Xenoblade Chronicles X

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Xenoblade Chronicles X
North America cover art.
Developer(s)Monolith Soft
Nintendo SPD
Publisher(s)Nintendo
Director(s)Tetsuya Takahashi
Producer(s)Shingo Kawabata
Hitoshi Yamagami
Artist(s)
List of artists
  • Kunihiko Tanaka
    Koichi Mugitani
    Takayuki Yanase
    Yasushi Suzuki
    Raita Kazama
    Yoko Tsukamoto
    Takashi Kojo
    Fumihiro Katagai
    Hideyuki Matsumoto
Writer(s)Tetsuya Takahashi
Yuichiro Takeda
Kazuho Hyodo
Mamoru Ohta
Composer(s)Hiroyuki Sawano
SeriesXeno
Platform(s)Wii U
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Xenoblade Chronicles X, known in Japan as XenobladeX (ゼノブレイドクロス, Zenobureido Kurosu, pronounced as "Xenoblade Cross"), is an action role-playing video game by developer Monolith Soft and published by Nintendo for the Wii U. The game is part of the Xeno series of video games, serving as a spiritual successor to Xenoblade Chronicles on the Wii.[1] It was released on April 29, 2015 in Japan, and is scheduled for release on December 4, 2015 for North America and Europe and in Australia on December 5, 2015.

The game centers on a customizable player avatar, who works to coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity. Similar to its predecessor, the game features a more open world design and strongly encourages exploration.

Gameplay

File:Xenoblade chronicles x gameplay.jpg
The player's party fights a giant enemy arthropod with the battle information on-screen. Clockwise from left: the party members' blue health gauges and green experience points, the enemy's level and remaining health, the mini-map, and the "arts palette" with various special attacks.[2]

In a similar fashion to the original Xenoblade, the game plays as an open world role-playing video game, with an emphasis on exploration.[3] Traveling can take place on foot, or in large humanoid robots, approximately four times the height of the average playable character,[4] called "Skells" ("Dolls" in the Japanese version), that the player may opt to control.[5] The Skells have the ability to fly, traverse water, and transform into vehicles such as motorcycles[6] or tanks.[7] Aerial battles will also take place in the game.[8]

During the game, the player seeks out and recovers the stasis pods that were ejected from the White Whale's hull during its emergency landing, which land in various places across Mira. In order to search for places with stasis pods, the player must expand the "Frontier Net" information system by installing data probes at places called "Frontier Net Spots". By establishing data probes at various points on Mira, the Net obtains information on the related areas and expands its scope.

The game's battle system works similarly to the battle system found in the original game, with some improvements.[9] The "arts palette" returns from the previous game. Each special attack from the palette, when used, enters a "cool down" period where the player must wait to use it again or let it re-charge twice, at which point its use will deal even more damage or induce extra effects.[2] The past game's quest log will also return in an improved form.[10] The Wii U GamePad is used as an "information terminal" for data the player gathers about native organisms, a map, a way to warp to previously-visited locations, and for Off TV Play.[11][12]

Plot

The game begins in the year 2054, as two alien races engage in battle near Earth, causing significant collateral damage to the planet.[13] With governments sensing Earth's obliteration, humanity is forced to evacuate in enormous interstellar ark ships, though very few of them manage to escape before the planet is destroyed. The story follows the passengers of the American evacuee ship, the White Whale, as they are found two years later by one of the alien races and are attacked, causing them to crash land upon the planet Mira. From there, they attempt to establish their new home of "New Los Angeles" while still being hunted by the aliens.[14]

Development

"I'd like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes to next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks"[15]

- Monolith's Michihiko Inaba, expressing the team's motivation for their post-Xenoblade project

