Ace Combat: Joint Assault

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Ace Combat: Joint Assault
Ace Combat Joint Assault.png
North American Cover Art
Developer(s)Access Games
Publisher(s)Namco Bandai Games
Director(s)Nobuo Tomita
Producer(s)Kuniaki Kakuwa
Shigeru Yoshida
Designer(s)Yuta Hamanaka
Composer(s)Go Shiina
Kanako Kakino
Inon Zur
SeriesAce Combat
Platform(s)PlayStation Portable
  • JP: 26 August 2010
  • NA: 31 August 2010
  • EU: 24 September 2010
Genre(s)Air combat simulation
Mode(s)Single-player, multiplayer

Ace Combat: Joint Assault[a] is a 2010 combat flight simulation video game developed by Access Games and published by Namco Bandai Games for the PlayStation Portable. It is the second in the Ace Combat franchise to be released for the PlayStation Portable and the fourth for a portable platform. It is also the first game in the franchise to be set in the real world.[1] The game was released in 2010 in Japan on 26 August, in North America on 31 August, and in Europe on 24 September.


Ace Combat: Joint Assault is a combat flight simulation game but it is presented in a more arcade-like format in contrast to other flight-sim games. The game features both a single-player mode as well as a multiplayer mode supporting ad hoc and infrastructure mode. The game features a co-operative campaign which can be played with up to four players as well as a competitive multiplayer mode supporting up to eight players. Some missions in the campaign will make use of the Joint Assault Mission System, which breaks the players into teams and has them coordinate attacks where each effort can affect the other team's situation. A new feature of the game is the Enhanced Combat View mechanic, which removes the distanced fighting seen in almost every flight simulation game.


Joint Assault features more than 40 licensed aircraft types,[1] plus fictional aircraft from previous installments in the series, particularly Ace Combat X: Skies of Deception. Propeller planes are also available for the first time in the series, with players being able to unlock the F6F-5 Hellcat and the A6M Zero. Frequent use of each aircraft allows the player to unlock more weapons, tune-up parts, paint schemes, and new emblems. The game's official superfighter is the GAF-1 Varcolac.



Players assume the role of a pilot freshly hired by a private military company called Martinez Security. The unnamed pilot is assigned to Antares Squadron under the command of Lieutenant Colonel Frederick Burford. Another squadron within the company, Rigel, has Milosz Sulejmani, Daniel Oruma, Faryd Gaviria, and Tolya Kiriakov. The game's antagonists are Romanian Colonel Nicolae Dumitrescu and international insurance businessman Andre Olivieri.


The game is set sometime after the global financial crisis. Off Midway Island, the player begins his first day on the job flying with Martinez Security in an exercise involving the US 7th Fleet and the Japan Maritime Self-Defense Force. After a successful practice run, several unidentified bandits suddenly appear from the east and head due west. Burford breaks the news that the bandits, identified as the terrorist group "Valahia", are attacking Tokyo and the 7th Fleet is seeking Martinez Security's help. The defense of Tokyo is a success, with the destruction of the Valahia's Orgoi flying fortress and heavy damage being dealt to a larger airborne fortress called the Spiridus. Antares Squadron also helps the SDF fend off Valahia attacks at the Boso Peninsula and over the Izu Islands. In the midst of the action, the Rigel Squadron defects to the Valahia and leave Tokyo upon considering a lucrative offer by Valahia leader Colonel Nicolae Dumitrescu.

Embarrassed by the defection, Martinez Security joins the International Union Peacekeeping Force (IUPF) in stopping all Valahia activity around the world, starting with operations in the Middle East and the Balkans. During missions over Croatia and Serbia, the player fends off an attack from Rigel Squadron, now calling themselves the Varcolac Squadron. The crackdown is given an added boost when the IUPF destroys the Spiridus over London. Dimitrescu later announces that the Valahia have captured several former Soviet ballistic missile silos in Central Asia. As the IUPF prepares to attack the silos, the player is ordered to pilot Andre Olivieri's personal Boeing 747-200B over Valahia-controlled territory.

