to a supranational and large-scale integration of all of the world's major modern day conventional armies into a single globalized military force[13]. GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, as well as on a much greater scale than any conventional real-life military force of today possibly could[13]. Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible, the exploitation of which the Brotherhood is notoriously adept at through its combinations of futuristic guerrilla warfare with uniquely advanced Tiberium-based technologies[14]. By the year of 2047 GDI's forces were restructured to allow for decentralized operations in multiple theatres of war, through the establishment of forward-operating bases in all types of terrain[13], and the deployment of proven, specialized and cost-effective ground and air forces supported by the most advanced network of orbital artillery satellites in history. In-game, their units are unit-for-unit more powerful than those of Nod and the Scrin. Their superweapon is the quintessential ion cannon, an orbital weapon that has appeared in every Tiberium title to date; previously capable of destroying only a single building at a time, the ion cannon now devastates a large area[15].

Brotherhood of Nod

The Brotherhood of Nod is a mysterious and highly militant Abrahamic society of allegedly ancient origins[16], which in modern times began showing the combined characteristics of a vast religious movement, a multinational corporation and a boundaryless nation-state, while being none of the three in itself[16]. The globalized brotherhood is led by a mysterious man who is known only as Kane[17], and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars takes place reached nothing short of the status of an unconventional superpower[16]. The Brotherhood of Nod represents a flexible, elusive and worldwide cultic army which thrives on the sophisticated synergy between low-tech guerrilla warfare and highly-trained forces that are equipped with state-of-the-art communications gear and the most advanced weapon systems available, which have been derived from the Brotherhood's uniquely adept understanding of Tiberium-based military technologies[16]. Nod tactics are highly radical and appear more cruel than GDI's, often showing little to no regard for human life, and their religious fascination with Tiberium also leads them to use the dangerous and toxic substance offensively whenever possible. In-game, Nod forces typically are weaker than GDI's or the Scrin in a head-on engagement, yet are able to use flexible strategies and advanced hit-and-run tactics to their advantage to control the pacing of the battle, as well as sabotage an opponent's momentum. Like in the original C&C game, their in-game superweapon is a nuclear missile[17], which replaces the cluster and chemical missiles deployed during Command & Conquer: Tiberian Sun.

Scrin

The third faction featured in Tiberium Wars is an extraterrestrial force known only as the Scrin, who have come to harvest all of the Earth's Tiberium deposits[18]. They have remained dormant along the edge of our Solar System for millennia, until awakened by the massive detonation of liquid Tiberium beneath the Brotherhood of Nod's "Temple Prime". Upon approaching Earth, they are surprised to encounter a heavily militarized native population still coping with Tiberium's spread, and swiftly proceed to launch an assault on Earth's cities, wreaking havoc on GDI and Nod alike. This is done mainly for intimidation purposes because the real objective of the Scrin is to collect the Tiberium in the Red Zones. Scrin units and structures show a distinctly bio-mechanical and insect-like appearance, and possess several economic and military advantages related directly to Tiberium[18], including the ability to promote the growth of the substance, store it in infinite amounts, and to use it to enhance the performance of their units and weaponry in a multitude of ways. Scrin forces possess a powerful aerial fleet[18], able of constructing fast "Stormrider" fighters, hovering "Devastator" warships and the versatile "Planetary Assault Carriers", which are capable of generating localized ion storms. The faction also features the ability to create wormholes and to instantly teleport units around the battlefield through various means. The Scrin are additionally able to deploy a large aerial unit known as the "Mothership", which features a massively powerful energy weapon that can devastate all structures in a large radius beneath it by initiating a chain reaction upon them however the "Mothership" is extremely slow and open to attack. Their in-game superweapon is the "rift generator", which creates a rip in space-time in the targeted area, drawing everything near to it into deep space[19].

Campaigns

After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger, acting on intelligence gathered from Nod POWs, begins to fear that the Brotherhood may be preparing to use WMD's and orders a pre-emptive strike on a Nod chemical weapons facility near Cairo, Egypt. Once there, GDI discovers that Nod not only was preparing to deploy their full nuclear arsenal on them, but that they are also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod, but Kane continues the construction of the liquid Tiberium device unabated within his newly erected "Temple Prime" in Sarajevo.

