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This is an old revision of this page, as edited by Psi29a (talk | contribs) at 09:13, 28 May 2013. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Featured articleThe Elder Scrolls III: Morrowind is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so.
Main Page trophyThis article appeared on Wikipedia's Main Page as Today's featured article on September 15, 2010.
Article milestones
DateProcessResult
December 16, 2006Good article nomineeListed
January 21, 2007WikiProject peer reviewReviewed
May 20, 2007Peer reviewReviewed
May 25, 2007Featured article candidatePromoted
Current status: Featured article
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Summary of Video games WikiProject open tasks:

Engine Recreations

There are currently several engine recreations that run Morrowind in various states of development.

OpenMW - Cross-platform drop-in replacement to Morrowind.exe and it's launcher with Ogre3D as it's rendering engine. The Crystal Scrolls - CrystalSpace version of Morrowind. Lead developer now currently working with OpenMW team. Project Aedra - Windows only engine with the goal of multiplayer support.

Are they at all notable to be listed? Psi29a (talk) 09:13, 28 May 2013 (UTC)[reply]

Tamriel Rebuilt

Is Tamriel Rebuilt, a large modding project dedicated to expanding the Morrowind universe to include all of Mainland Morrowind, notable enough to be mentioned under the game setting section? Niffweed17, Destroyer of Chickens (talk) 05:03, 7 December 2008 (UTC)[reply]

In general, mods are not notable enough to be mentioned at all in the article, much less an advertising link in the middle of it. To be notable, TR would need to show that it has had a large impact on the Morrowind gameing world- and with a beta release of just two sections of their planned map after years of work, there's not much that makes them more than just another mod besides the scale of the end goal. TL,DR; - no. ----PresN 07:35, 7 December 2008 (UTC)[reply]
While I am unable to acces them at this time, I did find a few possible sources:
Aaron Brenneman (talk) 00:35, 5 April 2012 (UTC)[reply]


No Xbox ratings on Reception section?

all I see is ratings of the PC version of the game from the publications, but none from the Xbox version of the game; I went to see the ratings of the Xbox versions of the game and the IGN rating of the Xbox version is the same as the PC version (9.4/10), but other publications have different ratings for the Xbox version: the GameSpot version has a rating of 8.7/10 for the PC version, but 8.5/10 for the Xbox version; The rating for Xbox is 97 out of 100 according to ign.[1] both the GameRankings and Metacritic aggregate scores are different for the Xbox version; these should be added into the reception box!-SCB '92 (talk) 11:31, 9 July 2011 (UTC)[reply]

Broken Table

At the part of the article under "See Also", there are numerous coding errors for the table, distorting it badly. I tried to change some myself, but realised it was actually several different problems, and im in no way capable of doing that. 74.132.249.206 (talk) 23:51, 1 October 2011 (UTC)[reply]

Thanks, fixed. --PresN 07:17, 2 October 2011 (UTC)[reply]


Mods on the Original Xbox

Would it be worth noting in the article that with a modded Xbox and a slightly hexedited .xbe file most mods made for the PC version (only ones I'm aware of not working are ones with high system requirements and ones that make use of more buttons than standard) will work on the Xbox? — Preceding unsigned comment added by 208.110.180.166 (talk) 21:18, 13 November 2011 (UTC)[reply]

Corrected these. - Aaron Brenneman (talk) 00:51, 5 April 2012 (UTC)[reply]

File:Morrowind-PC.png Nominated for Deletion

An image used in this article, File:Morrowind-PC.png, has been nominated for deletion at Wikimedia Commons in the following category: Deletion requests April 2012
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This is Bot placed notification, another user has nominated/tagged the image --CommonsNotificationBot (talk) 07:35, 5 April 2012 (UTC)[reply]

morrowind combat picture

I believe that the picture "Morrowind-Combat.png" is taken from the Tribunal expansion for TES III: Morrowind. As such, should it technically be used on this page? There is no difference between combat in Tribunal and Morrowind, but I think that, for the sake of accuracy, a screenshot from the main game should be used. Not a huge deal, but I just noticed it as I was browsing the page and thought it was rather odd. Luke32113 (talk) 01:11, 5 September 2012 (UTC)[reply]

Morrowind core offered greatest freedom of all Elder Scrolls games.

Daggerfall was less linear than competitors but it still required joining factions and doing their quests in order. It was more linear with parallel paths than non-linear for the quests that worked properly. The Morrowind core game was very non-linear. The main quest could be completed without joining any faction and it was possible to gain at least 40 reputation [out of 200-some] without joining any group. The expansions, however, returned to the need to join groups and do quests in order. Oblivion was prettier than Morrowind but it was not possible to do much of anything without auto-joining all sorts of groups. Skyrim I don't know about because I cannot afford the kind of hardware needed to run the program. It seems to me that the Morrowind core game represented the pinnacle of freedom in the Elder Scrolls series.174.3.61.221 (talk) 06:09, 18 October 2012 (UTC)[reply]

Without a reliable source, the above is original research and unsuitable for inclusion. And, you can beat Skyrim without joining any factions. —  HELLKNOWZ  ▎TALK 07:56, 18 October 2012 (UTC)[reply]

A merge discussion at Development history of The Elder Scrolls series was closed as merging the information there into the relevant sub articles. This is a featured article so I am loath to merge in anything that could damage that rating (even though the other article is of Good quality). From what I can gather there is not much new at that article anyway. If anyone is interested they can find the pre-merge versionhere. AIRcorn (talk) 07:01, 5 February 2013 (UTC)[reply]

Plot

Like real-life history the truth is not as simple as described in the plot, but unlike in real-life, the game has all the stories and tales to let us find out the "truth".

The Ashlander prophecy isn't that the Nerevarine will stop Dagoth Ur, but that he will dispose of the false gods that brought Azura's ire upon the whole Dunmer (then Chimer) race. This originally meant the adulterers and kingslayers that used the Heart of Lorkhan to ascend to the "living gods" of the Tribunal, later it included the gods and culture of the humans as well.

Dagoth Ur's use of the heart was a pragmatic choice, to give him the longevity and power required keep the Tribunal from tapping even more of that power. The exile and close proximity to unlimited power drove him insane in the end, and his scorn for the Tribunal and their followers extended to everyone who wasn't of his own flesh and blood, but when you see the whole story that spans almost 4000 years, then the game is just the epilogue, and Dagoth Ur is more of a tragic hero than a villain.

Actually Dagoth Ur ultimately succeeds, as by the end of the game, the false gods of the Tribunal are either already dead or doomed to die because the Nerevarine had to destroy the Heart of Lorkhan which is the source of the Tribunal's power as well.--84.152.245.195 (talk) 11:48, 2 March 2013 (UTC)[reply]