Draft:List of video games with notable anti-piracy measures

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The following is a list of games that are notable for their implementation of anti-piracy.

1980s[edit]

  • Lenslok was a copy protection mechanism used in many 8-bit home computer games involving a plastic prismatic device shipped with the game that would require users to read a secret code on the screen using the glass in order to unlock the game.[1][2] First used in Elite (1984), a flaw in the Lenslok was that it required a certain-sized monitor in order to read it properly, not helped by games being distributed with the wrong devices.[2][3][4] The last game to use Lenslok was Jewels of Darkness in 1986, after which it was abandoned.[5]

1990s[edit]

  • The Amiga version of RoboCop 3 (1991) came with a special dongle that would be plugged into the controller 2 port of the computer in order to start the game, with Ocean Software claiming that it took their most expert programmers a month to crack even the first level of protection;[6][7] however, the game was cracked a week before release regardless.
  • The platform game Puggsy (1993) does not use battery-backed SRAM due to having a password system, but nonetheless checks the Sega Genesis cartridge for SRAM anyways. If it detects it (either due to being played on a game backup device or emulators that blindly write to SRAM), after the fifth level, the game will suddenly end and tell players to stop playing a "silly" copy.[8]
  • EarthBound (1994) has varying effects if the game detects its copy protection[a] has been disabled. Enemy spawn rates in the overworld are increased to an enormous extent, and if the player manages to reach Gygas, the game will intentionally crash before deleting all the save files.[9][10]

2000s[edit]

  • Spyro: Year of the Dragon (2000), if improperly pirated, would inform the player about an hour of gameplay that they are likely playing a hacked copy and begin activating detrimental effects, from removing eggs from the player's inventory to crashing the game at the final boss.[8][11] A proper dump of the game did not appear until December 2000.
  • The PC version of Manhunt (2003) came with SecuROM and crack protection that went unnoticed due to a successful crack by Razor 1911, however after Rockstar Games was called out for using a cracked version of Max Payne 2 (2003) on Steam, the itself pirated version of Manhunt was replaced with a prerelease version without its crack protection disabled. This went unknown until 2023, as before then it was assumed that all the effects (such as doors locking and several other measures) were the result of compatibility issues.[12]
  • In Final Fantasy Crystal Chronicles: Ring of Fates (2007), the game will abruptly halt after 20 minutes of gameplay with a fake "Thank You for Playing!" screen.[8][13]
  • Spore (2008) used a modified version of SecuROM that would require the player to authenticate their copy every 10 days, as well as a maximum of three (later five) downloads per disc.[14][15][16] Heavily criticized for its implementation, the SecuROM protection ultimately became useless as Spore was cracked two days before its Australian release,[17] going on to become among the most pirated games of all-time.[18]
  • Aside from using SecuROM,[19] the PC version of Grand Theft Auto IV (2008) makes it so that any improperly cracked copy would make it so that the game's "drunk camera" (normally only used if the player got drunk) would be active after several minutes of gameplay,[10][20] as well as make all vehicles drive forward regardless of player input.[20]

2010s[edit]

  • Alan Wake (2010) does not detriment the player if they're playing a cracked version; instead, the main character instead wears an eyepatch throughout the game, and the loading screens remind them to purchase a copy.[10]
  • If Serious Sam 3: BFE (2011) detects that it is a pirated copy, the game spawns am invincible variation of the Arachnoid enemy that will pursue the player through the whole game.[21][22]
  • Game Dev Tycoon (2012) had a cracked version released by its own developer which would seemingly function as normal, except that their game sales would be significantly lower than a normal version. Eventually, the player receives a notification that their games were being pirated, which would eventually bankrupt the company as sales continue to dwindle.[9][23][24]
  • Skullgirls (2012) will function as normal until reaching an ending, at which point the game exits to the main menu and displays the message "What is the square root of a fish? Now I'm sad." This gained significant popularity after the developers called out one pirate on Twitter.[25][26][27]

Hoaxes[edit]

  • In October 2020, a video surfaced online of alleged undocumented copy protection measures for Mario Party DS (2007) where the game suddenly throws an error screen before displaying the message "Piracy is no Party!" and an image of the characters behind bars. Despite its convincing nature, it was soon disproven to be fake shortly after the video came out, but ended up spawning a trend of fake anti-piracy screens in other games.[28][29]

Notes[edit]

  1. ^ Many Super Nintendo games utilize a similar copy protection system where the game checks if the SRAM is much larger than it should be, something many backup devices would do.

