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==Career==
==Career==
Chambers contributed to the mythos of the world for [[Sovereign Stone]] through short stories.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|352}} [[Margaret Weis]] and [[Don Perrin]], along with Chambers and [[Christopher Coyle]], wrote the licensed ''[[Dragonlance Campaign Setting]]'' (2003) for publication by [[Wizards of the Coast]], and afterward [[Sovereign Press, Inc|Sovereign Press]] was allowed to expand and supplement that book using the [[D20 System|d20]] license.<ref name="designers"/>{{rp|353}} After Don Perrin left Sovereign Press and Margaret Weis created [[Margaret Weis Productions]], the company's new direction kicked off with the [[Cortex System]] and a brand new game designed by Chambers - the ''[[Serenity Role Playing Game]]'' (2005).<ref name="designers"/>{{rp|353}} The Cortex System, created for the Serenity Game<ref name="BGRPG">{{Cite web|url=http://www.scifi.com/sfw/games/sfw16936.html|title=Battlestar Galactica Role Playing Game|last=|first=|date=Sep 11, 2007|website=Sci Fi Weekly|archive-url=https://web.archive.org/web/20070915061913/http://www.scifi.com/sfw/games/sfw16936.html|archive-date=Sep 15, 2007}}</ref>, has since been used as base system for other game supplements including the [[Battlestar Galactica Role Playing Game]]<ref name="BGRPG" />.
Chambers contributed to the mythos of the world for [[Sovereign Stone]] through short stories.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|352}} [[Margaret Weis]] and [[Don Perrin]], along with Chambers and [[Christopher Coyle]], wrote the licensed ''[[Dragonlance Campaign Setting]]'' (2003) for publication by [[Wizards of the Coast]], and afterward [[Sovereign Press, Inc|Sovereign Press]] was allowed to expand and supplement that book using the [[D20 System|d20]] license.<ref name="designers"/>{{rp|353}} After Perrin left Sovereign Press and Weis created [[Margaret Weis Productions]], the company's new direction kicked off with the [[Cortex System]] and a brand new game designed by Chambers - the ''[[Serenity Role Playing Game]]'' (2005).<ref name="designers"/>{{rp|353}} The Cortex System, created for the Serenity Game<ref name="BGRPG">{{Cite web|url=http://www.scifi.com/sfw/games/sfw16936.html|title=Battlestar Galactica Role Playing Game|last=|first=|date=Sep 11, 2007|website=Sci Fi Weekly|archive-url=https://web.archive.org/web/20070915061913/http://www.scifi.com/sfw/games/sfw16936.html|archive-date=Sep 15, 2007}}</ref>, has since been used as base system for other game supplements including the [[Battlestar Galactica Role Playing Game]]<ref name="BGRPG" />.


Through Margaret Weis Productions, Chambers also created and published the role playing games Battlestar Gallactica and Supernatural. At the time, Serenity RPG was the most popular role playing game since the original Dungeons and Dragons, requiring four print runs in the first year of publishing<ref>{{Cite web|url=https://icv2.com/articles/games/view/8833/serenity-rpg-back-press|title='Serenity RPG' Back to Press - With New Material|last=|first=|date=Jun 13, 2006|website=|archive-url=|archive-date=|dead-url=|access-date=Feb 27, 2019}}</ref>. Chambers has also designed and created games and cards and has written and/or contributed to many other publications.
Through Margaret Weis Productions, Chambers also created and published the role playing games Battlestar Gallactica and Supernatural. At the time, Serenity RPG was the most popular role playing game since the original Dungeons and Dragons, requiring four print runs in the first year of publishing<ref>{{Cite web|url=https://icv2.com/articles/games/view/8833/serenity-rpg-back-press|title='Serenity RPG' Back to Press - With New Material|last=|first=|date=Jun 13, 2006|website=|archive-url=|archive-date=|dead-url=|access-date=Feb 27, 2019}}</ref>. Chambers has also designed and created games and cards and has written and/or contributed to many other publications.