The game was first revealed in January 2013 in a Nintendo Direct video under the tentative name X.[4] The game was further demonstrated in June 2013 at E3 2013, with Nintendo aiming for a 2014 release time frame.[16] The game was shown again at E3 2014, revealing that the game had an official title, Xenoblade Chronicles X, but had its release timeframe delayed into some time in 2015.[17] Despite the similarity in name, and the appearance of a character strongly resembling Shulk in the original 2013 trailer,[18][19] the game is not a direct sequel to Xenoblade Chronicles, but rather a spiritual sequel.[20] The game will still retain a similar battle system, quest log, and philosophical elements of Xenoblade, and will even contain similarities to other past games in the Xeno series.[20]

The game is being executive directed by Monolith Soft president, co-founder, and Xeno series director Tetsuya Takahashi,[4] with character designs by Kunihiko Tanaka, the artist behind the character concept artwork and design on Xenogears, directed by Koh Kojima, and music by Hiroyuki Sawano.[4] Nintendo president Satoru Iwata stated that the game was developed with the goal of creating a large-scale open world with "seamless exploration", with the development team working on expanding on the knowledge they learned in developing, Xenoblade.[21] Takahashi states he aims to create the biggest game world possible for the Wii U; at one point, the developers considered releasing the game on two discs due to its size.[22][23] In addition to the freedom to explore the game, the player will be able to customize the appearance of the main playable character, including gender, shape, height, skin, color, voice, and facial tattoos.[24] Some journalists have speculated the game will be a MMORPG or have online game elements, although Nintendo has not detailed such aspects to the game.[4][6] The game will support online co-op play for up to four players.[25] In an interview with Famitsu, executive director Tetsuya Takahashi revealed that due to the game's sheer scope and volume, implementing the online functions was a challenge when they originally used “very basic technology” for the functionality, opting it over "cutting edge technology" because, according to Takahashi in the interview, he said, "HD and online were new experiences for us and rushing has no use. It’s a bit similar to boxing: if you stand till the end, you will win. We faced the development with this in mind." Nintendo had to step in and assist with the online support, with Takahashi taking in what he learned from the development process to implement in a potential next project.[26]

In November 2014, Monolith Soft announced that they had entered the final stages of development, morale within the team was high, and they aim to release the game in first half of 2015 in Japan, and the second half of 2015 in North America and Europe.[27] The development team also revealed that they had decided to create their own website for the game, something they created without Nintendo's permission, but was given approval by the time it launched.[27] The team blogs about the game's development on the website. They revealed that the game would have "online elements", but did not reveal any further details.[28] Takahashi suggested that the game would feature a 'deep' and distinctive sci-fi story compared to its predecessor's 'basic' fantasy story, and stated that he asked Tanaka for his cooperation to bring out the "Xeno-ness" in the game's character designs.[29] On December 4, Takahashi tweeted that after 15 years since the founding of Monolith Soft, he finally felt he had successfully created an RPG in which humans and robots could co-exist, something he stated as being a long held vision of his.[30]

Reception

Pre-release

Initial reception of Xenoblade Chronicles X was largely positive. Following the trailer shown at E3 2013, Official Nintendo Magazine offered strong praise for its visuals and open world.[31] In April 2014, Eurogamer featured Xenoblade Chronicles X in an article about their "Most Anticipated" games, stating that even non-Japanese role-playing game fans could find something to enjoy due to its "[mixing of] action, strategy and narrative into a delicious, idiosyncratic concoction with broad appeal."[32] In January 2015, GameTrailers ranked Xenoblade Chronicles X as its ninth-most anticipated game of 2015, looking forward to piloting the mech through the skies and exploring the game's "massive" world.[33]

Post-release

Japanese gaming publication Dengeki gave the game a positive review, referring to it as a masterpiece; they praised the gameplay, detailed world, story direction, and music, and said it has a "very high degree of perfection".[35] Japanese gaming magazine Famitsu gave Xenoblade Chronicles X a score of 34/40, with scores of 9, 9, 8 and 8 from the four reviewers;[34] they praised the gameplay, plot, large open world, and sense of freedom, but two of the reviewers criticized it for having an abundance of cutscenes.[36]