Temple Prime subsequently comes under siege by GDI forces. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat "once and for all". When the ion cannon is fired over Granger's strenuous objections, it detonates a deposit of the liquid Tiberium stored underneath the temple, creating a massively destructive explosion that reaches out into space and kills millions of people in Eastern Europe's Yellow zones, Kane and his Inner Circle are believed to be among the casualties.

Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the ion cannon network to be turned against the vessels, but the craft are unfazed by the attack and alien forces, known only as the Scrin, land on Earth and begin to swarm throughout the world's Red Zones, soon after launching massive assaults on all major cities across the globe. GDI central command eventually becomes aware that the invaders' agenda was to commit a series of large-scale diversionary strikes, in order to divert human attention away from several colossal towers that were being constructed within the world's Red Zones.

At the same time, the Scrin themselves have become aware of Kane's entire premeditated plan; that the man had provoked the preceding world war with GDI in order to deliberately lure them into using their ion cannon upon Temple Prime, which was the only weapon that could create a large enough detonation of liquid Tiberium to prematurely awaken the Scrin and bring them to Earth, so that Kane could complete the last stage of his plans; to capture one of the Scrin's "Threshold" towers.

GDI eventually succeeds in destroying all but one of these towers, which is protected from their assault by elite Nod forces, and the Scrin are able to finish the tower's construction just before GDI destroys a mysterious central control node located in Italy. With the tower completed, it becomes impregnable to all known forms of human weaponry and GDI is left with no option but to leave it standing under close observation, as it is completely inert following the destruction of the control node entity. Kane, meanwhile, prepares to enter the tower using the key codes Nod forcefully obtained from the Scrin forces, while the Scrin themselves are preparing a "full invasion force" with the intention of obtaining all possible knowledge on the being of "Kane", and to then annihilate the human race.

Novel

A novel based on the game was written by Keith R.A. DeCandido, and released by Del Rey Books in June of 2007.

Casting

File:Cc screen kane.jpg
Joseph D. Kucan as Kane in Command & Conquer 3: Tiberium Wars.

Electronic Arts confirmed through an early trailer for the game - in which the character of Kane was featured - that Joseph D. Kucan would indeed return to reprise his role as the leader of the Brotherhood of Nod. The cutscenes of Command & Conquer 3: Tiberium Wars were directed by EA in-house cinematic director Richard Taylor[20].

A number of well known actors were cast in the full motion videos of Tiberium Wars[21];

Electronic Arts Los Angeles also employed the talents of several real-world newscasters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes[22];

Soundtrack

The soundtrack for C&C 3 was composed by Steve Jablonsky and Trevor Morris[23][24]. Frank Klepacki - the composer of all the previous C&C installments with the exception of Command & Conquer: Generals - was contacted by Electronic Arts to compose the soundtrack for Tiberium Wars, but turned the offer down to focus on his career at Petroglyph Games[25].

Development

History

Old Command & Conquer 3 concept art from Westwood Studios dating from 2002/2003, as said by Chris 'Delphi' Rubyor, currently from Petroglyph Games.

A sequel to Command & Conquer: Tiberian Sun had been expected since the game's release in 1999. Work on such a sequel was believed to have been started at Westwood Studios in 2001, however Electronic Arts decided to shift the focus of the would-be successor to Tiberian Sun from a science fiction theme to a modern theme based on contemporary real-world conflicts, the result being the title of Command & Conquer: Generals and other SAGE engine based games. Developers still retained the Command & Conquer 3 idea (tentatively named 'Incursion'), intending it to be an update of the original C&C game in terms of gameplay and setting[26]. Just prior to the release of Generals however, EA announced that Westwood Studios (Las Vegas) would be closing and would be consolidated into EA Los Angeles. This merger split the original Westwood team, with some of its members not being willing to relocate and quitting to form the company Petroglyph Games, with the remainder moving to Los Angeles to work at the newly consolidated studio. With this, the development of Command & Conquer 3 was effectively put on hold.

