Sonic & All-Stars Racing Transformed
Sonic & All-Stars Racing Transformed | |
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File:Sonic & All-Stars Racing Transformed Game Cover.jpg | |
Developer(s) | Sumo Digital |
Publisher(s) | Sega |
Composer(s) | Richard Jacques |
Series | Sega Superstars |
Engine | Sumo (in-house engine)[4] |
Platform(s) | Microsoft Windows, Nintendo 3DS, Wii U, PlayStation 3, PlayStation Vita, Xbox 360 |
Release | PlayStation 3, Xbox 360, 3DS, PlayStation Vita, Wii U PC TBA |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Sonic & All-Stars Racing Transformed is an upcoming racing video game currently in development by Sumo Digital. It is the sequel to 2010's Sonic & Sega All-Stars Racing. The game will be published by Sega for Microsoft Windows, Nintendo 3DS, Wii U, PlayStation 3, PlayStation Vita and Xbox 360 Iphone Ipad Ipod Touch for release on November 16, 2012 in Europe and November 20, 2012 in North America.[5][6]
Gameplay
Like its predecessor, the game is a mascot-based kart racer, in which players race against each other using characters from various Sega franchises, although it features many new mechanics and improvements from the last game. The most notable new mechanic is that the vehicles now have the ability to transform into sea and air-based vehicles during a race, which is automatically performed by driving through transformation gates. Certain racetracks in the game now terraform as players proceed through them. For example, one track features one of the titular creatures from Panzer Dragoon destroying a bridge, forcing players to either continue the race in the air or drop into the river below.
The car mode handles similarly to the previous game in which players can earn boost by drifting and performing tricks in the air. The seafaring mode of the vehicles features true boating physics, requiring players to consider the water's turbulence and use particularly large waves to leap in the air and perform stunts to receive speed boosts. Finally, the aerial mode features simple and intuitive flight dynamics; ascending slows players down while descending speeds them up. They may perform techniques in the air such as aileron rolls and tilting along the roll axis for tighter cornering.
All-Star abilities from the previous title return, but are no longer obtained through item boxes. Instead, players gradually fill up an "All-Star meter" by performing tricks or collecting stars scattered around the courses; when the meter is full, players may use their All-Star Move whenever they wish. Players who are further behind in the race will build up their All-Star meter more quickly than those in front. Additionally, unlike its predecessor, All-Star Moves can now be used in online multiplayer.[4][7]
The game will feature a new single player adventure mode, where players can unlock new characters. Vehicles can also be upgraded with ranks and modifications using XP gained by building All-Star meter.[7] The game will feature 16 new tracks inspired by games like Super Monkey Ball, Panzer Dragoon and Golden Axe, as well as four returning locations from the first game.[7][8][9] The game will also feature online multiplayer in all versions.[4] The Wii U version will feature unique minigames that utilise the Wii U GamePad.[10]
Characters
The game features 29 different playable characters, including console-exclusive racers.[11] The following characters are currently confirmed to be playable:
- Notes:
- ^a Nights and Reala appear as the vehicles themselves, which are piloted by a Nightopian and a Nightmaren respectively.[15]
- ^b Downloadable content exclusive to Bonus Edition.
Development
The game's development staff contains members of Bizarre Creations, developer of Blur and the Project Gotham Racing series of racing video games, and of Black Rock Studio, developer of Split Second: Velocity and Pure.[7] The console and PlayStation Vita versions run on a new internal engine, codenamed "Sumo", at 30 fps, while the 3DS version is being built from the ground up.[4] Richard Jacques will be working on the game's soundtrack.[19] The development team cites Wave Race and Hydro Thunder as their inspirations for the water-based racing segments.[7] At E3 2012, it was announced that JR Motorsports NASCAR Nationwide Series driver Danica Patrick would be appearing as a playable guest character in the game.[16] The game will also feature Ralph from the animated Disney film, Wreck-It Ralph, in which Sonic and Dr. Eggman make cameo appearances.[20] A Bonus Edition of the game is available for pre-order, including Metal Sonic as a playable character and an additional track based on Out Run.[21]
References
- ^ Phillips, Tom (July 12, 2012). "Sonic & Sega All-Stars Racing Transformed release date • News •". Eurogamer.net. Retrieved August 7, 2012.
- ^ Oliver, Tristan. "UPDATE: New EU ASR Transformed Trailer Released". TSSZ News. Retrieved August 7, 2012.
- ^ "Sega: Wii U's Sonic & All-Stars Racing Transformed Will Be Released On November 20th". My Nintendo News. July 24, 2012. Retrieved August 7, 2012.
- ^ a b c d "Steve Lycett answers fan questions on SASRT". Sonic Stadium. May 2, 2012. Retrieved July 6, 2012.
- ^ Robinson, Andy. "CVG - Sega All-Stars Racing Transformed blasts off - First screens". Computerandvideogames.com. Retrieved May 1, 2012.
- ^ a b c d "IGN - SEGA Unveils Sonic & All-Stars Racing Transformed". Ds.ign.com. Retrieved May 1, 2012.
{{cite web}}
: Text "authorDaniel Krupa" ignored (help) - ^ a b c d e f Welsh, Oli. "Sonic and All-Stars Racing Transformed Preview: The Saviour of Arcade Racers". EuroGamer. Retrieved May 1, 2012.
- ^ a b c d e "Sonic & All-Stars Racing Transformed Hits 3DS". Nintendo Life. Retrieved May 1, 2012.
- ^ Chris Schilling. "IGN - Rev Up For Sonic & All-Stars Racing Transformed". Uk.xbox360.ign.com. Retrieved May 1, 2012.
- ^ http://www.tssznews.com/2012/08/13/new-details-on-asr-transformed-for-wii-u/
- ^ "S&ASR Transformed Character Roster to Differ Across Platforms". The Sonic Stadium. July 26, 2012. Retrieved August 7, 2012.
- ^ a b c "Sonic and All-Stars Racing: Transformed. Our hands-on preview". SegaBits. April 30, 2011. Retrieved May 1, 2012.
- ^ "Axes and Ninjas Spice up Sonic & All-Stars Racing Transformed". IGN. June 1, 2012. Retrieved July 6, 2012.
- ^ Ben Maxwell. "Edge - Sega reveals Sonic & All-Stars Racing Transformed". Edge-online.com. Retrieved May 1, 2012.
- ^ a b c Phillips, Tom (July 7, 2012). "NiGHTS playable in Sonic & Sega All Stars: Racing Transformed • News •". Eurogamer.net. Retrieved August 7, 2012.
- ^ a b "News Headlines". Cnbc.com. June 5, 2012. Retrieved July 6, 2012.
- ^ Oliver, Tristan. "Ralph from Disney's Wreck-it Ralph Confirmed Playable in ASR Transformed". TSSZ News. Retrieved August 7, 2012.
- ^ Oliver, Tristan. "Sega Confirms "Bonus Edition" for ASR Transformed". TSSZ News. Retrieved August 7, 2012.
- ^ Oliver, Tristan (April 30, 2012). "TSSZ - Sonic & All-Stars Racing Transformed Revealed". Tssznews.com. Retrieved May 1, 2012.
- ^ 10:00 p.m. (July 13, 2012). "Comic-Con: How 'Wreck-It Ralph' infiltrated the game industry | Hero Complex – movies, comics, fanboy fare – latimes.com". Herocomplex.latimes.com. Retrieved August 7, 2012.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Comments RSS. "SEGA Blog | Sonic & All-Stars Racing Transformed Bonus Edition Announced". Blogs.sega.com. Retrieved August 7, 2012.