Jump to content

Tetsuya Nomura

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Harpiesiren (talk | contribs) at 02:12, 23 January 2010 (Time at Square). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Tetsuya Nomura
Born
野村 哲也
NationalityJapanese
Known forVideo game director, character design, illustration.

Tetsuya Nomura (野村 哲也, Nomura Tetsuya) (born October 8, 1970) is a Japanese video game director and character designer working for Square Enix (formerly Square), perhaps best known for his work on both the Final Fantasy and Kingdom Hearts series.[2]

Biography

Time before Square

Nomura was born in Kōchi Prefecture on the island of Shikoku. When he was a young man, he worked at a vocational school creating art for advertisements.

Time at Square

In the early 1990s, Square hired him to work as a debugger for Final Fantasy IV and following it as a monster designer for Final Fantasy V and then as graphic director and minor character designer for Final Fantasy VI.

Nomura did not gain recognition until 1995, when Square asked him to be the character designer for Final Fantasy VII to replace Yoshitaka Amano, the series' original character designer. It was a huge critical and commercial success and became the definitive role playing game for the PlayStation. In 1998, he worked on both Parasite Eve & Brave Fencer Musashi. In 1997, Nomura worked on 1999's Final Fantasy VIII, a game that achieved commercial success, where he returned as the character designer.

Afterwards, Nomura worked on several other different projects for Square Enix, ranging from character designing in Ehrgeiz for the PlayStation to character designing for Square's first PlayStation 2 game, The Bouncer, before returning to character designing for the Final Fantasy series with Final Fantasy X, Final Fantasy X-2, and Final Fantasy XI. More recently, he has acted as the director, concept artist, and character designer for the Kingdom Hearts series, which currently includes the title game, the Game Boy Advance sequel and PlayStation 2 remake Kingdom Hearts Re:Chain of Memories, the PlayStation 2 sequel Kingdom Hearts II, and most recently the Nintendo DS sequel Kingdom Hearts 358/2 Days. He is also working on two other Kingdom Hearts side games: Kingdom Hearts Coded, which is a cell phone game sequel to Kingdom Hearts II and a prequel to the first Kingdom Hearts game, Kingdom Hearts Birth By Sleep for the PSP. He was also responsible for the complete designing and orchestration of The World Ends with You for the Nintendo DS.

Movie

Nomura directed the CGI animated film Final Fantasy VII Advent Children which was released on 2005 in Japan and in North America on April 25, 2006, and also wrote some of the lyrics that appear on the soundtrack. This was also Nomura's film debut, and he re-designed the characters as well.

Current work at Square Enix

Nomura is currently working on the Fabula Nova Crystallis: Final Fantasy XIII projects. He is the character designer of all three games and the director of Final Fantasy Versus XIII, as well as the character designer of Dissidia: Final Fantasy for the PlayStation Portable (PSP) which is now a finished game.

Nomura also confirmed that he will be working on multiple projects related to the Kingdom Hearts series - Kingdom Hearts: Birth by Sleep and Kingdom Hearts: 358/2 Days. These were revealed to be additional projects in the Kingdom Hearts series at the 2007 Tokyo Game Show. One of the showcased titles will focus on events outside the scope of the current storyline and characters featured in the previous games.

Nomura also said that he was working on two more new announced projects from existing franchises in December 2009.[3]

There has been a resurgence of a possible FF7 remake since Nomura's remarks, which coupled with both Nomura and Kitase's quote "We will do a Final Fantasy VII remake one day, no question, but people might have to wait a while" (Taken in 2006) tends to support the idea.[citation needed]