As Antares Squadron destroys the silos and eliminates the Valahia threat, the player discovers that Olivieri used his insurance earnings to finance the Valahia and the IUPF's operations, preparing for an operation named Golden Axe, scheduled to take place over San Francisco. It is revealed that the attacks themselves are part of a plan for Olivieri to establish a monopoly over the global insurance market. He also orders the Valahia eliminated because they went rogue on him with plans to establish a new nation. Antares Squadron, which reorganizes at Midway after the silo attack, is also attacked by the Golden Axe forces in an attempt to prevent them from stopping the operation.

In a final series of missions over Nevada and the Bay Area, Antares engages the rest of the Golden Axe forces and the Varcolac Squadron. After eliminating the Varcolac team, the player is sent to destroy Olivieri's underground data center at his company's headquarters in downtown San Francisco. The data center is destroyed, and Olivieri is killed in the blast, ending any further schemes of the Golden Axe Plan to foment more conflict.

In the aftermath of the Battle of San Francisco, Olivieri's plans are exposed to the public, and the Antares Squadron continues to defend the skies.


The game was officially announced by Namco Bandai on 12 January 2010, although screenshots had been leaked a day before on IGN.[2] The game officially went gold on 13 August.[3]


Ace Combat: Joint Assault received "mixed or average" reviews, according to review aggregator Metacritic.[4] GameSpot and IGN[9] stated that the game's story was not as dramatic as those from previous titles, and its saving grace is the co-operative play options and the easy access to new rewards. Gamesradar cited the PSP's control options as a letdown compared to console versions, but lauded the Joint Assault system as an idea worth seeing in future games, especially with Assault Horizon.[7] gave the game a 4/5 score.[12]


  1. ^ Known in Japan as Ace Combat X²: Joint Assault (エースコンバットX² ジョイントアサルト, Ēsu Konbatto Ekkusu Tsū Jointo Asaruto)


  1. ^ a b Chris Roper (January 11, 2010). "Ace Combat: Joint Assault Announced". IGN. Archived from the original on 15 January 2010. Retrieved January 15, 2010.
  2. ^ Namco Bandai (January 12, 2010). "Namco Bandai Games America Announces Ace Combat Joint Assault for the PSP". IGN. Archived from the original on 21 January 2010. Retrieved January 15, 2010.
  3. ^ "Ace Combat Joint Assault Gone Gold for the PSP". IGN. 13 August 2010. Archived from the original on 26 November 2018. Retrieved 10 August 2015.
  4. ^ a b "Ace Combat: Joint Assault for PSP Reviews". Metacritic. Retrieved August 26, 2021.
  5. ^ Kautz, Paul (October 11, 2010). "Test: Ace Combat: Joint Assault (Simulation)". 4Players. Archived from the original on February 8, 2018. Retrieved February 14, 2020.
  6. ^ "Ace Combat: Joint Assault Review". Archived from the original on 2010-09-19. Retrieved 2010-09-25.
  7. ^ a b Elston, Brett (September 1, 2010). "Ace Combat: Joint Assault review". GamesRadar+. Archived from the original on October 14, 2016. Retrieved 2018-06-11.
  8. ^ Workman, Robert (September 16, 2010). "Ace Combat: Joint Assault". GameZone. Archived from the original on December 23, 2011. Retrieved February 14, 2020.
  9. ^ a b Geddes, Ryan (2010-09-10). "Ace Combat: Joint Assault Review". IGN. Archived from the original on 2018-07-23. Retrieved 2018-06-11.
  10. ^ Logan (October 4, 2010). "Test : Ace Combat : Joint Assault". Archived from the original on March 16, 2018. Retrieved February 14, 2020.
  11. ^ Erickson, Tracy (August 31, 2010). "Ace Combat: Joint Assault". Pocket Gamer. Archived from the original on October 12, 2019. Retrieved February 14, 2020.
  12. ^ "G4TV". Retrieved 2018-06-11.

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