Smite (video game)
|Engine||Unreal Engine 3|
|Genre(s)||Multiplayer online battle arena|
Smite is a third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, macOS PlayStation 4 and Xbox One. In Smite, players control a god, goddess, or other mythological figure and take part in team based combat, using abilities and tactics against other player-controlled gods and non-player-controlled minions. The game has multiple PvP modes, many playable characters, and has a successful esports scene with multiple tournaments, including the annual Smite World Championship which has a large US$1 million dollar prize pool.
Smite features many different game modes, with the largest being Conquest. Players are formed into two teams, with five players to each team. All players begin at opposite sides of a map at their team's 'fountain'. Before the players enter the map, they are granted an amount of gold (usually 1,500) to buy starting items. These items grant special bonuses or abilities that enhance the player's god. There are three continuous 'lanes' running from one side of the map to the other. Each lane is defended by a 'Phoenix' which is accompanied by a pair of extra defensive towers. Phoenixes and towers deal a large amount of damage to any enemies that come too close. The goal of each game is to destroy the opposing team's Phoenixes and the Titan, a giant warrior who must be defeated to win the game. The players are accompanied by 'minions', small soldiers with a weak attack; these minions spawn at the Phoenixes every thirty seconds and run along their lane until they meet opposition and attack immediately. Minions will attack not only players and other minions but also towers, Phoenixes and the Titan; in fact, their presence is required for players to deal full damage to these objectives. Defensive positions will prioritize enemy minions over players, allowing players to attack a tower without receiving damage; however, towers will fire upon players if there are no minions nearby or the player attacks an enemy player under their tower. If a game is going badly for a certain team, they can decide to surrender after at least 10 minutes, though this requires a majority of the team (4 players to 1) to agree.
With every game, players have to choose a god to play as. Currently, players can choose between 89 gods and immortals from nine different pantheons: Celtic, Chinese, Egyptian, Greek, Hindu, Japanese, Mayan, Norse, and Roman. Each individual god is classified as one of the following classes: Assassin, Guardian, Hunter, Mage, and Warrior. Two players on the same team cannot choose the same god (with the exception of some Match of the Day variants, which rotate daily), although they are free to choose gods from the same or different pantheons. The player controls the god in a third person perspective, which is a unique characteristic of this multiplayer online battle arena game, as other games of this genre are typically played from a top-down perspective. Each god has a basic attack, a passive trait, and four abilities with varying effects, such as area damage, crowd control, buffs and many more. These abilities are acquired and upgraded when the player's god levels up by gaining experience from being in range of minions when they are killed, taking down towers or phoenixes, and defeating enemy gods. The maximum level is 20, and each successive level is harder to reach. Gold, which is used to buy items that increase power, defense, and passive effects, potions, wards and abilities, is accumulated through standard periodic income, by slaying enemies (player and NPC alike), or by selling owned items.
The large areas between the lanes make up what is called the 'jungle', where computer-controlled monsters such as packs of cyclopes or furies (the latter alternately referred to as harpies) periodically spawn at specific locations distributed symmetrically across the map. Killing certain monsters in said jungle causes a 'buff' to drop on the ground, where it can be picked up by a player. This buff grants the player one of the following buffs for a limited time, depending on which monster was killed: mana (mana regen & cooldown reduction bonus), damage (basic damage & power bonus), speed (movement speed bonus), attack speed (in-hand attack speed & power bonus), or protection reduction aura (negation of some of the protections of enemy players within 55 units). There are three special neutral monsters who spawn less frequently, the Fire Giant, Gold Fury, and Portal Demon. When killed, they grant the entire team who killed it a powerful damage buff for a medium length of time, set amount of Gold, and a portal from base to the map center respectively. There also exist monsters which do not offer a buff, only experience and gold.
Gods are one of 5 classes: Warriors, Hunters, Assassins, Mages, and Guardians. Each class is primarily played in a different role in conquest.
- Warriors: These gods are designated as the all-rounder class, with melee basic attacks that do a good amount of physical damage. They also have reasonable durability and mobility, and some also have the ability to support their allies.