Works credited

Game name First released System name(s) Nomura's role(s)
Final Fantasy IV 1991 Super Nintendo Entertainment System, Playstation, Game Boy Advance, Nintendo DS Debugger
Final Fantasy V 1992 Super Famicom, PlayStation, Game Boy Advance Battle Graphics
Final Fantasy VI 1995 Super Nintendo Entertainment System, PlayStation, Game Boy Advance Graphic Director
Live A Live 1994 Super Famicom Tosa-ben Translation
Chrono Trigger 1995 Super Nintendo Entertainment System, PlayStation, Nintendo DS Field Graphics
Front Mission 1995 Super Famicom, PlayStation, WonderSwan Color, Nintendo DS Graphic Designer
Super Mario RPG: Legend of the Seven Stars 1996 Super Nintendo Entertainment System, Virtual Console Boss Monster Designer
DynamiTracer 1996 Super Nintendo Entertainment System Concept Designer
Final Fantasy VII 1997 PlayStation, Windows, PlayStation Network Character Designer, Battle Visual Director, Original Story
Parasite Eve 1998 PlayStation Character Designer
Ehrgeiz: God Bless the Ring 1998 Arcade, PlayStation, PlayStation Network Character Supervisor
Brave Fencer Musashi 1998 PlayStation, PlayStation Network Character Illustrator
Parasite Eve II 1999 PlayStation Character Illustrator
Final Fantasy VIII 1999 PlayStation, Microsoft Windows Character Designer & Battle Visual Director
The Bouncer 2000 PlayStation 2 Character Designer
Final Fantasy X 2001 PlayStation 2 Character Designer
Kingdom Hearts 2002 PlayStation 2 Director, Concept Design, Character Designer & Base Story
Final Fantasy X-2 2003 PlayStation 2 Main Character Designer
Before Crisis: Final Fantasy VII 2004 Mobile phones Character Designer
Kingdom Hearts: Chain of Memories 2004 PlayStation 2, Game Boy Advance Director, Character Designer, Concept Design & Base Story
Final Fantasy VII Advent Children 2004 Director
Musashi: Samurai Legend 2005 PlayStation 2 Main Character Designer
Last Order: Final Fantasy VII 2005 Supervising Director
Kingdom Hearts II 2005 PlayStation 2 Director, Character Designer, Concept Design & Base Story
Final Fantasy V Advance 2006 Super Famicom, PlayStation, Game Boy Advance Monster design
Dirge of Cerberus: Final Fantasy VII 2006 PlayStation 2 Character Designer
Dirge of Cerberus Lost Episode: Final Fantasy VII 2006 Mobile Phones Character Designer
Crisis Core: Final Fantasy VII 2007 PlayStation Portable Creative Producer & Character Designer
The World Ends With You 2007 Nintendo DS Creative Producer & Main Character Designer
Kingdom Hearts coded 2008 Mobile Phones Director, Concept Design, Character Designer & Base Story
Dissidia: Final Fantasy 2008 PlayStation Portable Creative Producer & Character Designer
Kingdom Hearts 358/2 Days 2009 Nintendo DS Director, Concept Designer, Character Designer, Base Story & Scenario Writer
Final Fantasy XIII 2009 PlayStation 3, Xbox 360 Main Character Designer
Kingdom Hearts Birth by Sleep 2010 PlayStation Portable Director, Concept Designer, Character Designer & Base Story
Final Fantasy Agito XIII ? PlayStation Portable Character Designer
Final Fantasy Versus XIII ? PlayStation 3 Director, Concept Game Designer, Character Designer & Base Story
The 3rd Birthday ? PlayStation Portable Creative producer, Concept design, Character Designer
Two Unannounced Titles ?

References

  1. ^ a b "Tetsuya Nomura". Retrieved 2007-07-30. {{cite web}}: Text "publisher Internet Movie Database" ignored (help)
  2. ^ Next Generation staff (2007-03-03). "The Hot 100 Game Developers of 2007". Next Generation. Future Publishing USA. Retrieved 2007-04-02.[dead link]
  3. ^ Brian Ashcraft (December 22, 2009). "Tetsuya Nomura Working On Two Unannounced Titles". Kotaku. Retrieved December 17, 2009.