Jump to content

Tournament solution

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Chstdu (talk | contribs) at 14:13, 18 November 2016 (Comsoc Handbook reference fixed). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:New unreviewed article

A tournament solution is a social choice function operating on orientations of complete graphs (tournaments).

A tournament on 4 vertices: ,

Definition

A tournament (graph) is a tuple where is a set of vertices (called alternatives) and is a connex and asymmetric binary relation over the vertices, which can be obtained from a preference profile by pairwise majority comparison.

A tournament solution is a function that maps each tournament to a nonempty subset of its alternatives called the choice set[1] and does not distinguish between isomorphic tournaments:

If is a graph isomorphism between two tournaments and , then

Examples

Common examples of tournament solutions are:

Applications

Tournaments solutions are used in various areas such as sports competition, webpage ranking[2], dueling bandit problems[3], and biology.

References

  1. ^ Felix Brandt; Markus Brill; Paul Harrenstein (28 April 2016). "Chapter 3: Tournament Solutions" (PDF). In Felix Brandt; Vincent Conitzer; Ulle Endriss; Jérôme Lang; Ariel D. Procaccia (eds.). Handbook of Computational Social Choice. Cambridge University Press. ISBN 978-1-316-48975-8.
  2. ^ Felix Brandt; Felix Fischer (2007). "PageRank as a Weak Tournament Solution" (PDF). Lecture Notes in Computer Science (LNCS). 3rd International Workshop on Internet and Network Economics (WINE). Vol. 4858. San Diego, USA: Springer. pp. 300–305.
  3. ^ Siddartha Ramamohan; Arun Rajkumar; Shivani Agarwal (2016). Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions (PDF). 29th Conference on Neural Information Processing Systems (NIPS 2016). Barcelona, Spain.

Category:Voting theory