Crystal Defenders
Crystal Defenders | |
---|---|
Genre(s) | Turn-based strategy, tower defense |
Developer(s) | Square Enix[a] |
Publisher(s) | Square Enix |
Artist(s) | Ryoma Itō |
Composer(s) | Hitoshi Sakimoto |
Platform(s) | Android, Mobile phone, iOS, Xbox 360, PlayStation 3, Wii, PlayStation Portable, PlayStation Vita |
First release | Crystal Guardians January 1, 2008 |
Latest release | Crystal Defenders: Vanguard Storm May 13, 2009 |
Crystal Defenders is a series of turn-based strategy video games developed and published by Square Enix. The series uses the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. Series gameplay sees a selection of characters sporting Final Fantasy-based character classes play out tower defence scenarios against recurring series monsters.
Crystal Defenders was the first game developed for modern mobile devices, while Vanguard Storm was the first to be developed with touchscreen controls in mind. The character designs were created by Tactics A2 artist Ryoma Itō, regular composer Hitoshi Sakimoto contributed to the series music, while the game was directed by Takehiro Ando. The series has met with generally mixed reviews, while Crystal Defenders achieved one million downloads worldwide by 2012. Ando would go on to work on the successful Chaos Rings mobile series.
Titles
- Crystal Guardians[b] is the first entry in the series, releasing in three parts between January and May 2008.[1][2][3] The game was first released for FOMA models, then for EZweb and SoftBank-compatible models.[4] Like most other mobile properties developed by Square Enix at the time, Crystal Guardians remained exclusive to Japan.[5]
- Crystal Defenders[c] was the first Square Enix game developed for iOS mobile platforms.[5] The game was released worldwide for iOS in December 2008;[6] the game later released for Android in early 2011;[7] between 2009 and 2010, Crystal Defenders was released through Xbox Live Arcade,[8] PlayStation Store for PlayStation 3 and PlayStation Portable,[9][10] and for WiiWare.[11][12] A version dubbed Crystal Defenders Plus[d] released on February 20, 2013.[13] Distribution of Crystal Defenders Plus and Crystal Defenders's iOS version ended in May 2016.[14][15]
- Crystal Defenders: Vanguard Storm[e], a sequel to Crystal Defenders, released released worldwide for iOS on May 13, 2009.[16] Distribution of Vanguard Storm ended in August 2017.[17]
Gameplay
Crystal Defenders stages consist a top-down view of a maze showing the path that monsters will be traveling. Stages are played in 31 waves (or levels) of enemies that enter the maze and walk along the pathway towards the goal. The goal of the game is to protect the crystals from enemies by strategically placing troops of various jobs alongside the pathway to defeat the enemies and preventing them to leave the map. If the enemies manage to escape with 20 crystals, the game is over.[18] Players can also summon Espers at the cost of some crystals to either cause damage to all enemies on screen or give status ailments to all characters. The game was originally known as Crystal Guardians and released into three separate chapters W1, W2, and W3. W1 chapter starts off with the Soldier, Time Mage, Archer, Thieves, Black Mage, and White Monk jobs.[19] W2 introduces the Berserker and Dragoon jobs and adds "crystal power" element to increase the power and speed of the player's characters.[20] W3 introduces the Fencer, Flintlock, and Tinker jobs however removes the Soldier and Archer jobs previously introduced in W1.[3]
The Wii version is divided into R1 and R2 chapters and offers a new ranking system via Nintendo Wi-Fi Connection, however R1 chapter offers less characters than the initial Crystal Defenders in order to be easier for first time players to learn the mechanics.[21] R1 contains the same jobs introduced in Crystal Guardians W1 including the dragoon job introduced in W2. R2 contains the same jobs in Crystal Guardians W3 and offers crystals feature previously introduced in Crystal Guardians W2.[22][23]
In Crystal Defenders: Vanguard Storm the map is split into left and right side, each side in a 4x4 grid. The player must defend their position on the right side from monsters that are invading from the left.[16] Vanguard Storm uses a rock-paper-scissors element. Soldiers can attack ground troops, but cannot hit flying ones and are not effective against pudding enemies. The Archers can attack Ahriman enemies and Black Mages can hit pudding enemies. Players can restore health with White Mages, boost attack with Bishop, and Paladins that shield a line from advancing enemies.[24]
Development
