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Monument Valley (video game)

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Monument Valley
A white figure with a white pointed hat standing on an orange square set against a blue landscape
App icon
Developer(s)Ustwo
Publisher(s)Ustwo
Director(s)Neil McFarland[1]
Producer(s)Dan Gray[1]
Designer(s)Ken Wong
Programmer(s)Peter Pashley[1]
Artist(s)Ken Wong
EngineUnity
Platform(s)iOS, Android, Windows Phone
ReleaseiOS
  • April 3, 2014 (2014-04-03)
Android
  • May 14, 2014 (2014-05-14)
Windows Phone
  • April 30, 2015 (2015-04-30)
Genre(s)Puzzle
Mode(s)Single-player

Monument Valley is a puzzle game developed and published by indie studio ustwo. The player leads the princess Ida through mazes of optical illusions and impossible objects. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple's best iPad game of 2014, and sold over two million copies by January 2015.

Gameplay

A white figure stands on a floating structure along with black beaked figures.
A screenshot of part of a level in Monument Valley. The princess is in the middle of the image, standing on a rotatable platform and facing a button. Several crows, including one walking, look on.

In Monument Valley, the player leads the player-character princess[2] Ida through mazes of optical illusions and impossible objects,[3] which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something.[4] The game is presented in isometric view,[3] and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit.[5] Each of the ten[6] levels has a different central mechanic.[5] Interactions include moving platforms and pillar animals, and creating bridges.[7] The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing[3] and Echochrome.[5] The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters similar to those of Instagram.[1]

Development

Monument Valley was developed by Ustwo, a digital design firm founded in 2004 that has produced iPhone apps since 2007. Their Whale Trail game received millions of downloads, and their other apps include design app Granimator and photo sharing app Rando.[2] Monument Valley was conceived as a touch game for tablets. Its development began in the beginning of 2013,[4] and lasted 10 months. It began with a piece of concept art drawn in an M. C. Escher style, and the final design did not deviate far from this original.[1] Ustwo management did not give the development team a timeline or budget, and instead told them to focus on "making a high-quality product". Games development is not a large portion of Ustwo's revenue, so the company focuses its games development on producing "great products" that reflect well on the company, rather than highly profitable apps.[8]

Ken Wong, the lead designer for Ustwo, at the 2015 Game Developers Conference

Of the art style, game designer and artist Ken Wong said he aspired to make each frame of the gameplay worthy of public display.[3] The project began as Wong's concept drawings before it became a game project.[5] The visual style was inspired by Japanese prints, minimalist sculpture,[2] and indie games Windosill, Fez, and Superbrothers: Sword & Sworcery EP.[4] Wong added that the gameplay was designed to let the player find the object of the game through exploration, without direct guidance. The game uses colors to signify where the player can interact, similar to Mirror's Edge.[3] Wong compared the gameplay experience to a cross between the wonder of a toy shop and the world of The Lion, the Witch, and the Wardrobe,[2] and its story to a symbolic "song" rather than a narrative book.[7] The game was designed to be completed by most players, a style uncommon for games designed for popular audiences.[1] It was intended to be a "premium experience" rather than a difficult challenge.[8]

The game was in beta as of December 2013,[2][7] where it had over 1,000 testers and the average finish time was 90 minutes.[1] It was planned as an iPad exclusive.[3] The game was initially released for iOS on April 3, 2014,[9] and the company recouped their cost of development within the first two weeks of release. An Android port went through two beta tests[10] and was later released on May 14, 2014.[11] More levels were in development, as of April 2014. Ustwo said they were adding the levels for "artistic reasons", such as ideas they wanted to try but could not fit into the original release.[12] Wong stated that, with consumer interest, the company would consider porting the game to other platforms.[7] The game's technical director said that the game was "not very difficult to port" since it was written in the Unity game engine.[1] But as the game was built with a portrait (vertical) screen orientation in mind, the developer had difficulty converting the game for devices with landscape-oriented (horizontal) screens, such as the YouTube trailer video format[1] and the PlayStation Vita.[12]

An add-on expansion, entitled Forgotten Shores, was released for iOS devices on November 12, 2014, on the Appstore on November 20, 2014 and on Google Play Store on November 24, 2014. This adds eight additional levels to the ten in the original game.[13] A Windows Phone port was released on April 30, 2015.[14]

Reception

The game received "generally favorable" reviews, according to video game review score aggregator Metacritic.[15] It immediately went to the top of the App Store paid apps chart, where it stayed for at least a month based on strong reviews and word of mouth. It was chosen as an App Store Editor's Choice[10] and later both received a 2014 Apple Design Award[20] and was named Apple's best iPad game of 2014.[21] Pocket Gamer gave the game their gold award, and their Harry Slater wrote that there was "nothing else like Monument Valley on the App Store".[18]

