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Yoshinori Kitase

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Yoshinori Kitase
Square-enix dissidia yoshinori-kitase.jpg
At the E3 in Los Angeles, California in 2009
Born (1966-09-23) 23 September 1966 (age 49)
Nationality Japanese
Alma mater Nihon University
Occupation Video game producer
Employer Square Enix

Yoshinori Kitase (北瀬 佳範 Kitase Yoshinori?, born 23 September 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI (1994), Chrono Trigger (1995), Final Fantasy VII (1997), Final Fantasy VIII (1999) and Final Fantasy X (2001), and the producer of the Final Fantasy X and Final Fantasy XIII series. He is a corporate executive who manages Square Enix's Business Division 1.[1]


In July 1978, at the age of 12, Kitase watched the movie Star Wars for the first time and was deeply impressed with it. He later examined the making-of video to it and became interested in the creative process of the film industry. Kitase decided to attend the Nihon University College of Art and studied screenwriting and filmmaking. Although he enjoyed filming, he showed a much greater passion for post-production editing as he felt it allowed him to give the footage a completely new meaning and to appeal to the viewers' feelings. In his first year after the graduation, Kitase worked at a small animation studio that produced animated television programs and commercials. When he played Final Fantasy for the first time, he considered a switch to the game industry as he felt that it had potential when it came to animation and storytelling. Despite having no software development knowledge, he applied at the game development company Square and was hired in 1990. In the ten years to follow, he gathered experience as an "event scripter", directing the characters' movements and facial expressions on the game screen as well as setting the timings and music transitions. He has compared this work to directing film actors.[2]

Yoshinori Kitase (right) and art director Isamu Kamikokuryo (left) at HMV's Final Fantasy XIII launch event in London in March, 2010.

When many players responded to the sci-fi world of Final Fantasy VII and Final Fantasy VIII by requesting a "simple fantasy world", Kitase tried to expand the definition of the word "fantasy" beyond that of a medieval European setting. This led to Southeast Asia being the backdrop for Final Fantasy X.[3] Kitase referred to Final Fantasy VII and its protagonist Cloud Strife as his favorite game and character, respectively.[4] In an interview, he said that he loves first-person shooters.[5]


Release Title System Credit(s)
1991 Final Fantasy Adventure Game Boy Game design, scenario
1992 Romancing SaGa Super Nintendo Entertainment System Field map design
1992 Final Fantasy V Super Nintendo Entertainment System Field planner, event planner, scenario writer[6]
1994 Final Fantasy VI Super Nintendo Entertainment System Director, event planner, scenario writer[6]
1995 Chrono Trigger Super Nintendo Entertainment System Director, scenario writer[7]
1997 Final Fantasy VII PlayStation, Windows Director, scenario writer
1998 Ehrgeiz PlayStation FF VII staff
1999 Final Fantasy VIII PlayStation, Windows Director, story, system designer, event director[8][9]
2001 Final Fantasy X PlayStation 2 Producer, chief director, scenario writer[10][11][12]
2002 Kingdom Hearts PlayStation 2 Co-producer
2003 Final Fantasy X-2 PlayStation 2 Producer
2004 Before Crisis: Final Fantasy VII Mobile phone Executive producer
2004 Kingdom Hearts: Chain of Memories Game Boy Advance Producer
2005 Final Fantasy VII: Technical Demo for PS3 PlayStation 3 Supervisor[13]
2005 Final Fantasy VII: Advent Children DVD-Video, UMD Producer
2005 Kingdom Hearts II PlayStation 2 Co-producer
2006 Dirge of Cerberus: Final Fantasy VII PlayStation 2 Producer
2006 Final Fantasy V Advance Game Boy Advance Supervisor
2006 Final Fantasy VI Advance Game Boy Advance Supervisor
2006 Dawn of Mana PlayStation 2 Special thanks
2007 Heroes of Mana Nintendo DS Special thanks
2007 Crisis Core: Final Fantasy VII PlayStation Portable Executive producer, event planner[14]
2008 Sigma Harmonics Nintendo DS Producer
2008 Dissidia: Final Fantasy PlayStation Portable Producer
2009 Final Fantasy VII: Advent Children Complete Blu-ray Disc Producer
2009 Final Fantasy XIII PlayStation 3, Xbox 360 Producer, Crystal Tools development staff
2010 The 3rd Birthday PlayStation Portable Producer
2011 Dissidia 012: Final Fantasy PlayStation Portable Special thanks
2011 Final Fantasy Type-0 PlayStation Portable Producer
2011 Final Fantasy XIII-2 PlayStation 3, Xbox 360 Producer
2012 Theatrhythm Final Fantasy Nintendo 3DS Special thanks
2013 Final Fantasy: All The Bravest iOS Special thanks
2013 Lightning Returns: Final Fantasy XIII PlayStation 3, Xbox 360 Producer
2013 Final Fantasy X/X-2 HD Remaster PlayStation 3, PlayStation Vita Producer
2014 Theatrhythm Final Fantasy: Curtain Call Nintendo 3DS Special thanks
2014 Final Fantasy VII G-Bike iOS, Android Executive producer[1]
2015 Final Fantasy X/X-2 HD Remaster PlayStation 4 Special thanks
2015 Mobius Final Fantasy iOS, Android Producer
TBA Final Fantasy VII PlayStation 4 Producer


