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Puyo Puyo Sun

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Puyo Puyo Sun
Puyo Puyo Sun 64 box art
Boxart for the Nintendo 64 version
Developer(s)Compile
Publisher(s)Compile
Sega (later re-releases)
SeriesPuyo Puyo
Platform(s)N64, PS1, Windows, Sega Saturn, Arcade, Game Boy Color.
ReleaseArcade
  • JP: December 1996
Sega Saturn
  • JP: February 14, 1997
Nintendo 64
  • JP: October 31, 1997
PlayStation
  • JP: November 27, 1997
Windows 95
  • JP: April 17, 1998
  • KOR: 1998
Game Boy Color
  • JP: November 27, 1998
Genre(s)Puzzle
Mode(s)Single player
Multiplayer

Puyo Puyo Sun (ぷよぷよSUN, Puyopuyo San) is the third installment of the Puyo Puyo games series, and the sequel to Puyo Puyo 2, made in 1996 by Compile. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of 2.

The name of Puyo Puyo Sun comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san () is the Japanese word for the number three), the name served multiple purposes.

Puyo Puyo Sun was also released for the PC. This version was also translated into Korean, so it is the only official translation of the game in any language other than Japanese.[1]

Plot

Satan (Dark Prince in English as heard in Puyo Puyo Tetris) has once again decided to create another test by using special magic to make the Sun bigger on a remote island. This created a semi-resort, in which characters have decided to visit. Arle, together with Carbuncle, find the sun too hot, and see the building that Satan's emanating his own heat wave from. Draco loves the hot weather and appears in a bikini, whereas Schezo, who takes refuge in a cave, finds that it's just not cool enough, and decides to find out what's happening.

Gameplay

Just like the predecessors, Puyo fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and anti-clockwise by 90°; if the third column from the left fills up to the top, the game is over. The rule of Sousai and Zenkesei still remained, but every time the player countered, special garbage would fall on the screen in a preset pattern (in the Game Boy version of this game, it fell randomly). Every time player clears the screen however, Sun Puyo would fall on the screen, and the All Clear bonus removed.

Note: Ports of this game have music slightly different than the arcade original.

References

  1. ^ "puyo puyo sun pc". Retrieved 2020-03-31.