Wonder Project J
Wonder Project J: Kikai no Shōnen Pīno | |
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![]() Cover art by Toshihiro Kawamoto | |
Developer(s) | Almanic |
Publisher(s) | Enix |
Director(s) | Takashi Yoneda |
Designer(s) | Takashi Yoneda |
Artist(s) | Toshihiro Kawamoto (character design) |
Composer(s) | Akihiko Mori |
Series | Wonder Project |
Platform(s) | Super Famicom |
Release |
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Genre(s) | Life simulation game |
Mode(s) | Single-player |
Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ, Wonder Project J: Machine Boy Pino) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994.
Gameplay
The game is a raising simulation in which the player raises a Pinocchio-esque boy.[1]
The game uses a point and click interface like an adventure game.[2]
The goal of the game is to educate the boy robot to attempt to make him more human. This can be accomplished by scolding him when he does something wrong, and praising him when he does something right.[2]
The game features a very large amount of animations for the robot boy, which attempt to make the boy appear more human to the player.[2]
The robot's whose default name is "Pino", and he needs to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin.
Development
The game was developed by Almanic, which also developed the Enix-published E.V.O.: Search for Eden.[3] Toshihiro Kawamoto worked as artist for the game,[1] and also illustrated the cover art.[4]
Release
The game was released in Japan on December 9, 1994 for the Super Famicom.[5][6] The game was a commercial hit, with sales of 1.3 million units in Japan alone.[7]
Its sequel, Wonder Project J2: Corlo no Mori no Josette, was released on the Nintendo 64 two years later.[3]
The game, and its sequel were ported to the iPhone in 2010.[8]
Reception
In April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.[10]
In 2011, 1up.com listed the game among the "Six Must-Play Super Nintendo Imports".[1]
References
- ^ a b c "Six Must-Play Super Nintendo Imports from". 1UP.com. 2016-06-07. Archived from the original on June 7, 2016. Retrieved 2018-11-03.
- ^ a b c "Nintendo News: Occhio Malocchio, Prezzemolo e Pinocchio". Mega Console (in Italian). No. 29. Italy. September 1996. p. 24.
- ^ a b "Falls from Grace: How Four Creative Game Companies Went Astray from 1UP.com". 2012-11-02. Archived from the original on 2012-11-02. Retrieved 2018-08-15.
- ^ Stuart., Brett (2016). Super famicon : the box art collection. McFerran, Damien., Alan Rennie Photography. United Kingdom. ISBN 9780993012969. OCLC 954598597.
{{cite book}}
: CS1 maint: location missing publisher (link) - ^ "ワンダープロジェクトJ -機械の少年ピーノ- [スーパーファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-15. Retrieved 2018-08-15.
- ^ "ワンダープロジェクトJ~機械の少年ピーノ~ | SQUARE ENIX". www.jp.square-enix.com (in Japanese). Archived from the original on 2017-07-24. Retrieved 2018-08-15.
- ^ "Japanese RPGs, Page 5". 1997-06-06. Archived from the original on 1997-06-06. Retrieved 2018-08-15.
- ^ "Wonder Project J2 Heading To iPhone - Siliconera". Siliconera. 2010-04-19. Archived from the original on 2016-09-25. Retrieved 2018-08-15.
- ^ "SNES: Wonder Project J". Super GamePower (in Portuguese). No. 18. Nova Cultural. September 1995. pp. 24–25.
- ^ 読者 クロスレビュー: ワンダープロジェクトJ -機械の少年ピーノ-. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995.