Mega Man: The Power Battle

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Mega Man: The Power Battle
Mega Man Power Battle illustration.PNG
Designer(s)Koji Ohkohara
Composer(s)Setsuo Yamamoto
Hideki Okugawa
SeriesMega Man
Platform(s)Arcade, PlayStation 2, GameCube, Xbox
  • JP: September 22, 1995[1]
  • NA: October 6, 1995
  • AS: October 6, 1995
Mode(s)Single-player, multiplayer
SoundCapcom Q-Sound Format
DisplayRaster, horizontal orientation

Mega Man: The Power Battle[a] is an arcade video game and a spin-off title for the Mega Man series. It was released in Japan in 1995 and was followed by a sequel, Mega Man 2: The Power Fighters, the following year. Both games—which were the first and only arcade titles ever to exist within the Mega Man franchise—were ported to home consoles in North America in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2, Nintendo GameCube and Xbox and in Japan during the same year as part of two game compilation titled Rockman Power Battle Fighters (ロックマン パワーバトルファイターズ), also for the PlayStation 2.[3][4][5] An adaptation of both games for the Neo Geo Pocket Color, titled Rockman Battle & Fighters (ロックマン バトル&ファイターズ), was also made.[6]


The story of the game is simplistic; the evil Doctor Wily has rebuilt some of his Robot Masters, with which he is trying to take over the world, forcing the heroes to stop him.


Bass fighting Cut Man.

The game allows the player to choose between three playable characters: Mega Man, Proto Man, and Bass. Two players can play the game simultaneously as different characters and team up to defeat the bosses.

The game plays similarly to the main Mega Man games - the player uses one button to jump, and one to fire the character's arm-mounted energy weapon. Holding the fire button charges the weapon in order to release a stronger blast. Holding down while pressing the jump button makes the character perform a dash, the appearance of which varies between characters.

After selecting a character, the player chooses between three "stories", with each one having different Robot Masters from various games. The "stories" are Mega Man 1-2, 3-6, and Mega Man 7. Upon choosing a "story", the game quickly pans through the various levels, letting the player choose one roulette-style.

A level is largely different from the mainstream Mega Man games; instead of going through an entire stage and fighting the Robot Master as a boss at the end, the player faces the Robot Master immediately, in a fight reminiscent of Capcom's Street Fighter series. Defeating a Robot Master earns the player their weapon, which can be switched to by pressing a button. Like in most Mega Man games, each Robot Master is weak to another one's weapon, so the player can fight through them in a "rock-paper-scissors"-style.


Rockman: The Power Battle Arcade Gametrack
Soundtrack album by
ReleasedDecember 1, 1995 (1995-12-01)
GenreVideo game soundtrack
LabelSony Records
Mega Man Arcade soundtrack chronology
Rockman: The Power Battle Arcade Gametrack Mega Man 2: The Power Fighters

The Rockman: The Power Battle (ロックマン ザ・パワーバトル) sound track was released on December 1, 1995 in Japan Sony Records. Its soundtrack contains arranged pieces from previous Mega Man games by Setsuo Yamamoto and Hideki Okugawa, and performed by Alph-Lyla.


Four reviewers for the Japanese publication Weekly Famitsu scored the PlayStation 2 compilation of the games a total of 22 out of 40.[7]


  1. ^ known in Japan as Rockman: The Power Battle (ロックマン・ザ・パワーバトル)
  1. ^ Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. p. 78. ISBN 978-1-897376-79-9.
  2. ^ Carless, Simon (August 7, 2006). "GameTap Goes Ninja, Gets Into Space Combat". GameSetWatch. Retrieved 2010-06-11.
  3. ^ Navarro, Alex (June 21, 2004). "Mega Man Anniversary Collection Review for PlayStation 2". GameSpot. Retrieved 2010-04-21.
  4. ^ Navarro, Alex (June 21, 2004). "Mega Man Anniversary Collection Review for Xbox". GameSpot. Retrieved 2010-04-21.
  5. ^ 1本で2度おいしい!? 『ロックマン パワーバトルファイターズ』 (in Japanese). Famitsu. Retrieved 2010-06-11.
  6. ^ ロックマン バトル&ファイターズ (in Japanese). Capcom. Archived from the original on 2010-02-09. Retrieved 2010-06-11.
  7. ^ Famitsu staff (August 13, 2004). クロスレビュー [Cross Review]. Famitsu (in Japanese). No. 817. Enterbrain. Archived from the original on April 28, 2019. Retrieved April 28, 2019.

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