Multiplayer online game

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A multiplayer online game is a multiplayer video game which can be played via a game server over the internet, with other players around the world.[1] Some prominent examples of this include fighting games (e.g. Street Fighter IV and Tekken 6), sports games (e.g. NHL 14 and Grid Autosport), first-person shooters (Battlefield, Call of Duty, and Counter-Strike), a subgenre of shooter games called hero shooters (Overwatch and Paladins), strategy video games (e.g. Total War, Civilization, and StarCraft II), and a subgenre of strategy games called multiplayer online battle arena (e.g. League of Legends, Dota 2, Smite, and Heroes of the Storm).[2][specify]

These games differ from massively multiplayer online games (MMO games) in that they do not create a persistent world, but create a playing arena for the purpose of a single game or round.

History

The history of online games dates back to the early days of packet-based computer networking in the 1970s. An early example of online games are MUDs, including the first, MUD1, which was created in 1978 and originally confined to an internal network before becoming connected to ARPANet in 1980.

Server structure and gameplay

The existence of a wide variety and number of servers has made possible several variations on gameplay. Most multiplayer games tend to have smaller communities then massive multiplayer online games. Yet massive multiplayer online have the risk of DoS attacks taking down the main info-structure as they tend to rely on more centralized structure rather than multiplayer online games which tend to rely on servers which tend to be more distributed. The main server structure tends to be more distributed on a multiplayer online game rather than centralized. For example, in some multiplayer online games, various servers have their own names, websites and gaming groups. Often a list of rules will display when a player first logs on a server.[3]

Browser-based MOG

A browser-based multiplayer online game (BMOG) is a special case of multiplayer online game (MOG) in the form of a browser game. The term could also be applied to many other browser-based competitions.

In order to run in a web browser, the client-side implementation must be a client-side solution such as HTML, JavaScript, Adobe Flash, Java or a browser plug-in. Unlike a stand-alone client or video game, being confined to a browser limits to some degree the extent to which 3-D rendering can be supported. BMOG can be seen as an evolutionary development of browser-based implementations of board games or forum games.

Many types of MOG can potentially be browser-based. Popular examples include simple web sites such as a simple website for a prediction market or games that involve some 3D rendering such as Quake Live or MMORPG such as RuneScape.

See also

References

  1. ^ Andrew Rollings; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.
  2. ^ "Most played PC games on gaming platform Raptr in November 2015, by share of playing time". Statistia. Raaptr.
  3. ^ Daniel, Park (10 January 2014). "All Games Archives". Kuhu Games. Retrieved 14 January 2017.

External links