Conflict 2500
Appearance
Conflict 2500 | |
---|---|
Publisher(s) | Avalon Hill |
Designer(s) | William David Volk |
Platform(s) | Apple II, Atari 8-bit, Commodore PET, TRS-80 |
Release | 1981 |
Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80.[1] Conflict 2500 is a game in which the player's band of warships, supported by a network of planetary and free bases, must seek out and destroy invading berserkers moving invisibly.[2]
Development
The game was designed by William David Volk.[1][3][4] Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500.[5] Volk also explained that he had played the Startrek game and wanted a more complex version of that game.[6]
Reception
Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45.[2] Mishcon commented that "Not great, but easily worth [the price]."[2]
References
- ^ a b "Conflict 2500 Manual". archive.org. Avalon Hill.
- ^ a b c Mishcon, Jon (November 1981). "Capsule Reviews". The Space Gamer (45). Steve Jackson Games: 33.
- ^ "William Volk | HuffPost". Huffingtonpost.com. Retrieved 2018-05-31.
- ^ "Conflict 2500". Elis' Software Encyclopedia. Elis' Software Encyclopedia. Retrieved 5 December 2014.
- ^ "Playing Catch Up: Conflict 2500's William Volk". Gamasutra. 2007-04-19. Retrieved 2018-05-31.
- ^ "The Interview: William D. Volk". Obsoletegamer.com. Retrieved 2018-05-31.