The game was the third best-selling game during its release week in Japan, selling around 85,000 copies.[37] During its second week and third week, it sold over 11,000 and 2,000 copies respectively.[38][39] In addition to its physical copies, the game garnered nearly 23,000 digital copies during May 2015. It was the most downloaded title in Japan for the month of May, largely surpassing other titles such as Minecraft, Bravely Second: End Layer, and The Witcher 3: Wild Hunt.[40] As of June 2015, 110,000 physical copies had been sold.[41]

References

  1. ^ "Nintendo of America Official Twitter". 2014-06-11. Retrieved 2014-06-12.
  2. ^ a b Nintendo Treehouse: Live @ E3 2014 -- Day 1: Xenoblade Chronicles X. Nintendo of America via Youtube. 2014-06-11. Retrieved 2015-08-24.
  3. ^ Welsh, Oli. "Monolith Soft's Wii U game is out in 2014 • News • Wii U •". Eurogamer.net. Retrieved 2013-06-13.
  4. ^ a b c d e "What we know about "X", a new game developed by Monolith Soft | Post Arcade | FP Tech Desk | Financial Post". Business.financialpost.com. Retrieved 2013-06-13.
  5. ^ Ishaan . June 11, 2013 . 8:09am (2013-01-23). "Watch Monolith Soft's Brand New Open World Wii U Game In Action". Siliconera. Retrieved 2013-06-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. ^ a b Words: Ryan Taljonick on January 23, 2013 (2013-01-23). "Everything we know about Monolith Soft's Wii U JRPG". GamesRadar. Retrieved 2013-06-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. ^ Words: Ryan Taljonick on June 11, 2013. "Monolith Soft E3 trailer shows mecha, giant swords, mecha". GamesRadar. Retrieved 2013-06-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  8. ^ "E3 2013: Monolith Soft's 'X' gameplay trailer | News". Edge Online. Retrieved 2013-06-13.
  9. ^ "Monolith's X uses upgraded version of Xenoblade Chronicles' combat system". Polygon. Retrieved 2014-04-22.
  10. ^ "Xenoblade Chronicles X Will Have A More User-Friendly Quest Interface". Siliconera. Retrieved 13 October 2014.
  11. ^ Karmali, Luke (2015-01-29). "Xenoblade Chronicles X's Map Is 5 Times Bigger Than Original Game's". IGN. Ziff Davis. Archived from the original on 2015-01-30. Retrieved 2015-01-30. {{cite web}}: Italic or bold markup not allowed in: |website= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ "More Xenoblade Chronicles X details". Nintendo Everything.
  13. ^ "Xenoblade Chronicles X Preview - Preview". Nintendo World Report. Retrieved 8 October 2014.
  14. ^ "Nintendo Treehouse: Live @ E3 2014 -- Day 1: Xenoblade Chronicles X". June 11, 2014. Retrieved October 2, 2014.
  15. ^ "Xenoblade Chronicles studio to wow players with challenging and addictive Wii U game". Retrieved 21 January 2013.
  16. ^ Hinkle, David (2013-01-23). "New Monolith Soft game 'X' coming to Wii U in 2014". Joystiq. Retrieved 2013-06-13.
  17. ^ "E3 2014: Xenoblade Chronicles X Coming in 2015". IGN. Retrieved 8 October 2014.
  18. ^ Ryan Taljonick (13 February 2014). "New gameplay footage makes Monolith Soft's X look like a Monster Hunter clone". Retrieved 30 October 2014.
  19. ^ http://www.engadget.com/2015/01/31/who-the-hell-is-shulk/
  20. ^ a b "Xenoblade Chronicles X Is Not A Sequel To Xenoblade". Siliconera. Retrieved 13 October 2014.
  21. ^ Ishaan . June 11, 2013 . 7:44am (2013-01-23). "X, Monolith Soft's Wii U Game, To Feature Large Open World With Seamless Exploration". Siliconera. Retrieved 2013-06-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  22. ^ Batchelor, James (2013-06-03). "NINTENDO: Monolith Soft continues Nintendo support with X | Games industry news | MCV". Mcvuk.com. Retrieved 2013-06-13.