- Hunters: Ranged gods that do physical damage with mostly basic attacks. They lack the durability and early-game capability, and are generally geared towards the late-game domination.
- Assassins: These gods are similar to Warriors, but they excel more at damage and mobility at the expense of durability. They are mainly used for jungling.
- Mages: Magical ability-based gods, normally ranged. They are usually the least durable class, and also often lack the mobility tools that other classes have. They excel in area control, and usually have high burst.
- Guardians: High-health gods with magical damage and mostly melee basic attacks. They normally occupy the support role of their team and excel in crowd control, but normally lack the damage of other classes.
There are several game types separated in five main groups: Practice which contains the main tutorial, solo versions of several Normal game modes, along with a practice exclusive, Jungle Practice, that allows players to test characters and items. Co-Op contains cooperative versions of most game modes. Normal contains Adventures, Arena, Conquest, Assault, Joust, Siege, Clash, and Match of the Day. Ranked contains competitive versions of the Conquest, Joust and Duel game modes, and is available to players who have mastered a specified minimum number of gods and are Level 30. Custom allows players to create custom matches based on any available game mode.
- Conquest: is the main mode of the game, a 5v5 mode featuring a traditional three-lane MOBA map with a Greek visual theme ("The Siege of Olympus"). As with the traditional MOBA gameplay, Conquest is played with two teams of five players, with the main objective being to kill the enemy team's Titan. There is also a Ranked league Conquest mode that allows up to 2 teamed players of the same tier in order to play. Conquest is considered to be the most competitive of the modes, and is advised only for those with knowledge of the game. Because of this, the player has to reach Level 5 before they can play Conquest.
- Arena: is a 5v5 game mode played with minions and side-objectives including buff camps, on a map with a Roman visual theme ("The Grand Colosseum"). However, rather than having lanes, the map mainly consists of an open area. Minions of both sides spawn and attempt to enter the portal located on the front of the enemy base. Rather than a single end objective, in Arena each team begins with 500 tickets, with the goal being to reduce the enemy team's ticket counter to 0 by killing their players and minions, or escorting friendly minions, including the special super minion called Arena Juggernaut that spawns every 10 player kills, to the enemy portal.
- Joust: is a game mode featuring a map consisting of only one lane with one tower and a Phoenix on each side, and played with two teams of three players. Nonetheless, Joust plays in a very similar way to the Conquest game mode, complete with the Titan in each team's base, a rudimentary jungle and a special jungle boss called the Bull Demon King. Whichever team defeats this creature is granted a small buff, and the enemy team's nearest structure is disabled. There are also two Joust Ranked leagues, one of them a standard 3v3 (where a player can party up with 2 other players of their choice) and the other being a 1v1 variant called Duel. This game mode features a Chinese visual theme ("Sun Wukong and the Sky Palace").
- Assault: is a game mode that is based on the ARAM (All Random All Mid) custom match mode from other MOBA titles. Each player is assigned a random god (however, the player may choose to swap gods with another player or "re-roll" their god for a small price of in-game currency or premium currency), and they are all taking charge in a single lane. In this game mode, the ability to recall is disabled, so the only way to buy items from the shop is to die. The objective is similar to that of Conquest: Destroy the enemy team's two towers, Phoenix, and finally their Titan. This game mode features a Norse visual theme ("Ragnarök").
- Siege: is a game mode somewhat similar to Conquest, played on a map with two lanes, each consisting of two towers and a Phoenix, and the Titan on each team's base, plus a jungle in between the lanes. But unlike Conquest, there is less emphasis on gathering gold/experience to become stronger and more on taking down enemy objectives as soon as possible. To do this, there is a special super minion called Siege Juggernaut, which is more resistant, twice as fast as regular minions, deals bonus damage to structures and allows allied players to quickly teleport to its position. To spawn one, a team needs to fill a counter of 100 points by either killing enemy minions (+1 point each), killing enemy players (+5 each) or clearing neutral camps (+9 each). Once spawned, the Siege Juggernaut will constantly move forward, attacking any enemy units in its path while prioritizing structures. In this mode, there is also a special jungle boss, the Wild Juggernaut. Defeating this monster will instantly spawn a friendly Siege Juggernaut, separate from the counter, allowing for two to appear at once. Siege was originally played with two teams of five, until it was changed after the player base showed a 4v4 gameplay to be more valuable. This game mode features a Mayan visual theme ("The End of the Great Cycle").
