Sid Meier
Sid Meier | |
---|---|
Born | February 24, 1954 |
Occupation | Game designer |
Spouse | Susan Meier |
Children | Ryan Meier |
Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian programmer and designer of several popular computer strategy games, who currently lives in the United States. He has won accolades for his contributions to the computer games industry. Meier is a Director of Creative Development for computer game developer Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996.
Biography
Meier was born in Sarnia, Ontario, Canada.[1] He founded MicroProse together with Bill Stealey in 1982. At MicroProse, Meier developed the game series for which he is most widely recognized, Civilization, although he designed only the first installment. Meier eventually left MicroProse and in 1996 founded Firaxis Games along with veteran designer and gaming executive Jeff Briggs. Today Firaxis makes strategy games, many of which are follow-ups to Meier titles, such as Civilization IV and Pirates!. In 1996 he was awarded US Patent 5,496,962 for a "System for Real-Time Music Composition and Synthesis" used in a product called "CPU Bach".[2]
In 1999, Meier became the second person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. The first to receive that honor was Shigeru Miyamoto from Nintendo.
Meier is not always the main designer on titles that carry his name. For instance, Brian Reynolds has been credited as the primary designer behind Civilization 2, Sid Meier's Alpha Centauri, and Sid Meier's Colonization,[3][4] while Jeff Briggs designed Civilization III and Soren Johnson led Sid Meier's Civilization IV. Currently Meier's role appears to be that of a creative director, simultaneously contributing to multiple projects.[citation needed]
Meier worked with a team on a dinosaur themed game starting early 2000, but announced in an online development diary on January 24, 2001 that the game had been shelved. Despite trying various approaches, including turn-based and real-time gameplay, he said he found no way to make the concept fun enough. In August 2005, Meier said "We've been nonstop busy making other games over the past several years, so the dinosaur game remains on the shelf. However, I do love the idea of a dinosaur game and would like to revisit it when I have some time."[5]
In January 2008, CMP Game Group announced that Meier would receive a Lifetime Achievement Award at the 2008 Game Developer's Conference.
Meier currently lives in Hunt Valley, Maryland with his wife, Susan, and son, Ryan. He met his wife at Faith Evangelical Lutheran Church in Cockeysville, where they both sing in the choir.[6]
Games
- Spitfire Ace (1982) — The first project in which Sid played a major role in the game creation stage.
- HellCat Ace (1982)
- Floyd of the Jungle (1982)
- NATO Commander (1984)
- Solo Flight (1984)
- Kennedy Approach (1985)
- F-15 Strike Eagle (1985) — one of the first combat flight simulators
- Silent Service (1985), a World War II submarine simulation game, and Meier's first foray out of flight sims.
- Gunship (1986)
- Sid Meier's Pirates! (1987)
- F-19 Stealth Fighter (1988)
- F-15 Strike Eagle II (1989)
- Covert Action (1990)
- Railroad Tycoon (1990), a business simulation game that paints the early development of railroads in the United States and Europe, a time when competition between railroad companies was very fierce. With the release of Sid Meier's Railroads!, this series now has four installments.
- Civilization (1991), Meier's most successful game to date. It has lived through several versions (see below) and sold over 6 million copies. This game is a turn-based strategy game.
- Pirates! Gold (1993)
- C.P.U. Bach (1993), 3DO Console exclusive game.
- Colonization (1994), a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1850. To achieve victory in this game, the player must declare independence, and win in a revolutionary war against their mother country in Europe (France, England, Netherlands, or Spain).
- Civilization II (1996) Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
- Magic: The Gathering (1997) This would be the last game that Sid Meier worked on for MicroProse.
- Sid Meier's Gettysburg! (1997) Sid Meier's first real-time tactical game.
- Sid Meier's Antietam! (1998) Sid Meier's Gettysburg and Antietam are part of his Civil War set.
- Sid Meier's Alpha Centauri (1999) Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme. Alpha Centauri is set in a futuristic setting on an alien world, with ideological factions substituting for civilizations. This is a much more versatile version of Civilization, featuring economics and unique military customization, as well as diplomacy.
- Civilization III (2001), Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. New features include expanded diplomacy (much like Alpha Centauri); the introduction of "culture" as a tool for domination; and "strategic resources" required for trade and to produce certain units. Sales of this installment made the Civilization series the best selling PC series to date.
- Sid Meier's SimGolf (2002) A golfing simulation in which the player built their own golf course and played it, against computer players, co-created by Maxis. Not to be confused with Maxis' 1996 title SimGolf.
- Sid Meier's Pirates! (2004), follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements and an all new ballroom dancing segment.
- Civilization IV, Designed by Soren Johnson and released October 25, 2005. A full 3D engine replaces the isometric maps of Civilization II and III. This installment makes "Religion" (present in earlier versions only as a means of population pacification and control) a tool of domination, alongside the Culture and Diplomacy elements from previous incarnations.
- Sid Meier's Railroads!, released October 17, 2006. When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
- Civilization Revolution, announced on June 28, 2007 and released on June 13, 2008. A seventh generation console edition of Civilization.
- Sid Meier's Civilization IV: War of Two Cities, releasing As of 2008[update][needs update]. One of three Sid Meier properties to be launched by Oasys Mobile, this new Sid Meier property takes the major civilizations and pits them against one another in a real time one on one battle to take over the opponents major city. The game is being developed by Floodgate Entertainment.
- Sid Meier's Pirates! Mobile, releasing As of 2008[update][needs update]. The game is being developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
- Sid Meier's Railroad Tycoon Mobile, releasing As of 2008[update][needs update]. Developed by Blue Heat and published by Oasys Mobile. This version is based on the Sid Meier classic game series, the mobile version allows players to build their own transportation empire.
- Sid Meier's Civilization IV: Colonization, is a 2008 remake of the 1994 Colonization, and is a stand alone game based on the Civilization IV engine.
- Civilization V, released on September 21, 2010 for North America and scheduled for September 24, 2010 for the rest of the world.
References
- ^ One of gaming’s biggest stars shies away from spotlight from The Examiner, Harrisburg
- ^ US A system for automatically generating musical compositions on demand one after another without duplication ... in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein. 5496962, Meier, Sidney K. & Briggs, Jeffery L., "System for Real-Time Music Composition and Synthesis", issued 5 March 1996
- ^ Interview with Brian Reynolds from GameSpy
- ^ "The Sid Meier Legacy: Sid Meier's Colonization" from GameSpot
- ^ Firaxis Games: Community: Ask Sid from Firaxis' official website
- ^ "Game Boy" article about Meier from Baltimore magazine (Typeset version in PDF)
External links
- Sid Meier's biography and his games history at Firaxis.com
- Sid Meier at MobyGames
- Sid Meier at IMDb
- "The Sid Meier Legacy" from GameSpot
- Torsen, Tor (2006). "Q&A: Sid Meier chronicles Civilization". GameSpot. Retrieved February 28, 2007.
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ignored (help) - "The Most Influential People in Video Gaming of All Time". GameSpot. Retrieved 2007-06-09.