Asphalt: Urban GT 2

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Blakegripling ph (talk | contribs) at 22:41, 29 May 2016 (The engine field should only be used if there's an article for the engine implemented by the game). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Asphalt: Urban GT 2
Developer(s)Virtuos
Publisher(s)Gameloft
SeriesAsphalt
Platform(s)Mobile Phone, N-Gage, Nintendo DS, PlayStation Portable
Release'Mobile
N-Gage
Nintendo DS
'
PlayStation Portable
Genre(s)Racing
Mode(s)Single player, Multiplayer

Asphalt: Urban GT 2 is a racing video game developed and published by Gameloft for the Nintendo DS, N-Gage and PlayStation Portable. A 2.5D Java ME version for mobile phones was also released.

The game features a special appearance from The Pussycat Dolls, and a sample of Moby's single "Lift Me Up".[1] The Nintendo DS version was released approximately a year after the N-Gage version, with improved graphics, sound, and dual screen compatibility. A version for the PlayStation Portable was also released in March 2007.[2]

Gameplay

The gameplay of Urban GT 2 is often compared to Burnout, Need for Speed and other titles as players can eliminate opponents by bumping through them, and evade or take down police cars.[3] There is a wanted meter which determines the awareness level of the police, much like the wanted level system in Grand Theft Auto - if the red "WANTED" light flashes, it usually means that the players must do what it takes to avoid the police - otherwise they might be forced to pull over and lose their money.

Reception

Urban GT 2 was met with mixed reception. GameRankings and Metacritic gave it a score of 65.33% and 68 out of 100 for the DS version;[4][7] 62% for the Mobile version;[5] and 30% and 42 out of 100 for the PSP version.[6][8]

Frank Provo of GameSpot praised the game's improvements over the original and its selection of licensed vehicles and respective upgrades,[3] but noted the game's poor AI. Andrew Hayward of Worthplaying however, was more critical of the game, calling it a "mundane exercise in repetition". Besides citing easy difficulty and AI problems, the use of the Pussycat Dolls was also criticised as being a "marketing gimmick".[11]

See also

References

  1. ^ "Asphalt: Urban GT 2 for Nintendo DS". To The Game. Archived from the original on 14 February 2014. Retrieved 30 October 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ "UBISOFT HITS THE GAS WITH ASPHALT™: URBAN GT 2". Ubisoft. Retrieved 16 October 2013.
  3. ^ a b c Provo, Frank (28 November 2006). "Asphalt: Urban GT 2 Review (DS)". GameSpot. Retrieved 16 October 2013.
  4. ^ a b "Asphalt: Urban GT 2 for DS". GameRankings. Retrieved 30 October 2014.
  5. ^ a b "Asphalt: Urban GT 2 for Mobile". GameRankings. Retrieved 30 October 2014.
  6. ^ a b "Asphalt: Urban GT 2 for PSP". GameRankings. Retrieved 30 October 2014.
  7. ^ a b "Asphalt: Urban GT 2 for DS Reviews". Metacritic. Retrieved 30 October 2014.
  8. ^ a b "Asphalt: Urban GT 2 for PSP Reviews". Metacritic. Retrieved 30 October 2014.
  9. ^ Smith, Quintin (7 April 2007). "Asphalt: Urban GT 2 (PSP)". Eurogamer. Retrieved 30 October 2014.
  10. ^ "Asphalt: Urban GT 2". PlayStation Official Magazine: 120. May 2007.
  11. ^ Hayward, Andrew (22 December 2006). "NDS Review - 'Asphalt 2: Urban GT'". Worthplaying. Retrieved 16 October 2013.

External links