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Super Mad Champ

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Super Mad Champ
Developer(s)Givro Corporation
Publisher(s)Tsukuda Original
Director(s)Nanako Geya
Producer(s)Noriyuki Tomiyama
Yukio Tomita
Designer(s)Kishi
Programmer(s)Hiroko Yamabiko
Artist(s)Nao Yuki
Toshiaki Fujioka
Yasuo Wakatsuki
Composer(s)Hikoshi Hashimoto
Platform(s)Super Famicom
Release
Genre(s)Racing, vehicular combat
Mode(s)Single-player

Super Mad Champ[a] is a vehicular combat racing video game developed by Givro Corporation (previously Almanic Corp.) and published by Tsukuda Original in Japan exclusively for the Super Famicom on 4 March, 1995.[1] Centered around a series of road races throughout various locations, the player must win to advance in higher-difficulty races while using attacks to hinder other racers. Directed by Nanako Geya, the game was created by most of the same team that worked on previous projects at Givro such as Shin Nekketsu Kōha: Kunio-tachi no Banka, initially intended to be published by Technōs Japan under a different title before release.

Gameplay

Gameplay screenshot.

Super Mad Champ is a vehicular combar racing game reminiscent of Road Rash, putting players in control of a motorcycle racer who must finish in either third-place or higher among five racers through three grand prix; GP2, GP1 and Super, with each race taking place in a number of locations.[2][3][4] There are also a time attack option, a password feature and an option screen to configure various settings such as controls and sound.[2]

During a race, players can brake, accelerate, and attack the nearest neighboring racers.[2][3][5] The player's character can be ejected from their bike if they crash into an obstacle or if they run out of stamina due to fights with other racers. Both the human player and the computer opponents have a damage bar for both the person and the vehicle. Vehicle speeds for unmodified "stock" motorcycles can easily reach the 150 kilometres per hour (93 mph) range.

Development and release

Super Mad Champ was created by most of the same team that worked on previous projects at Givro Corporation (previously Almanic Corp.) such as Shin Nekketsu Kōha: Kunio-tachi no Banka,[6] with Nanako Geya acting as the project's director.[7] Artists "Duke" Ishikawa, "Ryukun King!!" and Nao Yuki were responsible for character designs, while Toshiaki Fujioka and Yasuo Wakatsuki created the pixel art.[7] Hiroko Yamabiko, "Shiochi" and "Sorimachin" served as programmers, while composer Hikoshi Hashimoto scored the soundtrack and created the sound effects.[7] A member under the pseudonym of "Kishi" collaborated as the game's sole designer. Producers Noriyuki Tomiyama, Takeshi Wakui and Yukio Tomita oversaw its development process.[7][6] Other members also collaborated in its making.[7]

Super Mad Champ was released only in Japan by Tsukada Original on 4 March 1995.[8][9][10] Prior to launch, it was originally intended to be published by Technōs Japan and had the working title of Mad Champ 2088[b].[11][12][13]

Reception

Notes

  1. ^ Japanese: スーパーマッドチャンプ, Hepburn: Sūpā Maddo Chanpu
  2. ^ マッドチャンプ2088 (Maddo Chanpu 2088)

References

  1. ^ Jones, Darran (March 2016). "Minority Report: Super Famicom - Super Mad Champ". Retro Gamer. No. 153. Future Publishing. p. 75.
  2. ^ a b c Super Mad Champ 取扱説明書 (Super Famicom, JP)
  3. ^ a b L., Steve (19 November 2006). "Obscure Super Famicom Impressions - Super Mad Champ". RVGFanatic. Archived from the original on 11 October 2007. Retrieved 15 August 2020.
  4. ^ "Los videojuegos retro son geniales. Sin quererlo nos encontramos con una joya desconocida para SNES". RetroManiac (in Spanish). 28 November 2012. Archived from the original on 15 August 2020. Retrieved 15 August 2020.
  5. ^ "Super Mad Champ (Game)". Giant Bomb. CBS Interactive. Archived from the original on 16 August 2020. Retrieved 16 August 2020.
  6. ^ a b Kishimoto, Yoshihisa (2012). "熱血通信 - 新・熱血硬派 くにおたちの挽歌". 熱血硬派! (in Japanese). Plophet. Archived from the original on 14 November 2012. Retrieved 16 August 2020.
  7. ^ a b c d e Givro Corporation (4 March 1995). Super Mad Champ (Super Famicom) (in Japanese). Tsukuda Origina. Level/area: Staff.
  8. ^ "Super Mad Champ [Japanese] - Overview". AllGame. All Media Network. 1998. Archived from the original on 15 November 2014. Retrieved 16 August 2020.
  9. ^ Super Famicom Software All Catalogue - 1995: スーパーマッドチャンプ. Perfect Catalogue (in Japanese). G-Walk. 28 September 2019. ISBN 9784862979131. {{cite book}}: |work= ignored (help)
  10. ^ "スーパーマッドチャンプの最新ニュースやレビュー". Gamer (in Japanese). ixll Co., Ltd. 2020. Archived from the original on 9 August 2020. Retrieved 15 August 2020.
  11. ^ "熱血の歴史". Kunio Mania (in Japanese). Archived from the original on 22 June 2020. Retrieved 16 August 2020.
  12. ^ "スーパーマッドチャンプ". レトロゲーDB (in Japanese). 2011. Archived from the original on 21 June 2020. Retrieved 16 August 2020.
  13. ^ "熱血バリバリ特攻隊(仮)→スーパーマッドチャンプ プレイ動画 & BGM集". 熱血ゲーム動画ブログ (in Japanese). FC2. 28 January 2010. Archived from the original on 23 June 2020. Retrieved 16 August 2020.