Tekken 6

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Tekken 6
Tekken 6 Box Art.jpg
North American cover art
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games [a]
Director(s)Yuichi Yonemori
Producer(s)Katsuhiro Harada
Composer(s)See music section
Platform(s)Arcade, PlayStation 3, Xbox 360, PlayStation Portable
  • WW: November 26, 2007
  • WW: December 18, 2008 (BR)
PlayStation 3 & Xbox 360
  • NA: October 27, 2009[2]
  • JP: October 29, 2009[1]
  • EU: October 30, 2009[3]
  • AU: November 5, 2009
PlayStation Portable
  • NA: November 24, 2009
  • EU: December 11, 2009
  • AU: December 17, 2009
  • JP: January 14, 2010
Mode(s)Single-player, multiplayer

Tekken 6 (Japanese: 鉄拳6) is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America.[4] A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for a non-Sony console. It was ported for the PlayStation Portable on November 24, 2009.[5] The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series.

While this version retains elements from the earlier games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat 'em up mode focused on a soldier named Lars Alexandersson who leads a coup d'état along with his underlings. Losing his memory in an attack against Jin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey with a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.

The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7, was released to Japanese arcades on March 18, 2015, and was ported to Microsoft Windows, PlayStation 4, and Xbox One and released internationally on June 2, 2017.


Tekken 6 features bigger stages with more interactivity than its predecessors,[6] including walls or floors that can be broken to reveal new fighting areas.[7] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.[6]

A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.[8] Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in a juggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

Screen shot showing Lars facing two bosses.
Lars facing two bosses in the campaign.

The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.[9]

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the PlayStation Network and Xbox Live.[10] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.

The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named the "Octave Engine", which simulates fluid dynamics and among other things, allows water to behave realistically according to how the characters move.[11][12] The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.[13] The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since Bloodline Rebellion, the game has supported dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.[14]


Following Jin Kazama's victory against his great-grandfather, Jinpachi Mishima, in the previous King of Iron Fist Tournament, he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.[15] This action plunges the world into an extremely chaotic spiral, with a large-scale civil war erupting around the globe and even among the space colonies orbiting the planet. Meanwhile, Kazuya Mishima, Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.

As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, Lars Alexandersson, has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it.[16] Accompanied by an android, Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past.[17] It is eventually revealed that Lars is actually the illegitimate son of Heihachi Mishima, who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.[18][19] After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Disabling Alisa's safe mode, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.[20]

Helped by one of his allies, Raven, Lars goes to Egypt. He meets an astrologist named Zafina who provides them with information about the clash of two evil stars that will awake an ancient evil who will destroy the world. This evil, Azazel, is a demonic monster responsible for giving birth to the Devil Gene and is currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. Lars and Raven enter the chamber and confront Azazel, whom they seemingly defeat. Outside the temple, Lars confronts his half-nephew Jin, who uses Alisa to attack him. Lars is forced to damage Alisa and, enraged, beats up his nephew, when he mocks her uselessness. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel and destroy him, freeing the world from a greater threat than the war itself. Also, in doing this, he would free himself from the Devil Gene, as Azazel can only have a physical form through negative energies of the world. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.[21] Lars requests Lee to use his technology to fix Alisa and goes to another mission.[22] Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm, implying that Azazel's demise did not free him from the Devil Gene.


The original arcade version of Tekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones. Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.

New characters[edit]