Bosconian

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Bosconian
Bosconian.jpg
Promotional sales flyer
Developer(s)Namco
Publisher(s)
Designer(s)Makoto Sato
Programmer(s)Kazuo Kurosu
Composer(s)Nobuyuki Ohnagi
SeriesBosconian
Platform(s)Arcade, MSX, Sharp X68000, Sharp X1, Mobile phone
Release
Genre(s)Multi-directional shooter
Mode(s)Single-player, multiplayer (alternating turns)
Arcade systemNamco Galaga

Bosconian[a] is a multidirectional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal of the game is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots from both the front and back. Bosconian became the first shoot 'em up game to feature diagonal movement.

Bosconian received positive critical reception but did not achieve the commercial success of other shoot 'em up games from the golden age of arcade video games. The game was ported to home computers as Bosconian '87 in 1987, and spawned two sequels: Blast Off in 1989, and Final Blaster in 1990. The game has subsequently been regarded by critics as particularly influential in the shoot 'em up genre.

Gameplay[edit]

In-game screenshot showing an enemy base being destroyed.

The objective of Bosconian is to score as many points as possible by destroying enemy missiles and bases. The player controls the Starfighter, a ship that can move in eight directions and fires both forward and backward simultaneously.[2] Throughout the game, the Starfighter stays affixed to the center of the screen as it moves.[3] During each round, several green enemy bases — known as "base stars" — appear, all of which must be destroyed in order to advance to the next round. The number of bases increases with each round. Each base has six globe-like cannons arranged in a hexagon around a central core. To destroy a base, the player must either shoot the core or destroy all six cannons, the latter of which gives the player extra points. In later levels, cores begin defending themselves by opening and closing while launching missiles. A radar display on the right-hand side of the screen shows where enemies are located relative to the player.[4] The game also features a color-coded alert system.[3]

Additionally, the player must avoid or destroy stationary asteroids, mines, and a variety of enemy missiles and ships which attempt to collide with his or her ship. Enemy bases will also occasionally launch a squadron of ships in formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points.[4][2] A spy ship will also appear occasionally, which must be destroyed or the game's alert system will turn to red regardless of how long the player has taken.[5] Throughout the game, a digitized voice alerts the player to various events, such as incoming enemies or an approaching spy ship.[3]

Plot[edit]

The game takes place after the fictional Rock War, an intergalactic conflict between mankind and aliens which ended with the aliens destroying Earth with missile-firing space stations, known as "Orbitals", and enslaving all humans. In an attempt to fight back against the aliens and regain their independence, humans built a spacecraft known as the Starfighter with the best technology they could find. However, only one such vehicle could be built. The game involves the unnamed pilot of the Starfighter defeating the aliens to save Earth.[6]

Reception[edit]

Upon release, Bosconian received generally positive reviews. Video Games Magazine referred to the game as a "treat for Galaxian fans", but opined that it did not "break ground insofar as graphics, sounds, weaponry, and antagonists are concerned".[2] Electronic Games magazine called it "a real space-gamer's delight", highly praising its 360-degree movement and the ship's simultaneous front-rear fire, which they noted made it the first game to feature either element, as well as its graphics, gameplay, and other mechanics.[8] In a retrospective 1998 review of the game, Brett Alan Weiss of Allgame wrote that the game's front-rear firing system, radar display, and alert system "help[ed] make the game a cut above the average shooter of the era".[3]

In another retrospective review in 2018 of the Sharp X68000 version of the game, Akiba PC Hotline! praised the conversion's accurate portrayal of the arcade original and the "wonderful" rearranged soundtrack.[9] Beep! criticized the Sord M5 version of the game for its poor quality, low difficulty level, and the lack of features from the arcade original, such as the voice samples.[10]

Due to the rising popularity of Galaga and a shortage of arcade machines for the game, many of the Bosconian machines that were not selling were transformed into Galaga machines.[11]

Accolades[edit]

Bosconian won the 1983 Arcade Award for "Best Science Fiction/Fantasy Coin-Op Game", beating both Atari's Gravitar and Sega's Zaxxon.[7]

In Japan, Game Machine listed Bosconian as being the 22nd most successful table arcade unit of 1983.[12] In 1998, Japanese publication Gamest selected Bosconian as one of the best arcade games of the era, complementing its Rally-X-like radar system, atmosphere and addictive nature. They have cited it as being an influential shooter for its vast game world and setting, labeling it as "an excellent introductory game" for players new to the genre.[13]

Sequels[edit]

Bosconian '87, a home computer port of Bosconian, was created by Binary Design and released for several systems, including the Amstrad CPC, and Commodore 64 in 1987.[14][15] In 2003, PC Zone called Bosconian '87 a "spiffing little game", praising the game's soundtrack on the Spectrum 128.[16] Sinclair User's Tamara Howard gave the port seven out of ten stars.[14]

