Puyo Puyo Tetris

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Puyo Puyo Tetris
Puyo Puyo Tetris cover.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Koji Shindo
Producer(s) Mizuki Hosoyamada
Composer(s) Hideki Abe
Series Puyo Puyo
Tetris
Platform(s) Nintendo 3DS, Wii U, PlayStation Vita, PlayStation 3, PlayStation 4, Xbox One
Release date(s)
  • JP: February 6, 2014
(PlayStation 3, PlayStation Vita, Wii U & Nintendo 3DS)
  • JP: December 4, 2014
(PlayStation 4 & Xbox One)
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Puyo Puyo Tetris (ぷよぷよテトリス Puyopuyo Tetorisu?) is a puzzle video game developed by Sonic Team and published by Sega for multiple platforms in 2014. The game is a crossover between the Puyo Puyo series and the Tetris franchise, and features various gameplay modes incorporating both aspects. The game includes characters modeled after the seven Tetriminos, which are different puzzle pieces each made of four blocks.

Puyo Puyo Tetris was the first Tetris-related title published by Sega since Tetris Collection, an installment in the Sega Ages series, in 2006, eight years prior. Puyo Puyo Tetris adopts the guidelines used in current Tetris titles, so the rotation patterns and colors of the Tetriminoes differ from Sega's previous releases.

The game aspired to be a sole successor to EA's own version of Tetris on the PS3, but those claims were opposed by other former mode variations. PlayStation Network also denied its request to automatically continue the membership of the delisted previous game on PS3 following of its release. Eventually, after the overthrow of EA's license from power as license leader of the series in January 9, 2014, the country rescinded those aspirations and accepted the opinion of the Badinter Arbitration Committee about shared succession. It re-applied for digital release on PSN on 9 April and was admitted on April 15, 2014.

Puyo Puyo Tetris was released for the Nintendo 3DS, Wii U, PlayStation Vita and PlayStation 3 on February 6, 2014 in Japan.[1][2] Versions for PlayStation 4 and Xbox One were released on December 4, 2014.[3]

Gameplay[edit]

Puyo Puyo Tetris employs basic gameplay mechanisms from both Puyo Puyo and Tetris games, as well as other. The game features five major battle rules:[4]

VS[edit]

Players play with either the basic Puyo Puyo (using Puyo Puyo Tsu rules) or Tetris (with SRS rules), attacking with obstructions as they clear Puyo Puyo chains or Tetris lines. If a Tetris player has at least one Puyo opponent, Tetris players will have an "Attack Gauge", where Tetris attacks get stored for every combo. If a line is not cleared when a tetrimino is dropped, garbage will be sent and the attack gauge resets. When a player tops out, the player is eliminated. The last player (or side) standing wins the round.

Puyo-Tet Mix (ぷよテトミックス?)[edit]

Puyos and Tetriminos are dropped into the same puzzle field, allowing for mixed chains (ミックス連鎖?) when clearing Puyo Puyo chains and Tetris lines consecutively. Tetriminoes sink down, with any colored puyo appearing back above. Nuisance blobs do not reappear when crushed. This mode is similar to the active mode in Puyo Puyo!! 20th Anniversary, where both line clears and erased puyo are counted as individual chains within short intervals. Taking too long to clear another line or puyo resets the chain count to zero. When a player tops out, the player is eliminated. The last player (or side) standing wins the round.

Swap (スワップ?)[edit]

Players play either Puyo Puyo or Tetris upon the start of a match. After a set time, the field "swaps" from Puyo Puyo to Tetris and vice versa. Players can perform mixed chains by clearing puyo or lines before swapping, and then chain with the current field. When a player tops out, the player is eliminated. The last player (or side) standing wins the round.

