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Video games

Video games can use blockchain for different purposes. Some common uses are for in-game digital asset storage and payments. However, games can also be completely decentralized similar to Bitcoin.

Most blockchain games are built on top of an existing blockchain platform. Two older games have their own blockchain, Huntercoin and Motocoin,[1] and a company in South Korea is releasing games each with their own blockchain.[2]

The world's first blockchain game is Huntercoin,[3][4][5][6][7] a completely decentralised[8] MMOG[9][10] that runs on its own blockchain and allows players to collect coins on a map that can be sold for bitcoins.

CryptoKitties launched in November 2017[11] and made headlines in December 2017 when a cryptokitty character - an in-game virtual pet - was sold for more than US$100,000.[12][13] CryptoKitties illustrated scalability problems for games on Ethereum when it created significant congestion on the Ethereum network with about 30% of all Ethereum transactions being for the game.[14][15]

In-game assets on the blockchain can take on different forms with non-fungible tokens (NFTs) being common. NFTs on the blockchain were pioneered in Namecoin and are used in the Cryptokitties game[16] among many others.

Adoption of blockchain technology for video games is garning greater mainstream acceptance with well-known brands such as Formula 1 licensing its brand to Animoca to release the F1 Delta Time game[17]. Atari shares rose over 60% after it announced it would become involved in the blockchain video game space.[18][19] South Korean Kakao Corp. raised $90 million through a private coin offering and its crypto subsidiary, Group X, is introducing various services and dapps, including games.[20] Ubisoft, a major game studio, is also active in blockchain games.[21] Still, other major game studios, such as Electronic Arts and Activision Blizzard have not yet entered into the blockchain video games space.[22]