A sequel to Bosconian, Blast Off, was released in 1989 in Japan. A second sequel, Final Blaster, was released in 1990 for the PC Engine, also in Japan.[17]

Legacy[edit]

Bosconian has been considered influential for other multidirectional shooters, and has been called "a granddaddy of the multidirectional shooter" by Retro Gamer.[15] Bosconian served as the main inspiration for the 1983 arcade game Sinistar and as an inspiration for the 1982 arcade game Time Pilot.[5][15]

Bosconian later appeared in several Namco Museum compilations for PlayStation and other consoles, including Namco Museum Vol. 1, Namco Museum 50th Anniversary, Namco Museum Virtual Arcade, and Namco Museum Megamix.[18] The game has also been released as part of Jakks Pacific's TV game controllers.[19]

Notes[edit]

  1. ^ Japanese: ボスコニアン, Hepburn: Bosukonian

References[edit]

  1. ^ "Retro Diary: 08 November – 05 December". Retro Gamer. No. 122. Imagine Publishing. 13 December 2013. p. 11.
  2. ^ a b c "Beating the Games: How to Play 15 of the Most Popular Videos". Video Games. Pumpkin Press. August 1982. p. 44. Retrieved November 13, 2020.
  3. ^ a b c d e Alan Weiss, Brett (1998). "Bosconian - Review". Allgame. All Media Group. Archived from the original on 15 November 2014. Retrieved 26 February 2020. CS1 maint: discouraged parameter (link)
  4. ^ a b "Players Guide to the New Coin-Ops". Electronic Games. Vol. 1 no. 6. Reese Publishing Company. August 1982. pp. 59–61. Retrieved November 13, 2020.
  5. ^ a b "Namco Museum Volume One". Maximum. No. 5. Sandra McClean. April 1996. p. 57. Retrieved November 13, 2020.
  6. ^ "Bosconian Arcade Competition". Computer and Video Games. No. 73. Future Publishing. November 1987. p. 53. ISSN 0261-3697. Retrieved November 13, 2020.
  7. ^ a b "Electronic Games Magazine". Internet Archive. Retrieved 1 February 2012. CS1 maint: discouraged parameter (link)
  8. ^ "See Space For A Quarter - Bosconian". 1 (13). Reese Communications. Electronic Games. March 1983. pp. 55-56. Retrieved 26 February 2020. CS1 maint: discouraged parameter (link)
  9. ^ Sasaki, Jun (4 September 2018). "いつまでも耳に残るサウンドが印象的だった珠玉の1本「ボスコニアン」". Akiba PC Hotline!. Impress Watch. Archived from the original on 18 August 2019. Retrieved 27 February 2020. CS1 maint: discouraged parameter (link)
  10. ^ "No.3 ボスコニアン(m5)ROMカセット". Beep!. 1 June 2015. Archived from the original on 27 February 2020. Retrieved 27 February 2020. CS1 maint: discouraged parameter (link)
  11. ^ Kimball, Michael (June 21, 2014). "244". Galaga: Boss Fight Books #4. Boss Fight Books. ISBN 9781940535036. Archived from the original on 27 February 2020. Retrieved 27 February 2020. CS1 maint: discouraged parameter (link)
  12. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 218. Amusement Press, Inc. 15 August 1983. p. 27.
  13. ^ GAMEST MOOK Vol.112 ザ・ベストゲーム2 アーケードビデオゲーム26年の歴史 (Vol. 5, No. 4 ed.). Gamest. 17 January 1998. p. 142. ISBN 9784881994290.
  14. ^ a b "Bosconian". Sinclair User. No. 68. East Midland Allied Press. November 1987. p. 29. ISSN 0262-5458. Retrieved November 13, 2020.
  15. ^ a b c "The Unconverted". Retro Gamer. No. 101–102. 2018. p. 72. Retrieved November 13, 2020.
  16. ^ Campbell, Stuart (November 2003). "Emulation Zone". PC Zone. No. 134. p. 15. ISSN 0967-8220. Retrieved November 13, 2020.
  17. ^ "Weekly Cross Review - ファイナルブラスター". Famitsu. Enterbrain. Archived from the original on July 23, 2019. Retrieved October 2, 2019. CS1 maint: discouraged parameter (link)
  18. ^ Lights, Evil (September 1996). "Namco Museum Vol. 1". GameFan. Vol. 4 no. 9. p. 87. ISSN 1092-7212. Retrieved November 13, 2020.
  19. ^ Cavanaugh, Chris (2004–2007). "JAKKS Pacific TV Games". Classic Gamer Magazine. Vol. 2 no. 2. p. 33. Retrieved November 13, 2020.

External links[edit]