- Clash: is a 5v5 game mode that features a map with two lanes, with each lane having one tower and a Phoenix. The main goal is to destroy enemy objectives, including the enemy Titan. This game mode is meant to be a middle-ground between the Conquest and Arena game modes, and features a unique jungle boss called Apophis that spawns over the center jungle camp during the match and provides a powerful buff for the team who delivered the killing blow on it. This game mode features an Egyptian visual theme. When first introduced, this game mode featured a Greek visual theme ("The Isles"), with the Gold Fury and Fire Giant jungle bosses carried over from Conquest, and the Conquest map could even be seen as part of the background.
- Match of the day (MOTD): are specialty matches which are available on a daily rotation. These matches are played on a variety of maps with various rules changes in regards to God selection or the in-match item shop. For example, "Battle of the Beards" allows players to only select from Gods with beards. "The Perfect Storm" allows players to choose from the storm gods: Zeus, Thor, Kukulkan, and Raijin; this is an example of a match type in which there can have multiple of the same God on one team.
- Domination(Removed): This mode was played on a map with an Egyptian visual theme. Two teams of five players fought for the control of three Obelisks distributed in three lanes. Each team had a counter of 400 tickets. Controlling two or more obelisks reduced the enemy's counter. Much like in Arena, the objective was to reduce the enemy tickets to zero. Domination was removed in late 2014 due of its multiple bugs and errors, as well as small regular player base, being dropped in favor of another game mode (Siege), which was in development at the time.
- Adventures: Time-limited game modes that are different from the main gameplay. The first adventure was Nike's Valley of Victory (based on capture the flag), where the player can only choose from either Ymir, Loki, Anubis, Hercules or Artemis. The goal is for the players to steal their opponents flag and return it to their own base while defending their own flag. The map has different buffs scattered around the map. These include movement speed, damage and restoration of health and mana. A team will win when they have scored five points or have the most points when the ten minute timer runs out. The second adventure was "Apollo's Racer Rumble", a Kart Racing mode with 2 maps, and powerups inspired by abilities already present ingame.
The matchmaking system uses a modified version of TrueSkill ranking system. Around December 2013, there was a feature added that allowed players to choose between US and EU servers, but was later removed from the game due to issues with the matchmaking system. This feature was eventually re-added. Originally, most modes used to operate on queues with 3-minute match-making timers. Every three minutes, matches would be made from the group of people in queue at that time. In late 2014, that system was replaced with a more traditional non-timed queues one (a more popular format in many MOBAs) that look for an optimal match instead of just the best match ups at the present time. In this system, if it takes 5 minutes or more to match a player, the game will gradually lower its requirements until a match is found. The matchmaking system will also try to give the opposing team better solo players if there are teamed players together on a side.
In Ranked Leagues, players are matched by a variation of Elo, a system that rates players with a number that indicates how well the individual skill of that player is. The player will be matched with players that have a similar rating as them. The goal of this system is to have 2 individual teams that have a similar TOTAL Elo.
On August 21, 2013, Hi-Rez Studios partnered themselves with Tencent, an online media company that publishes video games in China. On June 5, 2014, Hi-Rez Studios announced they partnered with Level Up! Games to bring the game to the Latin American region. In October 2014, oceanic servers were added, and in August 2016, South east asia servers were added.
Smite received generally favorable reviews from critics. The game currently holds a score of 83 out of 100 on Metacritic and 87.62% on GameRankings, based on a dozen reviews by all major video game critics.
Depiction of Hindu gods
In June 2012, some Hindu leaders became upset at the inclusion of several Hindu gods in Smite and the fact that they are player-controlled. The deities that were in question were Kali, Agni, and Vamana, and there was particular opposition to how Kali was dressed. Rajan Zed, the president of Universal Society of Hinduism, released a statement urging Hi-Rez to remove these gods from the game, claiming their presence is trivialized and in other words, offensive to the devoted. Since players control the gods, this is seen as offensive to the faithful.