  1. ^ Wagner, Andrew (21 November 2014). "Cryptocurrencies in Video Games: Preview Roundup". Bitcoin Magazine. Retrieved 8 July 2019. Unlike Huntercoin, however, Motocoin players never interact with one another, rendering most in-game events unnecessary to store on the Motocoin blockchain.
  2. ^ Chung, Inseon (5 June 2019). "Every Game This South Korean Startup Makes Has Its Own Blockchain". Coindesk. Retrieved 17 July 2019.
  3. ^ Kraft, Daniel (2016). "Game Channels for Trustless Off-Chain Interactions in Decentralized Virtual Worlds". Ledger Journal. Vol 1 (2016). University Library System, University of Pittsburgh, University of Pittsburgh Press: 84–98. doi:10.5195. ISSN 2379-5980. Retrieved 2019-06-21. Another very interesting situation where blockchains can help remove trusted parties is online gaming. This is pioneered by Huntercoin, which uses a blockchain to implement a multi-player online game world without any central servers. {{cite journal}}: |volume= has extra text (help); Check |doi= value (help)
  4. ^ Darryn Pollock (2019-05-06). "Blockchain Technology Can Give Billion Dollar Gaming Industry A Decentralized Leg Up". Forbes. Retrieved 2019-06-21. A lot was made of Huntercoin as far back as 2014 when it became the first real blockchain and decentralized strategy MMO game.
  5. ^ Sadie Williamson (2018-09-11). "Blockchain — A Game Changer for Game Developers?". Hackernoon. Retrieved 2019-06-21. This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.
  6. ^ Armand Tanzarian (2014-02-21). "Huntercoin: Earn BTC by playing online multiplayer game". Coin Telegraph. Retrieved 2019-06-21.
  7. ^ Drake, David (22 March 2019). "Will the Gaming Industry be the Next Big Frontier for Blockchain Adoption?". HedgeCo. HedgeCo LLC. Retrieved 8 July 2019. Realizing the huge potential in the gaming industry and capitalizing on some of the challenges in the sector, Huntercoin, a premier blockchain-based game was launched in 2013.
  8. ^ Andrew Wagner (2014-11-21). "Cryptocurrencies in Video Games: Preview Roundup". Bitcoin Magazine. Retrieved 2019-06-21. Huntercoin is possibly the most decentralized video game on the market, and has been mention before on our site.
  9. ^ Sadie Williamson (2018-09-11). "Blockchain — A Game Changer for Game Developers?". Hackernoon. Retrieved 2019-06-21. This is a challenge encountered by the makers of Huntercoin, the worlds first decentralized (MMO) game.
  10. ^ Reuben Alexander (2014-08-24). "HunterCoin: The Massive Multiplayer Online Cryptocoin Game (MMOCG)". Bitcoin Magazine. Retrieved 2019-06-21. HunterCoin (HUC) is a fork from Namecoin and was the brainchild of user SnailBrain and the late user thecoder who helped make Namecoin.
  11. ^ "Internet firms try their luck at blockchain games". Asia Times. 22 February 2018. Retrieved 2018-02-28.
  12. ^ Evelyn Cheng (6 December 2017). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Retrieved 2018-02-28.
  13. ^ Kharif, Olga (1 November 2018). "CryptoKitties Maker Doubles Valuation in Venrock-Led Fundraising". Bloomberg. Bloomberg. Bloomberg. Archived from the original on 15 July 2019. Retrieved 18 July 2019. CryptoKitties, which launched in late 2017, helps people create digital cats that are treated like collectibles, with some selling for more than $100,000. Venrock liked the potential to create more compelling collectible experiences.
  14. ^ Laignee Barron (13 February 2018). "CryptoKitties is Going Mobile. Can Ethereum Handle the Traffic?". Fortune. Retrieved 2018-09-30.
  15. ^ Kharif, Olga (4 December 2017). "CryptoKitties Mania Overwhelms Ethereum Network's Processing". Bloomberg. Bloomberg. Bloomberg. Archived from the original on 16 July 2019. Retrieved 18 July 2019. The game is actually clogging the ethereum network, leading to slower transaction times for all users of the blockchain, which is a digital ledger for recording transactions.
  16. ^ "CryptoKitties craze slows down transactions on Ethereum". 12 May 2017. Archived from the original on 12 January 2018. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ McCaskill, Steve (29 March 2019). "F1 To Release Official Blockchain Game". Forbes. Forbes. Forbes. Retrieved 17 July 2019. For its own Blockchain-related project, Formula 1 has agreed a licensing agreement with Hong Kong-based gaming firm Animoca Brands to release F1 Delta Time. The company works with other brands, including several children's entertainment franchises, and uses gamification, Blockchain and AI technologies to appeal to target audiences.
  18. ^ Pham, Lisa (15 February 2018). "Atari Is Jumping on the Crypto Bandwagon". Bloomberg. Bloomberg. Bloomberg. Archived from the original on 14 Jul 2019. Retrieved 17 July 2019. Forget the joystick. Atari SA -- perhaps best known for 1980s video-games "Pac-Man" and "Space Invaders" -- is now jumping on the cryptocurrency bandwagon.
  19. ^ Kroll, Mario (18 December 2018). "Atari® Partners with Animoca Brands to Make Blockchain Versions of Atari Games RollerCoaster Tycoon® Touch™ and Goon Squad". Bloomberg. Globe Newswire. Bloomberg. Archived from the original on 30 Jun 2019. Retrieved 18 July 2019. Animoca Brands and Atari entered into a memorandum of understanding to develop a strategic partnership to explore mutual opportunities in gaming, product development, blockchain, and other areas.
  20. ^ Lee, Min Jeong. "Kakao's Crypto Unit Raises $90 Million in Private Coin Offering". Bloomberg. Bloomberg. Bloomberg. Archived from the original on 17 July 2019. Retrieved 18 July 2019. Kakao, South Korea's dominant message-app operator, is also considering bringing one of its services to the platform, though nothing is decided yet, Han said in a phone interview from Seoul. The Tokyo-based Ground X plans to initially fill its platform, dubbed Klaytn, with services ranging from games to travel apps from third parties.
  21. ^ Takahashi, Dean (16 March 2019). "Risks and rewards: The future of blockchain games". Venturebeat. Venturebeat. Venturebeat. Archived from the original on 18 July 2019. Retrieved 18 July 2019. Ubisoft has become active in blockchain games
  22. ^ Takahashi`, Dean (3 May 2019). "The DeanBeat: Why the smart kids are moving into blockchain games". Venturebeat. Venturebeat. Venturebeat. Archived from the original on 6 May 2019. Retrieved 18 July 2019. Meanwhile, big game companies like Electronic Arts, Activision Blizzard, and Take-Two Interactive are on the sidelines.