Multiple reviewers cited the art[16][17][18][19] and sound design as exceptional.[6][17][19] Edge added that the sound design's addition of "deep rumbles" and environmental "clicks" gave the game the feeling of Tomb Raider's moving "ancient mechanisms".[6] TouchArcade's Shaun Musgrave called the visuals "almost impossibly gorgeous",[19] and Wired wrote that the game "might be the most beautiful iPad game of 2014".[3] Creative Review called the game's puzzles "clever" and appreciated the developers' attention to detail.[2]

While Polygon's Danielle Riendeau praised the puzzle design,[17] other critics noted its lack of difficulty[6][16] and short length.[16][17][18][19] Riendeau wrote that the puzzles solutions always felt intuitive and never felt frustrating. She found "everything" about the game to be "soothing, almost hypnotic".[17] Edge thought that the game did not present a "genuine" challenge, and that the puzzles did not "find fresh ways to confound and delight" until the final levels.[6] The magazine compared the game to "assembling flat-pack furniture": straightforward in its process, but rewarding in its transformation.[6] Harry Slater of Pocket Gamer wrote that the game was "almost breathtakingly unique".[18] Riendeau said she finished the game in under three hours,[17] and TouchArcade's Shaun Musgrave, who could not "even begin to imagine anyone getting stuck on ... the puzzles", put the game's length at "an hour and change".[19] Jeff Marchiafava of Game Informer wanted more content. He was also unsatisfied with the game's narrative, which he found "obtuse" and "vague" to a fault.[16] Musgrave of TouchArcade thought that while games that focus on experiences can be shorter, Monument Valley did not last long enough "for the mechanics to reach their full potential", though the time was "just about right" for the story.[19]

Monument Valley sold 500,000 copies in a month, and one million copies in three months.[22] In November 2014, the game had sold 1.4 million copies[23] and by January 2015, the game had sold 2.4 million copies.[24] In January 2015, Ustwo noted that the game had seen a large amount of software piracy, with 95% of the installs on Android and 60% on iOS devices coming from unpaid copies; the company asserted some of these may include users installing on multiple devices but believe the majority was though users that had not purchased the title. While these numbers were discouraging, the company asserted it will continue to develop premium titles for mobile devices.[25][26] Despite the piracy, Ustwo stated they have exceeded $6 million in revenue from sales of the game as of mid-January 2015, exceeding the $1.4 million in development costs.[27]

Accolades

The game was named as a finalist for Innovation Award, Best Visual Art, and Best Handhold/Mobile Game for the 2015 Game Developers Choice Awards, and was an honorable mention for Best Design.[28] The game was also named a finalist for Outstanding Achievement in Art Direction, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Mobile Game of the Year, and the D.I.C.E. Spirit Award for the 18th Annual D.I.C.E. Awards by the Academy of Interactive Arts & Sciences.[29] The title won the BAFTA Video Game Awards for best "British Game" and "Mobile/Handheld Game", while nominated for "Best Game", "Artistic Achievement", and "Original Property" awards.[30] Time magazine placed the game on their best of list[31] while being Game Informer's "Editor's Choice" for "Best Mobile Exclusive".[32]

In other media

The game was a "minor plot point" in the third season of House of Cards, in which Frank Underwood plays the game; he is inspired by video gamer reviewer Thomas Yates's elegant description of Monument Valley to bring the reviewer on as his biographer.[33][34] According to the studio Ustwo, they were approached by Netflix about including the game into the story, which the studio readily agreed to without any financial compensation. They made a specialized version of the game for the show to aid in filming as well as to meet a description of the game provided within the script for the first episode it appeared.[35] Ustwo saw the opportunity to introduce the title to a different audience set, and have already seen an increase in sales as a result of this appearance.[36] The game re-entered the top of the most download app charts on the major app stores a few days after the February 2015 release of the season on Netflix.[37]