In 2004, old concept art from Westwood Studios was made public under the name "Command & Conquer 3". The artwork showed a "mech" unit, a full 3D RTS gameplay environment similar to that used in the title Generals, and the original interface system from both the original Command & Conquer game and its sequel of Tiberian Sun. The unveiling of this artwork fueled speculation that Electronic Arts had begun work on a Command & Conquer game. In December of 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that this next Command & Conquer game would be Command & Conquer: Red Alert 3, and not the awaited sequel to Tiberian Sun. Shortly there after however, Mark Skaggs left EA for unspecified reasons and ideas for the Red Alert 3 title were mothballed. Mike Verdu later became the new lead on the Command & Conquer series. On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, the official press release was made, and Electronic Arts Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title[27].

C&C 3 was released in three separate editions[28]; the pre-order edition, the standard edition (box art featured at the article header) and the limited Kane Edition, which constitutes a special collector's edition with various extras and a bonus DVD featuring exclusive content. Tiberium Wars was given a suggested retail price of US$49.99, while the C&C 3: Kane Edition is available at "select retailers" with a suggested retail price of US$59.99. Availability of this edition has been restricted to 100,000 copies worldwide[28]. It is also sold in the Command and Conquer: Saga bundle pack, along with Command & Conquer: The First Decade.

File:Cnc3-disc.JPG
Xbox 360 disc and cover of Tiberium Wars.

The game was additionally released for the Xbox 360 in May of 2007, with Louis Castle previously having stated:

And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.[29]

Support for the Xbox Live Vision Camera is included[30].

The official map editor for Command and Conquer 3: Tiberium Wars was released on April 20, 2007[31].

Engine

A heavily modified version of the SAGE engine is used to run Command & Conquer 3's graphics. SAGE technology previously was used in the RTS series Generals and The Battle For Middle-Earth games, and the engine's features subsequently are present in C&C 3.

Expansion pack

On August 14th, 2007, the Electronic Arts team for Command & Conquer 3: Tiberium Wars launched an online television-style broadcast under the title of "BattleCast Primetime", which is meant to periodically provide C&C fans with information and news on future Tiberium Wars-related developments, expansion packs and patches. During "BattleCast Primetime"'s pilot episode, the first expansion pack to Tiberium Wars, entitled Kane's Wrath, was officially announced[3].

Reception

Reviews
  • PC Gamer US gave the game its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franchises of all time returns to glory", the Swedish PC Gamer gave it 81%, while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "A welcome, but limited, return".
  • Gamespot gave the game a 9.0 out of 10 and the "Editor's Choice", referring to Tiberium Wars as "one of the finest real-time strategy games in years."[32]
  • 1UP.com/Games for Windows: The Official Magazine rated the game at 9/10.
  • IGN labelled the game as "great", rating it at 8.5/10[33].
  • GamePro gave Command & Conquer 3: Tiberium Wars its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue[34].
  • Polish based CD-Action magazine has rated the game at 9/10.
  • PC Zone rated Tiberium Wars at 86%.
  • Dutch magazine Power Unlimited gave it an 88/100.
  • UK based website Mansized scored the game a full 5/5 stars, stating that "chances are you’ve not had this much fun in a long, long time".
  • UK magazine PCFormat gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes Command and Conquer the "distillation of what RTS is all about", however it also criticized the lack of innovation present.
  • Pelit and MikroBitti gave it 89/100 and 4/5, respectively. MikroBitti applauded the game's appearance and sounds, but criticized it for excessive loyalty to the early Command & Conquer game mechanics.
  • UK Magazine Edge gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles currently available in the RTS market.
  • X-Play rated Command & Conquer 3: Tiberium Wars 5/5.
Awards
Nominations