  23. ^ Whitehead, Thomas (2015-01-29). "Xenoblade Chronicles X is so Sizeable That It Almost Needed More Than One Disc". Nintendo Life. Archived from the original on 2015-01-30. Retrieved 2015-01-30. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Culafi, Alex (2014-06-12). "Xenoblade Chronicles X Preview: Making the Best Better". Nintendo World Report. Retrieved 2015-01-14.
  25. ^ Ishaan (2015-02-06). "Xenoblade Chronicles X Has Online Multiplayer For Up To 4 Players". Siliconera. Curse. Archived from the original on 2015-02-07. Retrieved 2015-02-11. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ "Brian" (2015-05-14). "Nintendo assisted with Xenoblade Chronicles X's online functionality". Nintendo Everything. Retrieved 2015-05-16.
  27. ^ a b "Xenoblade Chronicles X Is In The Final Stages Of Development". Siliconera.
  28. ^ "Monolith Soft Confirms Xenoblade Chronicles X Will Have Online Elements". Siliconera.
  29. ^ "Xenoblade Chronicles X Will Have A "Deep" Sci-Fi Story". Siliconera.
  30. ^ "Xenoblade Chronicles X Director Says He's Finally Made The Game He Always Wanted To - Siliconera". Siliconera.
  31. ^ Castle, Matthew (5 August 2013). "Monolith's X preview". Official Nintendo Magazine. Retrieved 25 August 2013.
  32. ^ Parkin, Simon (2014-01-09). "Most Anticipated: X". Eurogamer. Retrieved 2014-04-22.
  33. ^ GT Countdown Video - Top Ten Most Anticipated Games of 2015. GameTrailers. 2015-01-23. Event occurs at 1:36. Retrieved 2015-01-24. Everything in X seems lush and massive as if there's [sic] innumerable secrets tucked into its rolling hills and steep mountaintops [...] the thought of soaring through the game's glorious skies in a mech is enough to put it in our top ten.
  34. ^ a b Brian (2015-04-25). "Xenoblade Chronicles X Famitsu review translated". Nintendo Everything. Archived from the original on 2015-04-30. Retrieved 2015-04-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  35. ^ "Wii U『ゼノブレイドクロス』レビュー。100時間でも足りない、広大な世界を自由に冒険できる楽しさを高評価". Dengeki Online. 2015-04-21. Retrieved 2015-04-30. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  36. ^ "Xenoblade Chronicles X Famitsu review translated". Nintendo Everything.
  37. ^ Whitehead, Thomas (2015-05-08). "Xenoblade Chronicles X and Dragon Quest Help Wii U to Top Spot in Japan". Nintendo Life. Archived from the original on 2015-05-09. Retrieved 2015-05-08. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  38. ^ Romano, Sal (2015-05-20). "Media Create Sales: 5/11/15 – 5/17/15". Gematsu. Archived from the original on 2015-05-29. Retrieved 2015-05-29. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  39. ^ Romano, Sal (2015-05-27). "Media Create Sales: 5/18/15 – 5/24/15". Gematsu. Archived from the original on 2015-05-28. Retrieved 2015-05-28. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  40. ^ My Nintendo News (2015-06-28). "Xenoblade Chronicles X Was Top Of The Japanese Digital Downloads In May". My Nintendo News. Archived from the original on 2015-07-24. Retrieved 2015-08-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  41. ^ Brian (2015-08-05). "Top 100 best-selling games in Japan during the first half of 2015". Nintendo Everything. Archived from the original on 2015-08-06. Retrieved 2015-08-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links