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Kingdom Hearts Coded

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Kingdom Hearts coded
File:KHCoded.png
The logo of Kingdom Hearts coded.
Developer(s)Square Enix
Publisher(s)Square Enix
Designer(s)Shinji Hashimoto (executive producer)
Kousei Itou (game producer)
Kakuko Obinata (associate producer)
Tetsuya Nomura (game director)
Hajime Tabata (co-director)
Daisuke Watanabe (scenario writer)[3]
SeriesKingdom Hearts
Platform(s)Mobile phone[4]
Genre(s)Puzzle
Mode(s)Single-player

Kingdom Hearts coded (キングダムハーツ コーデッド, Kingudamu Hātsu kōdeddo) is a puzzle video game developed and published by Square Enix, in collaboration with the Walt Disney Internet Group for mobile phones.[3][4] It is an installment in the Kingdom Hearts series that is set after the events of the most recent installment, Kingdom Hearts II. The story focuses on a message written in Jiminy Cricket's journal. The game was announced at the 2007 Tokyo Game Show. Currently, the title is only a Japanese release, though Square Enix has plans for releases in other territories.[5]

Gameplay

Coded is a puzzle game with action elements mixed into the gameplay.[6] The action gameplay is similar to the action-RPG style of the previous games in the series and features a similar basic interface.[7][8] Coded also includes minigame and platforming elements.[2] The game features a mix of graphics, with backgrounds in 3D and characters in 2D.[6][9] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles features a "debugging" mode to remove the blocks in order to progress towards enemies.[7][8] Blocks are also used to solve puzzles or reach higher ground.[8]

Plot

Coded is set after the events of Kingdom Hearts II.[4][6] While organizing the records in his journal from his travels with Sora and his friends, Jiminy Cricket finds a message that he did not write:[5] "We must return to free them from their torment."[10] To investigate this message, King Mickey digitizes the contents of the journal and goes into the created world to investigate; at the same time awakening a virtual Sora on Destiny Islands.[10]

Characters

Like previous Kingdom Hearts titles, coded features numerous Disney characters.[7] Some characters include King Mickey, Pluto, Jiminy Cricket, a virtual Sora,[10] Donald Duck, Goofy,[8] and the Heartless.[11] The virtual Sora is in the original Sora's attire from the first game because he is created from data from Jiminy's earlier journal entries. The characters referred to as "them" in the message left in Jiminy's journal refers to the main antagonists of the game, who have yet to be revealed.[11]

Development

Coded was directed by Tetsuya Nomura and co-directed by Hajime Tabata, and is the first collaboration between Square Enix and the Disney Internet Group.[3] In 2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series.[12] Coded was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[13][9] New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[2][14]

The game's concept was devised by Nomura who wanted to make the game like a playground for fans. Tabata originally thought the initial plan was terrible, but still interesting. The development team plans to make use of phone technology to facilitate interaction between players.[11] Coded was developed with 3D and 2D graphics to have the game available on a range of cellphones for distribution overseas.[6] Early screenshots showed the game in a wide screen format, based on the idea that more future models will feature a swivel screen.[8] Coded was first released preinstalled on the Docomo PRIME Series "P-01A" mobile phone.[15][16]

References

  1. ^ Famitsu staff (2008-08-02). "PSP版『FF アギトXIII』の映像が初公開! 最新映像で明らかになった新情報を完全リポート" (in Japanese). Famitsu. Retrieved 2008-08-03.
  2. ^ a b c Haynes, Jeff (2008-08-02). "Kingdom Hearts Coded Trailer Impressions". IGN. Retrieved 2008-08-05.
  3. ^ a b c Square Enix (2007-09-20). "A New Chapter in the Kingdom Hearts Series Delivers Three Brand-new Titles to the Nintendo DS, PSP, and Mobile Phones". GameSpot. Retrieved 2007-09-21.
  4. ^ a b c "Kingdom Hearts シリーズ 新プロジェクト" (PDF) (in Japanese). Square Enix. Retrieved 2007-09-20.
  5. ^ a b Boyes, Emma (2007-09-20). "TGS '07: Three new Kingdom Hearts games coming". GameSpot. Retrieved 2007-09-20.
  6. ^ a b c d "Kingdom Hearts: coded (Famitsu Interview)". Kingdom Hearts Ultimania. Retrieved 2007-09-28.
  7. ^ a b c Onyett, Charles (2007-09-19). "TGS 2007: Three New Kingdom Hearts Titles". IGN. Retrieved 2007-09-20.
  8. ^ a b c d e Gantayat, Anoop (2007-10-02). "Nomura Discusses Kingdom Hearts". IGN. Retrieved 2007-10-04.
  9. ^ a b Niizumi, Hirohiko (2007-09-20). "TGS '07: Square Enix shows all in closed mega-theater". GameSpot. Retrieved 2007-09-21.
  10. ^ a b c "Kingdom Hearts: Coded". IGN. Retrieved 2007-09-20.
  11. ^ a b c "Interview with Tetsuya Nomura and Hajime Tabata" (translation). Famitsu: p 33. October 2007. Retrieved 2008-08-20. {{cite journal}}: |pages= has extra text (help)
  12. ^ Ransom-Wiley, James (2007-05-04). "Next Kingdom Hearts to be portable spin-off, not KHIII". Joystiq. Retrieved 2007-09-22. {{cite web}}: Check date values in: |date= (help)
  13. ^ "『キングダム ハーツ』新プロジェクトも明らかに!" (in Japanese). Famitsu. 2007-09-20. Retrieved 2007-09-23.
  14. ^ Gantayat, Anoop (2007-12-02). "Square Enix Unveils Jump Festa Lineup". IGN. Retrieved 2007-12-12. {{cite web}}: Check date values in: |date= (help)
  15. ^ "Docomo Prime series P-01A: 搭載コンテンツ" (in Japanese). NTT docomo. Retrieved 2008-11-25.
  16. ^ "Docomo Prime series Products". NTT docomo. Retrieved 2008-11-25.