References

  1. ^ a b c d e f g h i Kollar, Philip (March 18, 2014). "Monument Valley: the quest for a game everyone can finish". Polygon. Vox Media. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d e f Steven, Rachael (December 11, 2013). "Monument Valley: a beautiful new app from ustwo". Creative Review. Archived from the original on January 1, 2014. Retrieved January 1, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c d e f g Stinson, Liz (December 13, 2013). "This Might Be the Most Beautiful iPad Game of 2014". Wired. Condé Nast. Archived from the original on January 1, 2014. Retrieved January 1, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b c W., Tim (December 10, 2013). "Trailer: ustwo's Monument Valley". IndieGames.com. UBM Tech. Archived from the original on January 1, 2014. Retrieved January 1, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d Long, Neil (July 25, 2013). "Whale Trail studio Ustwo's next game revealed: Monument Valley". Edge. Future. Archived from the original on January 1, 2014. Retrieved January 1, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b c d e f g Edge Staff (April 3, 2014). "Monument Valley review". Edge. Future. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ a b c d Farokhmanesh, Megan (January 1, 2014). "Monument Valley and the art of visual trickery". Polygon. Vox Media. Retrieved January 1, 2014. {{cite web}}: |archive-date= requires |archive-url= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ a b Sheffield, Brandon (October 19, 2014). "When quality comes before making money: Developing Monument Valley". Gamasutra. UBM. Retrieved October 20, 2014.
  9. ^ Farokhmanesh, Megan (April 2, 2014). "Monument Valley hits iOS devices tomorrow". Polygon. Vox Media. Archived from the original on April 2, 2014. Retrieved April 2, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ a b Diver, Mike (May 13, 2014). "Monument Valley creator Ustwo on App Store success and what comes next". Edge. Future. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ Webster, Andrew (May 14, 2014). "The beautiful 'Monument Valley' is now on Android". The Verge. Vox Media. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ a b Campbell, Colin (April 21, 2014). "Monument Valley: new levels on the way". Polygon. Vox Media. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ Farokhmanesh, Megan (November 12, 2014). "Monument Valley is nearly twice as large with a new expansion available now". Polygon. Retrieved November 12, 2014.
  14. ^ Hillier, Brenna (May 1, 2015). "Award-winning mobile indie Monument Valley out now on Windows Phone". VG247. Archived from the original on May 1, 2015. Retrieved May 1, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ a b "Monument Valley Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ a b c d e Marchiafava, Jeff (April 7, 2014). "Savoring Every Moment - Monument Valley". Game Informer. GameStop. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ a b c d e f g Riendeau, Danielle (April 3, 2014). "Monument Valley review: moonrise kingdom". Polygon. Vox Media. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ a b c d e Slater, Harry (April 3, 2014). "Monument Valley review". Pocket Gamer. Steel Media. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ a b c d e f g Musgrave, Shaun (April 3, 2014). "'Monument Valley' Review - In Which An Uncanny Valley Is Reviewed". TouchArcade. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ Tach, Dave (June 3, 2014). "Threes!, Monument Valley and more games win Apple Design Awards". Polygon. Vox Media. Retrieved July 8, 2014. {{cite web}}: |archive-date= requires |archive-url= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  21. ^ Dredge, Stuart (December 8, 2014). "Apple's best apps of 2014: Replay, Pixelmator, Threes! and Monument Valley". The Guardian. Guardian Media Group. Archived from the original on December 8, 2014. Retrieved December 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ Lomas, Natasha (July 18, 2014). "Premium Not Freemium: iPad Game Monument Valley Passes 1M Downloads". TechCrunch. AOL. Archived from the original on August 16, 2014. Retrieved August 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Wawro, Alex (November 7, 2014). "Monument Valley surpasses 1.4M sold as devs sort out DLC plans". Gamasutra. UBM. Retrieved November 7, 2014.
  24. ^ Gray, Dan (January 15, 2015). "Monument Valley in Numbers". Squarespace. Retrieved January 15, 2015.
  25. ^ Nutt, Christian (January 6, 2015). "Monument Valley Android piracy dust-up: Ustwo sticks to its guns". Gamasutra. Retrieved January 6, 2015.
  26. ^ Johnson, Eric (January 6, 2015). "Mobile Game Piracy Isn't All Bad, Says Monument Valley Producer (Q&A)". Re-Code. Retrieved January 6, 2015.
  27. ^ Wawro, Alex (January 15, 2015). "Ustwo reaps nearly $6M in Monument Valley revenue to date". Gamasutra. Retrieved January 15, 2015.
  28. ^ "Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations". Gamasutra. January 12, 2015. Retrieved January 12, 2015.
  29. ^ "18th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. January 14, 2015. Retrieved January 14, 2015.
  30. ^ Karmari, Luke (March 12, 2015). "BAFTA GAMES AWARDS 2015 WINNERS REVEALED". IGN. Retrieved March 12, 2015.
  31. ^ "Top 10 Video Games". Time. December 2, 2014. Retrieved January 24, 2015.
  32. ^ Game Informer Staff (January 2015). "Top 50 Games 2014". Game Informer (262). GameStop: 75. {{cite journal}}: |access-date= requires |url= (help); Italic or bold markup not allowed in: |journal= (help); Italic or bold markup not allowed in: |publisher= (help)
  33. ^ Vella, Matt (February 28, 2015). "This Is the Incredible Game President Underwood Is Obsessed With in House of Cards Season 3". Time. Time Inc. Archived from the original on March 1, 2015. Retrieved March 1, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  34. ^ Rivera, Joshua (March 4, 2015). "How House of Cards broke new ground for video games in pop culture". Entertainment Weekly. Retrieved March 6, 2015.
  35. ^ Tech, Dave (March 13, 2015). "The surprisingly simple story of Monument Valley, House of Cards and skyrocketing sales". Polygon. Retrieved March 13, 2015.
  36. ^ Makuch, Eddie (March 5, 2015). "How Indie Game Monument Valley Got on House of Cards Season 3". Gamespot. Retrieved March 6, 2015.
  37. ^ Martin, Michael (March 7, 2015). "MONUMENT VALLEY APP STORE SUCCESS CONTINUES FOLLOWING HOUSE OF CARDS APPEARANCE". IGN. Retrieved March 9, 2015.