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Gauntlet: Seven Sorrows

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Gauntlet: Seven Sorrows
Developer(s)Midway Studios San Diego
Publisher(s)Midway
Producer(s)David Kunkler
Designer(s)Sal DiVita
Mark Simon
Programmer(s)Boris Batkin
Mark Johnston
Artist(s)Murphy Michaels
Composer(s)Inon Zur
Jason Graves
Alexander Brandon
SeriesGauntlet
EngineRenderWare
Platform(s)PlayStation 2, Xbox
Release
  • NA: December 12, 2005
  • AU: February 28, 2006[1]
  • EU: March 24, 2006
Genre(s)Hack and slash, dungeon crawl
Mode(s)Single-player, multiplayer

Gauntlet: Seven Sorrows is the follow-up to Gauntlet Legends and Gauntlet Dark Legacy. It uses fantasy fighting action with the strategic role-playing collecting and customization elements for solo play, co-op and an online community.

Gameplay

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The game features the four original heroes: the wizard, the elf, the warrior, and the valkyrie, each wielding many combos and special attacks that can be purchased at the end of each world removing the dull look of a single attack and adding a nice level of detail. Unlike the previous Gauntlet game, Gauntlet Dark Legacy, there are only four characters, with no unlockable hidden characters and no character appearance customization available. There is also no longer a central hub world where players can upgrade their characters and choose which world to enter next. Upgrading is instead done at the end of each world, and cannot be accessed from the menu, nor is there a shop where items can be purchased.

Plot

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Centuries ago, four immortal heroes were gathered together to serve the emperor. He trusted their advice, but sought their immortality, and so his six great advisors used this against him, and tricked him into crucifying the heroes on a great tree at the bottom of the world. Afterwards the emperor regretted this act, and yet committed six other sorrows before he was killed by his trusted advisors. However, before his death he undid his first great sorrow and released his loyal heroes from the tree. Mysteriously set free, the heroes now must set out to destroy the emperor's twisted advisors, transformed into monstrous creatures by stealing the heroes immortality, and set right the emperor's six other sorrows. If the ancient heroes cannot undo the emperor's deeds on their own, his mad plans may tear apart the world. The heroes set out to destroy the emperor, but there are some complications and all their powers are taken away, from there, it is up to the player to gain the powers back and destroy the emperor.

Development

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Industry veterans John Romero and Josh Sawyer initially spearheaded Midway's San Diego studio, intent on reviving the Gauntlet action role-playing game (RPG) franchise. Romero and Sawyer both left Midway before the completion of this title. The two characters created by Romero and Sawyer, Lancer and Tragedian, were removed from the final game.[2]

Reception

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Gauntlet: Seven Sorrows was met with mixed reviews.

References

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  1. ^ Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". PALGN. Archived from the original on January 12, 2009. Retrieved December 21, 2018.
  2. ^ "Gauntlet: Seven Sorrows Interview". GameBanshee. 4 March 2005. Archived from the original on 18 September 2023. Retrieved 5 November 2018.
  3. ^ "Gauntlet: Seven Sorrows for PlayStation 2". GameRankings. Archived from the original on 17 August 2009. Retrieved 16 January 2010.
  4. ^ "Gauntlet: Seven Sorrows for Xbox". GameRankings. Archived from the original on 6 January 2010. Retrieved 16 January 2010.
  5. ^ "Gauntlet: Seven Sorrows for PlayStation 2 Reviews". Metacritic. Archived from the original on 6 April 2011. Retrieved 16 January 2010.
  6. ^ "Gauntlet: Seven Sorrows for Xbox Reviews". Metacritic. Archived from the original on 1 April 2011. Retrieved 16 January 2010.
  7. ^ EGM staff (February 2006). "Gauntlet: Seven Sorrows". Electronic Gaming Monthly. No. 200. Archived from the original on 2012-07-16. Retrieved 2 February 2015.
  8. ^ Kumar, Mathew (2006-02-09). "Gauntlet: Seven Sorrows Review (PS2)". Eurogamer. Archived from the original on 2009-12-21. Retrieved 17 January 2010.
  9. ^ Mason, Lisa (February 2006). "Gauntlet: Seven Sorrows". Game Informer. Archived from the original on 2007-08-18. Retrieved 2013-05-25.
  10. ^ "Gauntlet: Seven Sorrows Review (PS2)". GamePro. December 14, 2005. Archived from the original on 9 January 2009. Retrieved 4 December 2011.
  11. ^ Reilly, Mike (2005-12-23). "Gauntlet: Seven Sorrows review for the PS2". Game Revolution. Retrieved 17 January 2010.
  12. ^ Kasavin, Greg (2005-12-12). "Gauntlet: Seven Sorrows Review for PlayStation 2". GameSpot. Archived from the original on 2016-06-07. Retrieved 16 January 2010.
  13. ^ Leeper, Justin (2005-12-19). "Gauntlet: Seven Sorrows (PS2)". GameSpy. Archived from the original on 2009-12-20. Retrieved 16 January 2010.
  14. ^ "Gauntlet: Seven Sorrows Video Game, GT Video Review". GameTrailers. January 18, 2006. Archived from the original on 9 October 2012. Retrieved 17 January 2010.
  15. ^ Romano, Natalie (2006-01-03). "Gauntlet: Seven Sorrows - XB - Review". GameZone. Archived from the original on 2012-05-03. Retrieved 4 December 2011.
  16. ^ Miller, Jonathan (2005-12-14). "Gauntlet: Seven Sorrows - PlayStation 2 Review". IGN. Archived from the original on 2012-11-06. Retrieved 16 January 2010.
  17. ^ "Gauntlet: Seven Sorrows". Official U.S. PlayStation Magazine. February 2006. p. 77. Archived from the original on 2012-07-18. Retrieved 2 February 2015.
  18. ^ "Gauntlet: Seven Sorrows". Official Xbox Magazine. February 2006. p. 78.
  19. ^ Phipps, Keith (2006-01-11). "Gauntlet: Seven Sorrows". The A.V. Club. Archived from the original on November 13, 2013. Retrieved 2 February 2015.
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