Big Bang (ビッグバン?)[edit]

Puyo Puyo are sent to Fever mode and Tetris players are sent to Lucky Attack. Fever Mode fields require clearing a group of Puyo to trigger the whole chain. Similar to Tetris: Axis and Tetris Blitz, Lucky Attack fields are given a stack to clear with given Minos. If the players fail at clearing a field (or setting the required number of chains), they will be given a smaller stack of Puyo or Tetrominoes; if they succeed, they are given a bigger stack. When time expires, all the garbage created will form a "Big Bang". The player who generates more garbage will damage others. When a player's field shatters, the player is eliminated. The last player (or side) standing wins the match.

Party (パーティー?)[edit]

Various items drop into the fields, giving a special effects when cleared together with other Puyo or Tetrominoes. The effects may hinder opponents, improve one's score, etc. Every time a player tops out, the player will lose 1500 points. The player (or side) with the highest number of points when time expires wins the match.

Story[edit]

Settled about a year after Puyo Puyo!! 20th Anniversary, Amitie, Arle, and Carbuncle accidentally fell into Ringo's world again, thus reuniting the protagonists. But there's a bit of trouble after tetriminos start falling in Ringo's world. Ringo, Amitie, Arle and Carbuncle are transported into a spaceship where they meet T and his partner O. Now all of them must work together to solve the case of why tetriminos are falling from the sky.

The game starts out with Ringo at Suzuran Junior High. She sings about the place being peaceful until Amitie and Arle drop out of nowhere. Ringo inferred that the cause of the event was by clearing Puyo. Suddenly, Tetriminoes went crashing down the place. The trio became confused about these blocks that disappeared when placed down in a horizontal line. The trio were then transported to a mysterious ship called the Tet-Ship. T and O discover Ringo in one of the rooms in the ship. They had a battle with their own pieces, Ringo used Puyo Puyo while T used Tetris. After getting to know each other, the duo searched for Amitie and Arle. Amitie had a confrontation with S and Arle was trapped with Z. After rescuing Arle, the ship ceases to function properly and T declares they had to make an emergency landing on a nearby 'Blue Planet'.

The Tet-Ship crew were separated. The 'Blue Planet' turned out to be Earth, and they landed on Ringo's place. The Tet-Ship needed parts but first they all conducted a search for the missing crew members. After locating everybody, I and Risukuma started repairing the ship. The ship was fixed albeit it only flied short distances. All of a sudden three figures appeared, namely Feli, Raffine and Rulue. These three characters were under the effects of the Tetris and Puyo Puyo worlds 'combining' together and exhibited suspicious character such as telling them to 'move out' of the way. To repair the ship, Ringo and the crew needed to go to space to look for parts.

Development[edit]

Puyo Puyo Tetris was originally scheduled to be the direct sequel to Puyo Puyo 7. However, due to various circumstances, it was rescheduled that Puyo Puyo!! 20th Anniversary be released next and this game was pushed later.[5]

Releases[edit]

The game is available on six consoles.[2][6]

Console Release date Distribution method Notes
3DS February 6, 2014 Hard copy and downloadable
  • Local and download multiplayer for up to 4 players
  • Internet connectivity for up to 4 players
Wii U February 6, 2014 Hard copy and downloadable
  • Internet connectivity for up to 4 players
PlayStation 3 February 6, 2014 Hard copy and downloadable
  • Internet connectivity for up to 4 players
PlayStation Vita February 6, 2014 Hard copy and downloadable
  • Ad-hoc mode for up to 4 players
  • Internet connectivity for up to 4 players
PlayStation 4 December 4, 2014 Hard copy only
  • Internet connectivity for up to 4 players
  • Includes all DLC as of release
Xbox One December 4, 2014 Hard copy only
  • Internet connectivity for up to 4 players
  • Includes all DLC as of release

Reception[edit]

PlayStation LifeStyle gave the Vita version 8/10 and called it "an example of a franchise entry done right", somewhat disliking Big Bang Mode but with high praise for Adventure and Swap.[7] Famitsu gave the game a score of 9/9/9/8.[8]

The 3DS version was the best-selling one in Japan, with 44,627 units sold in the first week compared to 10,306 for the PS3 version and 8,973 for the PS Vita version. The Wii U version did not chart.[9]

References[edit]

External links[edit]