References

  1. ^ a b "EA Command & Conquer 3 Tiberium Wars - News". Electronic Arts, Command & Conquer website. 2007-03-12. Retrieved 2007-03-12.
  2. ^ "EA Command and Conquer 3 Tiberium Wars" (in German). Electronic Arts Germany, Command & Conquer website. 2007-03-12. Retrieved 2007-03-24.
  3. ^ a b "IGN: C&C3 Gets Demo, Release Date". IGN. 2007-04-11. Retrieved 2007-04-12.
  4. ^ EA Command & Conquer 3 Tiberium Wars - Community
  5. ^ a b "Command and Conquer 3 Details". Electronic Arts. Retrieved June 28. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ Dan Adams (2006-05-09). "E3 2006: Command & Conquer 3 Tiberium Wars Exclusive Interview". IGN. Retrieved May 9. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ EALA. "PATCHES". Electronic Arts. Retrieved November 11. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ "Command and Conquer 3 Details". Electronic Arts. Retrieved 16 June. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ Dave McCarthy (2006-12-22). "Command & Conquer 3: Tiberium Wars interview". Eurogamer. Retrieved January 27. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ a b "Command & Conquer 3: Tiberium Wars (PC)". Gamespy staff. Retrieved 18 November. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ "Get the free Battlecast Viewer!". Electronic Arts, Command and Conquer website. 2007-10-25. Retrieved 30 October. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "Living with Tiberium". Mike Verdu blog entry, executive producer Command & Conquer 3. 2006-08-21. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ a b c "Command & Conquer 3 Tiberium Wars Designer Diary #1 - The Story Behind the GDI Faction". Gamespot Staff, Electronic Arts. 2006-08-07. Retrieved 24 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ "Command & Conquer 3 Tiberium Wars Designer Diary #4 - Comparing the GDI and Nod Factions". Gamespot Staff, Electronic Arts. 2006-12-15. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ "Technology in 2047". Electronic Arts, Command and Conquer website. 2006-09-29. Retrieved 09 January. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  16. ^ a b c d "Command & Conquer 3 Tiberium Wars Designer Diary #2 - The Brotherhood of Nod and the Return of Kane". Gamespot Staff, Electronic Arts. 2006-08-23. Retrieved 24 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ a b "Kane's Dossier". Electronic Arts, Command and Conquer website. 2006-10-29. Retrieved 19 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ a b c "Command & Conquer 3 Faction Feature -- The Scrin". IGN Staff, Electronic Arts. 2007-03-20. Retrieved 17 June. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ "Command & Conquer 3: Tiberium Wars hands-on". IGN. 2007-01-16. Retrieved 16 January. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  20. ^ "Bringing C&C To Life". Electronic Arts, Command and Conquer website. 2006-11-24. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  21. ^ "Casting Line-up Announced for C&C 3!". Electronic Arts, Command and Conquer website. 2006-10-18. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  22. ^ Tim Surette (2006-10-18). "Actors support Tiberium Wars". Gamespot. Retrieved 14 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  23. ^ "Steve Jablonsky, IMDB entry". Retrieved 19 December. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |1= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  24. ^ "Trevor Morris, IMDB entry". Retrieved 28 June. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |1= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. ^ Frank Klepacki (2007-06-08). "News at Frank Klepacki.com". Retrieved June 8. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  26. ^ "Ask Petroglyph!". Petroglyph Games. Retrieved 2 January. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  27. ^ "C&C 3 Community Summit feature story". Electronic Arts, Command and Conquer website. 2007-01-19. Retrieved January 20. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  28. ^ a b "Kane Edition Announced". Electronic Arts, Command and Conquer website. 2006-12-22. Retrieved December 23. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  29. ^ "C&C 3 Announced For Xbox 360". Electronic Arts, Command and Conquer website. 2006-11-20. Retrieved December 22. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  30. ^ "C&C 3 Xbox 360 Q&A". Electronic Arts, Command and Conquer website. 2006-11-24. Retrieved February 24. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  31. ^ "C&C3 Worldbuilder Download". Electronic Arts, Command and Conquer website. 2007-04-20. Retrieved April 20. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  32. ^ "Command & Conquer 3: Tiberium Wars Review". Gamespot.com.
  33. ^ "Command & Conquer 3: Tiberium Wars Review". IGN.com.
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