In response Todd Harris, CEO of Hi-Rez, had this to say:
Smite includes deities inspired from a diverse and ever expanding set of pantheons including Greek, Chinese, Egyptian, and Norse. Hinduism, being one of the world's oldest, largest and most diverse traditions, also provides inspiration toward deities in our game. In fact, given Hinduism's concept of a single truth with multiple physical manifestations one could validly interpret ALL the gods within Smite to be Hindu. And all gods outside of Smite as well. Ponder that for a minute. Anyway, going forward Smite will include even more deities, not fewer.
Despite the response from Hi-Rez, in early July 2012, the Hindu leader who spoke out against the game had not given up on his quest to rid Smite of Hindu deities, and since his initial statement he has gained new backers from other faiths that have come together in support of his stance that the game's content is offensive. Rajin Zed was joined by Rabbi ElizaBeth Beyer and Buddhist Jikai' Phil Bryan in condemning the game's content as offensive. These leaders have labelled the old Kali model as being depicted in a "pornographic style" which appeared to be their main concern. The Kali character went under a major art and gameplay overhaul in December 2013, which included more concealing armour. Despite the protests, Hi-Rez has continued to expand the Hindu Pantheon roster, with its most recent addition being Ganesha.
In mid 2014 Hi-Rez Studios implemented a system by which players could join professional leagues in teams of 5. Players first played in online competitions, then progressed to offline competitions. Next, the teams were ranked according to how well they did within these competitions, and finally, the top teams were invited to compete in the Smite World Championship. From January 9–11, 2015 Hi-Rez Studios hosted the first Smite World Championship. Teams from North America, South America, Europe, and China traveled to Atlanta, Georgia for the tournament. The $2.6 million prize pool for the tournament was at the time the third-highest in eSports, behind the third and fourth iterations of Dota 2's The International, and just slightly ahead of the League of Legends World Championships. One of the North American teams, COGnitive Prime, took home the first place prize with a little over $1.3 million.
In July 2015, Stew Chisam, president of Hi-Rez Studios, announced that after discussing the prizing structure of Smite eSports with team owners, players, and members of other eSports communities, Hi-Rez would be placing a cap on the prize pool for the Smite World Championships at $1 million. This decision was based to pay out more money to more players throughout the year instead of paying the bulk of earned prize money at a single event.
In January 2016, the Smite World Championship was held, returning to Atlanta, with the total prize of $1 million awarded. The eventual winners, European runners-up Epsilon eSports, ended the Cinderella-story run of North American runners-up Enemy eSports in a 3-0 sweep in the Grand Finals thanks in large part to the play of André "Yammyn" Brännvall, who was voted tournament most valuable player.
On June 20, 2016, the Season 3 Smite World Championship was announced to take place January 5–8, 2017. The tournament took place during the HiRez Expo in Atlanta. The winners were NRG Esports, featuring the same team of Epsilon eSports the preceding year. They defeated Obey Alliance 3-2 in the finals, making it the first all-Europe Grand Finals match in SMITE. The most valuable player award was given to Emil "emilitoo" Stärnman, although fans almost all unanimously agreed that Harry "Variety" Cumming of Obey Alliance should have won the award.
Smite World Championship winner by year
|Season||Champion||Runner up||Third place||Most valuable player|
|Season 0 (Launch Tournament)||Team SoloMid||Team Dignitas||COGnitive Gaming||Gamehunter (Solo lane; Team SoloMid)|
|Season 1||COGnitive Prime||Titan||COGnitive Red||MLCSt3alth (Mid lane; COGnitive Prime)|
|Season 2||Epsilon eSports||Enemy||Cloud9/Paradigm||Yammyn (Mid lane; Epsilon eSports)|
|Season 3||NRG Esports||Obey Alliance||Team Eager/Luminosity Gaming||emilitoo (Hunter; NRG Esports)|
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