Revision as of 00:01, 1 March 2019

Jamie Chambers
Felicia Day (Left) and Jamie Chambers (Right)
Born
James Edwin Vartanian Chambers

January 25, 1975
Atlanta, GA
NationalityAmerican
OccupationGame designer

Jamie Chambers is a an American game designer who has worked primarily on role-playing games, contributing works in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry[1], from 2007 until 2016, when he chose not to seek re-election[2]. He succeeded Marcus King for the post.

Career

Chambers contributed to the mythos of the world for Sovereign Stone through short stories.[3]: 352  Margaret Weis and Don Perrin, along with Chambers and Christopher Coyle, wrote the licensed Dragonlance Campaign Setting (2003) for publication by Wizards of the Coast, and afterward Sovereign Press was allowed to expand and supplement that book using the d20 license.[3]: 353  After Perrin left Sovereign Press and Weis created Margaret Weis Productions, the company's new direction kicked off with the Cortex System and a brand new game designed by Chambers - the Serenity Role Playing Game (2005).[3]: 353  The Cortex System, created for the Serenity Game[4], has since been used as base system for other game supplements including the Battlestar Galactica Role Playing Game[4].

Through Margaret Weis Productions, Chambers also created and published the role playing games Battlestar Gallactica and Supernatural. At the time, Serenity RPG was the most popular role playing game since the original Dungeons and Dragons, requiring four print runs in the first year of publishing[5]. Chambers has also designed and created games and cards and has written and/or contributed to many other publications.

Cortex System

Chambers created the Cortex System for the Serenity Role Playing Game during his time at Margaret Weis Productions. He then used it for additional licensed game supplements, several of which were based on television shows and movies, including Battlestar Galactica and Supernatural. The Cortex System shifted away from gameplay determined by the rules toward a gaming experience guided by them, which was considered a necessary step to counterbalance the computerization of role playing games.[6] The system allows the game to evolve throughout a game session, providing the players with ways to create and modify the rules to meet their needs.[6] The system was later adapted into Cortex Plus by Cam Banks when he took over for Chambers at Margaret Weis Productions as lead designer. Banks later founded Magic Vacuum, a production studio that has licensed the original Cortex System and the revised Cortex Plus, which is considered more narrative than the original Cortex system[7], building on the move away from systems constrained by rules and allowing further differentiation from computerized role playing games.

Awards and Nominations

Bibliography

Roleplaying Supplements

Short Fiction

Short Nonfiction

References

  1. ^ "GAMA About Us page". Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  2. ^ "GAMA Elects Two New Board Members". June 30, 2016. Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  3. ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  4. ^ a b c "Battlestar Galactica Role Playing Game". Sci Fi Weekly. Sep 11, 2007. Archived from the original on Sep 15, 2007.
  5. ^ "'Serenity RPG' Back to Press - With New Material". Jun 13, 2006. Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  6. ^ a b "View of "Supernatural role playing game," by J. Chambers | Transformative Works and Cultures". journal.transformativeworks.org. Retrieved 2019-02-28.
  7. ^ "Cortex Plus | System | RPGGeek". rpggeek.com. Retrieved 2019-02-28.
  8. ^ "Lucca Games Best of Show Awards". Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  9. ^ "Lucca Comics and Games Awards List". Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  10. ^ "2005 Origin Awards". Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  11. ^ "The 32nd Annual Origins Awards - Origins International Game Expo". web.archive.org. 2006-08-10. Retrieved 2019-02-28.
  12. ^ "I-CON Shared Worlds Award Winner profile". Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  13. ^ "Origins Awaards Finalists Announced". Apr 28, 2008. Retrieved Feb 27, 2019. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  14. ^ Battlestar Galactica Quickstart Guide. 2007. ISBN 9781931567541.
  15. ^ Chambers, Jamie (2008). Cortex System Role Playing Game. ISBN 9781931567794.
  16. ^ Dragons in the Archives: The Best of Weis & Hickman. 2004.
  17. ^ In the Hunt : Unauthorized Essays on Supernatural. 2004. ISBN 9781933771632.
  18. ^ Filled With Glee: The Unauthorized Glee Companion. 2011. ISBN 9781935618003.

External links