  1. ^ a b "【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話". Famitsu. 2014-06-27. Retrieved 2015-05-26. 
  2. ^ 「ハリウッド映画に負けていますか?」 スクウェア・エニックスプロデューサー北瀬 佳範 (in Japanese). Kodansha. 25 November 2009. Retrieved 5 April 2013. 
  3. ^ "Beyond FINAL FANTASY – Interviews". FINAL FANTASY X Bonus DVD. Square Enix Co., Ltd. Retrieved 4 April 2011. Yoshinori Kitase: For Final Fantasy VII and VIII, the setting was sci-fi and many players responded by saying that they preferred a simple fantasy world. They seemed to have a fixed notion of what fantasy means to them, and to them, it consisted of a medieval European world. I wanted to change that idea. I wanted to expand the definition of what the players thought the word "fantasy" implied. 
  4. ^ "Yoshinori Kitase on FFXIII, FFVII and Dissidia". 8 May 2009. Retrieved 1 July 2012. 
  5. ^ Cheng, Justin (19 May 2005). "E3 2005: Yoshinori Kitase Interview". IGN. Retrieved 19 July 2010. 
  6. ^ a b Parish, Jeremy (2010-02-24). "Final Fantasy: Kitase's Inside Story". UGO Networks. Retrieved 2010-09-11. 
  7. ^ "Procyon Studio: Interview with Masato Kato". November 1999. Archived from the original on 2009-08-10. Retrieved 3 June 2007. 
  8. ^ "Interview with Nomura, Kitase and Naora". Shūkan Famitsu. ASCII Corporation. 1998-06-05. Archived from the original on 2011-02-23. Retrieved 2011-02-23. 
  9. ^ Studio BentStuff. Final Fantasy VIII Ultimania (in Japanese). Square Enix. p. 464. 
  10. ^ "Interview: Final Fantasy X". Core Magazine. 6 March 2001. Archived from the original on 13 April 2001. 
  11. ^ "Interview with Final Fantasy X Developers". The Madman's Cafe. 19 January 2001. Retrieved 13 April 2013. 
  12. ^ Studio BentStuff. Final Fantasy X Ultimania Omega (in Japanese). Square Enix. pp. 192, 476. 
  13. ^ "FFX producer developing PS3 Final Fantasy?". GameSpot. 8 June 2005. 
  14. ^ Martin, Joe (26 April 2008). "Crisis Core: Interviewing Yoshinori Kitase". Interview. bit-tech. Retrieved 4 April 2011. 

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