Three developers have worked on the Crystal Defenders series; the series as a whole was supervised by Final Fantasy franchise owner Square Enix. External studios Mobile Software Foundation and Winds worked with Square Enix on Crystal Guardians and Crystal Defenders, while Square Enix worked alone on Crystal Defenders: Vanguard Storm.[25][26][27][28] The Crystal Defenders series uses the recurring setting of Ivalice, specifically recycling character designs and aesthetic elements from the Nintendo DS title Final Fantasy Tactics A2: Grimoire of the Rift.[1][29] Despite the differing genre from previous Tactics titles, the team aimed to keep the game as faithful as possible to the world and aesthetic of Ivalice.[29] The series reuses tracks from Tactics A2 composed by Hitoshi Sakimoto and other composers from Sakimoto's studio Basiscape.[30][31] The character designs were created by Ryoma Itō, who had previously worked on Final Fantasy Tactics Advance, Tactics A2 and Final Fantasy XII: Revenant Wings.[32] The series was produced by Takehiro Ando of Square Enix's mobile division. Following the release of Crystal Defenders, Ando would go on to work on the successful Chaos Rings series.[33] Vanguard Storm was the first Square Enix game to be designed especially for touchscreen controls.[16]
Releases
Crystal Guardians is the first iteration of the series and released in chapters of increasing challenges known as W1, W2, and W3. W1 was released for mobile phone in Japan on January 1, 2008 for i-mode,[1] April 1, 2008 for Yahoo! Keitai[34] and June 19, 2008 for EZWeb.[35]
The game was later released on December 23, 2008 in its complete form as Crystal Defenders for iOS worldwide.[6] This version also received enhanced ports onto Xbox Live Arcade worldwide and PlayStation Store for PlayStation 3 in Japan simultaneously on March 11, 2009:[36][21] The PlayStation 3 version was released in English on August 6, 2009.[10] A new version was released on WiiWare on with different set of chapters known as R1 and R2.[21] R1 was released in Japan on March 11, 2009; in North America on April 20, 2009; and in Europe on April 24, 2009.[11][12] R2 was released in Japan on February 24, 2009; in North America on May 18, 2009; and in Europe on May 22, 2009.[37][38] The game was also ported onto PlayStation Store for PlayStation Portable on October 29, 2009 and optimized for iPad on July 1, 2010.[9][39] The game was released on Android on January 25, 2011, however only contains chapter W1 and W2.[7]
Crystal Defenders Plus was released on iOS with W1 free and the rest of the chapters available as in-app purchases. A lite version is available on android in collaboration with Puzzles & Dragons and only offers the first map of W1. The game were also confirmed to have future updates of new maps.[40]
Crystal Guardians | |||
---|---|---|---|
Console | Release date | ||
W1 | W2 | W3 | |
i-mode | |||
Yahoo! Keitai | |||
EZWeb |
Crystal Defenders | ||
---|---|---|
Console | Release date | |
R1 | R2 | |
iOS |
| |
Xbox Live Arcade |
| |
PlayStation Store (PS3) | ||
WiiWare | ||
PlayStation Store (PSP) |
| |
iOS (iPad-optimized) |
| |
Android[f] |
|
Reception
Game | GameRankings | Metacritic |
---|---|---|
Crystal Defenders | 58% (XBLA)[45] 54% (PS3) [46] 63% (WiiWare)[47] |
52% (XBLA)[48] 63% (PS3)[49] 62% (WiiWare)[50] |
Overall critical response to the series has been mixed, with some reviewers praising the gameplay and others criticizing the simplicity of the engine and high number of ports. The second game has a Metacritic score of 52 out of 100 for the Xbox Live Arcade version, 63 out of 100 for the PlayStation 3 version and 62 out of 100 for the WiiWare version.[48][49][50] Sam Bishop of IGN gave the game 7.5 out of 10.[51] Ryan Geddes however, criticized the Xbox Live Arcade version stating, "There is a ton of content here, with hundreds of stages to plow through, but I was bored and unimpressed in the first five minutes."[52] Tom Mc Shea of GameSpot also criticized the game stating, "The charmless visuals and repetitive soundtrack quickly smother the hope that this will delight the senses, and the complete lack of story or any personality makes it even more difficult to become engrossed in these skirmishes."[53] Connor Egan of Slide to Play gave it a 2 out of 4 stating, "The game nails the basic Tower Defense gameplay, and even tosses in some novel ideas, but the ungainly and amateurish controls damage the experience."[54] Crystal Defenders had achieved one million downloads worldwide as of December 2012.[55]
Crystal Defenders: Vanguard Storm received mostly favorable reviews. Levi Buchanan of IGN gave it an 8 out of 10 praising the new fresh-take compared to its predecessor.[56] Tracy Erickson of Pocket Gamer gave it a "silver" score stating, "Vanguard Storm achieves a fine balance with its tactical gameplay by keeping the elements simple without diminishing the level of difficulty."[57] Torbjorn Kamblad of Touchgen gave it 2 out of 5 criticizing the lack of strategy and the amount of replayability.[58]
Notes
- ^ Additional development by Mobile Software Foundation and Winds.
- ^ Kurisutaru Gādianzu (クリスタル ガーディアンズ)
- ^ Kurisutaru Difendāzu (クリスタル・ディフェンダーズ)
- ^ Kurisutaru Difendāzu Purasu (クリスタル・ディフェンダー ズ Plus)
- ^ Kurisutaru Difendāzu: Bangādo Sutōmu (クリスタル・ディフェンダーズ ヴァンガード・ストーム)
- ^ Only contains content from W1 and W2.
References
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