References[edit]

  1. ^ Barter, Pavel (August 22, 2007). "Protect and Serve". GamesRadar. Future US. Archived from the original on January 7, 2021. Retrieved January 7, 2021.
  2. ^ a b Whitehead, Dan (April 15, 2010). "Banging the DRM • Page 2". Eurogamer. Gamer Network. Archived from the original on June 4, 2010.
  3. ^ "Lok-ed Out". Crash. No. 26. Newsfield. 27 February 1986. p. 9. Retrieved 24 November 2022.
  4. ^ "Lenslocked out". Sinclair User. No. 48. EMAP. 18 February 1986. p. 16. Retrieved 24 November 2022.
  5. ^ "Jewels of Darkness". Computer Gamer. No. 20. Argus Specialist Publications. November 1986. p. 35. Retrieved 23 April 2023.
  6. ^ Hutchinson, Andy (March 1992). "RoboCop 3 (Amiga)". Amiga Format. pp. 60–61. Retrieved September 12, 2018.
  7. ^ "Ocean Has Key to Piracy Solution". The One for Amiga Games. January 1992. p. 10. Retrieved September 12, 2018.
  8. ^ a b c Cowan, Danny; Hartel, Brady (August 2008). "Feature: When Game Companies Strike Back" (PDF). Hardcore Gamer. Vol. 4, no. 3. United States. p. 39. Archived (PDF) from the original on March 16, 2016. Retrieved September 21, 2016.
  9. ^ a b Orneck, Amanda (August 18, 2014). "9 clever ways game developers thwarted piracy". GamesRadar+. Future plc. Retrieved February 29, 2024.
  10. ^ a b c Davis, Justin (April 29, 2013). "Eight of the Most Hilarious Anti-Piracy Measures in Video Games". IGN. Ziff Davis. Retrieved February 29, 2024.
  11. ^ Dodd, Gavin (October 17, 2001). "Keeping the Pirates at Bay: Implementing Crack Protection for Spyro: Year of the Dragon". Game Developer. Archived from the original on November 11, 2010. Retrieved March 28, 2008.
  12. ^ Bailey, Dustin (September 5, 2023). "After 15 years, GTA dev's anti-piracy measures are still only hurting legitimate players". GamesRadar+. Future plc. Retrieved February 29, 2024.
  13. ^ Caoili, Eric (March 11, 2008). "Square Enix thanks pirates for playing FFCC". Engadget. Yahoo! Inc. Retrieved February 29, 2024.
  14. ^ "Casual Friday: Why Spore Won't Work". PC World. September 12, 2008. Archived from the original on September 26, 2008. Retrieved September 24, 2008.
  15. ^ "Spore, Mass Effect PC to Require Online Validation Every Ten Days to Function". Shacknews. May 6, 2008. Archived from the original on January 18, 2011. Retrieved September 17, 2008.
  16. ^ "EA retools 'Spore' DRM activation features". CNET. September 19, 2008. Archived from the original on June 17, 2011. Retrieved September 20, 2008.
  17. ^ "Spore Cracked And Torrented, Already". Kotaku. G/O Media. September 3, 2008. Archived from the original on January 25, 2022. Retrieved July 15, 2010.
  18. ^ "Spore: Most Pirated Game Ever Thanks to DRM". TorrentFreak. August 13, 2008. Archived from the original on January 25, 2022. Retrieved May 9, 2019.
  19. ^ Ralph, Nate (December 1, 2008). "Grand Theft Auto IV PC Includes SecuROM". Wired. ISSN 1059-1028. Retrieved February 29, 2024.
  20. ^ a b Arellano, Patrick (February 17, 2023). "10 Harshest Anti-Piracy Features In Gaming". Comic Book Resources. Valnet Inc. Retrieved February 29, 2024.
  21. ^ Sterling, James (December 7, 2011). "Serious Sam 3 DRM = Immortal Pink Scorpion". Destructoid. Gamurs Group. Retrieved March 4, 2024.
  22. ^ Walker, John (December 7, 2011). "Serious Sam's DRM Is A Giant Pink Scorpion". Rock, Paper, Shotgun. Gamer Network. Retrieved March 4, 2024.
  23. ^ "Game Dev Tycoon forces those who pirate the game to unwittingly fail from piracy". Eurogamer. Gamer Network. April 29, 2013. Retrieved February 29, 2024.
  24. ^ Orland, Kyle (April 29, 2013). "Game Dev Tycoon developers give pirates a taste of their own medicine". Ars Technica. Condé Nast. Archived from the original on November 18, 2016. Retrieved November 17, 2016.
  25. ^ Klepek, Patrick (July 9, 2014). "What Happens When a Developer Catches You Pirating Its Game". Giant Bomb. Fandom, Inc. Retrieved February 29, 2024.
  26. ^ Matulef, Jeffrey (July 10, 2014). "Peculiar Skullgirls message confuses, catches those who pirate the game". Eurogamer. Gamer Network. Retrieved February 29, 2024.
  27. ^ Farokhmanesh, Megan (July 9, 2014). "Skullgirls Encore pirate accidentally outs himself to dev". Polygon. Vox Media. Retrieved February 29, 2024.
  28. ^ Bonfiglio, Nahila (December 29, 2020). "All those Mario Party DS anti-piracy memes percolating on YouTube, explained". The Daily Dot. Retrieved March 4, 2024.
  29. ^ Stonham, Em (June 30, 2023). "8 Strangest Super Mario Urban Legends - Which Mario Myths Are True?". Nintendo Life. Gamer Network. Retrieved March 4, 2024.