Ace Combat 3: Electrosphere

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Ace Combat 3: Electrosphere
Ace Combat 3 cover.jpg
PAL cover art
Developer(s) Namco
Publisher(s) Namco
Director(s) Takuya Iwasaki
Atsushi Shiozawa
Producer(s) Takashi Fukawa
Composer(s) Tetsukazu Nakanishi
Koji Nakagawa
Hiroshi Okubo
Go Shiina
Kanako Kakino
Tomoko Tatsuta
Series Ace Combat
Platform(s) PlayStation
Release
  • JP: May 27, 1999
  • EU: January 21, 2000
  • NA: March 2, 2000
Genre(s) Arcade, Combat Flight Simulator
Mode(s) Single-player

Ace Combat 3: Electrosphere (エースコンバット3 エレクトロスフィア, Ēsu Conbatto San Erekutorosufia) is a flight simulation game made by Namco for the PlayStation game console. The third installment in the Ace Combat series of console flight simulation games, Electrosphere takes the contemporary setting of the first two games into a story set in the mid-21st century, involving a war between multinational corporations.

The game is notable for having two radically different releases for the Japanese and Western markets. The Japanese version of Ace Combat 3 released in 1999 featured a lengthy 2-disc campaign of 52 missions that were split among different paths depending on in-mission decisions, along with multiple endings and multiple factions for the player to join. It also featured fully voiced anime cut-scenes, along with in-game radio chatter.

The international version of Ace Combat 3 was released in 2000. While nothing was changed from the overall gameplay, its campaign was stripped down to a 1-disc 36 mission campaign with no branching paths. English voice acting was planned and started recording in the early stages, but Namco cut the funding for the translation efforts.[1] While Namco never officially explained why this occurred, many speculated it was due to sales being lower than expected for the Japanese release, along with the impending release of the PlayStation 2. To accommodate for the Japanese plot not being translated, all story related voice acting and cut-scenes were removed, along with the plot being rewritten to a more basic story with no voice acting. While the international version still received critical acclaim for its gameplay and graphics,[2] the decision to remove most of the plot was heavily criticized by Western critics and gamers, since Namco initially advertised that the Western release would featured all the content seen in the Japanese version.

Gameplay[edit]

The game features a single-player mode, where the player can open a new campaign under a specific username. Depending on actions made at some points in the campaign, the plot shifts towards one of five endings. Some walkthroughs can be finished on disc one, but longer campaigns will continue in disc two. The game introduced a third-person 360-degree camera that could be rotated on all three axis with the right thumbstick, and a camera that can focus on the player's current target by holding the Triangle button. While the five endings concern the final fates of certain characters, a sixth ending suggests that the game itself is a simulation program, and the success of which forces the program creator to delete all files.

The player's performance in each mission is graded from D to A with corresponding colors, A being the highest at red. The title screen also has a chart where the player's performance across all missions and difficulties is logged.

The Japanese version of the game contains an in-game encyclopedia where the player can view various information on the game's characters and technology. It also features anime-style video e-mails with full voiceovers from non-player characters, which can be replayed in an inbox, as well as anime cutscenes.

The game has 23 playable aircraft (21 for the North America/Europe version) spread out across four factions. Some of them are real-world military aircraft that have been redesigned specifically for the game's futuristic setting (with the most obvious aesthetic being the heavily streamlined cockpit area to reflect the so-called COFFIN cockpit system), while others are all-original concept designs. Space vehicles became playable for the first time in the series, with players getting to fly the R-352 Sepia spaceplane for one orbital mission.

Unlike the first two games, however, players can only choose a limited number of planes (and weapons) for the first few missions, but will stick only to one plane for the latter stages. All flyable planes are eventually unlocked in the Mission Simulator, which is activated when all endings in the game have been obtained.

Plot[edit]

Ace Combat 3 takes place in Namco's United Galaxy Space Force universe, which also includes many of their previous science-fiction games.[3] The game is set in 2040’s[4][5] USEA (the United States of Euro-Asia), a time where the government and rule of law have been superseded by sheer economic power. Two competing multinational corporations, General Resource and Neucom, have finally gone to war after years of tensions, engulfing the whole country. The player begins as a fighter pilot working for the UPEO (Universal Peace Enforcement Organization), which tries to suppress this conflict but as war rages on, the player discovers that things are not what they seem. Things complicate even further when a terrorist group with nefarious goals appears.

Development and release[edit]

The game was an attempt to explore the future of the Ace Combat universe. Concept images first surfaced in 1998 and continued through early 1999.

The majority of the songs were done by Tetsukazu Nakanishi, who would later go on to contribute background music for most of the succeeding Ace Combat console games.

The Japanese version of the game was released on May 27, 1999. Along with the 26-page instruction manual, this contained a 30-page booklet called "Ace Combat 3 Electrosphere Portfolio Photosphere," which details the game's characters, fighter planes, and other information about the game world. The "PlayStation the Best" reissue did not contain this booklet. The original game was later re-released for the Japanese market on December 7, 2000 as part of Namco's "PlayStation the Best" line of best-selling PSOne games.

Reception[edit]

Reception
Review scores
PublicationScore
Edge6/10[6]
Famitsu31/40[8]
GameSpot6.2/10[7]
IGN9/10[2]

Edge praised the Japanese version for its branching storyline, stating that it makes the game more involving and rewarding than its predecessors.[6] GameSpot reviewer James Mielke highlighted the game's high production values, but considered Namco's non-inclusion of the Japanese version's content in the North American release to be a surprise, considering the months-long gap after the original release.[7]

References[edit]

  1. ^ "AC3's official localization: the post-mortem". useatoday.blogspot.de. Retrieved 2017-01-05. 
  2. ^ a b Sam Bishop (2000-03-13). "Ace Combat 3". IGN. Archived from the original on 2016-04-09. Retrieved 2016-04-09. 
  3. ^ BANDAI NAMCO Games Inc. "UGSF". Retrieved 22 April 2017. 
  4. ^ The interface in the main menu screen is dated 2040.
  5. ^ Late in the game (in any ending), a news story says that Aldair Carlos Nascimento (the executive director of General Resource) died at 3:56 PM, in an unknown date in 2040. His age was mentioned as 75 years old. According to the in-game archives (only in the Japanese version of the game), Aldair was born on July 21, 1964.
  6. ^ a b "Ace Combat 3 Electrosphere". Edge. No. 74. Future Publishing. August 1999. p. 84. 
  7. ^ a b James Mielke (1999-06-22). "Ace Combat 3: Electrosphere Review". GameSpot. Archived from the original on 2013-11-06. Retrieved 2012-12-01. 
  8. ^ プレイステーション - エースコンバット3 エレクトロスフィア. Weekly Famitsu. No.915 Pt.2. Pg.20. 30 June 2006.

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