Lands of Lore III
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Lands of Lore III | |
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Developer(s) | Westwood Studios |
Publisher(s) | Electronic Arts |
Designer(s) | Jeff Steven Fillhaber Jesse Clemit |
Programmer(s) | Scott K. Bowen |
Writer(s) | Rick Gush |
Composer(s) | David Arkenstone Frank Klepacki |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single player |
Lands of Lore III is the third game in the Lands of Lore video game series, a sequel to Lands of Lore: Guardians of Destiny. The game was released after much delay in 1999 by Electronic Arts. The game set uses a first person perspective.
Plot
The story takes place some time after Guardians of Destiny, and is based on the adventures of Copper LeGré, the son of Eric and fourth in the line of succession, whose uncle Richard rules the Lands. In the beginning of the game, Copper's father and two half brothers are slain by a dreadful rift hound, and Copper's own soul is torn from his body. As a result, Copper must not only retrieve his soul, but also settle the allegations now leveled against him as he was the only survivor. As the new sole heir to the Kingdom of Gladstone, many believe he orchestrated the whole incident with his father and brothers. Coupled with that is the fact that he is the result of an illicit affair between his father and a Dracoid barmaid—a half-breed heir. He must not only deal with those issues but also seek out answers to help close new rifts that have appeared throughout the Lands.
The story unfolds over many portal worlds in which Copper has to retrieve lost pieces of the Shining Path (which shattered when the Draracle left the Gladstone world). The same Draracle has sent Copper on his quest to save his life and soul as well as to save his home and world.
Gameplay
Set in a first person perspective, the game mechanics work as hack and slash when utilizing melee weapons. It uses many common elements of RPGs such as the guilds the player can join, having both weapons and magic attacks, and several portal worlds. There is an inventory screen, where the player can collect many weapons, armour and other items such as food. The leveling system works whereby using abilities enough will lead to levelling up in the guild that specialises in that particular ability, and higher levels unlock more skills.
Guilds
There are four guilds: a warriors' guild, a magicians' guild, a clerics' guild, and the illegal thieves' guild. Each one has its own set of quests to accomplish throughout the game, a familiar (a creature who accompanies and assists the player throughout the game), and a guild building containing shops, guild masters and sometimes training areas. The avatar, Copper, must join at least one, but has the option to join the others also.
Reception
Lands of Lore III received "mixed or average" reviews by critics.[1][2][3][4][5]
Publication | Score |
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Computer Gaming World | [1] |
Computer and Video Games | 30/100[4] |
GamePro | [3] |
PC Accelerator | 4/10[6] |
PC Gamer (UK) | 59%[2] |
Computer Games Strategy Plus | [5] |
References
- ^ a b Janicki, P. Stefan (July 1999). "Strike Three". Computer Gaming World (180): 133.
- ^ a b Bennellack, Owain (June 1999). "Criminal". PC Gamer UK (70). Archived from the original on February 14, 2002. Retrieved February 23, 2020.
- ^ a b Olafson, Peter (January 1, 2000). "Lands of Lore III". GamePro. Archived from the original on March 4, 2004. Retrieved February 23, 2020.
- ^ a b Randell, Kim. "Lands of Lore III". Computer & Video Games. Archived from the original on May 31, 2009. Retrieved February 23, 2020.
- ^ a b Altman, John (May 1, 1999). "Lands of Lore III". Computer Games Strategy Plus. Archived from the original on February 9, 2005. Retrieved February 23, 2020.
- ^ Klett, Steve (July 1999). "Lands Of Lore III". PC Accelerator. Vol. 2, no. 11. Imagine Media. p. 83.